/game (90)













Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into history, things that are not there, and what it means to be fleshy bodies gathering in digital space.
13/03/2021Created as a collaboration between the Game Innovation Lab and the American video artist Bill Viola, The Night Journey is an experimental art game that uses both game and video techniques to tell the story of an individual’s journey towards enlightenment.
04/07/2018From 24 May to 25 November 2018, in the framework the Fondation Louis Vuitton’s “Hors-les-murs” program, American artist Ian Cheng’s “Emissary Forks At Perfection” (2015-2016) is on display at the Espace Louis Vuitton Venezia.
05/06/2018Created by Andy Wallace & Dan Friel, Bleep Space is a free sequencer toy that uses stark geometry to allow users to create noisy beats by assembling 15 sounds accompanied by motion graphics and procedural animations.
01/11/2017Created by the students of Media Design Master at HEAD Genève, BloodBank and DarkLight are two games that explore the notion of physically distributed ambient storytelling and coerce users into playful and shared forms of interaction.
02/05/2017Created by Mylene Dreyer, Incontroller is a game designed where the difficulty level in the game increases in the controller while the software remains the same.
07/11/2016Created by Hugo Arcier, FPS is an installation inspired by the November 2015 Paris attacks where the visitors are invited to interact with a game controller, constructing a “memorial” from gunshots, and the only visible elements are pyrotechnic effects, gunshots, muzzle flashes, sparks, impacts and smoke.
02/05/2016Designed by Robin Baumgarten, Line Wobbler is a one-dimensional arcade game that emerges from the combination of a unique ‘wobble’ controller and an LED strip.
23/03/2016Created by a small team of architects turned game designers, Block’hood is a vertical city simulator with emphasis on ecology and decay. As a player, you take control of a neighborhood and develop your community within limited space. The challenge is provided by the requirements of the blocks you create, forcing you to satisfy the need of resources.
09/03/2016Cathedral-in-the-Clouds is virtual diorama by Tale of Tales created to contemplate ancient religious themes in real-time 3D. The project is currently seeking funding on Kickstarter.
29/10/2015Created by Romain Cazier at ECAL, Rec All is an interpretation of the geometrical style puzzle games, widely popular on mobile. Taking some of this genre’s features, Romain designed a singular universe, where strange creatures with a cyclic behaviour are generated from a simple gesture.
23/09/2015Created by Patrick Smith (Vectorpark), Metamorphabet is an all-ages animated (English) alphabet for the iOS. Poke, prod, drag, and spin the letters of the alphabet to reveal surprising and luminous transformations.
12/02/2015Moonman is a procedurally-generated adventure game for PC, Mac and Linux looking for support via Kickstarter.
04/02/2015Created by Michael Frei, Mario von Rickenbachthe and the Zurich based Etter Studio, Plug & Play for iOS invites you to explore the feelings of anthropoid creatures that go beyond sexuality and reproduction: love.
02/02/2015The following is a collection of experimental mobile apps by interactive developer Devine Lu Linvega, created using openFrameworks.
05/01/2015Di-Dah-Dit is a telepresence device that takes the form of two distant objects connected. Two players face each other and manage the progress of a ball balancing on two rails.
05/08/2014Future Unfolding is a new game by Berlin based game studio Spaces of Play. It is a role playing game where each play-through allows you to experience a new and different layout and find your own way to the goal.
26/06/2014RIOT by Leonard Mechiari is a game designed as a riot simulator to tell the story of conflict and social unrest, soon available for PC, Mac, iOS, Android and OUYA.
21/03/2014Eliss by Steph Thirion gets an update. Not revolutionary, nor a re-write, simply perfect – just as the first release was.
10/02/2014Part game, part visual experiment, 577Rhea is the latest from André Sier. You are your planet’s last hope and you have to time-travel through blackholes with primordial essences to prevent the inevitable collapse of your home.
16/01/2014Kris Temmerman’s house/office has a store window that he tries to make use of as much as possible. In the past he built projections but really wanted to make something interactive so he made an old fashion arcade box anyone can play.
18/12/2013Drei is a game about logic, skill and collaboration for the iPad. The mission is simple but things tend get in the way… explosives, thunderstorms, gravity and sometimes incompetent colleagues.
31/10/2013Created by the Weimar based collective weAREmedienkuenstler, Rock Paper Scissors is a game played between two computers. Like in the classic game, each computer has its own random algorithm running, choosing one of the three possible items. Connected by an ethernet cable, each computer plays its hand — the winning pc gets a point.
28/10/2013MirrorMoon EP is a game about mystery, discovery and exploration set in outer space. It is also about solitude and the subtle thrill of feeling lost; it’s a tribute to space.
