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Title Excerpt Metadata Color
The Helix – A kinetic system of mirrored sculpture, light and sound
The Helix is a large-scale kinetic light and sound installation built around a five-metre rotating sculpture of mirrored glass.
The Power of Two – Game that turns choices into a soundtrack
The Power of Two is a rule-based, procedurally generated art game, in which a single minimal rule — left or right — drives three interlocking generative systems simultaneously: the game world and its soundtrack.
Ripples of the Rhoar – Sonic waterscapes at La Jonction
Listening to the more than human and expanding our perception of nature.
After Tone – Sound as spatial geometry
After Tone is a sound installation built from fifty-six speakers arranged along a continuous Möbius loop where an ultra-short tone is triggered in sequence, moving from one speaker to the next.
Geom – Architecture of Determinism
Geom is the new music video for [TCA 70] Musical Architecture I / II — by Yaporigami, and a project documenting a process built entirely from math and geometry.
Bloom Chandelier – Breathing new life into a forgotten object
Bloom Chandelier is an old lamp transformed from a familiar domestic object into something alive and responsive.
IMAGO – An ethical paradigm for machine learning in music
IMAGO counters exploitative AI music tools by framing dataset creation as a consented, curated artistic pursuit. It proposes an ethical path forward: a new creative practice for artists and a locally hosted deep listening device for audiences.
skadw- / Space woven by shadows
skadw- is an immersive audiovisual installation exploring how shadows influence our perception of space.
Space Odradek – Dive into the spooky invisible
Space Odradek explores zombie satellites — defunct but still transmitting — and abandoned space objects, questioning whether things that have lost their purpose are truly dead or can emerge as entirely new forms of existence.
Undercurrents – Distributed environmental OS where infrastructure, poetry, and computation converge
Located inside the Buffalo Bayou Park Cistern, Undercurrents creates a seemingly endless "switchboard" of connections where participant voices are transformed into pulses of light that travel along branching paths.
Forever Frequencies – Joint symphony of sound and reminiscence
Forever Frequencies is an installation that computes a personal melody from a visitor's memory, using their own past and imagined future as the raw material for a one-of-a-kind musical composition.
Interview with Marc Vilanova – The hidden frequencies of embodied sound experiences
Serena Cangiano meets Marc Vilanova to talk about infrasound, embodied listening, and the invisible frequencies that connect human bodies, urban infrastructures, and natural environments.
Noema – Rethinking Perception with AI-Generated Spatial Soundscapes
Noema is a Large Language Object (LLO) that reconstructs perception via spatial audio and storytelling. By shifting focus from sight to sound, it turns AI into a sensory extension—an inner voice that interprets, speaks, and questions.
Spectrum Slit – A light that can see radiowaves
Spectrum Slit transforms the hidden storm of radio waves into a physical experience by using LED filaments, translating digital traffic into bursts of light and sound, exposing the constant and invasive density of our modern world.
current_state – World’s mood, each day, as generated music
current_state is a fictional-functional product that analyzes daily news from major regions worldwide to understand global sentiment, then generates music that represents the world's mood each day.
Aurora – Speculative device for future prayer
Aurora is a speculative device designed to explore the act of prayer. It allows users to engage through proximity-based hand gestures to generate evolving, dreamlike soundscapes.
Trick the Ear Audio Engine (TEA-E) – Spatial Audio Engine
Trick the Ear is a spatial audio engine and audio mixer to create an illusion that the sound is moving between multiple speakers.
Waluigi’s Purgatory – Ramification and redemption of an AI
Waluigi's Purgatory is an interactive performance set in a 3D theatre simulated in real-time. The performance tells the story of an AI called 'W.' finding itself in a purgatory for AIs that cheated during their training.
The Collapse of a Microcosm – Sensory ecology that remembers
The Collapse of a Microcosm is a site-specific sound and light installation that engages in a continuous dialogue with its environment—a living archive of the present as it fades into the past.
Necto – 3D Knitted, Anticlastic, Spatial Surface
Necto explores the theme of Intelligens through an immersive and computationally derived membrane structure that speculates on the future of temporary structures—lightweight, flexible and efficient, and embedded with latent intelligence.
Tech Mining – E-Waste Workshop at HEAD
Results from the recent Tech Mining workshop held in March 2025 at HEAD in Geneva. Ran by Benjamin Gaulon, this workshop represents the culmination of two decades of Benjamin's exploration with electronic waste (e-waste) as a resource for art making.
Not I – The voice, identity and the epistemic mirage of machine learning
Not I explores the problematics at the heart of contemporary vocal forensics' use of statistical learning techniques. The work develops a form of investigative aesthetics which seeks to open up the epistemic assumptions that ground the development...
