Da Vinci’s Robot – A non-powered exoskeleton whose motion becomes sound
Da Vinci's Robot is a performance work by composer and new media artist Suguru Goto for a non-powered full-body exoskeleton and real-time sound.
Freeze Frame 82.2 – A curtain frozen mid-motion
A 3D-printed aluminium curtain, seemingly in motion, yet stilled at one precise moment – frame 82.2 – positioned on the museum's threshold, forming a soft, almost permeable boundary that doubles as a gateway: revealing by day, concealing by night.
Photograph is of ___ – Pigment, traces, and the air between
is of___ are a series of landscape photographs printed using pigments extracted from various natural elements from the original location preserved in a custom built enclosure system.
Ripples of the Rhoar – Sonic waterscapes at La Jonction
Listening to the more than human and expanding our perception of nature.
Moving Cloud – Transforming meteorological data into experience
Moving Cloud is a weather station that translates real-time environmental data into visual and sound languages to create a perceptual experience to feel the climate beyond its numerical representation.
After Tone – Sound as spatial geometry
After Tone is a sound installation built from fifty-six speakers arranged along a continuous Möbius loop where an ultra-short tone is triggered in sequence, moving from one speaker to the next.
LightMap Monaco – Low-resolution, three-dimensional model of the Principality
LightMap is the map of Monaco rendered in light. 179 hand-cut acrylic cuboids stand on a base the size of a small table, each one an individually addressable RGBW pixel.
Muon/Vortex – Rendering chance as a material force
This project renders chance as a material force, creating a situation where unseen cosmic forces leave a trace. Energy that has traveled for millions of years briefly inscribes itself into water before vanishing into cosmic time.
MULTIPOLAR – Evolving state space of matter
MULTIPOLAR explores the kinetic potential of atomic structures and translates the states of matter into both visual and sonic form.
Become and Break – Algorithmic ensemble of computer-aided performers
Become and Break is an ongoing project of audiovisual kinetic light sculptures. Tim Auzinger and Daniel Baer explore how personal and social rhythms may be discovered in the algorithmic choreographies of an ensemble of computer-aided performers.
Prometheus Bound – In the pursuit of perpetual energy
Prometheus Bound probes the gap between clean energy myths and the messy reality of algae cultivation, while also questioning the ethics of biocontrol and the labor of harvesting electricity from living species.
Dioptricon – Experiments with parallel light
Dioptricon is a series of experiments using light as a space-forming medium. Instead of spreading out in a radial manner from a source, in Dioptricon light rays are instead arranged in parallel to each other.
Data Critters – Tracing our digital actions through modern scribes
Data Critters are custom-built mechanical plotters connected to live data feeds from the platforms they map. They trace paths across paper as data is generated, producing an ever-growing, never-finished map of online human activity.
Material Interactions – A New Species of Design
In a debut collaboration, a series of five material-driven kinetic sculptures by designers Nadya Suvorova and Heidi Jalkh don’t just move: they respond, proving that "passive matter" is anything but.
Exhibit A – A machine that turns you into a criminal
Exhibit A is an interactive installation that turns users into cybercriminals. By pressing a button, you launch a live darknet marketplace hosted on the hardware, trafficking illicit data.
Spectrum Slit – A light that can see radiowaves
Spectrum Slit transforms the hidden storm of radio waves into a physical experience by using LED filaments, translating digital traffic into bursts of light and sound, exposing the constant and invasive density of our modern world.
Perpétuité II – An algorithmic sisyphus
This "algorithmic Sisyphus" explores the technoneoliberal dream: a perpetual, post-human choreography where machines replace us as masters of infinite repetition.
Aurora – Speculative device for future prayer
Aurora is a speculative device designed to explore the act of prayer. It allows users to engage through proximity-based hand gestures to generate evolving, dreamlike soundscapes.
Synthetic Spirits – Kinetic sculptures reveal a hidden world
Kinetic installation exploring tsukumogam — everyday objects that acquire spirits. A sake bottle and straw sandal glide past screens as generative AI reveals yokai spirits, contrasting folklore with today's throwaway culture.
Orbital Temple – Reclaiming the Space Imaginary
Orbital Temple is an artwork and a functional satellite created by Edson Pavoni. Launching into space in January 2026, its memory holds billions of names, and anyone on Earth can send one.
Latent Reflection – A trapped AI reflects on its own finite existence
Latent Reflection is an installation that explores the boundaries of machine consciousness, posing the question of whether sentience is exclusive to biological life or if it can emerge from complex computation.
The Anemoia Device – A Scent-Memory Machine
The Anemoia Device uses generative AI to distill photos into bespoke fragrances. This scent-memory machine, guided by language and visual models, creates a singular scent composition, evoking anemoia: nostalgia for a life you never lived.
Unbubble – Revealing our tailor-made (many) realities
Unbubble explore user’s Instagram activity, exposing the paradox of our digital lives—guarded devices yet open to algorithms. By visualizing these hidden interactions, it reflects on how data shapes our identities and online bubbles.
Trail Sync – Decentralized alpine data sharing for hikers
Trail Sync is a participatory system for alpine routes, rooted in the mountain values of collective responsibility and solidarity, that reinforces existing signage infrastructure without increasing technological dependency.
Chair 2 – Merging the mundane with the uncanny
Developed during a residency at New Lab (Detroit), Chair 2 explores the mundane with the uncanny, where an ordinary chair "comes alive" through motion.
50°47’300″N 4°33’341″W
50°47’300N 4°33’341W is programmed using sewage discharge data to highlight the environmental and human impact of water contamination and sewage release. 50°47’300N 4°33’341W is based on the interpretation and manipulation of raw data sets to act ...
Viral Infection – Knowledge transmission, reproduction, and evolution in a host
Viral Infection is a web-connected interactive robotics installation that examines the reproductive behaviour of digital fragments on the verge of embodiment. The work reflects on how technological developments and automated algorithms are transfo...
Tech Mining – E-Waste Workshop at HEAD
Results from the recent Tech Mining workshop held in March 2025 at HEAD in Geneva. Ran by Benjamin Gaulon, this workshop represents the culmination of two decades of Benjamin's exploration with electronic waste (e-waste) as a resource for art making.
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