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perception
Title Excerpt Metadata Color
Synthetic Memories – Unlocking the past to enrich the present (and the future)
Synthetic Memories is an initiative that recreates and preserves personal memories at risk of being lost. By converting spoken and written descriptions into visual images, it helps individuals reconnect with their past and maintain the continuity ...
Mise en Abyme: London – Contemporary art through the lens of film noir
Last month, at The Black Shop in King’s Cross (London), this exhibition assembled conditions where images echoed, matter unsettled, and perception sliped.
Elusive Sense – On The Fluid Boundaries Of Perception
In Elusive Sense, five artists propose a variety of perspectives on where we sit in the human-technology duality in the era and culture of the anthropocene. 
Submirror – Self-perception, loss of control, and digital puppetry
Submirror is a body of work by Atelier Lozano-Hemmer comprised of mirrors that do not reflect faithfully; they act with intention, manipulating the viewer’s image to reveal a version of the self that is not their own.
Texture Map and a Chair – Representation, perception, and reality
An exploration of how humans and computers co-create and interpret images.
Introduction to Sketching with Code
Torn between pop science and dense textbooks, Kynd writes an engaging 8-chapter (12k words) introductory guide for curious (code) beginners—sharing his understanding and ideas to spark curiosity and exploration.
  • D27/05/2025
  • A@kyndinfo
  • C,
  • P
  • T
  • T63 min read
  • Dis-Augmented Reality – Visions of the digital world
    Dis-Augmented Reality is a series of works that explore the relationship between humans and digital technologies. Gilles's main objective is to rematerialize the art object and bring the images generated and designed for flat screens into real, th...
    Emergent Forms – AI conceptual shifts
    This project uses iterative AI-generated imagery to explore model collapse, where AI drifts from original concepts over time. Reflecting on humanity's reliance on technology, it highlights ethical concerns and risks of losing authentic connections...
    Sonic Imagination – When We Grow Old
    Sonic Imagination is a speculative auditive environment that places four scenarios for demographic change in Switzerland until the year 2070 on the Freilager-Platz in Basel. The project investigates the hypothesis that virtual sound sources in med...
    United Visual Artists, Silent Symphony at DHUB
    UVA's new installation at Disseny Hub Barcelona (DHUB) traces resonant frequencies and synchronicities occurring at the cosmic scale and explores how they relate to our sense of harmony.
    Paragraphica – Context to image (AI) camera
    Paragraphica is a camera that utilizes location data and AI to visualize a "photo" of a specific place and moment. The camera exists both as a physical prototype and an online camera that you can try.
    Heavens – A myth, survivalist dream, and the end of (this) history
    Heavens is a moving-image work and installation created using planetarium projection methods to overlay planetary footage with deep sea imagery, looking at deep space to see deep into the ocean.
    Tiny Movies – Between perception and cognition
    Created by Nuntinee Tansrisakul, 'Tiny Movies' (Desktop Installation) is a series of moving visual compositions that walks the thin line between our perception and our cognition; what we see versus what we think we see. With the point of view of a...
    Floating Codes – The (spatial) topology of an artificial neural network
    'Floating Codes' is a site-specific light and sound installation that explores the inner workings and hidden aesthetics of artificial neural networks – the fundamental building blocks of machine learning systems or artificial intelligence. The exh...
    Living In the Gap: In Conversation with Peter Burr
    Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into th...
  • D13/03/2021
  • A@creativeapps
  • C
  • P
  • Constructive Interference – Hypersonic & Plebian Design
    Created as a collaboration between Hypersonic and Plebian Design, Constructive Interference is a sculpture designed to engage passer-bys using the wonder of moire patterns. Installation is composed of two large patterned sheets of steel, designed...
    Our Time – Spatial instrument for manipulating the perception of time
    Our Time is the latest large-scale installation by United Visual Artists, investigating the subjective experience of the passing of time. The installation is comprised of 21 bespoke mechanical pendulums that swing at a pace apparently unhindered b...
    Perception, Data Collection and Memory – Ishac Bertran
    Continuing his exploration of personal objects in the age of information overload, Manual Reader and Memory Device are two new devices by Ishac Bertran that address perception, personal data collection and memory.
