It’s that time of the year when we slowly begin wrapping up the 2012. Before we say goodbye, take a short but well deserved break, lets take a quick moment to look back at some of the best and most memorable projects of 2012. Like last year, there is no mechanism in deciding these and neither-nor all projects here are spectacular and magnificent but instead they may offer a brief view into what lies ahead.
Without further ado…
Created by Christophe Guberan (ECAL), this inkjet printer prints patterns that contort pieces of paper into specific 3D forms. Christophe modified a printer to use a mixture of water and ink in the cartridge which causes the paper to fold along wet lines and humid areas forming very interesting geometries. Read more..
The Product was commissioned by Volkswagen to develop a set of visuals for an interactive musical performance for the premiere of the New Beetle at the 2011 IAA motor show. What the client got instead was Soundmachines – a custom-built instrument for performing electronic music by DJing visual patterns on record-sized discs. Read more..
Created by Waldek Węgrzyn at the Academy of Fine Arts in Katowice, Poland, “Electrolibrary” is a project that connects a custom made paper book to the computer, so it can be used as an an interface. The book can be browsed as any other regular book but when connected to the computer via USB, by turning pages, you can navigate through the website, getting additional information, quotations, movies and animations appropriate to the currently open page. Read more..
Directed by Evan Boehm at Nexus Interactive Arts and commissioned by The Creators Project, The Carp and the Seagull is an interactive short film about one man’s encounter with the spirit world and his fall from grace. It is a user driven narrative that tells a single story through the prism of two connected spaces. The project is an experiment in space and narrative using 3D character modelling, rigging and animation with HTML5 and WebGL. Read more..
6. Lotus Dome
The City of Lille (FR) commissioned Daan Roosegaarde to build Lotus Dome, a living aluminum foil structure that ‘blooms’ in response to touch and warmth. A “futuristic view on the Renaissance”, Lotus Dome merges elements of architecture and nature into an interactive experience. Or, as the artist often refers to his work, “techno-poetry” Read more..
Created by London’s digital art and design collective Field, Energy Flow is a non-linear film experience created for the iOS and Android platforms that explores the physical, social and spiritual tensions in our world. The film is composed of multiple story lines into an immersive, audio-visual experience that is unique every time it is played. Marcus’ and Vera’s one year long project is now finally available. Read more..
Now in its 22nd year, the Saatchi & Saatchi New Directors’ Showcase hit Cannes again, unveiling another presentation of the new directorial talent. Marshmallow Laser Feast (Robin McNicholas, Memo Akten and Barnaby Steel) were the creative and technical directors of the production which included a theatrical performance by 16 flying robots reflecting light beams on the stage. CAN got the all the details on how this mesmerising performance came into being. Read more..
If a picture says more than a thousand words – and current internet dynamics tend to agree – what would a visual guide to the English vocabulary, contemporary and ‘webresentative’, look like? Ben West and Felix Heyes, two artists and designers from London (UK), found out when they replaced the 21,000 words found in your everyday dictionary with whatever shows up first for each word in Google’s image search. Behold Google – a 1240 page behemoth of JPGs, GIFs and PNGs in alphabetical order. Read more..
The Superstitious Fund Project is a trading algorithm that operates Superstitiously designed by Shing Tat Chung, a student of Design Interactions at the RCA. It is is a live experiment in which an algorithm trades based on superstitious beliefs. Shing designed the autonomous algorithm to make decisions based on lunar cycles and numerology. It is also programmed to develop its own form of superstitious logic, creating lucky and unlucky values that influence its behaviour. 144 people from around the world have already invested a total of £4828.88 in the fund, which will return the resulting balance back to its investors in a year’s time. Read more..
Not to be confused with a product, Free Universal Construction Kit is a disruption, not aimed at kids, but at the society — especially pundits, say the project’s authors. Free Universal Construction Kit is a matrix of nearly 80 adapter bricks that enable complete interoperability between ten popular children’s construction toys. Read more..
