Hello Visitor!

Creativeapplications.Net (CAN) is a community of creative practitioners working at the intersection of art, media and technology.
Login
Status
Register | Forgot Password
Online for 6,381 days (17 years, 5 months, 21 days), published 4,118 articles about 2,880 people, featuring 194 tools, supported by 1,712 members, and providing access to 430 students.
Categories
CAN (94) Education (32) Event (255) Member (297) News (878) NFT (256) Project (2552) Review (46) Theory (54) Tutorial (39)
Log
Links

Title Excerpt Metadata Color
Introduction to Sketching with Code
Torn between pop science and dense textbooks, Kynd writes an engaging 8-chapter (12k words) introductory guide for curious (code) beginners—sharing his understanding and ideas to spark curiosity and exploration.
  • D27/05/2025
  • A@kyndinfo
  • C,
  • P
  • T
  • T63 min read
  • Hydra Tutorial Series for Everyone
    This series isn’t a conventional step-by-step coding tutorial. It’s more about Naoto showing how he explores ideas, tries things and learns through doing. He makes mistakes, remixes things, and follows unexpected paths.
    Flipdigits Player: Processing Tutorial
    This tutorial introduces you to FLIPDIGITS PLAYER, an algorithm sequencer and a collection of demo animations for a flipdigits display, coded in Processing.
    Physicalising a Pixel – LED Matrix Display Tutorial / Document 1. Workshop
    This past March, CAN joined forces with UAL Creative Computing Institute to present the first in a series of events that examine new forms of cross-disciplinary art and design practice. Entitled Document 1., the event was comprised of a workshop, ...
    Creative-coding on iOS with C4
    This tutorial will introduce you to creative-coding on iOS with C4, a powerful framework for creating expressive artworks and user experiences. Written entirely in Swift, C4 takes a modern approach to working with animation, gestures and media.
  • D08/03/2016
  • A@C4
  • C
  • T,
  • T50 min read
  • How to create interactive loops using lenticular animation and GifPop
    This tutorial shows you how to write code to create a brief looping animation, using computationally-generated graphics, suitable for both online and lenticular publishing. Then, using the unique GifPop services, you can get your GIFPOPs printed.
    Generative Typography with Processing – Tutorial
    Through an inspiring tutorial with 26 code examples Amnon Owed shows you how to use Processing to explore the creative possibilities of generative typography.
    Guide to Projectors for Interactive Installations
    Video projectors are one of the most important tools for creators of interactive installations. The information for projectors is available on various websites, but this 2 part guide will focus on their use in production and interactive environments.
  • D14/04/2014
  • A@Laserpilot
  • C,
  • P
  • T
  • T34 min read
  • Introduction to Clojure – Modern dialect of Lisp
    Karsten and Ricardo bring you this comprehensive introduction to Clojure and functional programming. From syntaxes, symbols, vars & namespaces to data structures, sequences, recursive processing and destructuring.
    How to use openFrameworks on the RaspberryPi – Tutorial
    The Raspberry Pi is a very exciting low cost computing platform aimed at the educational market. It offers reasonable performance in a small package at a price of $25, making it very attractive for creative computing projects. Here we show you how...
    Creating Instagram Kaleidoscope with Cinder – Tutorial
    In this tutorial we will show you how to create an application using Cinder that grabs photos from Instagram to create real-time animated kaleidoscopes. We'll look at the technical details of the (simplified) version that is now included as a samp...
  • D17/10/2013
  • C
  • P
  • T
  • How To Craft Your Processing Sketches in Eclipse
    Getting your Processing programs up and running in Eclipse and showing you how to take advantage of some of its great features, like code auto-completion, code hints, quick fix, great syntax colour themes, among others.
    Geometry, Textures & Shaders with Processing – Tutorial
    From custom geometry to adding textures to 2D and 3D shapes, Amnon Owed shows you practical examples of a number of crucial building blocks for 2D/3D Processing projects.
    Printshop with Processing – Preparing algorithmic content for offset print
    Tutorial on how to output algorithmically created graphical ornaments or representations of data in Processing to multiple page documents, ready for offset print with process (CMYK) and spot colors.
    Audio Reactive Mapping with TouchDesigner – Resonate 2013
    Three things seem to surround us all the time and in great abundance: data visualization, audio visualization and mapping. The team behind TouchDesigner show you how to do all three things at once.
