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Bachelor Media & Interaction Design at ECAL/University of Art and Design, Lausanne. https://www.ecal.ch
Title Excerpt Metadata Color
Spira Memoriae – Scent as a vector of storytelling, transmission, and shared fiction
Spira Memoriae is an immersive olfactory experience in virtual reality that invites the user to traverse a fragmented sensory world. Original perfumes extend this reflection through the language of scent, acting as markers within an abstract land...
Unbubble – Revealing our tailor-made (many) realities
Unbubble explore user’s Instagram activity, exposing the paradox of our digital lives—guarded devices yet open to algorithms. By visualizing these hidden interactions, it reflects on how data shapes our identities and online bubbles.
Memoria – Fragility of human connections
Memoria is an experimental photo album application that visualizes the fading of human connections: as the shared moments decrease, the people in the photo album gradually disappear.
Trail Sync – Decentralized alpine data sharing for hikers
Trail Sync is a participatory system for alpine routes, rooted in the mountain values of collective responsibility and solidarity, that reinforces existing signage infrastructure without increasing technological dependency.
Vulcan – Beyond the three-metre threshold
Vulcan is an immersive journey to the heart of telluric powers. It is a tribute to volcanologists and volcanoes, exploring themes such as human smallness and the fascination of the immensity of natural forces.
ESC – Escaping Reality
ESC is a game where the protagonist attempts to escape their own reality. Unlike most video games, which offer players an escape into narrative worlds where they wield power, ESC flips this dynamic, exploring themes of freedom and constraint in vi...
  • D17/10/2024
  • A@Filip
  • C
  • P,
  • T
  • Sazen City: A cartography of digital memories
    Sazen City is a digital collaborative platform designed to stitch shared memories into a cohesive digital landscape. By integrating both individual and collective experiences in the form of postcards, the project seeks to create a dynamic, ever-ev...
    RWM MK1 – Soundscapes of electromagnetic radiation
    The RWM MK1 (Radio Wave Modulator Mark 1) is an experimental electronic synthesizer that captures and transforms the constant stream of radio waves and transmissions passing through Earth's atmosphere.
    MEMOGRAM – Time(text)capsule camera
    Created by Jamy Herrmann at ECAL, MEMOGRAM is a (non)camera that prints our images in the form of a written description, inviting users to (re)discover those moments in images.
    VR Projects @ ECAL MID 2020 – Object, Body, Movement and Environment
    Four projects by students at ECAL (Media Interaction Design) explore the possibilities of VR. From alternative interfaces and public space to architectural interface and what its like to experience the environment of yellow ants.
    Pump and Surf – Exchanging physical energy for digital information
    Created by Aurélien Pellegrini at ECAL , 'Pump and Surf' encourages internet users to find out how much energy is spent when they are surfing the internet. The user is asked to make a physical effort equal to the energy required to convey the data...
    Invisible Network – A ‘social network’ for the machines
    'Invisible Network' is a portable device that makes communication between machines perceptible and tangible. This device acts as a mediator between the user and the machines that surround him. Through its screen, it indicates the relations that it...
    Beyond Smoke and Mirrors – Reflections on the ECAL Research Day 2019
    In November 2019, CAN joined the biannual ECAL Research Day to find out how methodologies borrowed from science and engineering can strengthen creative practice—and drive the conversation.
  • D14/02/2020
  • A@alexander
  • C, ,
  • P,
  • T23 min read
  • Lieux Ordinaires (Ordinary Places) – Surveillance as a storytelling medium
    Created by Anouk Zibault at ECAL, 'Lieux Ordinaires' (Ordinary Places) is a project that explores new narratives of public space framed by surveillance – an alternative perspective and a medium with a power to 'document'.
    Untangling technology and research at the ECAL Research Day on November 8th
    CAN will join (and report from) the ECAL Research Day, an eclectic symposium where artists, designers, and scholars will discuss the entanglement of technology and research.
