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Kinect Cloth Simulations [Processing]

For the last month Victor Martins has been exploring what is possible with Microsoft Kinect by simulating cloth behaviour using Processing. It all started off with simple surface with plastic-type shader applied to it. These experiments quickly progressed to trying shadows and gamma correction control, tweeking parameters and finally rendering fur on top of cloth skin. The results are very impressive videos of Victor interacting in real time with quite realistic cloth like surfaces.

Whilst this is still work in progress and we expect to see much more from Victor, please enjoy the collection of clips, ordered by oldest to newest.

Previously:
Graffiti Viscosity [Processing] #GML by @victamin
Kinect – OpenSource [News] – amazing work created within a few …
Kinect – One Week Later [Processing, oF, Cinder, MaxMSP] – Now
…and many more Kinect examples collected by us here.

(hmm) Kinect Cloth Shaper from Victor Martins on Vimeo.

Cloth simulation with kinect depthmap

(hmm) Kinect Cloth Skin from Victor Martins on Vimeo.

Cloth simulation and kinect #2

(hmm) Kinect Cloth Skin #2 from Victor Martins on Vimeo.

Now with shadows and gamma correction control.

(hmm) Kinect Cloth Skin #3 from Victor Martins on Vimeo.

Changing parameters (and another try for better encoding quality).

Furry furry from Victor Martins on Vimeo.

Rendering fur on top of cloth skin

Posted on: 21/01/2011

Posted in: Processing

Post tags:

  • Felipe BRito

    Great!

  • Anonymous

    The 360 wouldn’t be able to handle this real-time physics simulation+Kinect interference.
    Not even if it was a heavily optimized physics engine. xD

  • Johnson41101

    just looks like the same kind of ripple simulations we’ve been seeing for years in java applets, dampened heavily.