- 10 Best and Most Memorable Projects of 2013 It's that time of the year when we take a week break and unplug from the internet. Before we step away, it is our duty to highlight some of the projects that we found to be the most […]
- Best iPhone and iPad Projects of 2011 Another year of iPhone/iPad development but there haven't been many apps that have caught our eye as there have been in the past. Nevertheless few that stood above the rest, both in their conception and how they make us think about technology. As an increasing number of apps saturate the AppStore, now in their 100s of thousands, we'd like to remain optimistic that this platform will continue to grow and not just by large development studios and those that reiterate but rather as an exciting, creative and above all - "innovative" place to push ideas to. 10. Composite [iPad, openFrameworks] Inspired by the neo-dadaist collages of Robert Rauschenberg, James Alliban's Composite allows you to remix your surroundings to create graphic compositions. Users can paint pictures using live video stream by simply pointing their iPad towards your subject drawing over it. Pixels are captured and transfered onto canvas. A different way of looking at painting. -- 9. Photo/Nykto [iPad, openFrameworks, Games] Photo/Nykto is an experimental game conceived by Annelore Schneider and Douglas Edric Stanley as part of the “Unterplay” project at the Master Media Design —HEAD, Genève. Edric describes at as a game for nyktophobes and photophobes. It is played by switching on and off the lights in order to avoid reaching the edge of the screen. Photo/Nykto is one of the few apps that explores interaction with the device beyond the device itself. We like to think of it as "spatial interface" one that allows iPad to become an aggregator of physical activity. Soon in the AppStore -- 8. Planetary [Cinder, iPad] Created by the collective consisting of Ben Cerveny, Tom Carden, Jesper Sparre Andersen and Robert Hodgin, Planetary by Bloom is a way to explore your music collection using planetary system. Application, created using Cinder framework allows you to navigate dynamically created by information about the music on your iPad. Fly thorough the stars that represent your favourite artists, visit planets (albums) or listen to the moons (tracks). -- 7. Windosill [iPad, Games] Previously available for Mac and Windows, we are glad to see Windosill by Patrick Smith (Vectorpark.com) finally make it's way to the iOS. An adventure puzzle game filled with peculiar objects, your task is to resolve abstract but yet logical puzzles to progress from room to room. For fans of the original, this is not just a simple port. The Windosill for the iPad was built as a native iOS app and customized the behavior of every element to the iPad’s touch interface. Bonus features include a sketchbook gallery of concept and development artwork, the option to instantly skip to any room you’ve already completed and two special settings, unlocked when you complete Windosill: Complex Gravity, which allows you to manipulate objects by tipping your iPad, and See-Thru Mode, which makes everything translucent (giving you a sneak-peek into how Windosill is put together). Fantastic addition to the AppStore. -- 6. OscilloScoop [iPhone, iPad, Sound] Created by Scott Snibbe and Graham McDermott and originally designed by Lukas Girling, “OscilloScoop” is a culmination of about 15 years’ effort trying to create musical creation tools that is more like a video game. The process began back in the 90′s at a research lab when Scott Snibbe and Lukas Girling worked briefly with Brian Eno and Laurie Anderson on some of the concepts. The app, playfully called OscilloScoop, presents a trio of brightly colored stacked spinning crowns. Touching a crown trims or builds up its edge, like a spinning disk of clay. As you carve into this disc, the music changes, and you effortlessly produce hip hop, techno, electro, and other recognisable forms of music. Scott Snibble describes the process much like a DJ spinning records, but you create original music of your own, rather than merely cutting between tracks. -- 5. The Infinite Adventure Machine [MaxMSP, iPad] The Infinite Adventure Machine by David Benqué is a computer program which generates fairy-tale plots. Based on the work of Vladimir Propp, who reduced the structure of russian folk-tales to 31 basic functions, the project addresses the difficulties of automatic story generation which David explains remain an