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Title Excerpt Metadata Color
Spectrum Slit – A light that can see radiowaves
Spectrum Slit transforms the hidden storm of radio waves into a physical experience by using LED filaments, translating digital traffic into bursts of light and sound, exposing the constant and invasive density of our modern world.
Speculative Utopias / Dystopias (x3) – Visual Communication + Change
Visual Comm. + Change students built websites exploring utopias/dystopias. Narratives critique capitalism's failure, ecological decay (microplastics, melting glaciers), the loss of human senses, and the universal need for legacy / remembrance.
KIKK Festival 2025 – Rediscovering Playful Interactions
At KIKK Festival, the tech world felt human again. Conversations, playful installations, and three days of talks showed how creative misuse of tools becomes critique—reviving curiosity in an age overshadowed by AI noise.
  • D07/11/2025
  • A@serena
  • C,
  • P
  • Synthetic Memories – Unlocking the past to enrich the present (and the future)
    Synthetic Memories is an initiative that recreates and preserves personal memories at risk of being lost. By converting spoken and written descriptions into visual images, it helps individuals reconnect with their past and maintain the continuity ...
    Elusive Sense – On The Fluid Boundaries Of Perception
    In Elusive Sense, five artists propose a variety of perspectives on where we sit in the human-technology duality in the era and culture of the anthropocene. 
    Interchange – Intensity and the volatility
    Interchange is a web-based interactive installation that explores how people perceive and engage with financial markets. The project reflects on the shifting relationship between individuals and the abstract systems that define modern finance.
    War – Confronting conflict as it is spoken
    War is a near real-time, physical manifestation of the language of conflict. It delivers quotes from news coverage of wars around the world, stripping away context and narrative to present war as it is: familiar, messy, and contradicting.
    Archives of Memory – Shadow bodies in the digital age
    Amay Kataria reflects on his participation in the ambitious exhibition exploring South Asian art's profound impact on Chicago's cultural landscape. "What Is Seen and Unseen: Mapping South Asian American Art in Chicago" at the South Asia Institute ...
    Vulcan – Beyond the three-metre threshold
    Vulcan is an immersive journey to the heart of telluric powers. It is a tribute to volcanologists and volcanoes, exploring themes such as human smallness and the fascination of the immensity of natural forces.
    Sonic Imagination – When We Grow Old
    Sonic Imagination is a speculative auditive environment that places four scenarios for demographic change in Switzerland until the year 2070 on the Freilager-Platz in Basel. The project investigates the hypothesis that virtual sound sources in med...
    Toaster-Typewriter – An investigation of humor in design
    Toaster-Typewriter is the first iteration of what technology made with humor can do. A custom made machine that lets one burn letters onto bread, this hybrid appliance nudges users to exercise their imaginations while performing a mundane task lik...
  • D22/04/2024
  • A@Filip
  • C
  • P
  • Embedded/Embodied – Sound as a means of obtaining knowledge
    Embedded/Embodied unites ‘acoustics’ and ‘epistemology’, acoustemology to investigate sound as a means of obtaining knowledge, delving into what can be known through listening.
    Adnose – Anosmia and (ML) smell prediction
    dnose is an interactive sculpture in the shape of a nose created at NYU, Tisch School of the Arts ITP (Interactive Telecommunications Program) which combines image recognition and machine learning using a Raspberry Pi to predict the smell of any o...
    An Ephemeral Ritual: Interview with Amay Kataria
    In this interview with Nils-Thomas Økland from AIR Sandnes, Kataria dives into how this traditional practice inspired him to create an audio-visual performance.
    Tangibles Worlds – Adding a sense of material and touch to VR
    Created by Stella Speziali at ECAL, Tangibles Worlds explores the effects of tactile experience as a catalyst for full immersion in VR. It proposes a "black box" interface, an alt-plysical-universe to the VR experience, extending the immersion bey...
    Omnipresenz: Explore the world as a human avatar
    Omnipresenz is an online system in which you can guide the actions of a real human avatar located anywhere in the world.
    Damp – Experience of poetry through reading, clicking and scrolling
    Damp is an online experience of poetry through digital environments. Created through the marriage of content and context, story and book, poem and website, the poetic experience is as much in reading as it is in clicking and scrolling.
    OccultUs by Simon de Diesbach – Designing for alternate reality
    Created by Simon de Diesbach at ECAL with the support from Alain Bellet, Gael Hugo, and Christophe Guignard, OccultUs is an installation that exploits the potential of the Oculus technology by immersing the user in a sensory experience that mixes ...
    Kepler’s Dream – Mixing digital aesthetics and the otherworldly
    Kepler's Dream is an aesthetics exploration investigating analog projection in combination with computationally created object which is given a physical shape through 3D printing
    Spectrum Slit – A light that can see radiowaves
    Spectrum Slit transforms the hidden storm of radio waves into a physical experience by using LED filaments, translating digital traffic into bursts of light and sound, exposing the constant and invasive density of our modern world.
