/installation (387)











Serena Cangiano reviews “Perfect Behaviours – life redesigned by the algorithm” curated by Giorgio Olivero and on show in Turin, Italy’s OGR Officine Grandi Riparazioni.
16/05/2023dnose is an interactive sculpture in the shape of a nose created at NYU, Tisch School of the Arts ITP (Interactive Telecommunications Program) which combines image recognition and machine learning using a Raspberry Pi to predict the smell of any object placed underneath it.
09/05/2023Heavens is a moving-image work and installation created using planetarium projection methods to overlay planetary footage with deep sea imagery, looking at deep space to see deep into the ocean.
10/04/2023Anima is an interactive installation that facilitates a musical jam session between humans and machines. Operating much like a sequencer, Anima uses open-source AI algorithms to generate musical sequences.
06/03/2023Commissioned by GOFY, Hologrix’s Space Odyssey is an interactive installation that takes audiences on an immersive journey through outer space. We created three real-time generative scenes using TouchDesigner software and projected onto a 12-meter-wide canvas on the façade of a building. The installation uses Microsoft’s Azure Kinect device to track motion data of participants as…
03/03/2023Algae Chorus is a sound installation that collaborates with living algae, in real time, transforming their movement and photosynthesis process into sounds. The algae utilize the audience’s collective carbon exhalations within the exhibition space, revealing the mutual dependencies between humans and photosynthetic organisms.
13/02/2023Created by Lauren Lee McCarthy & Kyle McDonald, Unlearning Language is an interactive installation and performance that uses machine learning to provoke the participants to find new understandings of language, undetectable to algorithms.
19/12/2022Created by Richard Vijgen, ‘Eternal Blue’ is an installation at the University of Maastricht (NL) that visualises tens of thousands of malicious packets caught by the University’s firewall as they happen.
04/07/2022Created by Nuntinee Tansrisakul, ‘Tiny Movies’ (Desktop Installation) is a series of moving visual compositions that walks the thin line between our perception and our cognition; what we see versus what we think we see. With the point of view of at least 80 meters above and parallel to the ground, our visual construct is challenged.
01/07/2022In a world constantly adjusting and adapting to new methods of communication and connection expedited by rapid technological advancements, artist Amay Kataria explores what it means to be human.
24/05/2022Created by Vienna based Depart (Leonhard Lass and Gregor Ladenhauf), ‘The Subject Changes’ is a poetic live simulation of a capricious character, endlessly shape-shifting while negotiating his/her ambiguous world.
19/05/2022Created by Behnaz Farahi, ‘Returning the Gaze’ explores the complicity of the fashion industry with female objectification and sexual harassment. Comprised of a female model wearing a spacesuit-like outfit and accompanied by four robotic arms, the gaze of the model is directed back at the viewer.
28/04/2022Created by Kimchi and Chips, ‘Another Moon’ is a large-scale outdoor apparition that creates a technically sublime second moon in the sky. 40 towers collect the sun’s energy during the day and project that light back into the sky at night, creating a second moon overhead.
06/04/2022Created by Dries Depoorter and currently exhibited at the New Media Gallery, ‘Seattle Crime Cams’ questions the sense of citizens responsibility in the age where technology has enabled us to participate globally.
22/02/2022The March is a study of the relative presentation of events by the media that forms post-truth. Every screen becomes another television channel presenting the behavior of a set of points in a different way. And the viewer becomes involved in the events, whether they want it or not. Their role in them depends on…
06/01/2022‘Floating Codes’ is a site-specific light and sound installation that explores the inner workings and hidden aesthetics of artificial neural networks – the fundamental building blocks of machine learning systems or artificial intelligence. The exhibition space itself becomes a neural network that processes information, its constantly alternating environment (light conditions/day-night cycle) including the presence of the visitors.
05/01/2022‘Breeze’ is a kinetic sculpture that investigates natural and delicate movement using the materiality of papers and a digital system. It consists of 96 note papers in a 6×16 matrix and creates sequential and random movement patterns in the matrix using wind from computer cooling fans.
03/01/2022‘PERACH’ is a biofeedback art installation that allows visitors to ‘feel’ the interior electrical happenings of their plants. Perach consists of a multi-sensor IoT device along with a web platform that provides visitors with the ability to hear, and visually perceive the changes taking place inside plants.