    Small, Programmable, Wearable and Cheap – Enjoying the ATTiny85 Tutorial
    Wouldn't it would be nice to have something small, programmable, cheap, and power efficient that could do *some* of what an Arduino can do and had the same easy tools to use with it? Well there is: the ATTiny85!
    Guide to Camera Types for Interactive Installations
    Choosing the right type of camera for your interactive installation is one of the most important technical choices you can make in your initial planning phases. Making the incorrect choice can really impact how well your installation reacts to its...
  • D19/02/2013
  • A@Laserpilot
  • C
  • P
  • T
  • T23 min read
  • OpenFrameworks for Processing Coders – Video guide by Josh Nimoy
    Two part in-progress video guiding the Processing coder through the mental transformation needed to start using OpenFrameworks to create equivalent work.
    Integrating native UIKit to your existing OpenFrameworks iOS project
    You have been working on an iOS project in OpenFrameworks and you got to a point where the need of adding native UIKit components is essential, well I will try my best to show you how to do just that. Here is what we’ll do.
    Kinect Physics Tutorial for Processing
    In this hands-on tutorial I will walk you through the steps needed to turn YOU into an interactive virtual polygon.
    Augmented Reality with Processing [Tutorial, Processing]
    In this tutorial you will learn how to use it to place computer generated imagery correctly onto real world footage.
    Introduction to Sketching with Code
    Torn between pop science and dense textbooks, Kynd writes an engaging 8-chapter (12k words) introductory guide for curious (code) beginners—sharing his understanding and ideas to spark curiosity and exploration.
  • D27/05/2025
  • A@
  • C,
  • P
  • T
  • T63 min read
  • Hydra Tutorial Series for Everyone
    This series isn’t a conventional step-by-step coding tutorial. It’s more about Naoto showing how he explores ideas, tries things and learns through doing. He makes mistakes, remixes things, and follows unexpected paths.
  • D09/04/2025
  • A@
  • C,
  • P
  • T
  • Flipdigits Player: Processing Tutorial
    This tutorial introduces you to FLIPDIGITS PLAYER, an algorithm sequencer and a collection of demo animations for a flipdigits display, coded in Processing.
    Physicalising a Pixel – LED Matrix Display Tutorial / Document 1. Workshop
    This past March, CAN joined forces with UAL Creative Computing Institute to present the first in a series of events that examine new forms of cross-disciplinary art and design practice. Entitled Document 1., the event was comprised of a workshop, seminar, and symposium, and took place at UAL’s newly refurbished Camberwell College of Art in London.
    Creative-coding on iOS with C4
    This tutorial will introduce you to creative-coding on iOS with C4, a powerful framework for creating expressive artworks and user experiences. Written entirely in Swift, C4 takes a modern approach to working with animation, gestures and media.
  • D08/03/2016
  • A@
  • C
  • T,
  • T50 min read
  • How to create interactive loops using lenticular animation and GifPop
    This tutorial shows you how to write code to create a brief looping animation, using computationally-generated graphics, suitable for both online and lenticular publishing. Then, using the unique GifPop services, you can get your GIFPOPs printed.
    Generative Typography with Processing – Tutorial
    Through an inspiring tutorial with 26 code examples Amnon Owed shows you how to use Processing to explore the creative possibilities of generative typography.
    Guide to Projectors for Interactive Installations
    Video projectors are one of the most important tools for creators of interactive installations. The information for projectors is available on various websites, but this 2 part guide will focus on their use in production and interactive environments.
  • D14/04/2014
  • A@
  • C,
  • P
  • T
  • T34 min read
  • Introduction to Clojure – Modern dialect of Lisp
    Karsten and Ricardo bring you this comprehensive introduction to Clojure and functional programming. From syntaxes, symbols, vars & namespaces to data structures, sequences, recursive processing and destructuring.
    How to use openFrameworks on the RaspberryPi – Tutorial
    The Raspberry Pi is a very exciting low cost computing platform aimed at the educational market. It offers reasonable performance in a small package at a price of $25, making it very attractive for creative computing projects. Here we show you how to run openFrameworks on the Raspberry Pi.
    Creating Instagram Kaleidoscope with Cinder – Tutorial
    In this tutorial we will show you how to create an application using Cinder that grabs photos from Instagram to create real-time animated kaleidoscopes. We'll look at the technical details of the (simplified) version that is now included as a sample with Cinder (0.8.5+).
