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Online for 6,375 days (17 years, 5 months, 15 days), published 4,112 articles about 2,872 people, featuring 194 tools, supported by 1,716 members, and providing access to 430 students.
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Title Excerpt Metadata Color
MetaTouch – Tactile cabinet of curiosities
MetaTouch is an XR installation exploring virtual touch in which participants are provided with multisensory feedback in response to their interactions with a series of tactile modules. 
Returning the Gaze – Perpetual (male)surveillance
Created by Behnaz Farahi, ‘Returning the Gaze’ explores the complicity of the fashion industry with female objectification and sexual harassment. Comprised of a female model wearing a spacesuit-like outfit and accompanied by four robotic arms, the...
HOLO 2 – Aftermath
About a year ago HOLO 2 came rolling off the press and we’ve spent the last twelve months shipping it and presenting it all over the world. We compiled a pretty massive report that collates all the crucial facts, figures, and feedback we’ve receiv...
  • D22/11/2017
  • A@alexander
  • C
  • P
  • Who Wants to be a Self-Driving Car? – Empathising with self-driving vehicle systems
    Created by Joey Lee (US), Benedikt Groß (DE), and Raphael Reimann (DE) from the moovel Lab, in collaboration with MESO Digital Interiors (DE), Who Wants to be a Self-Driving Car? is a data driven trust exercise that uses augmented reality to help ...
    Anatomy of a Screen – Jeremy Rotsztain’s House of Shadow Silence
    House of Shadow Silence is a VR experience by Portland-based software artist Jeremy Rotzstain. In it, the artist recreates Austrian architect Frederick Kiesler’s 1929 movie theatre the Film Guild Cinema and uses it to ‘build a world’ of light, geo...
    Norman – WebVR tool to create frame-by-frame animations in 3D
    Norman is an open-source WebVR tool to create frame-by-frame animations in 3D. Drawing inspiration and building on the work from Rhonda (2004/05), James turned to WebVR to build the tool in Javascript that runs in a web browser and lets him animat...
    Everything old is new again – DiMoDA, a ‘digital native’ platform for digital art
    DiMoDa is a VR-based ‘digital museum for digital art’ initiated in 2015. After a busy 2016 the museum’s second iteration is currently showing at RISD Museum in Rhode Island. The museum’s co-founder Alfredo Salazar-Caro sheds a little light on wher...
  • D24/02/2017
  • A@greg
  • C
  • T,
  • HOLO 2 – The Future is (Out) Now
    From the paradoxical nature of our impending quantum (computing) future to the enduring mystery of the Big Bang – the ideas explored in HOLO 2 could not be any bigger. We think it shows.
  • D23/11/2016
  • A@alexander
  • C
  • P
  • In the Eyes of the Animal – MLF virtualise a forest through the eyes of its creatures
    In the Eyes of the Animal is the latest installation by Marshmallow Laser Feast, commissioned by the AND Festival and set in Grizedale Forest, that takes visitors on a fascinating journey allowing them to fly above the forest canopy, come face-to-...
    CLOUDS – Code, Creativity, and Immersion
    An interactive (and immersive) documentary on code and creativity,  Jonathan Minard and James George’s CLOUDS is an ambitious project that is several years in the making. CAN donned an Oculus Rift DK2, explored its landscape and has weighed-in wit...
    OccultUs by Simon de Diesbach – Designing for alternate reality
    Created by Simon de Diesbach at ECAL with the support from Alain Bellet, Gael Hugo, and Christophe Guignard, OccultUs is an installation that exploits the potential of the Oculus technology by immersing the user in a sensory experience that mixes ...
    Virtual Reality Art Show by Geoffrey Lillemon + Random Studio
    The Nail Polish Inferno is a "Virtual Reality art show accessed through the Oculus Rift". Developed with Unity in combination with 3D Studio Max, Geoffrey once again takes us on a virtual journey of the uncomfortable and unexpected.
    MetaTouch – Tactile cabinet of curiosities
    MetaTouch is an XR installation exploring virtual touch in which participants are provided with multisensory feedback in response to their interactions with a series of tactile modules. 
    Returning the Gaze – Perpetual (male)surveillance
    Created by Behnaz Farahi, ‘Returning the Gaze’ explores the complicity of the fashion industry with female objectification and sexual harassment. Comprised of a female model wearing a spacesuit-like outfit and accompanied by four robotic arms, the gaze of the model is directed back at the viewer.
    HOLO 2 – Aftermath
    About a year ago HOLO 2 came rolling off the press and we’ve spent the last twelve months shipping it and presenting it all over the world. We compiled a pretty massive report that collates all the crucial facts, figures, and feedback we’ve received. Thanks to our readers, partners, and contributors alike for your support—HOLO is a tribute to th...
  • D22/11/2017
  • A@
  • C
  • P
  • Who Wants to be a Self-Driving Car? – Empathising with self-driving vehicle systems
    Created by Joey Lee (US), Benedikt Groß (DE), and Raphael Reimann (DE) from the moovel Lab, in collaboration with MESO Digital Interiors (DE), Who Wants to be a Self-Driving Car? is a data driven trust exercise that uses augmented reality to help people empathise with self-driving vehicle systems. The team built an unconventional driving machine...
    Anatomy of a Screen – Jeremy Rotsztain’s House of Shadow Silence
    House of Shadow Silence is a VR experience by Portland-based software artist Jeremy Rotzstain. In it, the artist recreates Austrian architect Frederick Kiesler’s 1929 movie theatre the Film Guild Cinema and uses it to ‘build a world’ of light, geometry, and motion.
