Sleep Like Mountains – (Re-)discovering bodies in landscapes

reated by Lotta Stöver, “Sleep Like Mountains” enacts a process of digital embedding and embodying. The installation measures the topography of a human body and compares it to geodata sets of Earth, searching for a most similar location, where the topography of the human body and Earth elevate and digitally situate in similar ways.

17/01/2022
Floating Codes – The (spatial) topology of an artificial neural network

‘Floating Codes’ is a site-specific light and sound installation that explores the inner workings and hidden aesthetics of artificial neural networks – the fundamental building blocks of machine learning systems or artificial intelligence. The exhibition space itself becomes a neural network that processes information, its constantly alternating environment (light conditions/day-night cycle) including the presence of the visitors.

05/01/2022
FORMS – String Quartet

Created by Playmodes, ‘FORMS – String Quartet’ is a live multimedia performance for a string quartet, electronic music and panoramic visuals, in the field of visual sonification. The project originates from a real-time visual music score generator created by Playmodes, that is designed with a set of rules using graphic generation, driven by randomness and probability.

24/05/2021
Displuvium – Simulating natural and rigged meteorological phenomena

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

06/06/2019
NORAA (Machinic Doodles) – A human/machine collaborative drawing

Created by Jessica In, Machinic Doodles is a live, interactive drawing installation that facilitates collaboration between a human and a robot named NORAA – a machine that is learning how to draw. The work explores how we communicate ideas through the strokes of a drawing, and how might a machine also be taught to draw through learning, instead of via explicit instruction

11/12/2018
Variable – The signification of terms in artists’ statements

Created by Selcuk Artut, Variable is an artwork that explores the signification of terms in artists’ statements. The artwork uses machine learning algorithms to thoughtfully problematise the limitations of algorithms and encourage the visitor to reflect on poststructuralism’s ontological questions.

16/11/2017
Atlås – Guided, generative and conversational music experience for iOS

Created by Agoston Nagy, Atlås is an ‘anti game environment’ that generates music in a conversational cognitive space. The app includes automatically generated tasks that are solved by machine intelligence without the need of human input. Agoston questions ad infinitum (ability to continue forever), presence, human cognition, imagination, and more broadly corporate driven automatisms and advanced listening practices.

18/10/2017
Music of the Spheres – A Conversation with Dan Tapper

Dan Tapper is a British artist based in Toronto that combines his interest in code and celestial form and his recent research project “Turbulent Forms” visualizes and sonifies various cosmic phenomena. To mark the recent exhibition of this work (and related collaborations with several composers) we present this extended conversation with the artist about cosmology and data aesthetics.

13/10/2017
Gysin&Vanetti – O is not a letter, it’s a circle

Gysin-Vanetti (Andreas Gysin & Sidi Vanetti) are an artist duo exploring images and patterns using the type geometries of multipurpose displays. What characterises the projects shown here is that their intention is to not modify the layout (or visual organisation) of the chosen hardware – they work with what the existing has to offer. Within these hard constraints they search for infinite visual permutation. Using only type and digit, Gysin-Vanetti build images, animations and generate patterns.

05/09/2017
SHIFT – A roadmap to economically distributed automation

Developed at Strelka during the ‘The New Normal Program’ in 2017, ‘SHIFT’ (Arthur Röing Baer, Christian Lavista, Dmitry Alferov, Liza Dorrer) is a project that engages with stages of automation of the trucking industry in Russia, working with the socio-political, physical, and spatial particulars of logistics in the country’s vast territory.

20/07/2017

Created by Jonghong Park, ‘Catastrophic Combinations’ explores a recursive system of mechanical repetition where every movement is open to unpredictability and fault.

reated by Lotta Stöver, “Sleep Like Mountains” enacts a process of digital embedding and embodying. The installation measures the topography of a human body and compares it to geodata sets of Earth, searching for a most similar location, where the topography of the human body and Earth elevate and digitally situate in similar ways.