unsolved problem for computer science. Not available - Prototype -- 4. field [iPhone, iPad, openFrameworks, Sound] Created by Rainer Kohlberger with sound by Wilm Thoben, field is an abstract audiovisual app that uses realtime camera feed as input. Brightness, saturation and color are interpreted, and translated into a constructed grid. The realtime image triggers different sounds as you pan around. Included are five different modes which you can switch through by double tapping the screen. Very addictive and playful take on live video as medium to generate both visual and sound patterns. -- 3. Last Clock [iPad] Originally created in 2002 by Jussi Ängeslevä and Ross Cooper when at the Royal College of Arts in London and developed for the iOS by NewMediology (Danqing Shi), Last clock is a clock app that uses popular slit scan technique to keep you in factual time, human time and remote time. Just like any other analog clock, the app has three hands: one for seconds, minutes and hours. The hands, however, are made of a slice of live video that gets scanned to the clockface. With different refresh rate for the three hands, the three time circles reflect the rhythms of the space at different temporal resolutions. The app also allows you to stream the last clock camera feed over the internet. -- 2. Sword & Sworcery EP [Games, iPhone, iPad] The long awaited “21st century interpretation of the archetypical old school videogame adventure” by Superbrothers finally hit the AppStore this year. The response was amazing quickly became one of the most popular games of the year. If you haven't had a chance to play with it, xmas break seems like a perfect opportunity. Easily the best iOS game this year. -- 1. Björk – Biophilia [iPhone, iPad, Sound] Having seen many apps over the last few years, I don't think anyone expected Biophilia. If you don't know about it, is an iPhone/iPad release of Björk’s latest album created in collaboration with Scott Snibbe and her longtime design collaborators M/M (Paris). Comprising a suite of musical pieces and interactive artworks, Biophilia is a unique experience where different elements are weaved together with both sensitivity and precision. The experience is unified, building on different layers of visuals and sound. It's a simple must! (Read also our special Making-of […]
- Noramoji – Discover > Analyze > Reproduce (Fonts) Rintaro Shimohama, Naoki Nishimura and Shinya Wakaoka walk the streets of Tokyo to “Discover > Analyze > Reproduce” the fonts found in the signs of local […]
- Blogs We Read + Love [News] Thanks to Google Reader staying on top of news is pretty easy these days, that is, if one can keep up. I have around 300+ subscriptions and at times this can be quite overwhelming. Nevertheless, one always focusses on the favorites and catches up with the others when time is on our side. Here we bring you the favorites. Blogs that we can't write without and are an inspiration to what we do. Hours spent going trough pages of wonderful editorials, features and links that anyone who enjoys CAN will enjoy too. We also made it extra easy for you. No need to go to the site, find the subscribe button! Here, each site listed includes a 'Subscribe' button. Now all you need to do is go one by one and hit that button as hard as you can. They will stick and you'll love them as much as we do. Plus, you get all the twitter links. Joy.. In addition, if that is too much work, here is an OPML file you can import directly into your Google or any other News Reader. >>>Download<<< If you are not using a news reader, this will make a perfect start. Enjoy.. Technology/Design Create Digital Motion CDMotion is the creation of Peter Kirn (personal, cdm twitter), a composer, musician, media artist, and author. From latest interactive tools,Â VJ gearÂ to events and tip and tricks with good links to tutorials and how-tos. See alsoÂ CDMusic for the latest digital music creation tools. Information Aesthetics Inspired by Lev Manovich's definition of "information aesthetics", this weblog explores the symbiotic relationship between creative design and the field of information visualization. More specifically, it collects projects that represent data or information in original or intriguing ways. Information Aesthetics is designed and maintained by Andrew Vande Moere, a Senior Lecturer at the Design Lab at the Faculty of Architecture, Design and Planning of the University of Sydney. (twitter) Digital Tools Blog about Game Design, Games and Computer Art.