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  • Terre Natale (Exits 2) is a half-hour immersive visualization of human migration data.

    Visitors enter a dark rotunda to discover a mirror-image Earth revolving around the room, printing animated maps and data to the wall’s curved surface. Divided into five narratives, this piece quantifies both voluntary and forced movement across the globe due to political, economic, and environmental factors.

    It’s wonderful to see Processing adoption in architectural projects, thinking about space and information simultaneously. The animation engine, Bronson, was created by Stewart Smith and Robert Gerard Pietrusko; all in Processing. Also part of the team, architecture studio Diller Scofidio + RenfroLaura Kurgan, and Mark Hansen and others.

    To find out more and see more clips, go to Terre Natale (Exits 2) | Stewdio.

    (via Darren Geraghty on Twitter)

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