    Irregular Polyhedron Study #1 – Vertex, edge and volume
    Created by Oslo based computational design studio Void, Irregular Polyhedron Study #1 is a physical representation of the basic components of computer graphics; the vertex and the edge and explores the perceptual gap between the flat and the spaci...
    Durr – Shivering bracelet that investigates our perception of time
    Durr is designed to create a haptic rhythm to make us notice the changing tempo of time and become more aware of both actions we take and the time we spend on things.
  • D19/12/2013
  • A@Filip
  • C
  • P
  • T, ,
  • ‘Full Turn’ draws third dimension using a flat screen rotating at high speed
    Created by Benjamin Muzzin for his Bachelor Media & Interaction Design at ECAL, Full Turn explores the third dimension using the frame of a flat screen. By rotating screen around its central point at very high speed, Benjamin is able to create and...
    Devil’s Tuning Fork [Games, Windows]
    Devil's Tuning Fork is an exploration game viewed from a first-person perspective, where you play as a child trapped in an alternate reality after catching a strange illness and falling into a coma.
  • D20/11/2009
  • A@Filip
  • C
  • T
  • Synthetic Memories – Unlocking the past to enrich the present (and the future)
    Synthetic Memories is an initiative that recreates and preserves personal memories at risk of being lost. By converting spoken and written descriptions into visual images, it helps individuals reconnect with their past and maintain the continuity of their identity despite the adversities.
    Mise en Abyme: London – Contemporary art through the lens of film noir
    Last month, at The Black Shop in King’s Cross (London), this exhibition assembled conditions where images echoed, matter unsettled, and perception sliped.
    Elusive Sense – On The Fluid Boundaries Of Perception
    In Elusive Sense, five artists propose a variety of perspectives on where we sit in the human-technology duality in the era and culture of the anthropocene. 
    Submirror – Self-perception, loss of control, and digital puppetry
    Submirror is a body of work by Atelier Lozano-Hemmer comprised of mirrors that do not reflect faithfully; they act with intention, manipulating the viewer’s image to reveal a version of the self that is not their own.
    Texture Map and a Chair – Representation, perception, and reality
    An exploration of how humans and computers co-create and interpret images.
    Introduction to Sketching with Code
    Torn between pop science and dense textbooks, Kynd writes an engaging 8-chapter (12k words) introductory guide for curious (code) beginners—sharing his understanding and ideas to spark curiosity and exploration.
  • D27/05/2025
  • A@
  • C,
  • P
  • T
  • T63 min read
  • Dis-Augmented Reality – Visions of the digital world
    Dis-Augmented Reality is a series of works that explore the relationship between humans and digital technologies. Gilles's main objective is to rematerialize the art object and bring the images generated and designed for flat screens into real, three-dimensional space.
    Emergent Forms – AI conceptual shifts
    This project uses iterative AI-generated imagery to explore model collapse, where AI drifts from original concepts over time. Reflecting on humanity's reliance on technology, it highlights ethical concerns and risks of losing authentic connections to reality, challenging how AI shapes perception and truth.
    Sonic Imagination – When We Grow Old
    Sonic Imagination is a speculative auditive environment that places four scenarios for demographic change in Switzerland until the year 2070 on the Freilager-Platz in Basel. The project investigates the hypothesis that virtual sound sources in media-enhanced listening environments are particularly suitable for triggering and controlling imaginat...
    United Visual Artists, Silent Symphony at DHUB
    UVA's new installation at Disseny Hub Barcelona (DHUB) traces resonant frequencies and synchronicities occurring at the cosmic scale and explores how they relate to our sense of harmony.
    Paragraphica – Context to image (AI) camera
    Paragraphica is a camera that utilizes location data and AI to visualize a "photo" of a specific place and moment. The camera exists both as a physical prototype and an online camera that you can try.
    Heavens – A myth, survivalist dream, and the end of (this) history
    Heavens is a moving-image work and installation created using planetarium projection methods to overlay planetary footage with deep sea imagery, looking at deep space to see deep into the ocean.
