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Title Excerpt Metadata Color
Noema – Rethinking Perception with AI-Generated Spatial Soundscapes
Noema is a Large Language Object (LLO) that reconstructs perception via spatial audio and storytelling. By shifting focus from sight to sound, it turns AI into a sensory extension—an inner voice that interprets, speaks, and questions.
AI Experiments – Unconventional approaches to AI interactions
AI Experiments is a collection of interactive chat prototypes that question the common approach of usability, transparency, and personality in conversational AI chats.
Waluigi’s Purgatory – Ramification and redemption of an AI
Waluigi's Purgatory is an interactive performance set in a 3D theatre simulated in real-time. The performance tells the story of an AI called 'W.' finding itself in a purgatory for AIs that cheated during their training.
Interchange – Intensity and the volatility
Interchange is a web-based interactive installation that explores how people perceive and engage with financial markets. The project reflects on the shifting relationship between individuals and the abstract systems that define modern finance.
Last days to get and fund Pipo!
Pipo crowdfunding is reaching its final days. Support the launch: pre-order or spread the word!
Seesaw Economy Manifesto – A mechanism of worth, care, and emotional resonance
Seesaw Economy Manifesto is a relational installation that reimagines value exchange through embodied interaction, ambiguity, and co-created meaning. Departing from the metaphor of economic balance as a static scale—neutral, rigid, and abstract—th...
Tech Mining – E-Waste Workshop at HEAD
Results from the recent Tech Mining workshop held in March 2025 at HEAD in Geneva. Ran by Benjamin Gaulon, this workshop represents the culmination of two decades of Benjamin's exploration with electronic waste (e-waste) as a resource for art making.
Pipo Interfaces – A new playground for creative sensing
Pipo Interfaces brings a new versatile toolkit for creative sensing and audiovisual interaction in real-time. Developed by creative technologist Rupert Renevier, Pipo is a range of electronics sensor modules that simplify creative interactivity be...
Brain Processing Unit – Artificial brain tissue APIs
Brain Processing Unit explores the adaptation of artificial brain tissues alongside custom electronics to stimulate, analyze data, and develop the necessary APIs, networks, and other interface technologies required for these operations.
Continuum Resonance + PolyNodes
Created by Daito Manabe, Continuum Resonance is an installation where autonomous artworks installed in each space of "VS" interact with each other by sharing mathematical algorithms, music programming, and 3D architectural data.
United Visual Artists, Silent Symphony at DHUB
UVA's new installation at Disseny Hub Barcelona (DHUB) traces resonant frequencies and synchronicities occurring at the cosmic scale and explores how they relate to our sense of harmony.
Ghostwriter – GPT3 Powered Typewriter
Ghostwriter is a project that invites us to mindfully co-create with the AI through a vintage typewriter’s tactile and physical form. Imagined as a calm meditative interface it removes all the digital distractions and takes us on an emotional jour...
HTW – MA Design: Products and Interactions
The new HTW Master's programme »Design: Products and Interactions« addresses the rapidly changing social and technological requirements of the design profession. Apply before November 15th!
  • D31/10/2022
  • A@creativeapps
  • C
  • Remote Materialities – Future scenographies of our coexistence with robotic devices
    Created by the students at the Zurich University of the Arts, 'Remote Materialities' module and to be presented at the upcoming Ars Electronica Festival in Linz, 'Remote Materialities' explores the future scenographies of our coexistence with robo...
    Icons – Our cultural “imaginarium” of digital gestures
    Created by panGenerator, "Icons" is an exhibition exploring our shared cultural "imaginarium" of digital gestures, symbols, and artefacts, dragging them out onto a physical space, enabling audiences a direct, tactile confrontation and – also liter...
    20°C – Devices for tangible interaction with data
    Created by Hélène Portier at ECAL, 20°C is a collection of devices designed to question our relationship to data through a series of physical challenges that enable/disable access.
    BloodBank and DarkLight –  Physically distributed ambient storytelling
    Created by the students of Media Design Master at HEAD Genève, BloodBank and DarkLight are two games that explore the notion of physically distributed ambient storytelling and coerce users into playful and shared forms of interaction.