16/09/2013Designed by 18 students at the HfG Interaction design course, Massive Media Installation is an interactive setup that combines screen with an LED wall to deliver an overwhelming Spaceracer experience game created using VVVV and Cinema 4D.
09/09/2013Unsigned Mirror is an application for Mac and Windows that allows you to create a slit-scan image by dragging an image to the mirror object in the window.
29/08/2013Created and written by Neven Mrgan & James Moore, Blackbar is a text game and a sci-fi story of a dystopian future told through the medium of word puzzles.
23/08/2013Word Shift is a tile-swapping word game created in Cinder by David Wicks about shifting letters around the board to form words that cascade off and reveal new letters.
28/05/2013Programmer/artist Brent Watanabe works with painter Cable Griffith to create an interactive landscape painting influenced by Hieronymus Bosch’s “The Garden of Earthly Delights”
17/04/2013It’s been a while since we at CAN were excited about an upcoming game for the iOS. Maybe it is just optimism but rymdkapsel by Martin ‘grapefrukt‘ Jonasson brings back the memories of Edge just before it was released. Besides Eliss, Edge was one of those few games that defined the iOS platform. Now, currently in development rymdkapsel may be the next one.
08/11/2012Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into history, things that are not there, and what it means to be fleshy bodies gathering in digital space.
Tags: body / digital art / exhibition / game / geometry / isolation / online / op art / painting / pandemic / perception / Peter Burr / technology / virtual
Created as a collaboration between the Game Innovation Lab and the American video artist Bill Viola, The Night Journey is an experimental art game that uses both game and video techniques to tell the story of an individual’s journey towards enlightenment.
Tags: art / Bill Viola / game / Game Innovation Lab / Mac / pc / playstation / SIGGRAPH / unity / video / video art
From 24 May to 25 November 2018, in the framework the Fondation Louis Vuitton’s “Hors-les-murs” program, American artist Ian Cheng’s “Emissary Forks At Perfection” (2015-2016) is on display at the Espace Louis Vuitton Venezia.
Tags: ai / Environment / Events / game / iam cheng / installation / projection / simulation / video game
Created by Andy Wallace & Dan Friel, Bleep Space is a free sequencer toy that uses stark geometry to allow users to create noisy beats by assembling 15 sounds accompanied by motion graphics and procedural animations.
Tags: Andy Wallace / AppStore / arduino / console / Dan Friel / free / game / generative / geometry / I-PAC / installation / openFrameworks / Sound / soundtoy
Created by the students of Media Design Master at HEAD Genève, BloodBank and DarkLight are two games that explore the notion of physically distributed ambient storytelling and coerce users into playful and shared forms of interaction.
Tags: Douglas Edric Stanley / Eun-Sun Lee / featured / game / game design / Gordan Savicic / head / interaction / Jessica Friedling / Laurent Monnet / Marianna Czwojdrak / Nicolas Nova / Sarah Bourquin / Sébastien Beureux / spatial gaming / students / Valérie Pierrehumbert / Vincent de Vevey / wiimote
Created by Mylene Dreyer, Incontroller is a game designed where the difficulty level in the game increases in the controller while the software remains the same.
Created by Hugo Arcier, FPS is an installation inspired by the November 2015 Paris attacks where the visitors are invited to interact with a game controller, constructing a “memorial” from gunshots, and the only visible elements are pyrotechnic effects, gunshots, muzzle flashes, sparks, impacts and smoke.
Tags: Environment / fps / game / Hugo Arcier / illumination / interactive / light / unreal engine
Designed by Robin Baumgarten, Line Wobbler is a one-dimensional arcade game that emerges from the combination of a unique ‘wobble’ controller and an LED strip.
Tags: Alt.Ctrl.GDC / arduino / digiPlaySpace / game / Interface / led / NeoPixels / physical interface / Robin Baumgarten
Created by a small team of architects turned game designers, Block’hood is a vertical city simulator with emphasis on ecology and decay. As a player, you take control of a neighborhood and develop your community within limited space. The challenge is provided by the requirements of the blocks you create, forcing you to satisfy the need of resources.
Tags: architecture / cellular automata / ecology / featured / game / game of live / generate / sustainability / unity / Unity3D
Cathedral-in-the-Clouds is virtual diorama by Tale of Tales created to contemplate ancient religious themes in real-time 3D. The project is currently seeking funding on Kickstarter.
Tags: cathedral / game / kickstarter / project / tale of tales / virtual reality / vr
Created by Romain Cazier at ECAL, Rec All is an interpretation of the geometrical style puzzle games, widely popular on mobile. Taking some of this genre’s features, Romain designed a singular universe, where strange creatures with a cyclic behaviour are generated from a simple gesture.