    The Center for Counter-Productive Robotics – Human-centric approach to automation
    Created at ECAL during a one week workshop led by Thibault Brevet, The Center for Counter-Productive Robotics is a collection of experiments where a robot was programmed to perform counter-productive tasks, with intention to develop a more human-c...
  • D17/12/2018
  • A@Filip
  • C
  • P
  • T
  • 300000 km/s – Visualising ping for interplanetary communication
    Created by André Andrade at ECAL (Media and Interaction Design Unit), 300000 km/s is a data visualisation project to highlight the consequential delay in communication in the probable future (interplanatory) expansion of the territory of Man.
    Weather Thingy – Real time climate sound controller
    Created by Adrien Kaeser at ECAL (Media and Interaction Design Unit), Weather Thingy is a custom built sound controller that uses real time climate-related events to control and modify the settings of musical instruments.
    Prélude in ACGT – Sonification of personal (DNA) data
    Created by Pierry Jaquillard at ECAL (Media and Interaction Design Unit), Prélude in ACGT is collection of tools that explore the relationship between music and biology. The project uses Pierry's own DNA (chromosome 1 to 22) and converts it into m...
    Connected Tools – Devices that mediate smartphone consumption
    Created by Giulio Barresi at ECAL (Media and Interaction Design Unit), Connected Tools is a series of objects that explore alternative rituals that could lead to a more reasonable consumption of mobile technologies.
    Tangibles Worlds – Adding a sense of material and touch to VR
    Created by Stella Speziali at ECAL, Tangibles Worlds explores the effects of tactile experience as a catalyst for full immersion in VR. It proposes a "black box" interface, an alt-plysical-universe to the VR experience, extending the immersion bey...
    Twin Objects – Devices for long-distance relationships
    Created by Elise Migraine at ECAL, "Twin Objects" is a collection of devices (Tits Me, Pianoze, and Dual Drums) designed to act as a 'hotline' in attempt to nurture intimacy and telepresence that long-distance relationships need.
    20°C – Devices for tangible interaction with data
    Created by Hélène Portier at ECAL, 20°C is a collection of devices designed to question our relationship to data through a series of physical challenges that enable/disable access.
    Déguster l’augmenté – Adding new dimensions to food
    'Déguster l’augmenté' is a collaborative project by Erika Marthins with ECAL (Bachelor Media & Interaction Design) that questions if food could be augmented and technology provide a new dimension to how we experience a meal.
  • D21/11/2017
  • A@Filip
  • C
  • P,
  • Postgram – A bot for ‘human storytelling’
    Created by Sebastian Vargas at ECAL (Bachelor Media & Interaction Design), Postgram is a bot for human storytelling that explores issues of public data, privacy and image making using a process of "fair hack” to develop a story narrative. It specu...
    Sensible Data – A machine that playfully interprets and leaks your personal data
    Created by Martin Hertig at ECAL, Sensible Data is a playful installation consisting of three machines that collect user's personal data, evaluates mood, age, gender and beauty, to create a 'passport' that user can take away but which also randoml...
    Rec All – A puzzling universe of (multitouch) creatures
    Created by Romain Cazier at ECAL, Rec All is an interpretation of the geometrical style puzzle games, widely popular on mobile. Taking some of this genre's features, Romain designed a singular universe, where strange creatures with a cyclic behavi...
    HTTPrint – Turn your browsing habits into a newspaper
    Created by Emilie Pillet at ECAL, HTTPrint is a Google Chrome extension which generates a webpage that captures your navigation on the Web such as the time you spend on each page, the url, images and texts, in order to give a visual output. You ca...
    Spira Memoriae – Scent as a vector of storytelling, transmission, and shared fiction
    Spira Memoriae is an immersive olfactory experience in virtual reality that invites the user to traverse a fragmented sensory world. Original perfumes extend this reflection through the language of scent, acting as markers within an abstract landscape.
    Unbubble – Revealing our tailor-made (many) realities
    Unbubble explore user’s Instagram activity, exposing the paradox of our digital lives—guarded devices yet open to algorithms. By visualizing these hidden interactions, it reflects on how data shapes our identities and online bubbles.