  • D02/05/2017
  • A@Filip
  • C
  • P
  • T,
  • DOBOTONE – VIDEOGAMO’s parametric party machine
    Powered by a dizzying array of parametric meta-controls, VIDEOGAMO’s ‘party console’ DOBOTONE invites (up to) four players to cycle through a strange and fiercely competitive selection of lo-fi videogames.
  • D22/02/2017
  • A@greg
  • C
  • P
  • T
  • INSTINT – a Gathering Exploring Art, Technology & Interaction
    If you create interactive experiences you’ll want to check out the fourth annual INSTINT in New Orleans.
    Bridging to Physical – 3 Projects by Lara Defayes
    Created by Lara Defayes at ECAL, UV Map, Vanishing Shades and FOMO Survival Kit are a series of project produced during her studies at the art and design school in Lausanne, Switzerland. All three projects, and others that can be viewed on her web...
    Scribb by Mylène Dreyer – Pen-Paper-Mouse Interface
    Created by Mylène Dreyer at ECAL, Scribb is a computer game in which the physical area scanned by the mouse is an integral part of the interaction. The player must draw black areas, detected by the mouse, to be able to evolve in the game, simultan...
    Perception, Data Collection and Memory – Ishac Bertran
    Continuing his exploration of personal objects in the age of information overload, Manual Reader and Memory Device are two new devices by Ishac Bertran that address perception, personal data collection and memory.
    MIMPI – Mobile interactive multiparametric image
    Created by Moscow based duo Stain, MIMPI (mobile interactive multiparametric image) is an experiment combining abstract generative image and simple multiuser interactivity.
  • D28/04/2016
  • A@Filip
  • C
  • P
  • T
  • Flippaper – Player-sketched pinball
    A collaboration by artists Jérémie Cortial Roman Miletitch, Flippaper is an interactive pinball console in which players can draw their own playfield.
    10 Most Memorable Projects of 2015
    As 2015 winds down we look back at almost 200 extraordinary projects we’ve covered this year on CAN. And as is the case every year, picking the ten ‘best’ is hard if not impossible, a...
  • D23/12/2015
  • A@Filip
  • C
  • 10 Most Memorable Projects of 2014
    At CAN we don’t really care for lists. But as we look back as the year winds down, we’re known to make an exception. To keep up with our tradition, we present our most memorable projects of the year.
  • D18/12/2014
  • A@Filip
  • C
  • Modulares Interface B.A. – Physical controller interface for iPad
    Created by Florian Born, Modulares Interface B.A. is a physical interface for iPad comprised of knobs, buttons and sliders to provide precision and haptic feedback when operating a digital interface.
    Noema – Rethinking Perception with AI-Generated Spatial Soundscapes
    Noema is a Large Language Object (LLO) that reconstructs perception via spatial audio and storytelling. By shifting focus from sight to sound, it turns AI into a sensory extension—an inner voice that interprets, speaks, and questions.
    AI Experiments – Unconventional approaches to AI interactions
    AI Experiments is a collection of interactive chat prototypes that question the common approach of usability, transparency, and personality in conversational AI chats.
    Waluigi’s Purgatory – Ramification and redemption of an AI
    Waluigi's Purgatory is an interactive performance set in a 3D theatre simulated in real-time. The performance tells the story of an AI called 'W.' finding itself in a purgatory for AIs that cheated during their training.
    Interchange – Intensity and the volatility
    Interchange is a web-based interactive installation that explores how people perceive and engage with financial markets. The project reflects on the shifting relationship between individuals and the abstract systems that define modern finance.
    Last days to get and fund Pipo!
    Pipo crowdfunding is reaching its final days. Support the launch: pre-order or spread the word!
    Seesaw Economy Manifesto – A mechanism of worth, care, and emotional resonance
    Seesaw Economy Manifesto is a relational installation that reimagines value exchange through embodied interaction, ambiguity, and co-created meaning. Departing from the metaphor of economic balance as a static scale—neutral, rigid, and abstract—the project proposes the seesaw as a dynamic, playful alternative: a mechanism of mutual responsivenes...