‘Floating Codes’ is a site-specific light and sound installation that explores the inner workings and hidden aesthetics of artificial neural networks – the fundamental building blocks of machine learning systems or artificial intelligence. The exhibition space itself becomes a neural network that processes information, its constantly alternating environment (light conditions/day-night cycle) including the presence of the visitors.

Clockwise (2021) is a generative and experimental audiovisual piece that explores the concept of space-time, Zeno’s paradoxes related to the infinite subdivision of the units of measurement of space and time, and their experimental abstract audiovisual representations.

Created by Playmodes, ‘FORMS – String Quartet’ is a live multimedia performance for a string quartet, electronic music and panoramic visuals, in the field of visual sonification. The project originates from a real-time visual music score generator created by Playmodes, that is designed with a set of rules using graphic generation, driven by randomness and probability.

Created by panGenerator, “Icons” is an exhibition exploring our shared cultural “imaginarium” of digital gestures, symbols, and artefacts, dragging them out onto a physical space, enabling audiences a direct, tactile confrontation and – also literally – a different visual perspective.

Created by Saurabh Datta, ‘mi/e-metic self’ is an installation that represents a sculptural being, a memetic representation of an evolved us.

Created by Ksawery Komputery, the work is comprised of is a video and the promotional website for Sai Ga, taking on the graphic theme and having a close look at pixels.

This tutorial introduces you to FLIPDIGITS PLAYER, an algorithm sequencer and a collection of demo animations for a flipdigits display, coded in Processing.

Created by Mathias Maierhofer and Valentina Soana at the ICD, ‘Self-Choreographing Network’ is a project aiming to challenge the prevalent separation between (digital) design and (physical) operation processes of adaptive and interactive architectural systems.

Created by Fragmentin in collaboration with KOSMOS architects, ‘Artificial Arcadia’ is an interactive installation that creates a performative scenographic landscape for visitors to explore and calls them to consider how contemporary landscape entangles natural, artificial and digital realms.

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

This past March, CAN joined forces with UAL Creative Computing Institute to present the first in a series of events that examine new forms of cross-disciplinary art and design practice. Entitled Document 1., the event was comprised of a workshop, seminar, and symposium, and took place at UAL’s newly refurbished Camberwell College of Art in London.

HALO is a large scale immersive artwork which embodies Semiconductor’s ongoing fascination with how we experience the materiality of nature through the lens of science and technology.

Created at ECAL during a one week workshop led by Thibault Brevet, The Center for Counter-Productive Robotics is a collection of experiments where a robot was programmed to perform counter-productive tasks, with intention to develop a more human-centric approach to robotics.

Created by Jessica In, Machinic Doodles is a live, interactive drawing installation that facilitates collaboration between a human and a robot named NORAA – a machine that is learning how to draw. The work explores how we communicate ideas through the strokes of a drawing, and how might a machine also be taught to draw through learning, instead of via explicit instruction

Created bu Jonghong Park  at the University of the Arts Bremen (Digital Media Program), the installation ‘bit’ represents a natural random process based on the principle of a Markov chain. 

Created by Ren Yuan, Sorting is an algorithm visualization and sonification created using Processing.

Created by Raven Kwok in collaboration with L.A. based producer / music technologist Mike Gao, Zero One is a code-based generative video commissioned by Zero One Technology Festival 2018 in Shenzhen, PR China.

Created by Tore Knudsen, ‘Pour Reception’ is a playful radio that uses machine learning and tangible computing to challenge our cultural understanding of what an interface is and can be. Two glasses of water are turned into a digital material for the user to explore and appropriate.

Created by Taipei based Keith Lam, Seth Hon and Alex Lai, “Cycling Wheel” in an installation and performance that borrows the concept of Marcel’s Bicycle Wheel and re-imagines it as a dynamic and interactive performative instrument, transforming its mechanics into sound and light.

