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Centrum Par — A living interface for relational psychology and dynamics
Centrum Par is a website that functions as a living, breathing interface where large, abstract digital paintings—rendered with the rich textures of clay, pigment, and organic filaments—exist in a constant state of subtle flux.
Psychotherapy Warsaw – An unfolding interface
Created by Mikołaj Czyż, a psychotherapist practicing in Warsaw, the project is an interface, driven by a live generative system, to visualy evoke core principles of the therapeutic practice.
Glitchwear – From digital error to wearable expression
Dan Moore’s Glitchwear transforms digital errors into textiles, using ISF and VDMX to manipulate a Unity generated scene. Glitch is treated as beauty, breaking down natural forms into digital fragments where a simulated forest becomes a site for c...
Texture Map and a Chair – Representation, perception, and reality
An exploration of how humans and computers co-create and interpret images.
Introduction to Sketching with Code
Torn between pop science and dense textbooks, Kynd writes an engaging 8-chapter (12k words) introductory guide for curious (code) beginners—sharing his understanding and ideas to spark curiosity and exploration.
  • D27/05/2025
  • A@kyndinfo
  • C,
  • P
  • T
  • T63 min read
  • Possible, Plausible, Potential – Drawings of architecture generated by code
    Created by Miguel Nóbrega, Possible, Plausible, Potential is a set of three series of isometric drawings generated by code and printed with colored markers on a plotter machine. In these drawings, Miguel explores a bridge between the iterative asp...
    Nid & Sancy – The Cut up Jeans Technique iOS app
    The Cut up Jeans Technique is an iOS app that plays the new album as long as you shake your device. All animations are interactive and real-time making use of OpenGL, GLSL and Cinder libs
    Painting with Watercolours using openFrameworks FBO – Kenichi Yoneda (Kynd)
    Kenichi Yoneda aka Kynd shows latest watercolour experiments at the recent openFrameworks Developer Conference held at YCAM as a part of the Yagamuchi Mini Market Faire.
  • D15/08/2013
  • A@Filip
  • C
  • P
  • T
  • Geometry, Textures & Shaders with Processing – Tutorial
    From custom geometry to adding textures to 2D and 3D shapes, Amnon Owed shows you practical examples of a number of crucial building blocks for 2D/3D Processing projects.
    Ming Mecca – Heart of a video synthesizer and the brain of a videogame console
    Created with love for all things retrofuture, Ming Mecca brings a comprehensive set of classic videogame design parameters at your fingertips.
    “Hana” by Andreas Müller allows iOS devices to dream about flowers
    "Hana" by @nanikawa allows iOS devices to dream about flowers
    Guide to Meshes In Cinder [Cinder, Tutorials]
    This article is going to cover two things in great detail: vertices and meshes and how they are handled in Cinder. There are a few different names for things that may be new to you in this tutorial which I'll lay out for you right at the beginning...
    Centrum Par — A living interface for relational psychology and dynamics
    Centrum Par is a website that functions as a living, breathing interface where large, abstract digital paintings—rendered with the rich textures of clay, pigment, and organic filaments—exist in a constant state of subtle flux.
    Psychotherapy Warsaw – An unfolding interface
    Created by Mikołaj Czyż, a psychotherapist practicing in Warsaw, the project is an interface, driven by a live generative system, to visualy evoke core principles of the therapeutic practice.
    Glitchwear – From digital error to wearable expression
    Dan Moore’s Glitchwear transforms digital errors into textiles, using ISF and VDMX to manipulate a Unity generated scene. Glitch is treated as beauty, breaking down natural forms into digital fragments where a simulated forest becomes a site for controlled digital chaos.
    Texture Map and a Chair – Representation, perception, and reality
    An exploration of how humans and computers co-create and interpret images.
    Introduction to Sketching with Code
    Torn between pop science and dense textbooks, Kynd writes an engaging 8-chapter (12k words) introductory guide for curious (code) beginners—sharing his understanding and ideas to spark curiosity and exploration.
  • D27/05/2025
  • A@
  • C,
  • P
  • T
  • T63 min read
  • Possible, Plausible, Potential – Drawings of architecture generated by code
    Created by Miguel Nóbrega, Possible, Plausible, Potential is a set of three series of isometric drawings generated by code and printed with colored markers on a plotter machine. In these drawings, Miguel explores a bridge between the iterative aspect of algorithms and the utopian aspect of modern architecture.
    Nid & Sancy – The Cut up Jeans Technique iOS app
    The Cut up Jeans Technique is an iOS app that plays the new album as long as you shake your device. All animations are interactive and real-time making use of OpenGL, GLSL and Cinder libs
  • D16/04/2014
  • A@
  • C
  • P,
  • T,
  • Painting with Watercolours using openFrameworks FBO – Kenichi Yoneda (Kynd)
    Kenichi Yoneda aka Kynd shows latest watercolour experiments at the recent openFrameworks Developer Conference held at YCAM as a part of the Yagamuchi Mini Market Faire.
