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Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. https://www.unrealengine.com/
Title Excerpt Metadata Color
Become and Break – Algorithmic ensemble of computer-aided performers
Become and Break is an ongoing project of audiovisual kinetic light sculptures. Tim Auzinger and Daniel Baer explore how personal and social rhythms may be discovered in the algorithmic choreographies of an ensemble of computer-aided performers.
The Voyeur Of Utter Destruction (As Beauty)
Created by the artist collective WERC, The Voyeur Of Utter Destruction (As Beauty) is an interactive video-game installation that lets you buy an explosion. The more you pay the bigger the explosion.
Necto – 3D Knitted, Anticlastic, Spatial Surface
Necto explores the theme of Intelligens through an immersive and computationally derived membrane structure that speculates on the future of temporary structures—lightweight, flexible and efficient, and embedded with latent intelligence.
Archives of Memory – Shadow bodies in the digital age
Amay Kataria reflects on his participation in the ambitious exhibition exploring South Asian art's profound impact on Chicago's cultural landscape. "What Is Seen and Unseen: Mapping South Asian American Art in Chicago" at the South Asia Institute ...
ESC – Escaping Reality
ESC is a game where the protagonist attempts to escape their own reality. Unlike most video games, which offer players an escape into narrative worlds where they wield power, ESC flips this dynamic, exploring themes of freedom and constraint in vi...
  • D17/10/2024
  • A@Filip
  • C
  • P,
  • T
  • 36,000 Feet – Matthieu Cherubini
    '36,000 Feet' is a game where you are playing as a flight passenger coming back from its holidays. You are currently flying over Afghanistan...
    Latentscape – Franz Rosati
    Created by Franz Rosati, 'Latentscape' depicts exploration of virtual landscapes and territories, supported by music generated by machine learning tools trained on traditional, folk and pop music with no temporal and cultural limitations.
    object blue & TSVI: Thought Experiment – Organic to electronic evolutionary processes
    Created by Matteo Zamagni, this video speculates the shift from organic to electronic evolutionary processes. Cybernetic organisms, partly made of organic structures and part electronic components respond to their environment in a variety of ways ...
    VR Projects @ ECAL MID 2020 – Object, Body, Movement and Environment
    Four projects by students at ECAL (Media Interaction Design) explore the possibilities of VR. From alternative interfaces and public space to architectural interface and what its like to experience the environment of yellow ants.
    Ghost City – Video installation by Hugo Arcier
    Created by Hugo Arcier, Ghost City is a video installation reinterpreting the set of the very popular game Grand Theft Auto V. The spectator is plunged into an environment without any population using the camera's front clipping plane as a tool to...
  • D07/11/2016
  • A@Filip
  • C
  • P
  • T
  • The Endless Forest’s Second Decade
    Returning to one of the early works that (helped) put them on the map, Tale of Tales recently launched a crowdfunding campaign to ensure their pioneering online game The Endless Forest flourishes in its second decade.
    Bitmap Banshees – Psychedelic science-fiction slash-B-grade horror frogger reality
    Created and Directed by Anita Fontaine and Geoffrey Lillemon with W+K Amsterdam, Bitmap Banshees is a VR experience set inside a dystopian Amsterdam, where a gang of biker banshees have taken over the city and are out to get you.
    Figures – Video game engines as dramatic real time performance
    Created by the NY based artist Victor Morales, Figures is a series of dramatic animation created using Unity game engine where characters melt, bend and defy the natural in a simulation
    FPS by Hugo Arcier at “Fantômes numériques” exhibition
    Created by Hugo Arcier, FPS is an installation inspired by the November 2015 Paris attacks where the visitors are invited to interact with a game controller, constructing a "memorial" from gunshots, and the only visible elements are pyrotechnic ef...
    Become and Break – Algorithmic ensemble of computer-aided performers
    Become and Break is an ongoing project of audiovisual kinetic light sculptures. Tim Auzinger and Daniel Baer explore how personal and social rhythms may be discovered in the algorithmic choreographies of an ensemble of computer-aided performers.
    The Voyeur Of Utter Destruction (As Beauty)
    Created by the artist collective WERC, The Voyeur Of Utter Destruction (As Beauty) is an interactive video-game installation that lets you buy an explosion. The more you pay the bigger the explosion.
    Necto – 3D Knitted, Anticlastic, Spatial Surface
    Necto explores the theme of Intelligens through an immersive and computationally derived membrane structure that speculates on the future of temporary structures—lightweight, flexible and efficient, and embedded with latent intelligence.
    Archives of Memory – Shadow bodies in the digital age
    Amay Kataria reflects on his participation in the ambitious exhibition exploring South Asian art's profound impact on Chicago's cultural landscape. "What Is Seen and Unseen: Mapping South Asian American Art in Chicago" at the South Asia Institute in Chicago, curated by New York-based artist and curator Shelly Bahl, alongside archivist Anita Shar...
    ESC – Escaping Reality
    ESC is a game where the protagonist attempts to escape their own reality. Unlike most video games, which offer players an escape into narrative worlds where they wield power, ESC flips this dynamic, exploring themes of freedom and constraint in video games and highlighting the limits of our own existence.
  • D17/10/2024
  • A@Filip
  • C
  • P,
  • T
  • 36,000 Feet – Matthieu Cherubini
    '36,000 Feet' is a game where you are playing as a flight passenger coming back from its holidays. You are currently flying over Afghanistan...
    Latentscape – Franz Rosati
    Created by Franz Rosati, 'Latentscape' depicts exploration of virtual landscapes and territories, supported by music generated by machine learning tools trained on traditional, folk and pop music with no temporal and cultural limitations.
    object blue & TSVI: Thought Experiment – Organic to electronic evolutionary processes
    Created by Matteo Zamagni, this video speculates the shift from organic to electronic evolutionary processes. Cybernetic organisms, partly made of organic structures and part electronic components respond to their environment in a variety of ways at an ever-increasing speed.