Created by Selcuk Artut, Variable is an artwork that explores the signification of terms in artists’ statements. The artwork uses machine learning algorithms to thoughtfully problematise the limitations of algorithms and encourage the visitor to reflect on poststructuralism’s ontological questions.

Created by N O R M A L S, “The Future Fishing Training Program” is a film about a speculative device and a programme designed to allow users and companies to discover glimpses of a desirable future through stories and artefacts.

Created by Agoston Nagy, Atlås is an ‘anti game environment’ that generates music in a conversational cognitive space. The app includes automatically generated tasks that are solved by machine intelligence without the need of human input. Agoston questions ad infinitum (ability to continue forever), presence, human cognition, imagination, and more broadly corporate driven automatisms and advanced listening practices.

Dan Tapper is a British artist based in Toronto that combines his interest in code and celestial form and his recent research project “Turbulent Forms” visualizes and sonifies various cosmic phenomena. To mark the recent exhibition of this work (and related collaborations with several composers) we present this extended conversation with the artist about cosmology and data aesthetics.

Created by Benedict Hubener, Stephanie Lee and Kelvyn Marte at the CIID with the help from Andreas Refsgaard and Gene Kogan, ‘The Classyfier’ is a table that detects the beverages people consume around it and chooses music that fits the situation accordingly.

Gysin-Vanetti (Andreas Gysin & Sidi Vanetti) are an artist duo exploring images and patterns using the type geometries of multipurpose displays. What characterises the projects shown here is that their intention is to not modify the layout (or visual organisation) of the chosen hardware – they work with what the existing has to offer. Within these hard constraints they search for infinite visual permutation. Using only type and digit, Gysin-Vanetti build images, animations and generate patterns.

Created by NY based art and architecture collective Softlab, ‘Volume’ is an interactive cube of responsive mirrors that redirect light and sound to spatialize and reflect the excitement of surrounding festival goers.

Developed at Strelka during the ‘The New Normal Program’ in 2017, ‘SHIFT’ (Arthur Röing Baer, Christian Lavista, Dmitry Alferov, Liza Dorrer) is a project that engages with stages of automation of the trucking industry in Russia, working with the socio-political, physical, and spatial particulars of logistics in the country’s vast territory.

Created by Leslie Nooteboom, komorebi is a platform that uses a robotic projector and generative projections to replicate the natural reflections and shadows of sunlight. komorebi can create sunlight filtering through leaves or a dance of light and shadow.