Â Digital Tools is a mixture of blog and webzine that focuses on everything related to digital tools, games, homebrew, theory, interaction- and game design and on inventive software.Â Ran byÂ Martin Wisniowski (twitter). Boing Boing Gadgets For latest quirky gadgets, news and links, check out BBG, a branch of worldÂ renownÂ Boing Boing. I regularly post their articles on Twitter soÂ definitelyÂ worth a subscribe. Datavisualization Datavisualization.ch is a website dedicated to data and information visualization. A wonderful collection of projects ranging from graphicÂ exercisesÂ to widely published data..a little bit of everything related to datavis/infographics (twitter). VisualComplexity Collects someÂ trulyÂ amazing Â infographic/visual communication and complex networksÂ visualizationÂ out there. Ran byÂ Manuel Lima, Â an interaction designer, information architect and design researcher (twitter). FlowingData FlowingData explores how designers, statisticians, and computer scientists are using data to understand ourselves better - mainly through data visualization. More emphasis on statistics/data visualization than inforgraphics,Â FlowingData is a great resourse for latest news onÂ data visualization. Ran by Nathan,Â a PhD candidate in statistics who lives and breathes data (twitter). Code & Form Code & Form is a blog for the coding and teaching activities ofÂ Marius Watz. It contains documentation of workshops as well as code snippets and libraries. The main focus is onÂ Processing. (Twitter) OpenProcessing A great place to share your Processing sketches and work. About 10-20 sketches uploaded daily, so many it's hard to keep up. If you are working with Processing or wanting to learn, a great place to start. Gaming/Apps Offworld Ran by Brandon Boyer,Â Offworld is another branch of theÂ internet-institution Boing Boing. A wonderful collection of gameÂ innovation related news with a good retro feel put in the mix. One of my favorite blogs I read daily (twitter). It is also worth subscribing to Brandon'sÂ del.icio.us account for someÂ trulyÂ great links. Joystiq My favorite Games blog for any game geek regardless of which console you own. A fun, easy reading and very informative ran by some great peeps.Â Joystiq strives to maintain accuracy, to dig deeper, to do away with meaningless PR prattle, to gracefully decline luxury Cappuccino machines (even the really nice ones with Espresso functionality), to ask the awkward questions and ... to wallow. A must.. AppShopper A website by Â macrumors'sÂ Arnold Kim (twitter)Â to track all activity in the iTunes App Store. My morning destination where I browse through about 300 apps for the iPhone released each day. "j" and "k" keys on the keyboard get plenty of work here. Touch Arcade Another website by Â macrumors'sÂ Arnold Kim (twitter) withÂ Blake Patterson (twitter) andÂ Eli Hodapp (twitter)Â brings you latest in iPhone gaming. If it's new or in the works,Â Touch Arcade will cover it. Targeted at the more mainstream audience the site is a great place to go to feed your iPhone shopping addiction. 148Apps Latest iPhone reviews and news brought to you by the great team at 148apps. Ran byÂ Jeff Scott (twitter),Â the site also keeps track ofÂ whatâ€™s selling ,Â whatâ€™s new andÂ what prices are dropping in the iTunes App Store. Find them also onÂ Twitter ,Â Facebook, andÂ Friendfeed. Design/Art Today and Tomorrow Ran by Pieter, a Belgian living Berlin, Germany, theÂ website is a collection of things that are beautiful inÂ advertising, art, design, fashion, music and sneakers. TrulyÂ wonderfulÂ and has recently become on of myÂ favoriteÂ art/design websites out there. A must for anyone interesting in art. Some finds are pure joy! (twitter) BOOOOOOOM! Ran byÂ Jeff Hamada,Â a designer from Vancouver,Â BOOOOOOOM! Â is a wonderfulÂ blog about Art, Design, Film, Music, Photography and Daily Junk. A great collection of projects and finds to feast your love for art.Â (twitter) Design You Trust Design You Trust is a daily design blog and community, full of new design trends,Â newsÂ and events, great design portfolios, young design bloods, design articles, photographies, fashion, creative advertisements, architectural inspirations, video design and hand-picked design stuff from all over the globe.Â Founded in 2007 byÂ Dmitry Utkin. (Twitter) The Strange Attractor Founded byÂ Pete Barnett andÂ Brendan Crich,Â TSA is a community of designers, photographers, illustrators, animators and musicians from five continents. This blog serves as a place to share, discuss and archive the best in contemporary art and design.