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Title Excerpt Metadata Color
Fiberbots – Framework for cooperative (swarm) robotic manufacturing
Created by the team at MIT Media Lab's Meditated Matter Group, Fiberbots is a digital fabrication framework fusing cooperative swarm robotic manufacturing with abilities to generate highly sophisticated material structures.
Making Data Matter – Voxel printing for digital fabrication of data
Developed by the team at the MIT Media Lab's Mediated Matter research group, the following research demonstrates multimaterial voxel-printing method that enables physical visualisation of volumetric data.
Designing the Computational Image, Imagining Computational Design – An Excavation of Digital Form
“Designing the Computational Image, Imagining Computational Design” is an exhibition that excavates the foundation of computer-aided design and manufacturing and weaves together several ‘origin stories’ for contemporary consideration. The show rec...
  • D21/11/2017
  • A@greg
  • C
  • Inaugural Processing Community Day / October 21, 2017 / MIT Media Lab
    Processing Community Day is a day to come together, celebrate, reflect, and look forward.  This event will bring together members of the community to discuss work, share ideas and experiences, and promote outreach to new members, particularly thos...
  • D04/10/2017
  • A@Filip
  • C
  • P
  • T
  • Media Lab Hacking Manufacturing
    In August 2017, a group of MIT Media Lab students went to Shenzhen, where they spend a month there in two factories. This is a documentary about what they experienced, made and learned.
  • D02/10/2017
  • A@Filip
  • C
  • FabricKeyboard – Stretchable fabric (sensate media) as a musical instrument
    Created by the Responsive Environments team at the MIT Media Lab, the 'FabricKeyboard' explores the concept of stretchable fabric "sensate media" as a musical instrument. The work is a response to the current developments of textile sensors, stret...
    Synthetic Apiary – Biologically augmented digital fabrication
    New project by Neri Oxman and the team at the Mediated Matter Group / MIT Media Lab explores the possibility of a controlled space in which seasonal honeybees can thrive year-round.
    Holobiont Urbanism – City as a complex, adaptive, biological superstructure
    Created by Regina Flores, Holobiont Urbanism is a research project that sets out to study, map, and visualize the microbiome of New York City, inviting participants to reimagine the city they live in as more than a vast metropolis, but rather as a...
    ‘Rottlace’ masks for Björk by the Mediated Matter Group / MIT Media Lab
    Designed by the Mediated Matter Group in collaboration with Stratasys and inspired by her most recent album—Vulnicura, The Rottlace is a series of masks for Björk, exploring the themes associated with self-healing and expressing ‘the face without ...
    SensorTape – 3D-aware dense sensor network on a roll of tape
    Developed by the team at MIT Media Lab's Responsive Environments group, SensorTape is a sensor network in a form factor of a tape that allows users to create large sensor networks.
    The Reality Editor – Networking functional relationships between physical objects
    Developed at the MIT Media Lab's Fluid Interfaces Group, Reality Editor allows users to merge digital and physical realities into a unified experience.
    uniMorph – Rapid digital fabrication of film shape-changing interfaces
    Created by Felix Heibeck, Basheer Tome and Clark Della Silva with supervision from Hiroshi Ishii at the MIT's Tangible Media Group, uniMorph is an enabling technology for rapid digital fabrication of customized thin-film shape-changing interfaces.
    GLASS / G3DP – 3D printing of optically transparent glass
    Created as a collaboration between Mediated Matter Group (MIT Media Lab) and the Glass Lab (MIT), GLASS G3DP is a additive manufacturing process that enables 3d printing of optically transparent glass that also allows tunability by geomet...
    Living Mushtari – 3d-printed and generatively grown microbial factory
    Developed at the MIT Media Lab's Mediated Matter group, Living Mushtari is a 3D printed wearable with 58 meters of internal fluid channels designed to function as a wearable microbial factory that uses synthetic microorganisms to convert sunlight ...