Rosetta – A narrative installation
Rosetta is a narrative installation inspired by the ESA mission of the same name, told from the perspective of the probe itself. The text and custom graphic elaborations alternate on a vertical display whereas the soundtrack incorporates words fro...
Gyro – Self-playing drums suspended in pendulums
Gyro is an interactive installation by Mexico City artist Correo Electrónico (Máximo Campo) that explores the relationship between movement, sound, and audience participation. Comprising five modified snare drums suspended as pendulums, the work r...
Vulcan – Beyond the three-metre threshold
Vulcan is an immersive journey to the heart of telluric powers. It is a tribute to volcanologists and volcanoes, exploring themes such as human smallness and the fascination of the immensity of natural forces.
Continuum Resonance + PolyNodes
Created by Daito Manabe, Continuum Resonance is an installation where autonomous artworks installed in each space of "VS" interact with each other by sharing mathematical algorithms, music programming, and 3D architectural data.
Sonic Imagination – When We Grow Old
Sonic Imagination is a speculative auditive environment that places four scenarios for demographic change in Switzerland until the year 2070 on the Freilager-Platz in Basel. The project investigates the hypothesis that virtual sound sources in med...
Embedded/Embodied – Sound as a means of obtaining knowledge
Embedded/Embodied unites ‘acoustics’ and ‘epistemology’, acoustemology to investigate sound as a means of obtaining knowledge, delving into what can be known through listening.
The Helix – A kinetic system of mirrored sculpture, light and sound
The Helix is a large-scale kinetic light and sound installation built around a five-metre rotating sculpture of mirrored glass.
The Power of Two – Game that turns choices into a soundtrack
The Power of Two is a rule-based, procedurally generated art game, in which a single minimal rule — left or right — drives three interlocking generative systems simultaneously: the game world and its soundtrack.
Ripples of the Rhoar – Sonic waterscapes at La Jonction
Listening to the more than human and expanding our perception of nature.
After Tone – Sound as spatial geometry
After Tone is a sound installation built from fifty-six speakers arranged along a continuous Möbius loop where an ultra-short tone is triggered in sequence, moving from one speaker to the next.
Geom – Architecture of Determinism
Geom is the new music video for [TCA 70] Musical Architecture I / II — by Yaporigami, and a project documenting a process built entirely from math and geometry.
Bloom Chandelier – Breathing new life into a forgotten object
Bloom Chandelier is an old lamp transformed from a familiar domestic object into something alive and responsive.
IMAGO – An ethical paradigm for machine learning in music
IMAGO counters exploitative AI music tools by framing dataset creation as a consented, curated artistic pursuit. It proposes an ethical path forward: a new creative practice for artists and a locally hosted deep listening device for audiences.
skadw- / Space woven by shadows
skadw- is an immersive audiovisual installation exploring how shadows influence our perception of space.
Space Odradek – Dive into the spooky invisible
Space Odradek explores zombie satellites — defunct but still transmitting — and abandoned space objects, questioning whether things that have lost their purpose are truly dead or can emerge as entirely new forms of existence.
Undercurrents – Distributed environmental OS where infrastructure, poetry, and computation converge
Located inside the Buffalo Bayou Park Cistern, Undercurrents creates a seemingly endless "switchboard" of connections where participant voices are transformed into pulses of light that travel along branching paths.
Forever Frequencies – Joint symphony of sound and reminiscence
Forever Frequencies is an installation that computes a personal melody from a visitor's memory, using their own past and imagined future as the raw material for a one-of-a-kind musical composition.
Interview with Marc Vilanova – The hidden frequencies of embodied sound experiences
Serena Cangiano meets Marc Vilanova to talk about infrasound, embodied listening, and the invisible frequencies that connect human bodies, urban infrastructures, and natural environments.
Noema – Rethinking Perception with AI-Generated Spatial Soundscapes
Noema is a Large Language Object (LLO) that reconstructs perception via spatial audio and storytelling. By shifting focus from sight to sound, it turns AI into a sensory extension—an inner voice that interprets, speaks, and questions.
Spectrum Slit – A light that can see radiowaves
Spectrum Slit transforms the hidden storm of radio waves into a physical experience by using LED filaments, translating digital traffic into bursts of light and sound, exposing the constant and invasive density of our modern world.
current_state – World’s mood, each day, as generated music
current_state is a fictional-functional product that analyzes daily news from major regions worldwide to understand global sentiment, then generates music that represents the world's mood each day.