Â (twitter) FFFFOUND! ..does not need much introduction,Â FFFFOUND! is a web service that not only allows the users to post and share their favorite images found on the web, but also dynamically recommends each user's tastes and interests for an inspirational image-bookmarking experience!Â About 100 entries daily, rest assuredÂ FFFFOUND! will keep you busy most of the day.Â (twitter) Dropular A recent addition to the "inspiration" sites and not much different from FFFFOUND!,Â share your favorite images found on the web. We still have few invites left if anyone is interested. Not as hard to come by asÂ FFFFOUND! but the site is very active with about 300 adds each day.Â (twitter) It's Nice That Edited byÂ Will Hudson and Alex Bec with regular posts by Edinburgh based designer Jez Burrows,Â Itâ€™s Nice That is focused on publicising, promoting and archiving the very best contemporary work from across the creative industry. In addition, they have just released their first publication,Â Issue 1, that features work from, among others Peter Callesen, Bryan Dalton, Karl Grandin, Happypets, Myoung Ho Lee and many more.. Get it here! (twitter) swissmiss The worldÂ renownÂ Tina Roth Eisenberg brings you the latest what's happening in design. From product, graphic design, typography to the latest inÂ accessoriesÂ and furniture. 'swiss designer gone NYC'. (twitter) Culture/Tech Boing Boing Really doesn't needÂ absolutelyÂ any introduction whatsoever.Â Boing Boing is not a blog, it's not a site, it's an institution.Â Â Mark Frauenfelder,Â Cory Doctorow,Â David Pescovitz,Â Xeni Jardin and John Battelle bring you theÂ "directory of wonderful things"Â (twitter) Lifehacker The worldÂ renownÂ LifehackerÂ includes tips and downloads to getting things done. EditorÂ Adam Pash with Senior EditorÂ Kevin Purdy andÂ Jason Fitzpatrick,Â The How-To Geek andÂ Gina Trapani bring you daily some greatest and most talk about tips and tricks on the web. (twitter) MAKE Magazine Brings the do-it-yourself mindset to all the technology in your life. MAKE is loaded with exciting projects that help you make the most of your technology at home and away from home celebrating your right to tweak, hack, and bend any technology to your own will.Â AlsoÂ published quarterlyÂ since February 2005, MAKE is a hybrid magazine/book. (twitter) Wired Wired.com is a daily technology news websiteÂ and aÂ monthly print publication. Gadgets, media and tech culture news in one place. A little too noisy at times but includes some pretty incredible and in-depth articles related to recent tech developments. (twitter) Ars Technica Ars Technica specializes in original news and reviews, analysis of technology trends, and expert advice on topics ranging from the the topics of technology, business and science. (twitter) Sci-Fi-O-Rama Art, Design & Illustration with a Sci-Fi or Fantasy Slant, simply wonderful!Â (twitter) Other To many to list but besides various developer/artist blogs there are two sites that deserve a special mention: Vimeo A great resource for the latest work artists/developers are doing. Join groups, add contacts to find latest stuff. As vimeo is most loved amongst the creatives, rest assured you will never run our of animated content to fill your day. Flickr Same as Vimeo, meet, add, follow artists, creatives for their latest work. We have also added a group on Flickr so if you have projects/works you would like to share, please join the group and add your photos to the […]
- Written Images [News] Written Images is looking for artists, designers and developers who would like to provide a self-made, generative image-creating application for a book. Artists, designers and developers are encouraged to program image creating applications, which will be published as four-page spreads in the book. These programs visualize internet data-streams or display self-generated content. They are able to save continuously changing images on demand. Every application will run through an auto-generative printing program which generates and compiles all images and metatexts into a printable book. The letterpress printing will be donedigitally due to continuously changing data. The final result will be an unique art book; a fusion of various digital artworks in printed form. deadline June 30, 2010 The volume of the book will be limited. Therefore, the number of published works cannot exceed a total amount, which will be evaluated and selected by a jury. Each featured authors will get one book from the first definitive edition. To take part, visit http://writtenimages.net or follow on Twitter for latest info. The project is Diploma thesis of Martin Fuchs […]
