graphics
Introduction to Sketching with Code
Torn between pop science and dense textbooks, Kynd writes an engaging 8-chapter (12k words) introductory guide for curious (code) beginners—sharing his understanding and ideas to spark curiosity and exploration.
PA3L – Synthetic Memory Interfaces
PA3L is an ongoing art project that explores the hazy boundaries between memory, identity, and technological mediation. PA3L takes the form of digital artifacts, each centered on a fictional avatar called SYNC3R, both human and machine, exists wit...
GPU Performance 101
Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.
Visual Sound Experiments – Transforming suburbia with light and sound
In the recent months Mark Wheeler has been working on a series of visual sound experiments by creating openFrameworks apps that you can ‘play’ visually, generating animations from MIDI data....
Patatap – Portable animation and sound kit by jonobr1 and Lullatone
Patatap is a portable animation and sound kit for iOS that allows you to play with versatile melodies charged with colourful geometric graphics.
Electronic lace, Algae and Swarms using XRVG by Julien Léonard
Created by Julien Léonard, the following are what he refers to as a combination of electronic lace, algae to Indian plankton. These are also results of XRVG, a vector graphic programming environment based on the Ruby language.