    Memoria – Fragility of human connections
    Memoria is an experimental photo album application that visualizes the fading of human connections: as the shared moments decrease, the people in the photo album gradually disappear.
    Trail Sync – Decentralized alpine data sharing for hikers
    Trail Sync is a participatory system for alpine routes, rooted in the mountain values of collective responsibility and solidarity, that reinforces existing signage infrastructure without increasing technological dependency.
    Vulcan – Beyond the three-metre threshold
    Vulcan is an immersive journey to the heart of telluric powers. It is a tribute to volcanologists and volcanoes, exploring themes such as human smallness and the fascination of the immensity of natural forces.
    ESC – Escaping Reality
    ESC is a game where the protagonist attempts to escape their own reality. Unlike most video games, which offer players an escape into narrative worlds where they wield power, ESC flips this dynamic, exploring themes of freedom and constraint in video games and highlighting the limits of our own existence.
  • D17/10/2024
  • A@
  • C
  • P,
  • T
  • Sazen City: A cartography of digital memories
    Sazen City is a digital collaborative platform designed to stitch shared memories into a cohesive digital landscape. By integrating both individual and collective experiences in the form of postcards, the project seeks to create a dynamic, ever-evolving cityscape.
    RWM MK1 – Soundscapes of electromagnetic radiation
    The RWM MK1 (Radio Wave Modulator Mark 1) is an experimental electronic synthesizer that captures and transforms the constant stream of radio waves and transmissions passing through Earth's atmosphere.
    MEMOGRAM – Time(text)capsule camera
    Created by Jamy Herrmann at ECAL, MEMOGRAM is a (non)camera that prints our images in the form of a written description, inviting users to (re)discover those moments in images.
    VR Projects @ ECAL MID 2020 – Object, Body, Movement and Environment
    Four projects by students at ECAL (Media Interaction Design) explore the possibilities of VR. From alternative interfaces and public space to architectural interface and what its like to experience the environment of yellow ants.
    Pump and Surf – Exchanging physical energy for digital information
    Created by Aurélien Pellegrini at ECAL , 'Pump and Surf' encourages internet users to find out how much energy is spent when they are surfing the internet. The user is asked to make a physical effort equal to the energy required to convey the data that will enable the site to be displayed.
    Invisible Network – A ‘social network’ for the machines
    'Invisible Network' is a portable device that makes communication between machines perceptible and tangible. This device acts as a mediator between the user and the machines that surround him. Through its screen, it indicates the relations that it maintains with its personal environment.
    Beyond Smoke and Mirrors – Reflections on the ECAL Research Day 2019
    In November 2019, CAN joined the biannual ECAL Research Day to find out how methodologies borrowed from science and engineering can strengthen creative practice—and drive the conversation.
  • D14/02/2020
  • A@
  • C, ,
  • P,
  • T23 min read
  • Lieux Ordinaires (Ordinary Places) – Surveillance as a storytelling medium
    Created by Anouk Zibault at ECAL, 'Lieux Ordinaires' (Ordinary Places) is a project that explores new narratives of public space framed by surveillance – an alternative perspective and a medium with a power to 'document'.
    Untangling technology and research at the ECAL Research Day on November 8th
    CAN will join (and report from) the ECAL Research Day, an eclectic symposium where artists, designers, and scholars will discuss the entanglement of technology and research.
    The Center for Counter-Productive Robotics – Human-centric approach to automation
    Created at ECAL during a one week workshop led by Thibault Brevet, The Center for Counter-Productive Robotics is a collection of experiments where a robot was programmed to perform counter-productive tasks, with intention to develop a more human-centric approach to robotics.
  • D17/12/2018
  • A@
  • C
  • P
  • T
  • 300000 km/s – Visualising ping for interplanetary communication
    Created by André Andrade at ECAL (Media and Interaction Design Unit), 300000 km/s is a data visualisation project to highlight the consequential delay in communication in the probable future (interplanatory) expansion of the territory of Man.