    Tech Mining – E-Waste Workshop at HEAD
    Results from the recent Tech Mining workshop held in March 2025 at HEAD in Geneva. Ran by Benjamin Gaulon, this workshop represents the culmination of two decades of Benjamin's exploration with electronic waste (e-waste) as a resource for art making.
    Pipo Interfaces – A new playground for creative sensing
    Pipo Interfaces brings a new versatile toolkit for creative sensing and audiovisual interaction in real-time. Developed by creative technologist Rupert Renevier, Pipo is a range of electronics sensor modules that simplify creative interactivity between people, real-world objects, and digital creation. Whether you're crafting installations, desig...
    Brain Processing Unit – Artificial brain tissue APIs
    Brain Processing Unit explores the adaptation of artificial brain tissues alongside custom electronics to stimulate, analyze data, and develop the necessary APIs, networks, and other interface technologies required for these operations.
    Continuum Resonance + PolyNodes
    Created by Daito Manabe, Continuum Resonance is an installation where autonomous artworks installed in each space of "VS" interact with each other by sharing mathematical algorithms, music programming, and 3D architectural data.
    United Visual Artists, Silent Symphony at DHUB
    UVA's new installation at Disseny Hub Barcelona (DHUB) traces resonant frequencies and synchronicities occurring at the cosmic scale and explores how they relate to our sense of harmony.
    Ghostwriter – GPT3 Powered Typewriter
    Ghostwriter is a project that invites us to mindfully co-create with the AI through a vintage typewriter’s tactile and physical form. Imagined as a calm meditative interface it removes all the digital distractions and takes us on an emotional journey through paper and ink.
    HTW – MA Design: Products and Interactions
    The new HTW Master's programme »Design: Products and Interactions« addresses the rapidly changing social and technological requirements of the design profession. Apply before November 15th!
  • D31/10/2022
  • A@
  • C
  • Remote Materialities – Future scenographies of our coexistence with robotic devices
    Created by the students at the Zurich University of the Arts, 'Remote Materialities' module and to be presented at the upcoming Ars Electronica Festival in Linz, 'Remote Materialities' explores the future scenographies of our coexistence with robotic devices.
    Icons – Our cultural “imaginarium” of digital gestures
    Created by panGenerator, "Icons" is an exhibition exploring our shared cultural "imaginarium" of digital gestures, symbols, and artefacts, dragging them out onto a physical space, enabling audiences a direct, tactile confrontation and – also literally – a different visual perspective.
    20°C – Devices for tangible interaction with data
    Created by Hélène Portier at ECAL, 20°C is a collection of devices designed to question our relationship to data through a series of physical challenges that enable/disable access.
    BloodBank and DarkLight –  Physically distributed ambient storytelling
    Created by the students of Media Design Master at HEAD Genève, BloodBank and DarkLight are two games that explore the notion of physically distributed ambient storytelling and coerce users into playful and shared forms of interaction.
  • D02/05/2017
  • A@
  • C
  • P
  • T,
  • DOBOTONE – VIDEOGAMO’s parametric party machine
    Powered by a dizzying array of parametric meta-controls, VIDEOGAMO’s ‘party console’ DOBOTONE invites (up to) four players to cycle through a strange and fiercely competitive selection of lo-fi videogames.
  • D22/02/2017
  • A@
  • C
  • P
  • T
  • INSTINT – a Gathering Exploring Art, Technology & Interaction
    If you create interactive experiences you’ll want to check out the fourth annual INSTINT in New Orleans.
  • D10/11/2016
  • A@
  • C
  • P
  • Bridging to Physical – 3 Projects by Lara Defayes
    Created by Lara Defayes at ECAL, UV Map, Vanishing Shades and FOMO Survival Kit are a series of project produced during her studies at the art and design school in Lausanne, Switzerland. All three projects, and others that can be viewed on her website, explore the contradictions and opportunities of digital in physical.
