For the last month Victor Martins has been exploring what is possible with Microsoft Kinect by simulating cloth behaviour using Processing. It all started off with simple surface with plastic-type shader applied to it. These experiments quickly progressed to trying shadows and gamma correction control, tweeking parameters and finally rendering fur on top of cloth skin. The results are very impressive videos of Victor interacting in real time with quite realistic cloth like surfaces.
Whilst this is still work in progress and we expect to see much more from Victor, please enjoy the collection of clips, ordered by oldest to newest.
Graffiti Viscosity [Processing] #GML by @victamin …
Kinect – OpenSource [News] – amazing work created within a few …
Kinect – One Week Later [Processing, oF, Cinder, MaxMSP] – Now …
…and many more Kinect examples collected by us here.
Cloth simulation with kinect depthmap
Cloth simulation and kinect #2
Now with shadows and gamma correction control.
Changing parameters (and another try for better encoding quality).
Rendering fur on top of cloth skin
Posted on: 21/01/2011
Posted in: Processing