    Speculative Utopias / Dystopias (x3) – Visual Communication + Change
    Visual Comm. + Change students built websites exploring utopias/dystopias. Narratives critique capitalism's failure, ecological decay (microplastics, melting glaciers), the loss of human senses, and the universal need for legacy / remembrance.
    KIKK Festival 2025 – Rediscovering Playful Interactions
    At KIKK Festival, the tech world felt human again. Conversations, playful installations, and three days of talks showed how creative misuse of tools becomes critique—reviving curiosity in an age overshadowed by AI noise.
  • D07/11/2025
  • A@
  • C,
  • P
  • Synthetic Memories – Unlocking the past to enrich the present (and the future)
    Synthetic Memories is an initiative that recreates and preserves personal memories at risk of being lost. By converting spoken and written descriptions into visual images, it helps individuals reconnect with their past and maintain the continuity of their identity despite the adversities.
    Elusive Sense – On The Fluid Boundaries Of Perception
    In Elusive Sense, five artists propose a variety of perspectives on where we sit in the human-technology duality in the era and culture of the anthropocene. 
    Interchange – Intensity and the volatility
    Interchange is a web-based interactive installation that explores how people perceive and engage with financial markets. The project reflects on the shifting relationship between individuals and the abstract systems that define modern finance.
    War – Confronting conflict as it is spoken
    War is a near real-time, physical manifestation of the language of conflict. It delivers quotes from news coverage of wars around the world, stripping away context and narrative to present war as it is: familiar, messy, and contradicting.
    Archives of Memory – Shadow bodies in the digital age
    Amay Kataria reflects on his participation in the ambitious exhibition exploring South Asian art's profound impact on Chicago's cultural landscape. "What Is Seen and Unseen: Mapping South Asian American Art in Chicago" at the South Asia Institute in Chicago, curated by New York-based artist and curator Shelly Bahl, alongside archivist Anita Shar...
    Vulcan – Beyond the three-metre threshold
    Vulcan is an immersive journey to the heart of telluric powers. It is a tribute to volcanologists and volcanoes, exploring themes such as human smallness and the fascination of the immensity of natural forces.
    Sonic Imagination – When We Grow Old
    Sonic Imagination is a speculative auditive environment that places four scenarios for demographic change in Switzerland until the year 2070 on the Freilager-Platz in Basel. The project investigates the hypothesis that virtual sound sources in media-enhanced listening environments are particularly suitable for triggering and controlling imaginat...
    Toaster-Typewriter – An investigation of humor in design
    Toaster-Typewriter is the first iteration of what technology made with humor can do. A custom made machine that lets one burn letters onto bread, this hybrid appliance nudges users to exercise their imaginations while performing a mundane task like making toast in the morning.
  • D22/04/2024
  • A@
  • C
  • P
  • Embedded/Embodied – Sound as a means of obtaining knowledge
    Embedded/Embodied unites ‘acoustics’ and ‘epistemology’, acoustemology to investigate sound as a means of obtaining knowledge, delving into what can be known through listening.
    Adnose – Anosmia and (ML) smell prediction
    dnose is an interactive sculpture in the shape of a nose created at NYU, Tisch School of the Arts ITP (Interactive Telecommunications Program) which combines image recognition and machine learning using a Raspberry Pi to predict the smell of any object placed underneath it.
    An Ephemeral Ritual: Interview with Amay Kataria
    In this interview with Nils-Thomas Økland from AIR Sandnes, Kataria dives into how this traditional practice inspired him to create an audio-visual performance.
  • D20/03/2023
  • A@
  • C,
  • P
  • Tangibles Worlds – Adding a sense of material and touch to VR
    Created by Stella Speziali at ECAL, Tangibles Worlds explores the effects of tactile experience as a catalyst for full immersion in VR. It proposes a "black box" interface, an alt-plysical-universe to the VR experience, extending the immersion beyond visual and sound.
    Omnipresenz: Explore the world as a human avatar
    Omnipresenz is an online system in which you can guide the actions of a real human avatar located anywhere in the world.
    Damp – Experience of poetry through reading, clicking and scrolling
    Damp is an online experience of poetry through digital environments. Created through the marriage of content and context, story and book, poem and website, the poetic experience is as much in reading as it is in clicking and scrolling.
    OccultUs by Simon de Diesbach – Designing for alternate reality
    Created by Simon de Diesbach at ECAL with the support from Alain Bellet, Gael Hugo, and Christophe Guignard, OccultUs is an installation that exploits the potential of the Oculus technology by immersing the user in a sensory experience that mixes two distinct realities and simulated.