    Scribb by Mylène Dreyer – Pen-Paper-Mouse Interface
    Created by Mylène Dreyer at ECAL, Scribb is a computer game in which the physical area scanned by the mouse is an integral part of the interaction. The player must draw black areas, detected by the mouse, to be able to evolve in the game, simultaneously managing the position of the mouse and the surface on which it is placed.
    Perception, Data Collection and Memory – Ishac Bertran
    Continuing his exploration of personal objects in the age of information overload, Manual Reader and Memory Device are two new devices by Ishac Bertran that address perception, personal data collection and memory.
  • D06/07/2016
  • A@
  • C
  • P
  • T
  • MIMPI – Mobile interactive multiparametric image
    Created by Moscow based duo Stain, MIMPI (mobile interactive multiparametric image) is an experiment combining abstract generative image and simple multiuser interactivity.
  • D28/04/2016
  • A@
  • C
  • P
  • T
  • Flippaper – Player-sketched pinball
    A collaboration by artists Jérémie Cortial Roman Miletitch, Flippaper is an interactive pinball console in which players can draw their own playfield.
    10 Most Memorable Projects of 2015
    As 2015 winds down we look back at almost 200 extraordinary projects we’ve covered this year on CAN. And as is the case every year, picking the ten ‘best’ is hard if not impossible, as each of them has driven the conversation around the state of art and design in their own unique wa...
  • D23/12/2015
  • A@
  • C
  • 10 Most Memorable Projects of 2014
    At CAN we don’t really care for lists. But as we look back as the year winds down, we’re known to make an exception. To keep up with our tradition, we present our most memorable projects of the year.
  • D18/12/2014
  • A@
  • C
  • Modulares Interface B.A. – Physical controller interface for iPad
    Created by Florian Born, Modulares Interface B.A. is a physical interface for iPad comprised of knobs, buttons and sliders to provide precision and haptic feedback when operating a digital interface.

    1-28 of 50

    Titles Noema – Rethinking Perception with AI...
    Noema is a Large Language Object (LLO) that reconstructs perception via spatial audio and storytelling. By shifting focus from sight to sound, it turns AI into a sensory extension—an inner voice that interprets, speaks, and questions.
    , AI Experiments – Unconventional appro...
    AI Experiments is a collection of interactive chat prototypes that question the common approach of usability, transparency, and personality in conversational AI chats.
    , Waluigi’s Purgatory – Ramificat...
    Waluigi's Purgatory is an interactive performance set in a 3D theatre simulated in real-time. The performance tells the story of an AI called 'W.' finding itself in a purgatory for AIs that cheated during their training.
    , Interchange – Intensity and the volat...
    Interchange is a web-based interactive installation that explores how people perceive and engage with financial markets. The project reflects on the shifting relationship between individuals and the abstract systems that define modern finance.
    , Last days to get and fund Pipo!
    Pipo crowdfunding is reaching its final days. Support the launch: pre-order or spread the word!
    , Seesaw Economy Manifesto – A mechanis...
    Seesaw Economy Manifesto is a relational installation that reimagines value exchange through embodied interaction, ambiguity, and co-created meaning. Departing from the metaphor of economic balance as a static scale—neutral, rigid, and abstract—th...
    , Tech Mining – E-Waste Workshop at HEAD
    Results from the recent Tech Mining workshop held in March 2025 at HEAD in Geneva. Ran by Benjamin Gaulon, this workshop represents the culmination of two decades of Benjamin's exploration with electronic waste (e-waste) as a resource for art making.
    , Pipo Interfaces – A new playground fo...
    Pipo Interfaces brings a new versatile toolkit for creative sensing and audiovisual interaction in real-time. Developed by creative technologist Rupert Renevier, Pipo is a range of electronics sensor modules that simplify creative interactivity be...
    , Brain Processing Unit – Artific...
    Brain Processing Unit explores the adaptation of artificial brain tissues alongside custom electronics to stimulate, analyze data, and develop the necessary APIs, networks, and other interface technologies required for these operations.
    , Continuum Resonance + PolyNodes
    Created by Daito Manabe, Continuum Resonance is an installation where autonomous artworks installed in each space of "VS" interact with each other by sharing mathematical algorithms, music programming, and 3D architectural data.