Count

30

Tags

  • 3d printing
  • Device
  • DRV8825
  • Error
  • Jonghong Park
  • NEMA 17
  • Object
  • Randomness
  • Recursion
  • Stepper
  • System
  • 3d scanning
  • Body
  • Digital Media Bremen
  • Geodata
  • HfK Bremen
  • Lotta Stöver
  • Nature
  • Nema17
  • Scanning
  • Stepper-motor
  • TMC2208
  • Ai
  • Artificial intelligence
  • ATTiny85
  • Computation
  • Custom electronics
  • Custom pcb
  • Environment
  • Installation
  • Machine learning
  • Neural network
  • Perception
  • Ralf Baecker
  • Sound
  • Topology
  • Abstract
  • Animation
  • Creative coding
  • Daniele Carmosino
  • Generative art
  • Geometric Art
  • Mark Aanderud
  • Music
  • Spaghetti Coder
  • Toni Mitjanit
  • Event
  • Instruments
  • Interpretation
  • MaxMSP
  • Playmodes
  • Probability
  • Processing
  • Projection
  • Sonification
  • Sound engine
  • Visualization
  • Arduino
  • Black gravel
  • C
  • Camera
  • Events
  • Exhibition
  • Interaction
  • Interface
  • Javascript
  • Led
  • Led strips
  • Mac
  • Nintendo
  • Nodejs
  • Nokia
  • PanGenerator
  • Plywood
  • Projection mapping
  • Projector
  • Raspberry Pi
  • Servo
  • Solenoid
  • Thermal printer
  • Custom BIOS
  • DeepAI
  • Featured
  • Giphy API
  • MQTT
  • NFS
  • Python
  • Saurabh Datta
  • Shell scripts
  • Generative
  • Glitch
  • Ksawery Komputery
  • Lowfi
  • Music video
  • Pixel
  • Analogue
  • Display
  • Flipdigit
  • Kinect
  • Ksawery Kirklewski
  • Tutorial
  • Architecture
  • Computational design
  • Icd
  • Mathias Maierhofer
  • Space
  • Valentina Soana
  • Fragmentin
  • Ice
  • Kosmos architects
  • Landscape
  • Lcd
  • Modulation
  • Control
  • Fragmentim
  • Meteorology
  • Pcb
  • Simulation
  • Water
  • Weather
  • Andreas Gysin
  • Document1
  • Github
  • Learning
  • Matix
  • Rgb
  • Workshop
  • Ableton
  • CERN
  • Maxforlive
  • Science
  • Semiconductor
  • AATB
  • Barras Antoine
  • Bellier Maya
  • Bellon Pablo
  • Chestopaloff Ivan
  • Claessens Bastien
  • Ecal
  • Giraud Guillaume
  • Guyot Léonard
  • Kelly Evan
  • Kishtoo Lisa
  • Luginbühl Kylan
  • Marc Dubois.
  • Noël Paul
  • Pellegrini Aurélien
  • Precision
  • Robot
  • Robotics
  • Thibault Brevet
  • UR10
  • Video
  • Bartlet
  • Dynamixel
  • Google QuickDraw
  • Jessica In
  • Machine
  • QuickDraw
  • SketchRNN
  • Bremen
  • CNC
  • Markov Chain
  • Step motor
  • Algorithm
  • Ren Yuan
  • Sorting
  • Visualisation
  • Cellular automata
  • Raven Kwok
  • Capacitive
  • Radio
  • Sensor
  • Simone Okholm Hansen
  • Tore Knudsen
  • Victor Permild
  • Wekinator
  • Alex Lai
  • Dmx
  • Keith Lam
  • Light
  • Performance
  • Seth Hon
  • Taipei
  • Taiwan
  • Language
  • Linguistics
  • Meaning
  • Selcuk Artut
  • Text
  • AR
  • Augmented reality
  • Design
  • Documentation
  • Fiction
  • Film
  • Normals
  • Project
  • Speculation
  • Systems
  • User guide
  • User interface
  • Vr
  • Agoston Nagy
  • Download
  • Ios
  • P5js
  • Pure data
  • Source
  • Allison Cameron
  • Bekah Simms
  • Canadian Music Centre
  • Dan Tapper
  • Data
  • Documentary
  • Interview
  • LIGO
  • Mehrnaz Rohbaksh
  • Nasa
  • Representation
  • Toronto
  • VLF
  • Andreas Refsgaard
  • Benedict Hubener
  • Ciid
  • Gene Kogan
  • Kelvyn Marte
  • Machine listening
  • Stephanie Lee
  • Student
  • Android
  • Ascii
  • Complexity
  • Digit
  • Editor
  • Flip dot
  • Geometry
  • Gysin & Vanetti
  • Kinetic art
  • Neon lights
  • Pattern
  • Prototype
  • Recycle
  • Resolution
  • Sidi Vanetti
  • Split flap
  • Teensy++
  • Type
  • Vacuum fluorescent display
  • Grid
  • Interactive
  • Ocp
  • Reflection
  • Softlab
  • Volume
  • Arthur Röing Baer
  • Automatisation
  • Autonomous vehicles
  • Christian Lavista
  • Dmitry Alferov
  • Liza Dorrer
  • Roadmap
  • Strelka
  • Urbanity
  • Leslie Nooteboom
  • Scarcity
  • Unity