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GPU Performance 101
Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.
  • D10/03/2017
  • A@greg
  • C
  • GPU Performance 101
    Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.
  • D10/03/2017
  • A@
  • C
  • 1-2 of 2

    Titles GPU Performance 101
    Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.
    , Playing With GLSL in Processing ̵...
    I’ve wanted to learn more about GLSL shaders for a while now. GLSL is a high-level shading language created to give developers more direct control of the graphics pipeline. In short, you can tell your GPU directly what it should be doing. These la...
    ,
    Authors @greg, @amnon,
    People Amnon Owed,
    Categories News, Tutorial,
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