Created by onformative, Berlin based studio founded by Julia Laub and Cedric Kiefer, Fragments of RGB is a project that explores the nature of digital image, it’s construction and interaction with it. By segmenting the RGB pixels in the image and associating it to users by their proximity, the project aims to elevate individual relationships and perception of “point of view”.
We became interested in the observer’s personal view and in »re-projecting« this. The installation reacted to and changed with the viewer’s movement and, hence, his perspective and point of view. The illusion of a LED screen was destroyed and the RGB elements dissolved to form new, translated images and, thus, a transformed »reality«.
Beside the installation that illustrates the sensitive interaction between person and image, fragments of RGB is also intended as a photographic series in which the transformations that occurred on the display were photographed.
- Paysages [Processing] Pierre Commenge aka Emoc creates knitted like photographs using Processing. The application, with no UI, follows deterministic rules where every pixel of the picture is given pictorial qualities from its components in a color space. At the end, the original photography is reworked with more or less transformations depending on some parameters tweaks in the code. The results are beautiful images that sometimes adopt cartoon like qualities and at others create alternative new landscapes of colour texture and scale. See video below. emoc.org | emoc on flickr | vimeo See emoc's openprocessing page for more code examples and codelab.fr : a french speaking community of practice about code and DIY for digital […]
- Aleph [openFrameworks, Processing] Aleph is the graduation project of Tiemen Rapati. A combination of imagery driven by generative processes in perspective to create representations of memory and mental association. “On the back part of the step, toward the right, I saw a small iridescent sphere of almost unbearable brilliance. At first I thought it was revolving; then I realised that this movement was an illusion created by the dizzying world it bounded.” — Jorge Luis Borges - “El Aleph” (1945) In ALEPH Tiemen tried to capture the past four years of this study through the collection of photographs he took during this period. Working with photographs and using perspective as method of representation, images are mapped onto the surfaces within a spherical overlay. In much the same way as I construct mental images in my head, this installation synthesises images from a given association. These images are presented as mini-Alephs, or sub-Alephs of the greater Aleph of my memory. And that in turn can be browsed by the public based on perspective or association. The project was inspired by the (im-)possibilities in representations of the memory, as it is by the (un-)attainable ambition of visual art to represent reality in a reduced number of dimensions. Made in OpenFrameworks & Processing (Perspective & associations saving). Project Page See also Selective Memory Theatre […]
- rgb petri [Processing, iPhone, iPad] Created by Jeremy Awon and based on his processing sketch from about three years ago, rgb petri allows you to grow colors like bacteria in a petri dish and explore the spectrum of your iPhone & iPad display. Each perimeter pixel copies itself outwards, with slightly mutated color. Tap anywhere to start growth, tapping once in a screen corner to bring up the menu, pan and zoom by pinching is included, tap twice and hold over colour to sample a new starting colour. Tap the sampling circle to restart with this colour. You can also create a circle which blocks the growth by tapping twice over empty space. Whilst details of port are limited, I took the liberty to assume it was made using openFrameworks. Made with cocos2d. You can also try the java applet version here: jeremyawon.info/rgbp/ Platform: iPhone/iPad - Universal Version: 1.0 Cost: $0.99 Developer: Jeremy […]
- Schwarm – Autonomous drawing agents by Andreas Nicolas Fischer Schwarm by Andreas Nicolas Fischer is a Processing application that uses a swarm of particles to gradually create an abstract composition from photographs. The drawing agents behave according to a set of rules, but have a degree of autonomy. Each time the software is run it produces an infinite sequence of unique images. The software analyzes a sequence of images using their color values at their origin, which it then spreads like a brush would spread paint. After a predefined amount of time a new image becomes the source of the composition and all values definining shape and direction of the movement are being reset. The transition between the images happens seamlessly, sometimes barely perceptible in realtime. The photographs only serve as a source for color and composition. The main focus, Andreas tells CAN, is the ephemeral nature of the ever-changing composition. Four images showing an overlay of original images and particle swarms. Project Page | Andreas Nicolas Fischer Andreas Nicolas Fischer (*1982, Munich, Germany) concerns himself with the physical manifestation of digital processes and data through generative systems to create sculptures, videos, prints and installations. He holds an MA from the Berlin University of the Arts, where he studied in professor Joachim Sauter´s class. The artist lives and works in Berlin. Exhibition: LEAP Gallery, Berlin - Opening Friday 08.06.2012 20:00 - Exhibition dates 09.06.-29.06 12:00-18:00 Wed-Sat / FB Event […]