Aurora – Speculative device for future prayer
Aurora is a speculative device designed to explore the act of prayer. It allows users to engage through proximity-based hand gestures to generate evolving, dreamlike soundscapes.
Trick the Ear Audio Engine (TEA-E) – Spatial Audio Engine
Trick the Ear is a spatial audio engine and audio mixer to create an illusion that the sound is moving between multiple speakers.
Waluigi’s Purgatory – Ramification and redemption of an AI
Waluigi's Purgatory is an interactive performance set in a 3D theatre simulated in real-time. The performance tells the story of an AI called 'W.' finding itself in a purgatory for AIs that cheated during their training.
The Collapse of a Microcosm – Sensory ecology that remembers
The Collapse of a Microcosm is a site-specific sound and light installation that engages in a continuous dialogue with its environment—a living archive of the present as it fades into the past.
Necto – 3D Knitted, Anticlastic, Spatial Surface
Necto explores the theme of Intelligens through an immersive and computationally derived membrane structure that speculates on the future of temporary structures—lightweight, flexible and efficient, and embedded with latent intelligence.
Tech Mining – E-Waste Workshop at HEAD
Results from the recent Tech Mining workshop held in March 2025 at HEAD in Geneva. Ran by Benjamin Gaulon, this workshop represents the culmination of two decades of Benjamin's exploration with electronic waste (e-waste) as a resource for art making.
Not I – The voice, identity and the epistemic mirage of machine learning
Not I explores the problematics at the heart of contemporary vocal forensics' use of statistical learning techniques. The work develops a form of investigative aesthetics which seeks to open up the epistemic assumptions that ground the development of these socio-technical objects through a 'counterculture' of machine learning.
Rosetta – A narrative installation
Rosetta is a narrative installation inspired by the ESA mission of the same name, told from the perspective of the probe itself. The text and custom graphic elaborations alternate on a vertical display whereas the soundtrack incorporates words from the story as punctuation. The entire system stays at the critical threshold of the Larsen effect, ...
Gyro – Self-playing drums suspended in pendulums
Gyro is an interactive installation by Mexico City artist Correo Electrónico (Máximo Campo) that explores the relationship between movement, sound, and audience participation. Comprising five modified snare drums suspended as pendulums, the work responds to the acceleration of each pendulum, transforming physical motion into rhythmic and sonic o...
Vulcan – Beyond the three-metre threshold
Vulcan is an immersive journey to the heart of telluric powers. It is a tribute to volcanologists and volcanoes, exploring themes such as human smallness and the fascination of the immensity of natural forces.
Continuum Resonance + PolyNodes
Created by Daito Manabe, Continuum Resonance is an installation where autonomous artworks installed in each space of "VS" interact with each other by sharing mathematical algorithms, music programming, and 3D architectural data.
Sonic Imagination – When We Grow Old
Sonic Imagination is a speculative auditive environment that places four scenarios for demographic change in Switzerland until the year 2070 on the Freilager-Platz in Basel. The project investigates the hypothesis that virtual sound sources in media-enhanced listening environments are particularly suitable for triggering and controlling imaginat...
Embedded/Embodied – Sound as a means of obtaining knowledge
Embedded/Embodied unites ‘acoustics’ and ‘epistemology’, acoustemology to investigate sound as a means of obtaining knowledge, delving into what can be known through listening.

1-28 of 259

Titles The Helix – A kinetic system of mirro...
The Helix is a large-scale kinetic light and sound installation built around a five-metre rotating sculpture of mirrored glass.
, The Power of Two – Game that turns ch...
The Power of Two is a rule-based, procedurally generated art game, in which a single minimal rule — left or right — drives three interlocking generative systems simultaneously: the game world and its soundtrack.
, Ripples of the Rhoar – Sonic watersca...
Listening to the more than human and expanding our perception of nature.
, After Tone – Sound as spatial geometry
After Tone is a sound installation built from fifty-six speakers arranged along a continuous Möbius loop where an ultra-short tone is triggered in sequence, moving from one speaker to the next.
, Geom – Architecture of Determinism
Geom is the new music video for [TCA 70] Musical Architecture I / II — by Yaporigami, and a project documenting a process built entirely from math and geometry.
, Bloom Chandelier – Breathing new life...
Bloom Chandelier is an old lamp transformed from a familiar domestic object into something alive and responsive.
, IMAGO – An ethical paradigm for...
IMAGO counters exploitative AI music tools by framing dataset creation as a consented, curated artistic pursuit. It proposes an ethical path forward: a new creative practice for artists and a locally hosted deep listening device for audiences.