    , United Visual Artists, Silent Symphon...
    UVA's new installation at Disseny Hub Barcelona (DHUB) traces resonant frequencies and synchronicities occurring at the cosmic scale and explores how they relate to our sense of harmony.
    , Ghostwriter – GPT3 Powered Typewriter
    Ghostwriter is a project that invites us to mindfully co-create with the AI through a vintage typewriter’s tactile and physical form. Imagined as a calm meditative interface it removes all the digital distractions and takes us on an emotional jour...
    , HTW – MA Design: Products and Interac...
    The new HTW Master's programme »Design: Products and Interactions« addresses the rapidly changing social and technological requirements of the design profession. Apply before November 15th!
    , The March – Aleksiej Cecocho
    The March is a study of the relative presentation of events by the media that forms post-truth. Every screen becomes another television channel presenting the behavior of a set of points in a different way. And the viewer becomes involved in the e...
    , Remote Materialities – Future scenogr...
    Created by the students at the Zurich University of the Arts, 'Remote Materialities' module and to be presented at the upcoming Ars Electronica Festival in Linz, 'Remote Materialities' explores the future scenographies of our coexistence with robo...
    , Icons – Our cultural “imaginari...
    Created by panGenerator, "Icons" is an exhibition exploring our shared cultural "imaginarium" of digital gestures, symbols, and artefacts, dragging them out onto a physical space, enabling audiences a direct, tactile confrontation and – also liter...
    , 20°C – Devices for tangible interacti...
    Created by Hélène Portier at ECAL, 20°C is a collection of devices designed to question our relationship to data through a series of physical challenges that enable/disable access.
    , BloodBank and DarkLight –  Physically...
    Created by the students of Media Design Master at HEAD Genève, BloodBank and DarkLight are two games that explore the notion of physically distributed ambient storytelling and coerce users into playful and shared forms of interaction.
    , DOBOTONE – VIDEOGAMO’s parametric par...
    Powered by a dizzying array of parametric meta-controls, VIDEOGAMO’s ‘party console’ DOBOTONE invites (up to) four players to cycle through a strange and fiercely competitive selection of lo-fi videogames.
    , INSTINT – a Gathering Exploring Art, ...
    If you create interactive experiences you’ll want to check out the fourth annual INSTINT in New Orleans.
    , Bridging to Physical – 3 Projects by ...
    Created by Lara Defayes at ECAL, UV Map, Vanishing Shades and FOMO Survival Kit are a series of project produced during her studies at the art and design school in Lausanne, Switzerland. All three projects, and others that can be viewed on her web...
    , Scribb by Mylène Dreyer – Pen-Paper-M...
    Created by Mylène Dreyer at ECAL, Scribb is a computer game in which the physical area scanned by the mouse is an integral part of the interaction. The player must draw black areas, detected by the mouse, to be able to evolve in the game, simultan...
    , Perception, Data Collection and Memor...
    Continuing his exploration of personal objects in the age of information overload, Manual Reader and Memory Device are two new devices by Ishac Bertran that address perception, personal data collection and memory.
    , MIMPI – Mobile interactive multiparam...
    Created by Moscow based duo Stain, MIMPI (mobile interactive multiparametric image) is an experiment combining abstract generative image and simple multiuser interactivity.
    , Flippaper – Player-sketched pinball
    A collaboration by artists Jérémie Cortial Roman Miletitch, Flippaper is an interactive pinball console in which players can draw their own playfield.
    , 10 Most Memorable Projects of 2015
    As 2015 winds down we look back at almost 200 extraordinary projects we’ve covered this year on CAN. And as is the case every year, picking the ten ‘best’ is hard if not impossible, a...
    , 10 Most Memorable Projects of 2014
    At CAN we don’t really care for lists. But as we look back as the year winds down, we’re known to make an exception. To keep up with our tradition, we present our most memorable projects of the year.
    , Modulares Interface B.A. – Phys...
    Created by Florian Born, Modulares Interface B.A. is a physical interface for iPad comprised of knobs, buttons and sliders to provide precision and haptic feedback when operating a digital interface.
    ,
    Chart
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