    Weather Thingy – Real time climate sound controller
    Created by Adrien Kaeser at ECAL (Media and Interaction Design Unit), Weather Thingy is a custom built sound controller that uses real time climate-related events to control and modify the settings of musical instruments.
    Prélude in ACGT – Sonification of personal (DNA) data
    Created by Pierry Jaquillard at ECAL (Media and Interaction Design Unit), Prélude in ACGT is collection of tools that explore the relationship between music and biology. The project uses Pierry's own DNA (chromosome 1 to 22) and converts it into music.
    Connected Tools – Devices that mediate smartphone consumption
    Created by Giulio Barresi at ECAL (Media and Interaction Design Unit), Connected Tools is a series of objects that explore alternative rituals that could lead to a more reasonable consumption of mobile technologies.
    Tangibles Worlds – Adding a sense of material and touch to VR
    Created by Stella Speziali at ECAL, Tangibles Worlds explores the effects of tactile experience as a catalyst for full immersion in VR. It proposes a "black box" interface, an alt-plysical-universe to the VR experience, extending the immersion beyond visual and sound.
    Twin Objects – Devices for long-distance relationships
    Created by Elise Migraine at ECAL, "Twin Objects" is a collection of devices (Tits Me, Pianoze, and Dual Drums) designed to act as a 'hotline' in attempt to nurture intimacy and telepresence that long-distance relationships need.
    20°C – Devices for tangible interaction with data
    Created by Hélène Portier at ECAL, 20°C is a collection of devices designed to question our relationship to data through a series of physical challenges that enable/disable access.
    Déguster l’augmenté – Adding new dimensions to food
    'Déguster l’augmenté' is a collaborative project by Erika Marthins with ECAL (Bachelor Media & Interaction Design) that questions if food could be augmented and technology provide a new dimension to how we experience a meal.
  • D21/11/2017
  • A@
  • C
  • P,
  • Postgram – A bot for ‘human storytelling’
    Created by Sebastian Vargas at ECAL (Bachelor Media & Interaction Design), Postgram is a bot for human storytelling that explores issues of public data, privacy and image making using a process of "fair hack” to develop a story narrative. It speculate about the social network behaviour and search for new possibilities for film content.
    Sensible Data – A machine that playfully interprets and leaks your personal data
    Created by Martin Hertig at ECAL, Sensible Data is a playful installation consisting of three machines that collect user's personal data, evaluates mood, age, gender and beauty, to create a 'passport' that user can take away but which also randomly sent (without user's knowledge) to another participant.
    Rec All – A puzzling universe of (multitouch) creatures
    Created by Romain Cazier at ECAL, Rec All is an interpretation of the geometrical style puzzle games, widely popular on mobile. Taking some of this genre's features, Romain designed a singular universe, where strange creatures with a cyclic behaviour are generated from a simple gesture.
  • D23/09/2015
  • A@
  • C
  • P,
  • T
  • HTTPrint – Turn your browsing habits into a newspaper
    Created by Emilie Pillet at ECAL, HTTPrint is a Google Chrome extension which generates a webpage that captures your navigation on the Web such as the time you spend on each page, the url, images and texts, in order to give a visual output. You can capture and save the result by printing it at home or ordering a print-on-demand newspaper.

    1-28 of 44

    Titles Spira Memoriae – Scent as a vector of...
    Spira Memoriae is an immersive olfactory experience in virtual reality that invites the user to traverse a fragmented sensory world. Original perfumes extend this reflection through the language of scent, acting as markers within an abstract land...
    , Unbubble – Revealing our tailor-made ...
    Unbubble explore user’s Instagram activity, exposing the paradox of our digital lives—guarded devices yet open to algorithms. By visualizing these hidden interactions, it reflects on how data shapes our identities and online bubbles.
    , Memoria – Fragility of human connections
    Memoria is an experimental photo album application that visualizes the fading of human connections: as the shared moments decrease, the people in the photo album gradually disappear.
    , Trail Sync – Decentralized alpine dat...
