Conceived and designed by Mackenzie Davidson, Peter Li, and developed in collaboration with Theresa Ma, Damp is an online experience of poetry through digital environments. Created through the marriage of content and context, story and book, poem and website, the poetic experience is as much in reading as it is in clicking and scrolling. All poems (except Charlie) were written and submitted by Theodore Fox, Susie Kim, and Ben Milligan. Created with Three.js.
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A knot in motion: on the accident of rain
Build upon the fiction of a knot tied between the two tropical lines along the Atlantic forest in Jundiaí (BR) and the tropical desert in El Kharja oasis (EG), the project gathers and ties together voices from artists based within the tropics spea...
Interchange – Intensity and the volatility
Interchange is a web-based interactive installation that explores how people perceive and engage with financial markets. The project reflects on the shifting relationship between individuals and the abstract systems that define modern finance.
Models of Crisis – Embodiments of a mental struggle
Models of Crisis is series of three generative kinetic objects-poems that externalize and embody the thoughts and feelings of the artist undergoing an existential crisis.
Data Heartbreak – Data in an era of infoxication
Data Heartbreak is an immersive experience where the generated digital content is turned into the light of disinformation.
Archives of Memory – Shadow bodies in the digital age
Amay Kataria reflects on his participation in the ambitious exhibition exploring South Asian art's profound impact on Chicago's cultural landscape. "What Is Seen and Unseen: Mapping South Asian American Art in Chicago" at the South Asia Institute ...
Sonic Imagination – When We Grow Old
Sonic Imagination is a speculative auditive environment that places four scenarios for demographic change in Switzerland until the year 2070 on the Freilager-Platz in Basel. The project investigates the hypothesis that virtual sound sources in med...
Embedded/Embodied – Sound as a means of obtaining knowledge
Embedded/Embodied unites ‘acoustics’ and ‘epistemology’, acoustemology to investigate sound as a means of obtaining knowledge, delving into what can be known through listening.
An Sich (The Thing Itself) – The significance of physical manifestation of information
Created by Schunck Dölker (Felix Dölker and Florian Schunck) and first shown at Unwrap (University for Applied Sciences Darmstadt), An Sich explores perception and processing of information in a time that is characterized by changes in the way inf...
Tangibles Worlds – Adding a sense of material and touch to VR
Created by Stella Speziali at ECAL, Tangibles Worlds explores the effects of tactile experience as a catalyst for full immersion in VR. It proposes a "black box" interface, an alt-plysical-universe to the VR experience, extending the immersion bey...
Toaster-Typewriter – An investigation of humor in design
Toaster-Typewriter is the first iteration of what technology made with humor can do. A custom made machine that lets one burn letters onto bread, this hybrid appliance nudges users to exercise their imaginations while performing a mundane task lik...