    Norman – WebVR tool to create frame-by-frame animations in 3D
    Norman is an open-source WebVR tool to create frame-by-frame animations in 3D. Drawing inspiration and building on the work from Rhonda (2004/05), James turned to WebVR to build the tool in Javascript that runs in a web browser and lets him animate naturally in 3D using VR controllers.
    Everything old is new again – DiMoDA, a ‘digital native’ platform for digital art
    DiMoDa is a VR-based ‘digital museum for digital art’ initiated in 2015. After a busy 2016 the museum’s second iteration is currently showing at RISD Museum in Rhode Island. The museum’s co-founder Alfredo Salazar-Caro sheds a little light on where there platform has been, and where it is going.
  • D24/02/2017
  • A@
  • C
  • T,
  • HOLO 2 – The Future is (Out) Now
    From the paradoxical nature of our impending quantum (computing) future to the enduring mystery of the Big Bang – the ideas explored in HOLO 2 could not be any bigger. We think it shows.
  • D23/11/2016
  • A@
  • C
  • P
  • In the Eyes of the Animal – MLF virtualise a forest through the eyes of its creatures
    In the Eyes of the Animal is the latest installation by Marshmallow Laser Feast, commissioned by the AND Festival and set in Grizedale Forest, that takes visitors on a fascinating journey allowing them to fly above the forest canopy, come face-to-face with hi-definition critters and embody various animals as they traverse the landscape.
    CLOUDS – Code, Creativity, and Immersion
    An interactive (and immersive) documentary on code and creativity,  Jonathan Minard and James George’s CLOUDS is an ambitious project that is several years in the making. CAN donned an Oculus Rift DK2, explored its landscape and has weighed-in with a review.
    OccultUs by Simon de Diesbach – Designing for alternate reality
    Created by Simon de Diesbach at ECAL with the support from Alain Bellet, Gael Hugo, and Christophe Guignard, OccultUs is an installation that exploits the potential of the Oculus technology by immersing the user in a sensory experience that mixes two distinct realities and simulated.
    Virtual Reality Art Show by Geoffrey Lillemon + Random Studio
    The Nail Polish Inferno is a "Virtual Reality art show accessed through the Oculus Rift". Developed with Unity in combination with 3D Studio Max, Geoffrey once again takes us on a virtual journey of the uncomfortable and unexpected.

    1-12 of 12

    Titles MetaTouch – Tactile cabinet of curios...
    MetaTouch is an XR installation exploring virtual touch in which participants are provided with multisensory feedback in response to their interactions with a series of tactile modules. 
    , Returning the Gaze – Perpetual (male)...
    Created by Behnaz Farahi, ‘Returning the Gaze’ explores the complicity of the fashion industry with female objectification and sexual harassment. Comprised of a female model wearing a spacesuit-like outfit and accompanied by four robotic arms, the...
    , HOLO 2 – Aftermath
    About a year ago HOLO 2 came rolling off the press and we’ve spent the last twelve months shipping it and presenting it all over the world. We compiled a pretty massive report that collates all the crucial facts, figures, and feedback we’ve receiv...
    , Who Wants to be a Self-Driving Car? –...
    Created by Joey Lee (US), Benedikt Groß (DE), and Raphael Reimann (DE) from the moovel Lab, in collaboration with MESO Digital Interiors (DE), Who Wants to be a Self-Driving Car? is a data driven trust exercise that uses augmented reality to help ...
    , Anatomy of a Screen – Jeremy Rotsztai...
    House of Shadow Silence is a VR experience by Portland-based software artist Jeremy Rotzstain. In it, the artist recreates Austrian architect Frederick Kiesler’s 1929 movie theatre the Film Guild Cinema and uses it to ‘build a world’ of light, geo...
    , Norman – WebVR tool to create frame-b...
    Norman is an open-source WebVR tool to create frame-by-frame animations in 3D. Drawing inspiration and building on the work from Rhonda (2004/05), James turned to WebVR to build the tool in Javascript that runs in a web browser and lets him animat...
    , Everything old is new again – DiMoDA,...
    DiMoDa is a VR-based ‘digital museum for digital art’ initiated in 2015. After a busy 2016 the museum’s second iteration is currently showing at RISD Museum in Rhode Island. The museum’s co-founder Alfredo Salazar-Caro sheds a little light on wher...
    , HOLO 2 – The Future is (Out) Now
    From the paradoxical nature of our impending quantum (computing) future to the enduring mystery of the Big Bang – the ideas explored in HOLO 2 could not be any bigger. We think it shows.
    , In the Eyes of the Animal – MLF...
    In the Eyes of the Animal is the latest installation by Marshmallow Laser Feast, commissioned by the AND Festival and set in Grizedale Forest, that takes visitors on a fascinating journey allowing them to fly above the forest canopy, come face-to-...
    , CLOUDS – Code, Creativity, and Immersion
    An interactive (and immersive) documentary on code and creativity,  Jonathan Minard and James George’s CLOUDS is an ambitious project that is several years in the making. CAN donned an Oculus Rift DK2, explored its landscape and has weighed-in wit...
    , OccultUs by Simon de Diesbach –...
    Created by Simon de Diesbach at ECAL with the support from Alain Bellet, Gael Hugo, and Christophe Guignard, OccultUs is an installation that exploits the potential of the Oculus technology by immersing the user in a sensory experience that mixes ...
    , Virtual Reality Art Show by Geoffrey ...
    The Nail Polish Inferno is a "Virtual Reality art show accessed through the Oculus Rift". Developed with Unity in combination with 3D Studio Max, Geoffrey once again takes us on a virtual journey of the uncomfortable and unexpected.
    ,
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