    Darkball – Learning about brain functions that predict the future
    Building on the brain’s functions to use information from the past and present to predict the future, Darkball by Che-Wei Wang is an iPhone application and a tool to understand how the nervous system makes such predictions.
  • D12/05/2015
  • A@Filip
  • C
  • P
  • T
  • Cuboino is a tangible, digital extension for the marble-game Cuboro
    Created by Felix Heibeck while studying the "Digital Media" Program at the University of Bremen, Cuboino a tangible, digital extension for the marble-game cuboro and includes modules which are active parts of a digital system consisting of sensor ...
    ‘Obake’ (o-baa-keh) – 2.5D interaction gestures to manipulate 3D surfaces
    Created by Dhairya Dand and Robert Hemsley, the project seeks to develop gestures to evolve three-dimensional surfaces using 2.5D interaction.
    Fiberbots – Framework for cooperative (swarm) robotic manufacturing
    Created by the team at MIT Media Lab's Meditated Matter Group, Fiberbots is a digital fabrication framework fusing cooperative swarm robotic manufacturing with abilities to generate highly sophisticated material structures.
    Making Data Matter – Voxel printing for digital fabrication of data
    Developed by the team at the MIT Media Lab's Mediated Matter research group, the following research demonstrates multimaterial voxel-printing method that enables physical visualisation of volumetric data.
    Designing the Computational Image, Imagining Computational Design – An Excavation of Digital Form
    “Designing the Computational Image, Imagining Computational Design” is an exhibition that excavates the foundation of computer-aided design and manufacturing and weaves together several ‘origin stories’ for contemporary consideration. The show recently closed after a seven-week run at the Miller Gallery at Carnegie Mellon University in Pittsburg...
  • D21/11/2017
  • A@
  • C
  • Inaugural Processing Community Day / October 21, 2017 / MIT Media Lab
    Processing Community Day is a day to come together, celebrate, reflect, and look forward.  This event will bring together members of the community to discuss work, share ideas and experiences, and promote outreach to new members, particularly those who are underrepresented in creative and technological fields.
  • D04/10/2017
  • A@
  • C
  • P
  • T
  • Media Lab Hacking Manufacturing
    In August 2017, a group of MIT Media Lab students went to Shenzhen, where they spend a month there in two factories. This is a documentary about what they experienced, made and learned.
  • D02/10/2017
  • A@
  • C
  • FabricKeyboard – Stretchable fabric (sensate media) as a musical instrument
    Created by the Responsive Environments team at the MIT Media Lab, the 'FabricKeyboard' explores the concept of stretchable fabric "sensate media" as a musical instrument. The work is a response to the current developments of textile sensors, stretchable nature of knitted fabrics, and vast growth of new digital music instruments.
    Synthetic Apiary – Biologically augmented digital fabrication
    New project by Neri Oxman and the team at the Mediated Matter Group / MIT Media Lab explores the possibility of a controlled space in which seasonal honeybees can thrive year-round.
    Holobiont Urbanism – City as a complex, adaptive, biological superstructure
    Created by Regina Flores, Holobiont Urbanism is a research project that sets out to study, map, and visualize the microbiome of New York City, inviting participants to reimagine the city they live in as more than a vast metropolis, but rather as a complex and adaptive biological superstructure.
    ‘Rottlace’ masks for Björk by the Mediated Matter Group / MIT Media Lab
    Designed by the Mediated Matter Group in collaboration with Stratasys and inspired by her most recent album—Vulnicura, The Rottlace is a series of masks for Björk, exploring the themes associated with self-healing and expressing ‘the face without a skin'.
    SensorTape – 3D-aware dense sensor network on a roll of tape
    Developed by the team at MIT Media Lab's Responsive Environments group, SensorTape is a sensor network in a form factor of a tape that allows users to create large sensor networks.