, skadw- / Space woven by shadows
skadw- is an immersive audiovisual installation exploring how shadows influence our perception of space.
, Space Odradek – Dive into the spooky ...
Space Odradek explores zombie satellites — defunct but still transmitting — and abandoned space objects, questioning whether things that have lost their purpose are truly dead or can emerge as entirely new forms of existence.
, Undercurrents – Distributed environme...
Located inside the Buffalo Bayou Park Cistern, Undercurrents creates a seemingly endless "switchboard" of connections where participant voices are transformed into pulses of light that travel along branching paths.
, Forever Frequencies – Joint symphony ...
Forever Frequencies is an installation that computes a personal melody from a visitor's memory, using their own past and imagined future as the raw material for a one-of-a-kind musical composition.
, Interview with Marc Vilanova – The hi...
Serena Cangiano meets Marc Vilanova to talk about infrasound, embodied listening, and the invisible frequencies that connect human bodies, urban infrastructures, and natural environments.
, Noema – Rethinking Perception with AI...
Noema is a Large Language Object (LLO) that reconstructs perception via spatial audio and storytelling. By shifting focus from sight to sound, it turns AI into a sensory extension—an inner voice that interprets, speaks, and questions.
, Spectrum Slit – A light that can see ...
Spectrum Slit transforms the hidden storm of radio waves into a physical experience by using LED filaments, translating digital traffic into bursts of light and sound, exposing the constant and invasive density of our modern world.
, current_state – World’s mood, e...
current_state is a fictional-functional product that analyzes daily news from major regions worldwide to understand global sentiment, then generates music that represents the world's mood each day.
, Aurora – Speculative device for...
Aurora is a speculative device designed to explore the act of prayer. It allows users to engage through proximity-based hand gestures to generate evolving, dreamlike soundscapes.
, Trick the Ear Audio Engine (TEA-E) &#...
Trick the Ear is a spatial audio engine and audio mixer to create an illusion that the sound is moving between multiple speakers.
, Waluigi’s Purgatory – Ramificat...
Waluigi's Purgatory is an interactive performance set in a 3D theatre simulated in real-time. The performance tells the story of an AI called 'W.' finding itself in a purgatory for AIs that cheated during their training.
, The Collapse of a Microcosm – Sensory...
The Collapse of a Microcosm is a site-specific sound and light installation that engages in a continuous dialogue with its environment—a living archive of the present as it fades into the past.
, Necto – 3D Knitted, Anticlastic, Spat...
Necto explores the theme of Intelligens through an immersive and computationally derived membrane structure that speculates on the future of temporary structures—lightweight, flexible and efficient, and embedded with latent intelligence.
, Tech Mining – E-Waste Workshop at HEAD
Results from the recent Tech Mining workshop held in March 2025 at HEAD in Geneva. Ran by Benjamin Gaulon, this workshop represents the culmination of two decades of Benjamin's exploration with electronic waste (e-waste) as a resource for art making.
, Not I – The voice, identity and...
Not I explores the problematics at the heart of contemporary vocal forensics' use of statistical learning techniques. The work develops a form of investigative aesthetics which seeks to open up the epistemic assumptions that ground the development...
, Rosetta – A narrative installation
Rosetta is a narrative installation inspired by the ESA mission of the same name, told from the perspective of the probe itself. The text and custom graphic elaborations alternate on a vertical display whereas the soundtrack incorporates words fro...
, Gyro – Self-playing drums suspended i...
Gyro is an interactive installation by Mexico City artist Correo Electrónico (Máximo Campo) that explores the relationship between movement, sound, and audience participation. Comprising five modified snare drums suspended as pendulums, the work r...
, Vulcan – Beyond the three-metre thres...
Vulcan is an immersive journey to the heart of telluric powers. It is a tribute to volcanologists and volcanoes, exploring themes such as human smallness and the fascination of the immensity of natural forces.
, Continuum Resonance + PolyNodes
Created by Daito Manabe, Continuum Resonance is an installation where autonomous artworks installed in each space of "VS" interact with each other by sharing mathematical algorithms, music programming, and 3D architectural data.
, Sonic Imagination – When We Grow Old
Sonic Imagination is a speculative auditive environment that places four scenarios for demographic change in Switzerland until the year 2070 on the Freilager-Platz in Basel. The project investigates the hypothesis that virtual sound sources in med...
, Embedded/Embodied – Sound as a means ...
Embedded/Embodied unites ‘acoustics’ and ‘epistemology’, acoustemology to investigate sound as a means of obtaining knowledge, delving into what can be known through listening.
,
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