28/12/2021Kinetic sculpture composed of hammers and light bulbs invites the viewer to contemplate this delicate balance of complex fragility.
02/12/2021Curated by Art ZHIYI, “Chant of the Present Imagery” is an exhibition organized for the 10th anniversary of Taikoo Hui Guangzhou. With an emphasis on data visualization and local links in artistic expression, this exhibition creates a space and time experiment and delivers a multi-dimensional experience.
24/11/2021Created by Franz Rosati, ‘Latentscape’ depicts exploration of virtual landscapes and territories, supported by music generated by machine learning tools trained on traditional, folk and pop music with no temporal and cultural limitations.
28/10/2021The first post of a series on the state-of-the-art of live media performance curated by Federica Patti, focus on live stream. With three live shows to see and follow here.
23/09/2021Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gameplay using images from the history of cinema.
02/09/2021‘Far Away’ looks like a space exploration scene, materialized by 12 Sentinels in rotation, scanning the ground for a sign, a movement, a resource. These Sentinels, half scanners, half gyroscopes, activate under our eyes, in a cyclic ballet, minimal and mesmerizing
24/08/2021In perceiving established cultural and historical rituals through the lens of contemporary technology, Choy Ka Fai opens up a liminal space in which dance transcends colonial resistance, power and fantasy.
09/08/2021CURRENTS New Media is now accepting submissions for our 2022 art and technology festival in Santa Fe, New Mexico, USA.
08/08/2021Created by Jürg Lehni for the collection of HeK – House of electronic Arts in Basel, ‘Four Transitions’ is an artwork about the passing of time. Together, four displays work in tandem to unveil the current time, with each unit taking one minute to compose one numeral, deploying visual compositions and choreographies that correspond to the nature and character of each technology.
30/06/2021During the lockdown, I invited outdoor weather data to an indoor isolated space, trying to create a mimic creature that could visualise the wind and keep me accompanied. Scale: 30 x 30 x 100 cmMaterial: plant. Devil’s ivy, wind data during the lockdown, robotic armYear: 2020 Project Page | Hua Zhang
09/06/2021How to materialize invisible data, inherent to wireless communication protocols? Author: Béatrice Lartigue, Lab212Commissioned by: ISDAT, Toulouse, FRACourse: Master DesignTopic: WiFi, “Wireless Fidelity” refers to a set of communication protocols used for wireless data transmission within a computer network. “Wireless communication is thus invading our functional space. Some people speak of an ambient network, like…
22/04/2021Serena Cangiano reviews “Perfect Behaviours – life redesigned by the algorithm” curated by Giorgio Olivero and on show in Turin, Italy’s OGR Officine Grandi Riparazioni.
Tags: algorithm / artificial intelligence / behaviour / censorship / computation / control / deep learning / digital art / emergence / exhibition / generative art / installation / interaction design / machine / media / research / simulation / software / surveillance / Uncanny Valley
dnose is an interactive sculpture in the shape of a nose created at NYU, Tisch School of the Arts ITP (Interactive Telecommunications Program) which combines image recognition and machine learning using a Raspberry Pi to predict the smell of any object placed underneath it.
Tags: accessibility / ai / communication / creative technology / ElevenLabs / empathy / experience / gpt-4 / installation / interactive / itp / machine learning / ML / NYU / olfactory / performance / prediction / python / Raspberry Pi / sculpture / sensory / speculative
Heavens is a moving-image work and installation created using planetarium projection methods to overlay planetary footage with deep sea imagery, looking at deep space to see deep into the ocean.
Tags: biology / Cohen Van Balen / cosmic / exhibition / history / installation / James Bridle / perception / projection / Sound / Theory / virus
Anima is an interactive installation that facilitates a musical jam session between humans and machines. Operating much like a sequencer, Anima uses open-source AI algorithms to generate musical sequences.