  • D17/10/2013
  • C
  • P
  • T
  • How To Craft Your Processing Sketches in Eclipse
    Getting your Processing programs up and running in Eclipse and showing you how to take advantage of some of its great features, like code auto-completion, code hints, quick fix, great syntax colour themes, among others.
    Geometry, Textures & Shaders with Processing – Tutorial
    From custom geometry to adding textures to 2D and 3D shapes, Amnon Owed shows you practical examples of a number of crucial building blocks for 2D/3D Processing projects.
    Printshop with Processing – Preparing algorithmic content for offset print
    Tutorial on how to output algorithmically created graphical ornaments or representations of data in Processing to multiple page documents, ready for offset print with process (CMYK) and spot colors.
    Audio Reactive Mapping with TouchDesigner – Resonate 2013
    Three things seem to surround us all the time and in great abundance: data visualization, audio visualization and mapping. The team behind TouchDesigner show you how to do all three things at once.
    Small, Programmable, Wearable and Cheap – Enjoying the ATTiny85 Tutorial
    Wouldn't it would be nice to have something small, programmable, cheap, and power efficient that could do *some* of what an Arduino can do and had the same easy tools to use with it? Well there is: the ATTiny85!
    Guide to Camera Types for Interactive Installations
    Choosing the right type of camera for your interactive installation is one of the most important technical choices you can make in your initial planning phases. Making the incorrect choice can really impact how well your installation reacts to its victims and it can also impact its ability to perform robustly in a large amount of environments.
  • D19/02/2013
  • A@
  • C
  • P
  • T
  • T23 min read
  • OpenFrameworks for Processing Coders – Video guide by Josh Nimoy
    Two part in-progress video guiding the Processing coder through the mental transformation needed to start using OpenFrameworks to create equivalent work.
    Integrating native UIKit to your existing OpenFrameworks iOS project
    You have been working on an iOS project in OpenFrameworks and you got to a point where the need of adding native UIKit components is essential, well I will try my best to show you how to do just that. Here is what we’ll do.
    Kinect Physics Tutorial for Processing
    In this hands-on tutorial I will walk you through the steps needed to turn YOU into an interactive virtual polygon.
    Augmented Reality with Processing [Tutorial, Processing]
    In this tutorial you will learn how to use it to place computer generated imagery correctly onto real world footage.

    1-28 of 39

    Titles Introduction to Sketching with Code
    Torn between pop science and dense textbooks, Kynd writes an engaging 8-chapter (12k words) introductory guide for curious (code) beginners—sharing his understanding and ideas to spark curiosity and exploration.
    , Hydra Tutorial Series for Everyone
    This series isn’t a conventional step-by-step coding tutorial. It’s more about Naoto showing how he explores ideas, tries things and learns through doing. He makes mistakes, remixes things, and follows unexpected paths.
    , Flipdigits Player: Processing Tutorial
    This tutorial introduces you to FLIPDIGITS PLAYER, an algorithm sequencer and a collection of demo animations for a flipdigits display, coded in Processing.
    , Physicalising a Pixel – LED Matrix Di...
    This past March, CAN joined forces with UAL Creative Computing Institute to present the first in a series of events that examine new forms of cross-disciplinary art and design practice. Entitled Document 1., the event was comprised of a workshop, ...
    , Creative-coding on iOS with C4
    This tutorial will introduce you to creative-coding on iOS with C4, a powerful framework for creating expressive artworks and user experiences. Written entirely in Swift, C4 takes a modern approach to working with animation, gestures and media.
    , How to create interactive loops using...
    This tutorial shows you how to write code to create a brief looping animation, using computationally-generated graphics, suitable for both online and lenticular publishing. Then, using the unique GifPop services, you can get your GIFPOPs printed.
    , Generative Typography with Processing...
    Through an inspiring tutorial with 26 code examples Amnon Owed shows you how to use Processing to explore the creative possibilities of generative typography.
    , Guide to Projectors for Interactive I...
    Video projectors are one of the most important tools for creators of interactive installations. The information for projectors is available on various websites, but this 2 part guide will focus on their use in production and interactive environments.
    , Introduction to Clojure – Moder...
    Karsten and Ricardo bring you this comprehensive introduction to Clojure and functional programming. From syntaxes, symbols, vars & namespaces to data structures, sequences, recursive processing and destructuring.