- 5 Twitter Art Projects – Volume 3 [WebApp] Nearly 4 months since our last post on Twitter Art Projects but this time we have collected more diverse than ever collection of art installations/web projects that utilize twitter in a very unique way. From radio controlled cars to hand drawings these show that there is much more to twitter than what some may have had for breakfast - definetly a reflection on our group consciousness.. (vol 1). If you missed the previous editions, check out: Volume 1 + Volume 2 Hard Drivin Hard Drivin’ is a kinetic installation created by Ivan Twohig, Benjamin Gaulon and Brian Solon. The title of the piece references Hard Drivin’ a video game released in 1989. The game featured the first 3D polygon driving environment. The installation involves radio controlled (R/C) cars that physically react to short messages (‘tweets’) sent through the popular social networking site Twitter. The cars are placed on a 3d-like structure inspired by polygonal modeling. Anyone can participate by telling the cars to begin following another user, by sending a simple command inside a tweet. You can get the cars to start following a user, by sending a reply to @harddrivin, e.g.: @harddrivin follow @exchangedublin Then every time that user tweets, one of the cars will move in a random direction. More info @ http://harddrivin.com + see this Flickr Set for more images. Default to Public "Default to Public" is a project by Jens Wunderling dealing with the discrepancy between people's feeling of privacy on the web and the physical world. It consists of an ongoing series of objects and interventions linking the physical world to the online world in unexpected and narrative ways to create awareness for self-exposure. Currently there are three projects, Status Panel, TweetScreen and Tweetleak with another two still under wraps named Classified Tweets and Tweetcast. Status Panel enhances the well known interface - the doorbell providing a small LCD panel displaying one's twitter status along with the name. Additionally the status panel has it's own Twitter Account and then the button is pressed it re-tweets one's current tweet. Tweetscreen is a networked projection/installation in public space showing tweets which have been written near it's own physical location on a large projection screen. The twitter users whose tweets have been chosen receive a reply message aling with the photo taken by a webcam. Tweetleak is a monolithic anthracithe-coloured pole which is placed in a public place aggregating tweets from nearby and "materialises them". After the tweet has been printed out the author is notified. All works follow a simple, yet powerful principle: Information from the twitter network (standing for information on the web) are displayed in another public environment, the documentation of this process is fed back into the digital public sphere and the authors of the information are notified of that abduction. Two public spheres are temporarily linked, creating repercussions of communication in the digital public sphere, which seems to be regarded as less public than the physical world, although it has a far wider reach than classic media, plus it never expires or is written over. More information at defaulttopublic.net Tweeting Colors Tweeting Colors is webpage comprised of vertical color bars created by special tweets from Twitter users. New bars are added from the left, pushing the existing arrangement to the right. A project by A Feverish Dream, this piece allows the audience to directly manipulate the resulting visual. Anyone can view the piece, but a Twitter user can add bars by following these simple directions. The page auto-refreshes a few times a minute, so sit back and enjoy the Color Feed. To participate in Tweeting Colors, simply post a tweet containing the following three elements: #afd (This is a tag acting as a filter. The "afd" stands for A Feverish Dream) a color name from the HTML color chart below. It is not case-sensitive, so you can use all caps or all lowercase. a number between 1 and 20, inclusive. This determines the width of the vertical band of color you're creating. Your tweet should show up in the Color Feed within a minute. Examples of