- Mycelium [Processing] Mycelium is a simulation of fungal hyphae growth using images as food, created by Ryan Alexander. The project originally started in 2005 while he was working at Logan in Venice, California. Click images to see full size. Hyphae grow into the lighter areas of the image while avoiding their own trails. Branching and growth speed are also functions of the avalible food (brightness) in the image. Type can be added by splitting the trails up into phrase-sized chunks of different colors. Each color is then stroked with text in Adobe Illustrator. Created with Processing. For more images, see this flickr […]
- Actelion Imagery [Processing] Created by onformative, studio founded by Julia Laub and Cedric Kiefer in Berlin, Actelion Imagery is an application built for Actelion, a biopharmaceutical company that researches, develops and markets medicines for diseases that still lack adequate treatments. Project brief was to create a new identity for their brand without touching the logo, but in keeping with Actelion activities. The team developed a custom Processing application that builds on a range of algorithms to generate both still and animated assets for brochures and website. The new imagery is based on the smallest possible unit: digital molecules. These capture the magical moment when new medicine arises from molecules; innovative design for a company that supplies the world with innovations. We worked closely together with Interbrand in creating the graphic imagery and developed a tool for automatic image generation that enables the generation of a unique, in-itself homogeneous graphic image world out of heterogeneous visual material. The Processing-based software was developed especially for Actelion. It enables the targeted creation of graphic images based on photographs, where pixel information is translated into graphic elements such as points, lines and curves building on-top of new and familiar algorithms. There are a number of presets and vast number of possibilities – through expanded editing and settings – for making fine adjustments on individual graphical elements. The software allows both the print vector data and the information for digital media to be exported. The new corporate image was created for the publication of the company’s 2010 business report and continues to evolve in its updated website. Project Page see more images on […]
- PSS Studie [Processing, Arduino] PSS Studie by Daniel Franke attempts to question how we perceive images. The project is interested in sensory experience and how our distorted perception somewhat alters / duplicates the world we see. The moving image in the form of a "simulation" is the initial point - digital data generated by an animated movie are transformed back to the real world illustrated by a pointer moving through space. Eight nylon - cords link to a mutual point that can only hold the position in space because of their interdependent movement. A loop occurs - a movement is simulated in a digitally reconstructed physical space and the resulting information of the position is transformed back to the physical space. The Outcome is form of spatial image, a kinetic plane which expands in three dimensions. As a Consequence the perception is changing, the moving image cannot only be seen from one fixed viewing angle or rather one unique viewer position. The observer is autonomous, moving around the sculpture and is thus controlling his/her own point of view of the spatial film. Consequently restrictions of the medium are scrutinised similar to that what the expanded cinema movement questioned. With that in mind the work follows the idea of the work "Spatial Soundsculpture", but in contrast to the older work the Screen has completely vanished. The Interface that lead to the digital medium in form of a window is only visible by the edges of the mapped coordinate system. Components: D-2011. acryl glas cube, acryl glas spools, PC, Screen, Servo Motors, Microcontroller, Processing Application, 130 cm x 60 cm x 30 cm. Project Page Previously: Augmented Perspective [C++] - Transparent concrete cube sculpture ... Not in Death [Scripts] - Custom AE scripts for 'We are the […]
Posted on: 21/03/2011
Posted in: Processing
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