    The Reality Editor – Networking functional relationships between physical objects
    Developed at the MIT Media Lab's Fluid Interfaces Group, Reality Editor allows users to merge digital and physical realities into a unified experience.
    uniMorph – Rapid digital fabrication of film shape-changing interfaces
    Created by Felix Heibeck, Basheer Tome and Clark Della Silva with supervision from Hiroshi Ishii at the MIT's Tangible Media Group, uniMorph is an enabling technology for rapid digital fabrication of customized thin-film shape-changing interfaces.
    GLASS / G3DP – 3D printing of optically transparent glass
    Created as a collaboration between Mediated Matter Group (MIT Media Lab) and the Glass Lab (MIT), GLASS G3DP is a additive manufacturing process that enables 3d printing of optically transparent glass that also allows tunability by geometrical and optical variation that drives form, transparency, color variation, reflection and refracti...
    Living Mushtari – 3d-printed and generatively grown microbial factory
    Developed at the MIT Media Lab's Mediated Matter group, Living Mushtari is a 3D printed wearable with 58 meters of internal fluid channels designed to function as a wearable microbial factory that uses synthetic microorganisms to convert sunlight into useful products for the wearer.
    Darkball – Learning about brain functions that predict the future
    Building on the brain’s functions to use information from the past and present to predict the future, Darkball by Che-Wei Wang is an iPhone application and a tool to understand how the nervous system makes such predictions.
  • D12/05/2015
  • A@
  • C
  • P
  • T
  • Cuboino is a tangible, digital extension for the marble-game Cuboro
    Created by Felix Heibeck while studying the "Digital Media" Program at the University of Bremen, Cuboino a tangible, digital extension for the marble-game cuboro and includes modules which are active parts of a digital system consisting of sensor cubes, actor cubes and supply cubes.
    ‘Obake’ (o-baa-keh) – 2.5D interaction gestures to manipulate 3D surfaces
    Created by Dhairya Dand and Robert Hemsley, the project seeks to develop gestures to evolve three-dimensional surfaces using 2.5D interaction.
  • D25/02/2011
  • A@
  • C
  • D03/07/2010
  • A@
  • C,
  • P
  • T
  • 1-23 of 23

    Titles Fiberbots – Framework for cooperative...
    Created by the team at MIT Media Lab's Meditated Matter Group, Fiberbots is a digital fabrication framework fusing cooperative swarm robotic manufacturing with abilities to generate highly sophisticated material structures.
    , Making Data Matter – Voxel printing f...
    Developed by the team at the MIT Media Lab's Mediated Matter research group, the following research demonstrates multimaterial voxel-printing method that enables physical visualisation of volumetric data.
    , Designing the Computational Image, Im...
    “Designing the Computational Image, Imagining Computational Design” is an exhibition that excavates the foundation of computer-aided design and manufacturing and weaves together several ‘origin stories’ for contemporary consideration. The show rec...
    , Inaugural Processing Community Day / ...
    Processing Community Day is a day to come together, celebrate, reflect, and look forward.  This event will bring together members of the community to discuss work, share ideas and experiences, and promote outreach to new members, particularly thos...
    , Media Lab Hacking Manufacturing
    In August 2017, a group of MIT Media Lab students went to Shenzhen, where they spend a month there in two factories. This is a documentary about what they experienced, made and learned.
    , FabricKeyboard – Stretchable fabric (...
    Created by the Responsive Environments team at the MIT Media Lab, the 'FabricKeyboard' explores the concept of stretchable fabric "sensate media" as a musical instrument. The work is a response to the current developments of textile sensors, stret...
    , Synthetic Apiary – Biologically augme...
    New project by Neri Oxman and the team at the Mediated Matter Group / MIT Media Lab explores the possibility of a controlled space in which seasonal honeybees can thrive year-round.
    , Holobiont Urbanism – City as a comple...
    Created by Regina Flores, Holobiont Urbanism is a research project that sets out to study, map, and visualize the microbiome of New York City, inviting participants to reimagine the city they live in as more than a vast metropolis, but rather as a...
