GPU Performance 101

Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.

10/03/2017
The Abyss – Graphics, animation and interaction with Processing [Tutorial]

The Abyss is a 3d space where custom programs (creatures) can be built and released. By creating one or more creatures, this tutorial aims to provide an introduction into graphics, animation, interaction with Processing and expand the boundaries and the variety of the Abyss. Basic creatures just floating their existence away can coexist with more sophisticated ones…

25/09/2012
The Ballad of the Psychotropic Robots – Eddie Lee

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04/06/2012
Space Invaders Infinity Gene 3.0 [iPhone, Games]

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09/07/2010
AddLib [iPhone]

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03/02/2010
Visualizing Fontane’s “Brücke am Tay” [Processing]

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29/01/2010
NUI Framework – ObjectiveC Alternatives [iPhone, C++]

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29/12/2009
untitled 246 [Processing]

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27/12/2009
NodeBox 2 [Mac, Windows]

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24/11/2009
Looks Del.icio.us [Scripts]

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15/08/2009
The Wallpaper Application [WebApp]

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28/07/2009
Space Invaders Infinity Gene [iPhone]

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28/07/2009
Supernova by Siggi Eggertsson [Inspiration]

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24/07/2009
Timecode Vinyl [Processing]

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10/06/2009
Bupp!! [Mac, Windows]

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31/05/2009
D0TS:Echoplex [iPhone]

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23/05/2009
Automaton [iPhone]

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22/05/2009
Fractal4D [Air]

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19/05/2009
A Prism for Interface Design [Theory]

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05/05/2009
Cs133 [iPhone]

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24/04/2009
Dyson [Games]

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11/04/2009
Iso [iPhone, Games]

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10/04/2009
Colorstrology [iPhone]

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02/04/2009
Bad Hint [Games, Flash]

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26/03/2009
Grid Pattern Clock [iPhone]

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20/03/2009
Chrome Experiments [News]

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19/03/2009
Well-Formed Eigenfactor [Flash]

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18/03/2009

Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.

In the recent months Mark Wheeler has been working on a series of visual sound experiments by creating openFrameworks apps that you can ‘play’ visually, generating animations from MIDI data….

Patatap is a portable animation and sound kit for iOS that allows you to play with versatile melodies charged with colourful geometric graphics.

Created by Julien Léonard, the following are what he refers to as a combination of electronic lace, algae to Indian plankton. These are also results of XRVG, a vector graphic programming environment based on the Ruby language.

The Abyss is a 3d space where custom programs (creatures) can be built and released. By creating one or more creatures, this tutorial aims to provide an introduction into graphics, animation, interaction with Processing and expand the boundaries and the variety of the Abyss. Basic creatures just floating their existence away can coexist with more sophisticated ones…

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Category: Games / iOS / Members
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Category: iOS / Members
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Category: Flash / Members
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Category: iOS / Members
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