  • D15/08/2013
  • A@
  • C
  • P
  • T
  • Geometry, Textures & Shaders with Processing – Tutorial
    From custom geometry to adding textures to 2D and 3D shapes, Amnon Owed shows you practical examples of a number of crucial building blocks for 2D/3D Processing projects.
    Ming Mecca – Heart of a video synthesizer and the brain of a videogame console
    Created with love for all things retrofuture, Ming Mecca brings a comprehensive set of classic videogame design parameters at your fingertips.
    “Hana” by Andreas Müller allows iOS devices to dream about flowers
    "Hana" by @nanikawa allows iOS devices to dream about flowers
    Guide to Meshes In Cinder [Cinder, Tutorials]
    This article is going to cover two things in great detail: vertices and meshes and how they are handled in Cinder. There are a few different names for things that may be new to you in this tutorial which I'll lay out for you right at the beginning: vertices, mesh, TriMesh, VboMesh, and VBOs. If any of those are already familiar to you and you si...
  • D22/06/2009
  • A@
  • C
  • T
  • 1-17 of 17

    Titles Centrum Par — A living interface for ...
    Centrum Par is a website that functions as a living, breathing interface where large, abstract digital paintings—rendered with the rich textures of clay, pigment, and organic filaments—exist in a constant state of subtle flux.
    , Psychotherapy Warsaw – An unfolding i...
    Created by Mikołaj Czyż, a psychotherapist practicing in Warsaw, the project is an interface, driven by a live generative system, to visualy evoke core principles of the therapeutic practice.
    , Glitchwear – From digital error to we...
    Dan Moore’s Glitchwear transforms digital errors into textiles, using ISF and VDMX to manipulate a Unity generated scene. Glitch is treated as beauty, breaking down natural forms into digital fragments where a simulated forest becomes a site for c...
    , Texture Map and a Chair – Representat...
    An exploration of how humans and computers co-create and interpret images.
    , Introduction to Sketching with Code
    Torn between pop science and dense textbooks, Kynd writes an engaging 8-chapter (12k words) introductory guide for curious (code) beginners—sharing his understanding and ideas to spark curiosity and exploration.
    , Possible, Plausible, Potential – Draw...
    Created by Miguel Nóbrega, Possible, Plausible, Potential is a set of three series of isometric drawings generated by code and printed with colored markers on a plotter machine. In these drawings, Miguel explores a bridge between the iterative asp...
    , Nid & Sancy – The Cut up J...
    The Cut up Jeans Technique is an iOS app that plays the new album as long as you shake your device. All animations are interactive and real-time making use of OpenGL, GLSL and Cinder libs
    , Painting with Watercolours using open...
    Kenichi Yoneda aka Kynd shows latest watercolour experiments at the recent openFrameworks Developer Conference held at YCAM as a part of the Yagamuchi Mini Market Faire.
    , Geometry, Textures & Shaders wit...
    From custom geometry to adding textures to 2D and 3D shapes, Amnon Owed shows you practical examples of a number of crucial building blocks for 2D/3D Processing projects.
    , Ming Mecca – Heart of a video s...
    Created with love for all things retrofuture, Ming Mecca brings a comprehensive set of classic videogame design parameters at your fingertips.
    , “Hana” by Andreas Müller ...
    "Hana" by @nanikawa allows iOS devices to dream about flowers
    , Disney Researchers Augment Touch Sens...
    Presenting at SIGGRAPH earlier this week, Disney researchers showed off REVEL, experimental technology for adding virtual textures to everyday objects using electrical charge. You can touch two-dimensional objects, projections or objects in the di...
    , IM Blanky – Self-positioning an...
    Created by Studio NMinusOne at the University of Toronto (Responsive Architecture at Daniels), IM Blanky is a self-positioning and representing blanket. The blanket is capable of generating awareness of one’s own body and by draping it over an obj...
    , Guide to Meshes In Cinder [Cinder, Tu...
    This article is going to cover two things in great detail: vertices and meshes and how they are handled in Cinder. There are a few different names for things that may be new to you in this tutorial which I'll lay out for you right at the beginning...
    , Images in Cinder [Tutorials, Cinder]
    Written by Joshua Noble, with images by Robert Hodgin In this little tutorial we’re going to follow a path that starts with a file on the filesystem, say a PNG file, and ends with the image being drawn to the screen using OpenGL. // probably...
    , Triangle Field [openFrameworks]
    Lukasz has just posted this wonderful video of a triangle field driven by perlin noise. Perlin noise is a procedural texture primitive, a type of gradient noise, procedural texture that is resolution independent (more on wikipedia).  Created u...
    , W@TCH / Be@rbrick [iPhone]
    ,
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