acceptable tweets: #afd DARKRED 4 or deeppink 18 #afd or you can simply work these tags into a normal post: Cleaning out the blue garage today #afd 8 See more at tweetingcolors.com UTV UTV is the transposition of our Internet identities from Twitter feeds to an over-the-air TV broadcast. UTV is part of an exhibition entitled "Ill Communication" by Rob Duarte, which examines the role of technology in our understandings of community and communication. The format of the exhibition is such that each of the participating artists presents a work that spans two halves of the gallery space - an "interface" and an "output". Interface The UTV installation begins with an open presentation of the technology behind the television broadcast. A laptop computer connects to a display, which shows the real-time workings of the scripts and patches that gather Twitter feeds from people in the Chicago area. A camcorder then converts the image into a ready-for-TV signal and finally leads to a UHF transmitter that broadcasts the content to any television sets in the area. The corkboard above this makeshift TV station contains my notes, sketches and observations about the technical process, comparisons between the sociopolitical histories of Internet and broadcast TV media, and the re-appropriation of the obsolete medium of analog TV for the purposes of broadcasting local community-produced content. Output In the second half of the gallery, a pile of TVs and their rabbit-ear antennae are tuned to UHF channel 14½ to receive the reconfigured broadcast. The commentaries and mini-monologues from the once-digital medium scroll past the TV screens at varying speeds. The translation of this content to the fuzzy world of analog TV happens as the medium reaches the final stage of its gradual appropriation for purely commercial purposes. When it is discontinued this year, its final remains will be sold to private corporations and its demise as a medium for geographically relevant, freely available, community-driven content will be complete. UTV is an effort to filter "local" content from the world-wide medium of the Internet and funnel it back into the communication void that will exist during the final days of analog TV and beyond. This project also serves to expose this sociopolitical history of analog broadcasting and compare it to the power struggles that the Internet has and will face in the future. More about Rob and his other work can be found at robduarte.com Twitter Drawings On February 19th, 2009, Marc Horowitz posted this “tweet” on twitter.com (see first image below). Each of the 100 original drawings were mailed out to the first 100 respondents after the entire collection was put on display at Postmasters Gallery in New York as part of the exhibition “The future is not what it used to be” from February 28th - April 4th, 2009. This limited-edition catalog contains all 100 drawings and you can purchase it at http://bit.ly/buytwitterbook. You can see all the drawings at http://bit.ly/twitterdrawings. If you are interested in purchasing the book, see here. Marc continues to tweet and you should add him at […]
- Resonate Festival 2013 – Exploring boundaries of art, media and technology Golan Levin Following the success of the first Resonate festival that took place in March 2012, Magnetic Field B in collaboration with CreativeApplications.Net and Dom Omladine in Belgrade are pleased to announce the new edition of the festival, taking place 21-23 March 2013 in Belgrade, Serbia. Continuing to explore boundaries of art, media and technology, the new edition of Resonate festival expands its programme to three days in March and will include over 40 participating artists and thinkers across a range of activities including talks, workshops, panel discussions and music performances. This year Resonate is also partnering with a number of educational institutions and organisations to even further diversify programme and provide visitors with an in depth overview of current situation in the fields of music, visual arts and digital culture. 