Originally developed by United Visual Artists, d3 is a platform (software/hardware) to control real-time spectacles from live shows and immersive xR broadcasts to the virtual productions in one end-to-end workflow. https://www.disguise.one/
The Light Barrier, Third Edition – Drawing volumes in the air with light
Created by Seoul based duo Kimchi and Chips, "The Light Barrier Third Edition" is the latest and largest in the series of works by the studio to create volumetric drawings in the air using hundreds of calibrated video projections.
node 5:5 – New spatial dynamics, at scale and magnificence
Ryoichi Kurokawa sets out a new phase of his use of space with light and sound, and how different mediums can be merged in space and time as single unit. node 5:5 fills the ACC in Gwangju, South Korea with mesmerising abstract information and ima...
The Beacons – Painting a VR space with light and kinetic motion
Created by TEM in collaboration with Vincent de Belleval, The Beacons is a virtual environment built around a catwalk that uses a dynamic content system piped through a room sized inverted zoetrope, created from 2.5m tall, 0.5 tonne, 60rpm motoris...
Ascent – Bends, fractures, and blurs of the phenomenon of light
Created by London based studio Nocte, Ascent is interactive installation intended to blur and at the same time highlights its surroundings. Using nature as a basis for aesthetic, Ascent is a mesmerising sight of smooth lines and soft light.
Vanishing Point – UVA redraws perspective with light
Vanishing Point employs perspective as both tool and visual outcome to reshape, redefine and represent a pristine space. Lines are sent into space, creating different volumes, divisions and rooms to be explored by the audience.
Creating spectacles with d3 / United Visual Artists – Special Feature
CAN talks to Ash Nehru (Director of software) and Matt Clark (Creative Director) about d3 - visual production suite that brought us the memorable Massive Attack tour in 2002 and more recent projects like the Origin. We talk how it all came about, ...
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