Transient Materialization – Ephemeral material-oriented digital fabrication
Transient Materialization explores the relationship between digital and material-based digital fabrication through n-hedron structure composed mainly of soap foam, which is blown, through a mixture of air and helium, into a foam structure.
Activity Log
Join our Community to View/Add Comments.
Saurabh Datta
Saurabh Datta designs and prototypes products and concepts with physical and digital interfaces that are meant to be from the near future.
Moniker
Moniker are an Amsterdam based interactive design studio researching the social effects of technology.
Yuichiro Katsumoto
Yuichiro Katsumoto is an artist and educator based in Saitama, Japan. His work focuses on exploring the interplay between letters and images by experimenting with linear objects such as strings, ri...
Daito Manabe
Manabe’s works takes a new approach to everyday materials and phenomena. His practice is informed by careful observation to discover and elucidate the essential potentialities inherent to the human...
Mária Júdová
Mária Júdová explores the creative potential of technology. Her work spans from interactive installations and XR experiences to audio-visual performances.
Daniel Shiffman
Daniel Shiffman is a computer programmer, a member of the Board of Directors of the Processing Foundation, and an Associate Arts Professor at the Interactive Telecommunications Program at New York ...
Jürg Lehni
Jürg Lehni works collaboratively across disciplines, dealing with the nuances between technology, tools and the human condition.
Rodrigo Carvalho
Rodrigo Carvalho (Visiophone) is a designer and artist working with computational media to create visuals, creative programming and interactive art in contexts that range from screens to stages and...
Andreas Gysin
Andreas Gysin is an artist working with procedural design for screen and print; prototyping and implementation of interactive installations for exhibitions, stages and events.
Alan Warburton
Alan Warburton is an artist, animator, video essayist and scholar working with CGI, AI, VR, AR, installation and sculpture.























































