A Prism for Interface Design [Theory]


There appear to be a few paths and trends appearing within the interface designs for mobile devices like the iPhone, and I would like to open a discussion amongst those of us in a position to help steer, or at the very least influence the course of progress in this field. For the sake of this argument, I have identified three broad categories into which most interfaces can fall:

Sorry, this is Members Only content. Please Log-in.

Join us today by becoming a Member.

  • Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.
  • Publish: Post your projects, events, announcements.
  • No Ads: No advertisements, miners, banners.
  • Education: Tutorials (beginners and advanced) with code examples, downloads.
  • Jobs Archive: Find employers who have recruited here in the past (over 800 jobs).
  • Discounts: Special offers and giveaways (events, books and media).

Become a Member



8 thoughts on “A Prism for Interface Design [Theory]