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  • D05/12/2014
  • A @ludwigzeller
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  • SYNTHESIS is the name of a series of workshops that I gave at the Visual Communication Institute of the Academy of Art and Design in Basel and led to a public concert for the opening of our new campus.

    The basic premise was to use generative systems to create visual instruments that mimic the expressivity of electronic music synthesizers. Parameters of visual synthesis engines should be made controllable through haptic interfaces in order to design and spontaneously improvise images intuitively and in real-time.

    The performativity of that approach was exemplified through audiovisual performances at the end of the workshops and presented publicly in a concert situation with the hardware electronic band VITA ARTUR that was co-organized by Johannes Bruder at the Critical Media Lab Basel (CML). The CML opened this year as a research facility for theoretical and practical studies in media and design cultures.

    In the course of the workshop several kinds of input methods were explored, such as simple electronics with Arduino for attaching potentiometers and accelerometers. For the public concert the team used ready-made MIDI controllers (Korg NanoControl 2) in order to be reliable enough to perform in front of an audience. I provided a Processing snippet called KNC2 that integrates the popular Korg controller (or other MIDI devices) with premapped MIDI CCs, adjustable parameter glide and 8 LFOs with variable waveshapes. That middleware is based on The MidiBus library and available on GitHub.

    Setup by Inken Zierenberg, Leila Kuenzer and Roman Rast

    Some students developed visual synthesizers that depart from existing physical engines such as the famous Flocking sketch by Daniel Shiffman, while others went from scratch in the spirit of the minimalist Basel Graphic Design. In general we sticked to black and white graphics on black backgrounds in order to constrain ourselves to motion and form for telling our visual stories. A key factor was to create a wide range of visual intensities that we could move through smoothly with the controllers in order to follow the action of the music.

    Two video documentations are available. The first one (below) is an edit of the 45 minute live session at the CML together with VITA ARTUR that took place on September 12th as a contribution to the opening of the new Dreispitz Campus. VITA ARTUR is a Basel-based band that uses hardware synthesizers and sequencers such as the Roland SH-201 or the Korg MS-20 and play as a three headed improvisational combo. Many sketches were using the live sound via the MacBook microphone and Minim library in order to bind parameters tightly to the action in the sound.

    For that night my role was to conduct my students in regards to the pace of their images. I was operating a Blackmagic ATEM Television video switcher, which is able to move between up to four MacBooks via HDMI seamlessly. That way the students could load individual sketches and prepare pictures on their own while I was previewing the material they offered to me on a separate HDMI monitor.

    Video by Dennis Schmidlin and Laurids Jensen

    Earlier performance by Lazar Jeremic and Cyrill Studer to the music of Amon Tobin and was featured earlier this year on CAN.

    Performing students and staff:
    Ted Davis, Moritz Greiner-Petter, Susanne Hartmann, Lazar Jeremic, Jasmine von Niederhäusern, Kevin Renz, Dennis Schmidlin, Cryill Studer, Ludwig Zeller

    KNC2 code on GitHub | Interaction seminar at the HGK FHNW | Critical Media Lab Basel | Pictures from the 1st workshop

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    sythesis_work_09x

    SYNTHESIS_05

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  • P Cryill StuderCyrill Studer is a Swiss designer working across video, generative design, and interactive installation, including audiovisual synthesizer projects built with Arduino and Processing. https://cyrillstuder.ch, Dennis SchmidlinDennis Schmidlin is a Swiss interactive and graphic designer based in Basel/Zurich, working across digital product design, infographics, and interaction-design teaching. https://www.behance.net/schmidlin_e1fd, Jasmine von NiederhäusernJasmine von Niederhaeusern is a Swiss designer who studied Interaction Design at FHNW Basel, where she took part in generative-systems and data-visualisation workshops; she now works as a brand identity designer based in Singapore., Kevin RenzKevin Renz is a Basel-based designer working with generative and interactive audiovisual systems, including algorithmic sound-and-light synthesizers built with Arduino and Processing. https://krnz.ch, Lazar JeremicLazar Jeremić is a creative coder working in generative visuals and data visualisation; co-creator (with Cyrill Studer) of the Swarm Synthesizer, a visual instrument for organically moving, swarm-behaviour particles. https://lazar.ch/, Ludwig ZellerLudwig Zeller is interested in exploring the relationship between technologies and culture through a multitude of artistic and scholarly perspectives, blurring the supposedly clear, disciplinary borders between art, design and the humanities. https://www.ludwigzeller.net, Moritz Greiner-PetterMoritz Greiner-Petter is a designer and researcher at Basel's Critical Media Lab (FHNW/IXDM), working on the generative and infrastructural effects of media formats through experimental interfaces, tools and publishing prototypes. https://criticalmedialab.ch/people/moritz-greiner-petter/, Susanne Hartmann, Ted DavisTed Davis is an artist and designer who investigates image making through programming new and newer media, along with embracing the error and glitch. https://teddavis.org
  • T ArduinoArduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It’s intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments. http://www.arduino.cc/, ProcessingProcessing is an open source programming language and environment to create images, animations, and interactions. Initially developed to teach fundamentals of computer programming within a visual context, Processing also has evolved into a tool for generating finished professional work. Today, there are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning, prototyping, and production. https://processing.org
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