Limbus (since 2011) is an ongoing exploration of video game environments from a different point of view from the players: underneath the levels.
Title + (Year) + People + URL/ImageGenerate Image
PNG File Download (1080x1920)
Copy URL to Clipboard
Related
- Artistic Employee (m/f/d) Creative Technologist at Bauhaus-University Weimar
- Postdoctoral Research Fellow in Artistic Research – AI in Artistic Processes at University of Bergen The Art Academy – Department of Contemporary Art
- Creative Research Engineer at Zurich University of the Arts
- Industry Assistant Professor at New York University
Activity Log
Join our Community to View/Add Comments.
/++
Title
Excerpt
Metadata
Color
Trick the Ear Audio Engine (TEA-E) – Spatial Audio Engine
Trick the Ear is a spatial audio engine and audio mixer to create an illusion that the sound is moving between multiple speakers.
URLgithub.com
Dis-Augmented Reality – Visions of the digital world
Dis-Augmented Reality is a series of works that explore the relationship between humans and digital technologies. Gilles's main objective is to rematerialize the art object and bring the images generated and designed for flat screens into real, th...
Pent – A short film created using Grand Theft Auto V
Created and directed by Roland Spencer, Pent is a short film entirely created using Grand Theft Auto V. Since the video games have taken leaps towards realism, Roland felt it was something worth putting time and effort into. The finished piece is ...
Found In Translation – Experiencing the process of machine translation
Found in Translation is an interactive, immersive installation where using their own spoken sentences, visitors viscerally experience the process of machine translation. Visualizations show how the machine learning model clusters words from differ...
Breeze – The decimal place, a construct of nature beyond 0 and 1
'Breeze' is a kinetic sculpture that investigates natural and delicate movement using the materiality of papers and a digital system. It consists of 96 note papers in a 6x16 matrix and creates sequential and random movement patterns in the matrix...
11 Executions – Armed violence and modern terrorism meet video games AI
Created by Hugo Arcier, 11 Executions is a recreation of scenes of terror and violence within Grand Theft Auto V. Inspired by Alan Clarke's short film Elephant (1989), Hugo stages, using similar techniques, the scenes of modern terrorism.
United Visual Artists, Silent Symphony at DHUB
UVA's new installation at Disseny Hub Barcelona (DHUB) traces resonant frequencies and synchronicities occurring at the cosmic scale and explores how they relate to our sense of harmony.
Broken Sound – Gary James Joynes Contemplates Silence and Fragility
Gary James Joynes’ “Broken Sound” is an immersive video installation that ‘builds a world’ out of the frazzled remnants of speaker coils he destroyed through his ongoing cymatics research.
Floating Codes – The (spatial) topology of an artificial neural network
'Floating Codes' is a site-specific light and sound installation that explores the inner workings and hidden aesthetics of artificial neural networks – the fundamental building blocks of machine learning systems or artificial intelligence. The exh...