    Kepler’s Dream – Mixing digital aesthetics and the otherworldly
    Kepler's Dream is an aesthetics exploration investigating analog projection in combination with computationally created object which is given a physical shape through 3D printing
  • D27/03/2009
  • A@
  • C
  • P
  • T
  • 1-20 of 20

    Titles Spectrum Slit – A light that can see ...
    Spectrum Slit transforms the hidden storm of radio waves into a physical experience by using LED filaments, translating digital traffic into bursts of light and sound, exposing the constant and invasive density of our modern world.
    , Speculative Utopias / Dystopias (x3) ...
    Visual Comm. + Change students built websites exploring utopias/dystopias. Narratives critique capitalism's failure, ecological decay (microplastics, melting glaciers), the loss of human senses, and the universal need for legacy / remembrance.
    , KIKK Festival 2025 – Rediscovering Pl...
    At KIKK Festival, the tech world felt human again. Conversations, playful installations, and three days of talks showed how creative misuse of tools becomes critique—reviving curiosity in an age overshadowed by AI noise.
    , Synthetic Memories – Unlocking the pa...
    Synthetic Memories is an initiative that recreates and preserves personal memories at risk of being lost. By converting spoken and written descriptions into visual images, it helps individuals reconnect with their past and maintain the continuity ...
    , Elusive Sense – On The Fluid Boundari...
    In Elusive Sense, five artists propose a variety of perspectives on where we sit in the human-technology duality in the era and culture of the anthropocene. 
    , Interchange – Intensity and the volat...
    Interchange is a web-based interactive installation that explores how people perceive and engage with financial markets. The project reflects on the shifting relationship between individuals and the abstract systems that define modern finance.
    , War – Confronting conflict as it is s...
    War is a near real-time, physical manifestation of the language of conflict. It delivers quotes from news coverage of wars around the world, stripping away context and narrative to present war as it is: familiar, messy, and contradicting.
    , Archives of Memory – Shadow bodies in...
    Amay Kataria reflects on his participation in the ambitious exhibition exploring South Asian art's profound impact on Chicago's cultural landscape. "What Is Seen and Unseen: Mapping South Asian American Art in Chicago" at the South Asia Institute ...
    , Vulcan – Beyond the three-metre thres...
    Vulcan is an immersive journey to the heart of telluric powers. It is a tribute to volcanologists and volcanoes, exploring themes such as human smallness and the fascination of the immensity of natural forces.
    , Sonic Imagination – When We Grow Old
    Sonic Imagination is a speculative auditive environment that places four scenarios for demographic change in Switzerland until the year 2070 on the Freilager-Platz in Basel. The project investigates the hypothesis that virtual sound sources in med...
    , Toaster-Typewriter – An investigation...
    Toaster-Typewriter is the first iteration of what technology made with humor can do. A custom made machine that lets one burn letters onto bread, this hybrid appliance nudges users to exercise their imaginations while performing a mundane task lik...
    , Embedded/Embodied – Sound as a means ...
    Embedded/Embodied unites ‘acoustics’ and ‘epistemology’, acoustemology to investigate sound as a means of obtaining knowledge, delving into what can be known through listening.
    , Adnose – Anosmia and (ML) smell predi...
    dnose is an interactive sculpture in the shape of a nose created at NYU, Tisch School of the Arts ITP (Interactive Telecommunications Program) which combines image recognition and machine learning using a Raspberry Pi to predict the smell of any o...
    , An Ephemeral Ritual: Interview with A...
    In this interview with Nils-Thomas Økland from AIR Sandnes, Kataria dives into how this traditional practice inspired him to create an audio-visual performance.
    , Tangibles Worlds – Adding a sense of ...
    Created by Stella Speziali at ECAL, Tangibles Worlds explores the effects of tactile experience as a catalyst for full immersion in VR. It proposes a "black box" interface, an alt-plysical-universe to the VR experience, extending the immersion bey...
    , Omnipresenz: Explore the world as a h...
    Omnipresenz is an online system in which you can guide the actions of a real human avatar located anywhere in the world.
    , Damp – Experience of poetry thr...
    Damp is an online experience of poetry through digital environments. Created through the marriage of content and context, story and book, poem and website, the poetic experience is as much in reading as it is in clicking and scrolling.
    , OccultUs by Simon de Diesbach –...
    Created by Simon de Diesbach at ECAL with the support from Alain Bellet, Gael Hugo, and Christophe Guignard, OccultUs is an installation that exploits the potential of the Oculus technology by immersing the user in a sensory experience that mixes ...
    , Kepler’s Dream – Mixing d...
    Kepler's Dream is an aesthetics exploration investigating analog projection in combination with computationally created object which is given a physical shape through 3D printing
    , Passing By [Flash]
    ,
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