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Online for 6,329 days (17 years, 3 months, 28 days), published 4,075 articles about 2,838 people, featuring 187 tools, supported by 1,697 members, and providing access to 40 educational groups (≈400 students).
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Psychotherapy Warsaw – An unfolding interface
Created by Mikołaj Czyż, a psychotherapist practicing in Warsaw, the project is an interface, driven by a live generative system, to visualy evoke core principles of the therapeutic practice.
Glitchwear – From digital error to wearable expression
Dan Moore’s Glitchwear transforms digital errors into textiles, using ISF and VDMX to manipulate a Unity generated scene. Glitch is treated as beauty, breaking down natural forms into digital fragments where a simulated forest becomes a site for c...
Introduction to Sketching with Code
Torn between pop science and dense textbooks, Kynd writes an engaging 8-chapter (12k words) introductory guide for curious (code) beginners—sharing his understanding and ideas to spark curiosity and exploration.
  • D27/05/2025
  • A@kyndinfo
  • C,
  • P
  • T
  • T63 min read
  • Étude on Painting
    'Étude on Painting' is a series of works by Kynd that explore the process of creating digital painting tools. The process involves creating a variety of painting tools—code-driven patterns for brushwork and mark-making—then allowing these tools to...
    GPU Performance 101
    Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.
  • D10/03/2017
  • A@greg
  • C
  • Darwin – Daniel Brown for the D’Arcy Thompson Zoology Museum
    Originally entitled ‘On Growth and Form’ in homage to D’Arcy Thompson’s pioneering book, Darwin is a new artwork by Daniel Brown for the D’Arcy Thompson Zoology Museum.
  • D04/11/2013
  • A@Filip
  • C
  • P
  • T
  • “Hana” by Andreas Müller allows iOS devices to dream about flowers
    "Hana" by @nanikawa allows iOS devices to dream about flowers
    Psychotherapy Warsaw – An unfolding interface
    Created by Mikołaj Czyż, a psychotherapist practicing in Warsaw, the project is an interface, driven by a live generative system, to visualy evoke core principles of the therapeutic practice.
    Glitchwear – From digital error to wearable expression
    Dan Moore’s Glitchwear transforms digital errors into textiles, using ISF and VDMX to manipulate a Unity generated scene. Glitch is treated as beauty, breaking down natural forms into digital fragments where a simulated forest becomes a site for controlled digital chaos.
    Introduction to Sketching with Code
    Torn between pop science and dense textbooks, Kynd writes an engaging 8-chapter (12k words) introductory guide for curious (code) beginners—sharing his understanding and ideas to spark curiosity and exploration.
  • D27/05/2025
  • A@
  • C,
  • P
  • T
  • T63 min read
  • Étude on Painting
    'Étude on Painting' is a series of works by Kynd that explore the process of creating digital painting tools. The process involves creating a variety of painting tools—code-driven patterns for brushwork and mark-making—then allowing these tools to generate images autonomously. The process of their creation and use is recorded as part of the piece.
    GPU Performance 101
    Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.
  • D10/03/2017
  • A@
  • C
  • Darwin – Daniel Brown for the D’Arcy Thompson Zoology Museum
    Originally entitled ‘On Growth and Form’ in homage to D’Arcy Thompson’s pioneering book, Darwin is a new artwork by Daniel Brown for the D’Arcy Thompson Zoology Museum.
  • D04/11/2013
  • A@
  • C
  • P
  • T
  • “Hana” by Andreas Müller allows iOS devices to dream about flowers
    "Hana" by @nanikawa allows iOS devices to dream about flowers
  • D17/08/2012
  • A@
  • C
  • P
  • T,
  • D06/08/2010
  • A@
  • C
  • T, ,
  • 1-16 of 16

    Titles Psychotherapy Warsaw – An unfolding i...
    Created by Mikołaj Czyż, a psychotherapist practicing in Warsaw, the project is an interface, driven by a live generative system, to visualy evoke core principles of the therapeutic practice.
    , Glitchwear – From digital error to we...
    Dan Moore’s Glitchwear transforms digital errors into textiles, using ISF and VDMX to manipulate a Unity generated scene. Glitch is treated as beauty, breaking down natural forms into digital fragments where a simulated forest becomes a site for c...
    , Containment Unit – Procedural lifefor...
    Containment Unit is a spatial computing art experience for Apple Vision Pro. The robotic device hovers in your space, projecting a futuristic sci-fi UI that lets you create and summon procedural lifeforms – living digital sculptures that pul...
    , Introduction to Sketching with Code
    Torn between pop science and dense textbooks, Kynd writes an engaging 8-chapter (12k words) introductory guide for curious (code) beginners—sharing his understanding and ideas to spark curiosity and exploration.
    , Étude on Painting
    'Étude on Painting' is a series of works by Kynd that explore the process of creating digital painting tools. The process involves creating a variety of painting tools—code-driven patterns for brushwork and mark-making—then allowing these tools to...
    , Meandering River – onformative’s newe...
    Next week, Berliners are in for a real (if brief) treat: from July 28 to 30, onformative’s newest audiovisual installation will take over the halls of the Funkhaus Sound Chamber. Here’s what we know: at once dynamic simulation and vibrant, painter...
    , GPU Performance 101
    Game developer and 3D technical lead Keith O’Conor of Romero games recently wrote a ‘GPU Performance for Game Artists 101’ that breaks down the GPU pipeline from input assembly through to final render.
    , Darwin – Daniel Brown for the D’Arcy ...
    Originally entitled ‘On Growth and Form’ in homage to D’Arcy Thompson’s pioneering book, Darwin is a new artwork by Daniel Brown for the D’Arcy Thompson Zoology Museum.
    , “Hana” by Andreas Müller ...
    "Hana" by @nanikawa allows iOS devices to dream about flowers
    , Embers by TDA – 1 kilobyte to rule th...
    Doing spectacular things with very little code has a long tradition in the demoscene. Born out of necessity when home computers were slow and memory space scarce, pushing against artificial boundaries became a popular “sport” when PC hardware powe...
    , Hartverdrahtet – Infinite complexity ...
    Worthy winner of the PC 4kB intro competition at Revision 2012 and latest example of the compact-coding tradition exercised within the demoscene, Hartverdrahtet by Akronyme Analogiker is a three minute long audio-visual trip into a procedural frac...
    , Shaders, Geometry, and the Kinect ...
    By Stephen Schieberl and Joshua Noble We’ve heard it plenty of times when people are talking about working with the Kinect: “we’ll just get the point cloud and turn it a mesh”. You may have even thought that yourself at som...
    , Observations [Cinder]
    Inspired by scientific instrumentation, systems theory, and science fiction, Nik Hanselmann has created Observations, a stock footage of an imaginary phenomena. All images below are the product of GL Shaders + Cinder and run real time. Titling/edi...
    , Kinect Cloth Simulations [Processing]
    For the last month Victor Martins has been exploring what is possible with Microsoft Kinect by simulating cloth behaviour using Processing. It all started off with simple surface with plastic-type shader applied to it. These experiments quickly pr...
    , Kunst Bauen [iPad, iPhone, oF, Mac]
    Created by Rob Seward, Kunst Bauen is an interactive artwork inspired by 80s video games and the Bauhaus. It lets you conjure pulsating, futuristic patterns with just your fingertips. You can stroke the screen to create smooth, swirling shapes, or...
    , Graffiti Viscosity [Processing]
    Created by Victor Martins aka pixelnerve, Graffiti Viscosity are Processing experiments exploring the possibilities of using GML data type with shader library Victor created. If you are unfamiliar with GML (Graffiti Markup Language), it is a new X...
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