Tags: ableton / collaboration / controller / dj / experiment / hardware / installation / instruments / Interface / music / neural network / nodejs / pcb / Tensorflow
Commissioned by GOFY, Hologrix’s Space Odyssey is an interactive installation that takes audiences on an immersive journey through outer space. We created three real-time generative scenes using TouchDesigner software and projected onto a 12-meter-wide canvas on the façade of a building. The installation uses Microsoft’s Azure Kinect device to track motion data of participants as…
Tags: Environment / generative / installation / interactive installation / interactiveinstallation / interactiveprojection / kinect / METAVERSE / publicart / space / touchdesigner
Algae Chorus is a sound installation that collaborates with living algae, in real time, transforming their movement and photosynthesis process into sounds. The algae utilize the audience’s collective carbon exhalations within the exhibition space, revealing the mutual dependencies between humans and photosynthetic organisms.
Tags: art / bacteria / distance sensor / exhibition / GAN / growth / installation / light sensor / performance / Processing / Raspberry Pi / sound installation
Created by Lauren Lee McCarthy & Kyle McDonald, Unlearning Language is an interactive installation and performance that uses machine learning to provoke the participants to find new understandings of language, undetectable to algorithms.
Tags: ai / custom software / GPT-3 / installation / interactive installation / language / machine learning / nodejs / performance / touchdesigner / ycam
Created by Richard Vijgen, ‘Eternal Blue’ is an installation at the University of Maastricht (NL) that visualises tens of thousands of malicious packets caught by the University’s firewall as they happen.
Tags: firewall / installation / network / pattern / Richard Vijgen / server
Created by Nuntinee Tansrisakul, ‘Tiny Movies’ (Desktop Installation) is a series of moving visual compositions that walks the thin line between our perception and our cognition; what we see versus what we think we see. With the point of view of at least 80 meters above and parallel to the ground, our visual construct is challenged.
Tags: composition / installation / javascript / Nuntinee Tansrisakul / perception / shadow
In a world constantly adjusting and adapting to new methods of communication and connection expedited by rapid technological advancements, artist Amay Kataria explores what it means to be human.
Tags: Amay Kataria / audiovisual / community / installation / interactive / interview / light / osc / performance / raspberrypi / Regan Dockery / Sound
Created by Vienna based Depart (Leonhard Lass and Gregor Ladenhauf), ‘The Subject Changes’ is a poetic live simulation of a capricious character, endlessly shape-shifting while negotiating his/her ambiguous world.
Tags: DEPART / envrionment / Gregor Ladenhauf / installation / Leonhard Lass / METAVERSE / unity
Created by Behnaz Farahi, ‘Returning the Gaze’ explores the complicity of the fashion industry with female objectification and sexual harassment. Comprised of a female model wearing a spacesuit-like outfit and accompanied by four robotic arms, the gaze of the model is directed back at the viewer.
Tags: Behnaz Farahi / fashion / Feminism / grasshopper / installation / obs studio / oculus / performance / rhino / robotics / society
Created by Kimchi and Chips, ‘Another Moon’ is a large-scale outdoor apparition that creates a technically sublime second moon in the sky. 40 towers collect the sun’s energy during the day and project that light back into the sky at night, creating a second moon overhead.
Tags: installation / iot / Kimchi and Chips / laser / LiFePo4 / light / outdoor / PhotoPreViz / PHOTOVIZ / projection / RunDeck / solar panel / Sollinger / teensy / ThingsBoard
Created by Dries Depoorter and currently exhibited at the New Media Gallery, ‘Seattle Crime Cams’ questions the sense of citizens responsibility in the age where technology has enabled us to participate globally.
Tags: cctv / citizen / disaster tourism / Dries Depoorter / exhibition / installation / privacy / Raspberry Pi
The March is a study of the relative presentation of events by the media that forms post-truth. Every screen becomes another television channel presenting the behavior of a set of points in a different way. And the viewer becomes involved in the events, whether they want it or not. Their role in them depends on…
Tags: art / installation / interaction / kinect / media / Multiscreen / Processing
‘Floating Codes’ is a site-specific light and sound installation that explores the inner workings and hidden aesthetics of artificial neural networks – the fundamental building blocks of machine learning systems or artificial intelligence. The exhibition space itself becomes a neural network that processes information, its constantly alternating environment (light conditions/day-night cycle) including the presence of the visitors.