    Trail Sync is a participatory system for alpine routes, rooted in the mountain values of collective responsibility and solidarity, that reinforces existing signage infrastructure without increasing technological dependency.
    , Vulcan – Beyond the three-metre thres...
    Vulcan is an immersive journey to the heart of telluric powers. It is a tribute to volcanologists and volcanoes, exploring themes such as human smallness and the fascination of the immensity of natural forces.
    , ESC – Escaping Reality
    ESC is a game where the protagonist attempts to escape their own reality. Unlike most video games, which offer players an escape into narrative worlds where they wield power, ESC flips this dynamic, exploring themes of freedom and constraint in vi...
    , Sazen City: A cartography of digital ...
    Sazen City is a digital collaborative platform designed to stitch shared memories into a cohesive digital landscape. By integrating both individual and collective experiences in the form of postcards, the project seeks to create a dynamic, ever-ev...
    , RWM MK1 – Soundscapes of electromagne...
    The RWM MK1 (Radio Wave Modulator Mark 1) is an experimental electronic synthesizer that captures and transforms the constant stream of radio waves and transmissions passing through Earth's atmosphere.
    , MEMOGRAM – Time(text)capsule camera
    Created by Jamy Herrmann at ECAL, MEMOGRAM is a (non)camera that prints our images in the form of a written description, inviting users to (re)discover those moments in images.
    , VR Projects @ ECAL MID 2020 – Object,...
    Four projects by students at ECAL (Media Interaction Design) explore the possibilities of VR. From alternative interfaces and public space to architectural interface and what its like to experience the environment of yellow ants.
    , Pump and Surf – Exchanging physical e...
    Created by Aurélien Pellegrini at ECAL , 'Pump and Surf' encourages internet users to find out how much energy is spent when they are surfing the internet. The user is asked to make a physical effort equal to the energy required to convey the data...
    , Invisible Network – A ‘social n...
    'Invisible Network' is a portable device that makes communication between machines perceptible and tangible. This device acts as a mediator between the user and the machines that surround him. Through its screen, it indicates the relations that it...
    , Beyond Smoke and Mirrors – Reflection...
    In November 2019, CAN joined the biannual ECAL Research Day to find out how methodologies borrowed from science and engineering can strengthen creative practice—and drive the conversation.
    , Lieux Ordinaires (Ordinary Places) – ...
    Created by Anouk Zibault at ECAL, 'Lieux Ordinaires' (Ordinary Places) is a project that explores new narratives of public space framed by surveillance – an alternative perspective and a medium with a power to 'document'.
    , Untangling technology and research at...
    CAN will join (and report from) the ECAL Research Day, an eclectic symposium where artists, designers, and scholars will discuss the entanglement of technology and research.
    , The Center for Counter-Productive Rob...
    Created at ECAL during a one week workshop led by Thibault Brevet, The Center for Counter-Productive Robotics is a collection of experiments where a robot was programmed to perform counter-productive tasks, with intention to develop a more human-c...
    , 300000 km/s – Visualising ping for in...
    Created by André Andrade at ECAL (Media and Interaction Design Unit), 300000 km/s is a data visualisation project to highlight the consequential delay in communication in the probable future (interplanatory) expansion of the territory of Man.
    , Weather Thingy – Real time climate so...
    Created by Adrien Kaeser at ECAL (Media and Interaction Design Unit), Weather Thingy is a custom built sound controller that uses real time climate-related events to control and modify the settings of musical instruments.
    , Prélude in ACGT – Sonification of per...
    Created by Pierry Jaquillard at ECAL (Media and Interaction Design Unit), Prélude in ACGT is collection of tools that explore the relationship between music and biology. The project uses Pierry's own DNA (chromosome 1 to 22) and converts it into m...
    , Connected Tools – Devices that mediat...
    Created by Giulio Barresi at ECAL (Media and Interaction Design Unit), Connected Tools is a series of objects that explore alternative rituals that could lead to a more reasonable consumption of mobile technologies.
    , Tangibles Worlds – Adding a sense of ...