    Tiny Movies – Between perception and cognition
    Created by Nuntinee Tansrisakul, 'Tiny Movies' (Desktop Installation) is a series of moving visual compositions that walks the thin line between our perception and our cognition; what we see versus what we think we see. With the point of view of at least 80 meters above and parallel to the ground, our visual construct is challenged. 
    Floating Codes – The (spatial) topology of an artificial neural network
    'Floating Codes' is a site-specific light and sound installation that explores the inner workings and hidden aesthetics of artificial neural networks – the fundamental building blocks of machine learning systems or artificial intelligence. The exhibition space itself becomes a neural network that processes information, its constantly alternating...
    Living In the Gap: In Conversation with Peter Burr
    Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into...
  • D13/03/2021
  • A@
  • C
  • P
  • Constructive Interference – Hypersonic & Plebian Design
    Created as a collaboration between Hypersonic and Plebian Design, Constructive Interference is a sculpture designed to engage passer-bys using the wonder of moire patterns. Installation is composed of two large patterned sheets of steel, designed to create a rapidly changing visual interference effect as viewers pass by.
    Our Time – Spatial instrument for manipulating the perception of time
    Our Time is the latest large-scale installation by United Visual Artists, investigating the subjective experience of the passing of time. The installation is comprised of 21 bespoke mechanical pendulums that swing at a pace apparently unhindered by the laws of nature and where no single time measurement applies.
    Perception, Data Collection and Memory – Ishac Bertran
    Continuing his exploration of personal objects in the age of information overload, Manual Reader and Memory Device are two new devices by Ishac Bertran that address perception, personal data collection and memory.
  • D06/07/2016
  • A@
  • C
  • P
  • T
  • Irregular Polyhedron Study #1 – Vertex, edge and volume
    Created by Oslo based computational design studio Void, Irregular Polyhedron Study #1 is a physical representation of the basic components of computer graphics; the vertex and the edge and explores the perceptual gap between the flat and the spacious, the analogue and the digital.
    Durr – Shivering bracelet that investigates our perception of time
    Durr is designed to create a haptic rhythm to make us notice the changing tempo of time and become more aware of both actions we take and the time we spend on things.
  • D19/12/2013
  • A@
  • C
  • P
  • T, ,
  • ‘Full Turn’ draws third dimension using a flat screen rotating at high speed
    Created by Benjamin Muzzin for his Bachelor Media & Interaction Design at ECAL, Full Turn explores the third dimension using the frame of a flat screen. By rotating screen around its central point at very high speed, Benjamin is able to create and manipulate forms in three dimensions that can be seen 360 degrees.
  • D20/09/2013
  • A@
  • C
  • P,
  • Devil’s Tuning Fork [Games, Windows]
    Devil's Tuning Fork is an exploration game viewed from a first-person perspective, where you play as a child trapped in an alternate reality after catching a strange illness and falling into a coma.
  • D20/11/2009
  • A@
  • C
  • T
  • 1-24 of 24

    Titles Synthetic Memories – Unlocking the pa...
    Synthetic Memories is an initiative that recreates and preserves personal memories at risk of being lost. By converting spoken and written descriptions into visual images, it helps individuals reconnect with their past and maintain the continuity ...
    , Mise en Abyme: London – Contemporary ...
    Last month, at The Black Shop in King’s Cross (London), this exhibition assembled conditions where images echoed, matter unsettled, and perception sliped.
    , Elusive Sense – On The Fluid Boundari...
    In Elusive Sense, five artists propose a variety of perspectives on where we sit in the human-technology duality in the era and culture of the anthropocene. 
    , Submirror – Self-perception, loss of ...
    Submirror is a body of work by Atelier Lozano-Hemmer comprised of mirrors that do not reflect faithfully; they act with intention, manipulating the viewer’s image to reveal a version of the self that is not their own.
    , Texture Map and a Chair – Representat...
    An exploration of how humans and computers co-create and interpret images.
    , Introduction to Sketching with Code
    Torn between pop science and dense textbooks, Kynd writes an engaging 8-chapter (12k words) introductory guide for curious (code) beginners—sharing his understanding and ideas to spark curiosity and exploration.