2013 participating artists include Casey Reas, Joachim Sauter (ART+COM), Zimoun, Moritz Stefaner, Zach Gage, Golan Levin, Raquel Meyers, Anthony Dunne (RCA DI), Revital Cohen, Karsten Schmidt, Spaces of Play, Memo Akten (MarshmallowLaserFeast), Andreas Müller (Nanikawa), James Bridle, Liam Young (The Unknown Fields Division), Andreas Gysin, Greg J Smith, Kyle McDonald, Peter Kirn, Studio NAND, onedotzero and many more.. In 2012 Resonate tickets sold out within weeks. We are now pleased to announce the availability of “early bird” tickets from tomorrow - 23rd October 2012. The special discounted ticket, costing only €55.00, provides access to all 3 days of Resonate 2013 including day and night events (music performances), 15 workshops and over 30 talks. “Early Bird” tickets are available in limited numbers and are sold on first come, first serve basis. Standard price for Resonate 2013 is €75.00 and “on the door” price is €90.00. Sign-ups for workshops will be open in early February 2013. Access to workshops is based on application process and all workshops are FREE if you have full 3 day ticket to Resonate (above). Purchase tickets from 23rd October at http://www.resonate.io ‘Resonate’ is an initiative by NGO “Magnetic Field B” in collaboration with CreativeApplications.Net and Dom Omladine, Belgrade. To learn more see this or for details on travel and location see here. Casey Reas Zimoun Revital Cohen Raquel […]
- openFrameworks 006 [News] Version 006 of openFrameworks has been released. Some of the additions include the Poco library, an event system, abstracted the window system, interestingly the updated the core to be iPhone friendly, plus bug fixes and lots of cool new stuff..... openFrameworks is a C++ library for creative coding. Used by media and visual artists, OF provides a creative environment for artists to develop interaction applications. It's great to see the latest updates to the iPhone support. You can now more easily port OF applications to xCode, allowing publishing to the AppStore.Â There are already several apps in the App Store that are made with openFrameworks. Here is what is included in the latest release: Poco: We are very excited to add the Poco library to the openFrameworks project. Poco is a powerful cross platform toolkit similar to the Java SDK, it includes a large base of network, file io, event and threading related code. It can be used to upload files and even send emails! In 006 we are using it for the new event system, but others have already been using it for developing addons like ofxHttpUtils. A big thanks to Erik SjÃ¶din for pushing us in this direction as well as for his awesome Firmata implementation which is now part of the core. Events: The event system in 006 allows classes to register to receive core events (like mouse pressed, key pressed, draw, update etc). It also allows you to create and register your own custom events. The event system took a long time to get right. A huge thanks to Stefan Hechenberger who along with Arturo Castro spent many hours working on getting the right balance for the OF event system. Glut abstraction: Another big and much requested change was to remove OF's dependence on the GLUT windowing toolkit. With 006 you can now chose which type of windowing system you want when you build your app. So far we have successfully run OF with a GLFW windowing system, an iPhone window and even no window (ie command line). Base classes: 006 now has base classes (like ofDraws, ofUpdates ) which allow for more flexible object orientated programming. One more thing...... iPhone support: OF 006 can run on the iPhone! This is largely due to the amazing work done by Lee Byron, Zach Gage, Memo Atken and Damian Stewart. Who have worked very hard to get openFrameworks running on the iPhone. A big shout out to them for their hard work! The iPhone support is an ongoing process but most of the core functionality is there, including loading images, loading fonts, drawing graphics... There will soon be some guides on the wiki for getting started with OF on the iPhone but in the meantime check the 006 iPhone download on the downloads page and these guides bellow: http://www.memo.tv/ofxiphone http://www.jeffcrouse.info/uncategorized/openframeworks-on-iphone/ Detailed list of the changes here: http://www.openframeworks.cc/changelog-v006 Download 006 here: http://www.openframeworks.cc/download For more information on openFrameworks visit the OF […]
Posted on: 19/12/2012
- Junior Production Assistant at Resonate
- WebGL/3D Creative Prototyping Devs at TheSupply
- Freelance Interactive Producers at Psyop
- Senior Digital Designer at CLEVER°FRANKE
- Interaction Designer at Carlo Ratti Associati
- Art Director/Senior Designer at Stinkdigital
- Creative Technologist, The ZOO at Google
- Jr. / Sr. Software Developer at Minivegas
- Web Developer at Minivegas
- Digital Producer at Minivegas
- 3D Technologist at INDG
- Creative Director at INDG