    VR Projects @ ECAL MID 2020 – Object, Body, Movement and Environment
    Four projects by students at ECAL (Media Interaction Design) explore the possibilities of VR. From alternative interfaces and public space to architectural interface and what its like to experience the environment of yellow ants.
    Ghost City – Video installation by Hugo Arcier
    Created by Hugo Arcier, Ghost City is a video installation reinterpreting the set of the very popular game Grand Theft Auto V. The spectator is plunged into an environment without any population using the camera's front clipping plane as a tool to reveal structure hidden within GTA landscape.
  • D07/11/2016
  • A@Filip
  • C
  • P
  • T
  • The Endless Forest’s Second Decade
    Returning to one of the early works that (helped) put them on the map, Tale of Tales recently launched a crowdfunding campaign to ensure their pioneering online game The Endless Forest flourishes in its second decade.
    Bitmap Banshees – Psychedelic science-fiction slash-B-grade horror frogger reality
    Created and Directed by Anita Fontaine and Geoffrey Lillemon with W+K Amsterdam, Bitmap Banshees is a VR experience set inside a dystopian Amsterdam, where a gang of biker banshees have taken over the city and are out to get you.
    Figures – Video game engines as dramatic real time performance
    Created by the NY based artist Victor Morales, Figures is a series of dramatic animation created using Unity game engine where characters melt, bend and defy the natural in a simulation
    FPS by Hugo Arcier at “Fantômes numériques” exhibition
    Created by Hugo Arcier, FPS is an installation inspired by the November 2015 Paris attacks where the visitors are invited to interact with a game controller, constructing a "memorial" from gunshots, and the only visible elements are pyrotechnic effects, gunshots, muzzle flashes, sparks, impacts and smoke.

    1-15 of 15

    Titles Become and Break – Algorithmic ensemb...
    Become and Break is an ongoing project of audiovisual kinetic light sculptures. Tim Auzinger and Daniel Baer explore how personal and social rhythms may be discovered in the algorithmic choreographies of an ensemble of computer-aided performers.
    , The Voyeur Of Utter Destruction (As B...
    Created by the artist collective WERC, The Voyeur Of Utter Destruction (As Beauty) is an interactive video-game installation that lets you buy an explosion. The more you pay the bigger the explosion.
    , Necto – 3D Knitted, Anticlastic, Spat...
    Necto explores the theme of Intelligens through an immersive and computationally derived membrane structure that speculates on the future of temporary structures—lightweight, flexible and efficient, and embedded with latent intelligence.
    , Archives of Memory – Shadow bodies in...
    Amay Kataria reflects on his participation in the ambitious exhibition exploring South Asian art's profound impact on Chicago's cultural landscape. "What Is Seen and Unseen: Mapping South Asian American Art in Chicago" at the South Asia Institute ...
    , ESC – Escaping Reality
    ESC is a game where the protagonist attempts to escape their own reality. Unlike most video games, which offer players an escape into narrative worlds where they wield power, ESC flips this dynamic, exploring themes of freedom and constraint in vi...
    , 36,000 Feet – Matthieu Cherubini
    '36,000 Feet' is a game where you are playing as a flight passenger coming back from its holidays. You are currently flying over Afghanistan...
    , Latentscape – Franz Rosati
    Created by Franz Rosati, 'Latentscape' depicts exploration of virtual landscapes and territories, supported by music generated by machine learning tools trained on traditional, folk and pop music with no temporal and cultural limitations.
    , object blue & TSVI: Thought Expe...
    Created by Matteo Zamagni, this video speculates the shift from organic to electronic evolutionary processes. Cybernetic organisms, partly made of organic structures and part electronic components respond to their environment in a variety of ways ...
    , VR Projects @ ECAL MID 2020 – Object,...
    Four projects by students at ECAL (Media Interaction Design) explore the possibilities of VR. From alternative interfaces and public space to architectural interface and what its like to experience the environment of yellow ants.
    , Ghost City – Video installation by Hu...
    Created by Hugo Arcier, Ghost City is a video installation reinterpreting the set of the very popular game Grand Theft Auto V. The spectator is plunged into an environment without any population using the camera's front clipping plane as a tool to...
    , The Endless Forest’s Second Decade
    Returning to one of the early works that (helped) put them on the map, Tale of Tales recently launched a crowdfunding campaign to ensure their pioneering online game The Endless Forest flourishes in its second decade.
    , Bitmap Banshees – Psychedelic science...
    Created and Directed by Anita Fontaine and Geoffrey Lillemon with W+K Amsterdam, Bitmap Banshees is a VR experience set inside a dystopian Amsterdam, where a gang of biker banshees have taken over the city and are out to get you.
    , Figures – Video game engines as drama...
    Created by the NY based artist Victor Morales, Figures is a series of dramatic animation created using Unity game engine where characters melt, bend and defy the natural in a simulation
    , FPS by Hugo Arcier at “Fantômes...
    Created by Hugo Arcier, FPS is an installation inspired by the November 2015 Paris attacks where the visitors are invited to interact with a game controller, constructing a "memorial" from gunshots, and the only visible elements are pyrotechnic ef...
    , Hazard: The Journey Of Life [Games]
    Nominated as the finalist for IGF 2011, Hazard: The Journey Of Life, created by Alexander Bruce aka Demruth is a philosophical first person single player environmental puzzle game. Built using Unreal Engine 3, Hazard is a response to the monotony ...
    ,
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