    , How to use openFrameworks on the Rasp...
    The Raspberry Pi is a very exciting low cost computing platform aimed at the educational market. It offers reasonable performance in a small package at a price of $25, making it very attractive for creative computing projects. Here we show you how...
    , Creating Instagram Kaleidoscope with ...
    In this tutorial we will show you how to create an application using Cinder that grabs photos from Instagram to create real-time animated kaleidoscopes. We'll look at the technical details of the (simplified) version that is now included as a samp...
    , How To Craft Your Processing Sketches...
    Getting your Processing programs up and running in Eclipse and showing you how to take advantage of some of its great features, like code auto-completion, code hints, quick fix, great syntax colour themes, among others.
    , Geometry, Textures & Shaders wit...
    From custom geometry to adding textures to 2D and 3D shapes, Amnon Owed shows you practical examples of a number of crucial building blocks for 2D/3D Processing projects.
    , Printshop with Processing – Pre...
    Tutorial on how to output algorithmically created graphical ornaments or representations of data in Processing to multiple page documents, ready for offset print with process (CMYK) and spot colors.
    , Audio Reactive Mapping with TouchDesi...
    Three things seem to surround us all the time and in great abundance: data visualization, audio visualization and mapping. The team behind TouchDesigner show you how to do all three things at once.
    , Small, Programmable, Wearable and Che...
    Wouldn't it would be nice to have something small, programmable, cheap, and power efficient that could do *some* of what an Arduino can do and had the same easy tools to use with it? Well there is: the ATTiny85!
    , Guide to Camera Types for Interactive...
    Choosing the right type of camera for your interactive installation is one of the most important technical choices you can make in your initial planning phases. Making the incorrect choice can really impact how well your installation reacts to its...
    , OpenFrameworks for Processing Coders ...
    Two part in-progress video guiding the Processing coder through the mental transformation needed to start using OpenFrameworks to create equivalent work.
    , Integrating native UIKit to your exis...
    You have been working on an iOS project in OpenFrameworks and you got to a point where the need of adding native UIKit components is essential, well I will try my best to show you how to do just that. Here is what we’ll do.
    , The Abyss – Graphics, animation...
    The Abyss is a 3d space where custom programs (creatures) can be built and released. By creating one or more creatures, this tutorial aims to provide an introduction into graphics, animation, interaction with Processing and expand the bo...
    , Kinect Physics Tutorial for Processing
    In this hands-on tutorial I will walk you through the steps needed to turn YOU into an interactive virtual polygon.
    , FaceShift Studio experiments by Kyle ...
    Kyle McDonald has been exploring possibilities of face tracking using FaceShift Studio, an affordable markerless facial performance capture in development since 2009 and presented presented over the years at the SIGGRAPH conference. The tutorial b...
    , Playing With GLSL in Processing ̵...
    I’ve wanted to learn more about GLSL shaders for a while now. GLSL is a high-level shading language created to give developers more direct control of the graphics pipeline. In short, you can tell your GPU directly what it should be doing. These la...
    , Shaders, Geometry, and the Kinect ...
    By Stephen Schieberl and Joshua Noble We’ve heard it plenty of times when people are talking about working with the Kinect: “we’ll just get the point cloud and turn it a mesh”. You may have even thought that yourself at som...
    , Augmented Reality with Processing [Tu...
    In this tutorial you will learn how to use it to place computer generated imagery correctly onto real world footage.
    , EYJAFJALLAJÖKULL [vvvv, Events, Envir...
    Last year, onedotzero approached Joanie Lemercier of AntiVJ to be part of one of their event, a festival they organised at empac, upstate New York, with a selection of screenings, installations and live performances. The installation, now on show ...
    , Generative Art In HTML5 [Processing, ...
    (A Generative Art Lost Chapter) Through the process of writing Generative Art there were various tangents and miscellaneous-mad-shit that, usually in the name of brevity and clarity, ended up on the cutting room floor. What follows is one such tan...
    , Visuals for Sonar Festival + VDMX to ...
    Numbers, a record label originating from Glasgow, had the opportunity to showcase artists at this year’s Sonar Festival in Barcelona. The artists Redinho, Spencer, Deadboy, Jackmaster, and Lory D each had a spot in the set. Adam Rodgers, co-...
    ,
    Chart
    Search Not enough results? Try: Search Term
    Go to articles