    , ‘Rottlace’ masks for Björ...
    Designed by the Mediated Matter Group in collaboration with Stratasys and inspired by her most recent album—Vulnicura, The Rottlace is a series of masks for Björk, exploring the themes associated with self-healing and expressing ‘the face without ...
    , SensorTape – 3D-aware dense sensor ne...
    Developed by the team at MIT Media Lab's Responsive Environments group, SensorTape is a sensor network in a form factor of a tape that allows users to create large sensor networks.
    , The Reality Editor – Networking...
    Developed at the MIT Media Lab's Fluid Interfaces Group, Reality Editor allows users to merge digital and physical realities into a unified experience.
    , uniMorph – Rapid digital fabric...
    Created by Felix Heibeck, Basheer Tome and Clark Della Silva with supervision from Hiroshi Ishii at the MIT's Tangible Media Group, uniMorph is an enabling technology for rapid digital fabrication of customized thin-film shape-changing interfaces.
    , GLASS / G3DP – 3D printing of o...
    Created as a collaboration between Mediated Matter Group (MIT Media Lab) and the Glass Lab (MIT), GLASS G3DP is a additive manufacturing process that enables 3d printing of optically transparent glass that also allows tunability by geomet...
    , Living Mushtari – 3d-printed an...
    Developed at the MIT Media Lab's Mediated Matter group, Living Mushtari is a 3D printed wearable with 58 meters of internal fluid channels designed to function as a wearable microbial factory that uses synthetic microorganisms to convert sunlight ...
    , Darkball – Learning about brain...
    Building on the brain’s functions to use information from the past and present to predict the future, Darkball by Che-Wei Wang is an iPhone application and a tool to understand how the nervous system makes such predictions.
    , Cuboino is a tangible, digital extens...
    Created by Felix Heibeck while studying the "Digital Media" Program at the University of Bremen, Cuboino a tangible, digital extension for the marble-game cuboro and includes modules which are active parts of a digital system consisting of sensor ...
    , ‘Obake’ (o-baa-keh) ̵...
    Created by Dhairya Dand and Robert Hemsley, the project seeks to develop gestures to evolve three-dimensional surfaces using 2.5D interaction.
    , Second Surface – Multi-user spa...
    Collaborative drawing in 3D space has a long history at MIT and on CAN. Starting in the early 2000’s where translucent screen was used to observe three-dimensional objects drawn in space (sorry no link) to our own GD3D app published on the A...
    , T(ether) [Cinder]
    T(ether) is a novel spatially aware display that supports intuitive interaction with volumetric data. Created by  Matthew Blackshaw (@mblackshaw), Dávid Lakatos (@dogichow), Hiroshi Ishii and Ken Perlin, the display acts as a window offering users...
    , Museum Residency at the V&A: Des...
    Fortune Boat Workshop – Lao Jianhua, V&A Designer in Residence The V&A and the Sackler Centre for arts education has just announced has a new opportunity, for a small group of designers/makers to have a studio at the V&A for six ...
    , Six-Forty by Four-Eighty [Objects]
    Six-Forty by Four-Eighty is an interactive lighting installation designed to reveal the materiality of computation by recontextualizing the common pixel. Composed of two hundred and twenty magnetic pixel-tiles in a darkened room, Zigelbaum + Coelh...
    , Yellow Tail – Gestural creation
    In the multifaceted world of iOS apps for iPhone, iPad and the iPod Touch, artists are beginning to carve a niche in the crowded landscape of Apple’s Appstore. One trend amongst software artists is to repurpose work that was originally writt...
    , Sosolimited – reConstitution [P...
    Sosolimited is an art and design consultancy formed in 2003. The group specialises in interactive installation and audiovisual performance. They create immersive works that play on the immediacy of live media. I had a pleasure of hearing Sosolimit...
    ,
    Authors @Filip, @greg, @,
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