    , Dis-Augmented Reality – Visions of th...
    Dis-Augmented Reality is a series of works that explore the relationship between humans and digital technologies. Gilles's main objective is to rematerialize the art object and bring the images generated and designed for flat screens into real, th...
    , Emergent Forms – AI conceptual shifts
    This project uses iterative AI-generated imagery to explore model collapse, where AI drifts from original concepts over time. Reflecting on humanity's reliance on technology, it highlights ethical concerns and risks of losing authentic connections...
    , Sonic Imagination – When We Grow Old
    Sonic Imagination is a speculative auditive environment that places four scenarios for demographic change in Switzerland until the year 2070 on the Freilager-Platz in Basel. The project investigates the hypothesis that virtual sound sources in med...
    , United Visual Artists, Silent Symphon...
    UVA's new installation at Disseny Hub Barcelona (DHUB) traces resonant frequencies and synchronicities occurring at the cosmic scale and explores how they relate to our sense of harmony.
    , Paragraphica – Context to image (AI) ...
    Paragraphica is a camera that utilizes location data and AI to visualize a "photo" of a specific place and moment. The camera exists both as a physical prototype and an online camera that you can try.
    , Heavens – A myth, survivalist dream, ...
    Heavens is a moving-image work and installation created using planetarium projection methods to overlay planetary footage with deep sea imagery, looking at deep space to see deep into the ocean.
    , Tiny Movies – Between perception and ...
    Created by Nuntinee Tansrisakul, 'Tiny Movies' (Desktop Installation) is a series of moving visual compositions that walks the thin line between our perception and our cognition; what we see versus what we think we see. With the point of view of a...
    , Floating Codes – The (spatial) topolo...
    'Floating Codes' is a site-specific light and sound installation that explores the inner workings and hidden aesthetics of artificial neural networks – the fundamental building blocks of machine learning systems or artificial intelligence. The exh...
    , Living In the Gap: In Conversation wi...
    Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into th...
    , Constructive Interference – Hypersoni...
    Created as a collaboration between Hypersonic and Plebian Design, Constructive Interference is a sculpture designed to engage passer-bys using the wonder of moire patterns. Installation is composed of two large patterned sheets of steel, designed...
    , Our Time – Spatial instrument for man...
    Our Time is the latest large-scale installation by United Visual Artists, investigating the subjective experience of the passing of time. The installation is comprised of 21 bespoke mechanical pendulums that swing at a pace apparently unhindered b...
    , Perception, Data Collection and Memor...
    Continuing his exploration of personal objects in the age of information overload, Manual Reader and Memory Device are two new devices by Ishac Bertran that address perception, personal data collection and memory.
    , Irregular Polyhedron Study #1 –...
    Created by Oslo based computational design studio Void, Irregular Polyhedron Study #1 is a physical representation of the basic components of computer graphics; the vertex and the edge and explores the perceptual gap between the flat and the spaci...
    , Durr – Shivering bracelet that ...
    Durr is designed to create a haptic rhythm to make us notice the changing tempo of time and become more aware of both actions we take and the time we spend on things.
    , ‘Full Turn’ draws third d...
    Created by Benjamin Muzzin for his Bachelor Media & Interaction Design at ECAL, Full Turn explores the third dimension using the frame of a flat screen. By rotating screen around its central point at very high speed, Benjamin is able to create and...
    , ‘Affection Station’ by Sa...
    (ARL) Affection Research Lab: Affection Stations is a thesis project by Salvador Orara searching for ways to reconnect to our devices to facilitate revelations. They are designed as immersive installations which listen, and transcode a device̵...
    , PSS Studie [Processing, Arduino]
    PSS Studie by Daniel Franke attempts to question how we perceive images. The project is interested in sensory experience and how our distorted perception somewhat alters / duplicates the world we see. The moving image in the form of a “simul...
    , Devil’s Tuning Fork [Games, Win...
    Devil's Tuning Fork is an exploration game viewed from a first-person perspective, where you play as a child trapped in an alternate reality after catching a strange illness and falling into a coma.
    ,
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