Meta Quest 3 is a standalone virtual reality (VR) headset developed by Reality Labs, a division of Meta Platforms.
Spira Memoriae – Scent as a vector of storytelling, transmission, and shared fiction
Spira Memoriae is an immersive olfactory experience in virtual reality that invites the user to traverse a fragmented sensory world. Original perfumes extend this reflection through the language of scent, acting as markers within an abstract land...
Ipseria – Cave of intelligent slime
Ipseria is a series of works that explore blending of realities and deconstruction and rewriting of narratives. By deploying meta-surgical method, her work serves as a scalpel to dissect anthropocentrism where the the binary of human relationships...
Vulcan – Beyond the three-metre threshold
Vulcan is an immersive journey to the heart of telluric powers. It is a tribute to volcanologists and volcanoes, exploring themes such as human smallness and the fascination of the immensity of natural forces.
MetaTouch – Tactile cabinet of curiosities
MetaTouch is an XR installation exploring virtual touch in which participants are provided with multisensory feedback in response to their interactions with a series of tactile modules.
Returning the Gaze – Perpetual (male)surveillance
Created by Behnaz Farahi, ‘Returning the Gaze’ explores the complicity of the fashion industry with female objectification and sexual harassment. Comprised of a female model wearing a spacesuit-like outfit and accompanied by four robotic arms, the...
Kykeon – a virtual reality trilogy that aims to expand audience perceptions through shamanism, dance and data
Kykeon is an immersive experience that intersects contemporary dance, art and VR technology to offer glimpses of a hidden world––through the eyes of a shaman.
Tangibles Worlds – Adding a sense of material and touch to VR
Created by Stella Speziali at ECAL, Tangibles Worlds explores the effects of tactile experience as a catalyst for full immersion in VR. It proposes a "black box" interface, an alt-plysical-universe to the VR experience, extending the immersion bey...
Who Wants to be a Self-Driving Car? – Empathising with self-driving vehicle systems
Created by Joey Lee (US), Benedikt Groß (DE), and Raphael Reimann (DE) from the moovel Lab, in collaboration with MESO Digital Interiors (DE), Who Wants to be a Self-Driving Car? is a data driven trust exercise that uses augmented reality to help ...
Anatomy of a Screen – Jeremy Rotsztain’s House of Shadow Silence
House of Shadow Silence is a VR experience by Portland-based software artist Jeremy Rotzstain. In it, the artist recreates Austrian architect Frederick Kiesler’s 1929 movie theatre the Film Guild Cinema and uses it to ‘build a world’ of light, geo...
Norman – WebVR tool to create frame-by-frame animations in 3D
Norman is an open-source WebVR tool to create frame-by-frame animations in 3D. Drawing inspiration and building on the work from Rhonda (2004/05), James turned to WebVR to build the tool in Javascript that runs in a web browser and lets him animat...
Everything old is new again – DiMoDA, a ‘digital native’ platform for digital art
DiMoDa is a VR-based ‘digital museum for digital art’ initiated in 2015. After a busy 2016 the museum’s second iteration is currently showing at RISD Museum in Rhode Island. The museum’s co-founder Alfredo Salazar-Caro sheds a little light on wher...
Palimpsest – Collective memory through Virtual Reality
Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past,...
Blackout – Specular invites you to glimpse into the lives of others
Blackout is a forthcoming “part video game, part live action documentary” VR film that allows you to hear the thoughts of your fellow NYC subway passengers during a power outage. The project is currently seeking funding on Kickstarter.
In the Eyes of the Animal – MLF virtualise a forest through the eyes of its creatures
In the Eyes of the Animal is the latest installation by Marshmallow Laser Feast, commissioned by the AND Festival and set in Grizedale Forest, that takes visitors on a fascinating journey allowing them to fly above the forest canopy, come face-to-...
CLOUDS – Code, Creativity, and Immersion
An interactive (and immersive) documentary on code and creativity, Jonathan Minard and James George’s CLOUDS is an ambitious project that is several years in the making. CAN donned an Oculus Rift DK2, explored its landscape and has weighed-in wit...
OccultUs by Simon de Diesbach – Designing for alternate reality
Created by Simon de Diesbach at ECAL with the support from Alain Bellet, Gael Hugo, and Christophe Guignard, OccultUs is an installation that exploits the potential of the Oculus technology by immersing the user in a sensory experience that mixes ...
Nimbes – Exploring solitary nature of perception and observation
Nimbes is an audio-visual installation designed for 360º immersive environments exploring boundaries between natural and artificial, and questioning the solitary nature of perception and observation and their relationship to both the cosmic and hu...
Character Mirror – Be the character from David OReilly’s ‘The External World’
Oculus Rift experiment by David OReilly allowing you to see your reflection as a virtual character from his multi-award winning short, The External World
Virtual Reality Art Show by Geoffrey Lillemon + Random Studio
The Nail Polish Inferno is a "Virtual Reality art show accessed through the Oculus Rift". Developed with Unity in combination with 3D Studio Max, Geoffrey once again takes us on a virtual journey of the uncomfortable and unexpected.
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