Tags: behaviour / Cinder / creature / ecal / emergence / game / generative / multitouch / process / Romain Cazier / system
Created by Patrick Smith (Vectorpark), Metamorphabet is an all-ages animated (English) alphabet for the iOS. Poke, prod, drag, and spin the letters of the alphabet to reveal surprising and luminous transformations.
Moonman is a procedurally-generated adventure game for PC, Mac and Linux looking for support via Kickstarter.
Tags: Ben Porter / funding / game / generative / kickstarter / proceduraly generated / process / support
Created by Michael Frei, Mario von Rickenbachthe and the Zurich based Etter Studio, Plug & Play for iOS invites you to explore the feelings of anthropoid creatures that go beyond sexuality and reproduction: love.
The following is a collection of experimental mobile apps by interactive developer Devine Lu Linvega, created using openFrameworks.
Tags: AppStore / experimental / game / github / mobile. ios / openFrameworks / opensource / process / story telling / time
Di-Dah-Dit is a telepresence device that takes the form of two distant objects connected. Two players face each other and manage the progress of a ball balancing on two rails.
Tags: ai / arduino / Camille Morizot / device / game / head / intelligence / Khalil Klouche / object / play / student / telepresence
Future Unfolding is a new game by Berlin based game studio Spaces of Play. It is a role playing game where each play-through allows you to experience a new and different layout and find your own way to the goal.
Tags: adventure / aerial / exploration / game / generative / in development / landscape / plan / process / spaces of play / unity
RIOT by Leonard Mechiari is a game designed as a riot simulator to tell the story of conflict and social unrest, soon available for PC, Mac, iOS, Android and OUYA.
Eliss by Steph Thirion gets an update. Not revolutionary, nor a re-write, simply perfect – just as the first release was.
Part game, part visual experiment, 577Rhea is the latest from André Sier. You are your planet’s last hope and you have to time-travel through blackholes with primordial essences to prevent the inevitable collapse of your home.
Kris Temmerman’s house/office has a store window that he tries to make use of as much as possible. In the past he built projections but really wanted to make something interactive so he made an old fashion arcade box anyone can play.
Drei is a game about logic, skill and collaboration for the iPad. The mission is simple but things tend get in the way… explosives, thunderstorms, gravity and sometimes incompetent colleagues.
Created by the Weimar based collective weAREmedienkuenstler, Rock Paper Scissors is a game played between two computers. Like in the classic game, each computer has its own random algorithm running, choosing one of the three possible items. Connected by an ethernet cable, each computer plays its hand — the winning pc gets a point.
Tags: ai / algorithm / artificial intelligence / automation / autonomous / ethernet / game / generative / play / Processing / weAREmedienkuenstler
MirrorMoon EP is a game about mystery, discovery and exploration set in outer space. It is also about solitude and the subtle thrill of feeling lost; it’s a tribute to space.
Tags: blender / exploration / game / minimal / Nicolò Tedeschi / Paolo Tajé / Pietro Righi Riva / unity / unity 3d
Designed by 18 students at the HfG Interaction design course, Massive Media Installation is an interactive setup that combines screen with an LED wall to deliver an overwhelming Spaceracer experience game created using VVVV and Cinema 4D.
Tags: cinema4d / Environment / game / HfG / interaction design / led / led wall / space racer / students / vvvv
Unsigned Mirror is an application for Mac and Windows that allows you to create a slit-scan image by dragging an image to the mirror object in the window.
Tags: 3d / download / game / glitch / image / Mac / openFrameworks / slit scan / Unsigned Long Long / Windows
Created and written by Neven Mrgan & James Moore, Blackbar is a text game and a sci-fi story of a dystopian future told through the medium of word puzzles.
Word Shift is a tile-swapping word game created in Cinder by David Wicks about shifting letters around the board to form words that cascade off and reveal new letters.
Programmer/artist Brent Watanabe works with painter Cable Griffith to create an interactive landscape painting influenced by Hieronymus Bosch’s “The Garden of Earthly Delights”
Tags: actionscript / Brent Watanabe / Cable Griffith / controller / Flash / game / NES / painting / projection / projection mapping
It’s been a while since we at CAN were excited about an upcoming game for the iOS. Maybe it is just optimism but rymdkapsel by Martin ‘grapefrukt‘ Jonasson brings back the memories of Edge just before it was released. Besides Eliss, Edge was one of those few games that defined the iOS platform. Now, currently in development rymdkapsel may be the next one.
Tags: coming soon / game / grapefrukt / independant / indev / Martin Jonasson / strategy / venuspatrol