    Created by Stella Speziali at ECAL, Tangibles Worlds explores the effects of tactile experience as a catalyst for full immersion in VR. It proposes a "black box" interface, an alt-plysical-universe to the VR experience, extending the immersion bey...
    , Twin Objects – Devices for long-dista...
    Created by Elise Migraine at ECAL, "Twin Objects" is a collection of devices (Tits Me, Pianoze, and Dual Drums) designed to act as a 'hotline' in attempt to nurture intimacy and telepresence that long-distance relationships need.
    , 20°C – Devices for tangible interacti...
    Created by Hélène Portier at ECAL, 20°C is a collection of devices designed to question our relationship to data through a series of physical challenges that enable/disable access.
    , Déguster l’augmenté – Adding new dime...
    'Déguster l’augmenté' is a collaborative project by Erika Marthins with ECAL (Bachelor Media & Interaction Design) that questions if food could be augmented and technology provide a new dimension to how we experience a meal.
    , Postgram – A bot for ‘human sto...
    Created by Sebastian Vargas at ECAL (Bachelor Media & Interaction Design), Postgram is a bot for human storytelling that explores issues of public data, privacy and image making using a process of "fair hack” to develop a story narrative. It specu...
    , Sensible Data – A machine that ...
    Created by Martin Hertig at ECAL, Sensible Data is a playful installation consisting of three machines that collect user's personal data, evaluates mood, age, gender and beauty, to create a 'passport' that user can take away but which also randoml...
    , Rec All – A puzzling universe o...
    Created by Romain Cazier at ECAL, Rec All is an interpretation of the geometrical style puzzle games, widely popular on mobile. Taking some of this genre's features, Romain designed a singular universe, where strange creatures with a cyclic behavi...
    , HTTPrint – Turn your browsing habits ...
    Created by Emilie Pillet at ECAL, HTTPrint is a Google Chrome extension which generates a webpage that captures your navigation on the Web such as the time you spend on each page, the url, images and texts, in order to give a visual output. You ca...
    ,
    Authors @Filip, @alexander,
    Categories Education, Event, Project, Theory,
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    Tags 3d, AATB, ANCS protocol, Adafruit, Artificial Intelligence, Chataigne, DALL-E, DRV8871, ECAL Research Day, EPFL+ECAL Lab, ESP32, ESP8266, Environment, Face detection, Geometry Nodes, HTC Vive, IRCAM, Innovation, Interface, Lolin C3 Pico, NRF52 BLE, Nordi NRF52 BLE, PS5, Remote, Replicate, Thermal printer, Touch, UR10, Album, Algorithm, Audio, Augmentation, Automation, Behaviour, Biology, Black box, Bluetooth, Browser, Camera, Capacitive sensing, Capture, Chrome, Chrome extension, Climate, Cloud computing, Cocojs, Communication, Composition, Computation, Controller, Data, Data collection, Data visualisation, Decentralisation, Design, Device, Digital camera, Distance, Download, Drawing machine, E-ink display, Emergence, Experience, Extension, FaceAPI, Film, Fingerprint, Food, Gallery, Game, Generative, Geolocation, GyrOSC, IPad, Image, Immersive, Infrastructure, Instagram, Installation, Instrument, Interaction, Internet, Internet of things, Iot, Journey, Led, Local, Machine, Machine learning, Map, Mapping, Mask, Memory, Midi, Mobile, Multitouch, Narrative, Network, Object, Oled, Ownership, Pcb, Photo, Potentiometer, Power, Print, Printing, Privacy, Process, Prompt, Prototype, Public space, Radiation, Radio, Reality, Research, Robot, Robotics, Screen, Script, Security, Sensor, Simulation, Social, Social media, Solar, Soundscape, Space, Speaker, Stepper-motor, Story, Storytelling, Student, Surveillance, Sustainability, Swift, Synth, Synthesizer, System, Tactile, Tangible, Technology, Time, V&a, Video, Virtual reality, Weather, Web, Webcam, Wifi,
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