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Introduction to Sketching with Code
Torn between pop science and dense textbooks, Kynd writes an engaging 8-chapter (12k words) introductory guide for curious (code) beginners—sharing his understanding and ideas to spark curiosity and exploration.
  • D27/05/2025
  • A@kyndinfo
  • C,
  • P
  • T
  • T63 min read
  • PA3L – Synthetic Memory Interfaces
    PA3L is an ongoing art project that explores the hazy boundaries between memory, identity, and technological mediation. PA3L takes the form of digital artifacts, each centered on a fictional avatar called SYNC3R, both human and machine, exists wit...
    GPU Performance 101
    Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.
  • D10/03/2017
  • A@greg
  • C
  • Visual Sound Experiments – Transforming suburbia with light and sound
    In the recent months Mark Wheeler has been working on a series of visual sound experiments by creating openFrameworks apps that you can ‘play’ visually, generating animations from MIDI data....
    Patatap – Portable animation and sound kit by jonobr1 and Lullatone
    Patatap is a portable animation and sound kit for iOS that allows you to play with versatile melodies charged with colourful geometric graphics.
    Electronic lace, Algae and Swarms using XRVG by Julien Léonard
    Created by Julien Léonard, the following are what he refers to as a combination of electronic lace, algae to Indian plankton. These are also results of XRVG, a vector graphic programming environment based on the Ruby language.
  • D27/01/2014
  • A@Filip
  • C
  • P
  • Introduction to Sketching with Code
    Torn between pop science and dense textbooks, Kynd writes an engaging 8-chapter (12k words) introductory guide for curious (code) beginners—sharing his understanding and ideas to spark curiosity and exploration.
  • D27/05/2025
  • A@
  • C,
  • P
  • T
  • T63 min read
  • PA3L – Synthetic Memory Interfaces
    PA3L is an ongoing art project that explores the hazy boundaries between memory, identity, and technological mediation. PA3L takes the form of digital artifacts, each centered on a fictional avatar called SYNC3R, both human and machine, exists within a nonphysical dimension that hovers between real and virtual, and between individual and collect...
    GPU Performance 101
    Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.
  • D10/03/2017
  • A@
  • C
  • Visual Sound Experiments – Transforming suburbia with light and sound
    In the recent months Mark Wheeler has been working on a series of visual sound experiments by creating openFrameworks apps that you can ‘play’ visually, generating animations from MIDI data....
    Patatap – Portable animation and sound kit by jonobr1 and Lullatone
    Patatap is a portable animation and sound kit for iOS that allows you to play with versatile melodies charged with colourful geometric graphics.
    Electronic lace, Algae and Swarms using XRVG by Julien Léonard
    Created by Julien Léonard, the following are what he refers to as a combination of electronic lace, algae to Indian plankton. These are also results of XRVG, a vector graphic programming environment based on the Ruby language.
  • D27/01/2014
  • A@
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  • D04/06/2012
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  • D09/07/2010
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  • 1-28 of 42

    Titles Introduction to Sketching with Code
    Torn between pop science and dense textbooks, Kynd writes an engaging 8-chapter (12k words) introductory guide for curious (code) beginners—sharing his understanding and ideas to spark curiosity and exploration.
    , PA3L – Synthetic Memory Interfaces
    PA3L is an ongoing art project that explores the hazy boundaries between memory, identity, and technological mediation. PA3L takes the form of digital artifacts, each centered on a fictional avatar called SYNC3R, both human and machine, exists wit...
    , GPU Performance 101
    Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.
    , Visual Sound Experiments – Tran...
    In the recent months Mark Wheeler has been working on a series of visual sound experiments by creating openFrameworks apps that you can ‘play’ visually, generating animations from MIDI data....
    , Patatap – Portable animation an...
    Patatap is a portable animation and sound kit for iOS that allows you to play with versatile melodies charged with colourful geometric graphics.
    , Electronic lace, Algae and Swarms usi...
    Created by Julien Léonard, the following are what he refers to as a combination of electronic lace, algae to Indian plankton. These are also results of XRVG, a vector graphic programming environment based on the Ruby language.
    , The Abyss – Graphics, animation...
    The Abyss is a 3d space where custom programs (creatures) can be built and released. By creating one or more creatures, this tutorial aims to provide an introduction into graphics, animation, interaction with Processing and expand the bo...
    , The Ballad of the Psychotropic Robots...
    From a distant intergalactic space-station, the cosmic androids transmit to you uncompressed psychotropic audio-visual technology. Created by game designer Eddie Lee,”The Ballad of the Psychotropic Robots” is a C++ /OpenGL procedurally...
    , Space Invaders Infinity Gene 3.0 [iPh...
    One of our favorite iPhone games ever has just got a version 3.0 update and with this downloadable content that includes both new ships and levels. If you have missed our previous post on Infinity Gene you can read it here. Here is just a little s...
    , AddLib [iPhone]
    addLib mixes the Grid System, a fractal theory, the golden ratio and the Facial Recognition System, and then lays out your photos acordingly leaving it up to you to choose which generated composition you like best. What may seem like random compos...
    , Visualizing Fontane’s “Br...
    Created by Diana Lange, this project is a visualization of Thedor Fontane‘s poem “Brücke am Tay”. Included are 5 different applications, each one visualising the poem in a slightly different way. Built with Processing. More infor...
    , NUI Framework – ObjectiveC Alte...
    iPhone development is red hot right now, with thousands of individual developers and big brands trying to carve out a miniscule piece of the Apple’s rather large pie for themselves. Aside from the profit aspect, there are many creative progr...
    , untitled 246 [Processing]
    untitled 246 is a video for a song with code and music created by Eduardo Omine. Video was made with Processing, toxiclibs, penner.easing lib, Robert Hodgin’s perlin noise movement, and Paul Bourke’s 2D line intersection algorithm. Music made with...
    , NodeBox 2 [Mac, Windows]
    NodeBox 2 is a new Mac and Windows software application for creating generative art using procedural graphics. Written in Python, and inspired by it’s written code Mac only predecessor NodeBox, the new version is object based oriented progra...
    , Looks Del.icio.us [Scripts]
    Created by Kunal Anand, Looks Delicious is a collection of visualizations for different Delicious users displaying their tagging behaviour. The looks del.icio.us project is my first attempt to combine graphics design with programming. The concep...
    , The Wallpaper Application [WebApp]
    X3 Studios just launched The Wallpaper Application, web-application that allows anyone to create personalized wallpapers on the fly. You begin with a simple background and from the left hand side menu you can choose a number of graphics elements...
    , Space Invaders Infinity Gene [iPhone]
    Space Invaders Infinity Gene is now in the AppStore! Exactly what we hoped for, the game is absolutely incredible. I have now reached sector 3 and the game is getting seriously more difficult. I have collected three weapons; rapid fire, seeker and...
    , Supernova by Siggi Eggertsson [Inspir...
    Siggi Eggertsson has just posted this awesome new video: Supernova. Very Siggi signature style if you haven’t seen his work before. I don’t want to be  human, I want to see gamma rays, I want to smell dark matter! Do you see the abs...
    , Timecode Vinyl [Processing]
    , Bupp!! [Mac, Windows]
    , D0TS:Echoplex [iPhone]
    , Automaton [iPhone]
    , Fractal4D [Air]
    , A Prism for Interface Design [Theory]
    , Cs133 [iPhone]
    , Dyson [Games]
    , Iso [iPhone, Games]
    , Colorstrology [iPhone]
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