furniture
Texture Map and a Chair – Representation, perception, and reality
An exploration of how humans and computers co-create and interpret images.
CAN 2018 – Highlights and Favourites
As 2018 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular machines, intricate tools and mesmerising performances and installations to the new mediums for artistic enquiry – so many great new p...
The chAIr Project – Reversing the role of human and machine in the design process
The chAIr Project is a series of four chairs created using a generative neural network (GAN) trained on a dataset of iconic 20th-century chairs with the goal to “generate a classic”. The results are semi-abstract visual prompts for a human designe...
VoxelChair – Designing for behaviour and properties of the material
Created by Manuel Jiménez Garcia and Gilles Retsin, 'Voxel Chair' is a first prototype designed using a new design software specifically developed for robotic 3D-Printing which rather than using pre-defined forms and then “slicing” these it into t...
EM Table – Exploring possible new interactions
Created by Florian Dussopt, EM table is an experimental object that is able to produce a localised electromagnetic field when switched on.
Hot Networks – Complexities and opportunities in collaborative robotics
Created by Brandon Kruysman and Jonathan Proto, Hot Networks explores the complexities and opportunities in collaborative robotics.