Tags: ai / artificial intelligence / ATTiny85 / computation / custom electronics / custom pcb / Environment / installation / machine learning / neural network / perception / Ralf Baecker / Sound / system / topology
‘Breeze’ is a kinetic sculpture that investigates natural and delicate movement using the materiality of papers and a digital system. It consists of 96 note papers in a 6×16 matrix and creates sequential and random movement patterns in the matrix using wind from computer cooling fans.
Tags: arduino / Boyoung Lee / control / Environment / generative / installation / MOSFET / nature
‘PERACH’ is a biofeedback art installation that allows visitors to ‘feel’ the interior electrical happenings of their plants. Perach consists of a multi-sensor IoT device along with a web platform that provides visitors with the ability to hear, and visually perceive the changes taking place inside plants.
Tags: AD5933 / AD8232 / arduino / DHT11 / Eden Offer / Environment / Firebase / Google cloud / html / installation / Jasp / javascript / kinect / nature / plant / python / Ronen Tanchum / SEN0043 / SEN0193 / Touchdesinger / Weka
Kinetic sculpture composed of hammers and light bulbs invites the viewer to contemplate this delicate balance of complex fragility.
Tags: 3d printing / arduino / art / fusion360 / installation / kinetic art / laser cutting / light art / machine / openFrameworks / sculpture / waterjet
Curated by Art ZHIYI, “Chant of the Present Imagery” is an exhibition organized for the 10th anniversary of Taikoo Hui Guangzhou. With an emphasis on data visualization and local links in artistic expression, this exhibition creates a space and time experiment and delivers a multi-dimensional experience.
Created by Franz Rosati, ‘Latentscape’ depicts exploration of virtual landscapes and territories, supported by music generated by machine learning tools trained on traditional, folk and pop music with no temporal and cultural limitations.
Tags: ableton / Adobe Premiere / audiovisual / Brightsign Media Player / Cubase / Elektron Octatrack / ER301 / FFMPEG / Franz Rosati / GAN / installation / landscape / machine learning / Max 4 Live / peformance / PyTorch / Quadspinner GAEA / Reaper / SampleRNN / simulation / StyleGAN / Tensorflow / touchdesigner / unreal engine
The first post of a series on the state-of-the-art of live media performance curated by Federica Patti, focus on live stream. With three live shows to see and follow here.
Tags: body / currents new media / digital art / installation / live / live performance / liveness / multimedia performance / theatre / virtual reality / wi-fi
Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gameplay using images from the history of cinema.
Tags: Douglas Edric Stanley / film / Games / inside / installation / machine learning / neural network / opencv / playstation
‘Far Away’ looks like a space exploration scene, materialized by 12 Sentinels in rotation, scanning the ground for a sign, a movement, a resource. These Sentinels, half scanners, half gyroscopes, activate under our eyes, in a cyclic ballet, minimal and mesmerizing
Tags: Chevalvert / code / Events / installation / interactive / javascript / kinetic / light / process
In perceiving established cultural and historical rituals through the lens of contemporary technology, Choy Ka Fai opens up a liminal space in which dance transcends colonial resistance, power and fantasy.
CURRENTS New Media is now accepting submissions for our 2022 art and technology festival in Santa Fe, New Mexico, USA.
Tags: currents new media / digital art / installation / multimedia performance / projections / virtual reality
Created by Jürg Lehni for the collection of HeK – House of electronic Arts in Basel, ‘Four Transitions’ is an artwork about the passing of time. Together, four displays work in tandem to unveil the current time, with each unit taking one minute to compose one numeral, deploying visual compositions and choreographies that correspond to the nature and character of each technology.
Tags: custom / diy / exhibition / flipdot / HeK / installation / Jurg Lehni / lcd / paperjs / raspberrypi / tft
During the lockdown, I invited outdoor weather data to an indoor isolated space, trying to create a mimic creature that could visualise the wind and keep me accompanied. Scale: 30 x 30 x 100 cmMaterial: plant. Devil’s ivy, wind data during the lockdown, robotic armYear: 2020 Project Page | Hua Zhang
How to materialize invisible data, inherent to wireless communication protocols? Author: Béatrice Lartigue, Lab212Commissioned by: ISDAT, Toulouse, FRACourse: Master DesignTopic: WiFi, “Wireless Fidelity” refers to a set of communication protocols used for wireless data transmission within a computer network. “Wireless communication is thus invading our functional space. Some people speak of an ambient network, like…