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Online for 6,329 days (17 years, 3 months, 28 days), published 4,076 articles about 2,838 people, featuring 187 tools, supported by 1,697 members, and providing access to 40 educational groups (≈400 students).
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Title Excerpt Metadata Color
Speculative Utopias / Dystopias (x3) – Visual Communication + Change
Visual Comm. + Change students built websites exploring utopias/dystopias. Narratives critique capitalism's failure, ecological decay (microplastics, melting glaciers), the loss of human senses, and the universal need for legacy / remembrance.
Disarming – Between detachment and attachment
Disarming is a series of performative explorations of the relation between a detached robotic arm, its artificial environment, and its human observers.
  • D24/11/2025
  • A@Filip
  • C
  • P
  • T
  • Mise en Abyme: London – Contemporary art through the lens of film noir
    Last month, at The Black Shop in King’s Cross (London), this exhibition assembled conditions where images echoed, matter unsettled, and perception sliped.
    Raw.Space – An experimental ecosystem for relational futures
    Raw.Space is a living digital ecosystem exploring relationality, interdependence, and alternative ways of being. Instead of a linear website, it unfolds as an open landscape of interconnected fields.
    Waluigi’s Purgatory – Ramification and redemption of an AI
    Waluigi's Purgatory is an interactive performance set in a 3D theatre simulated in real-time. The performance tells the story of an AI called 'W.' finding itself in a purgatory for AIs that cheated during their training.
    The Seventy Degree Route – Mobility, infrastructure, and media in a climate-altered landscape
    The Seventy Degree Route follows climatologist Brian Brettschneider’s proposal—a year-long road trip across the U.S., always maintaning a constant 70°F (21°C). The project uses this route to explore how mobility, infrastructure, and media intersec...
  • D21/07/2025
  • A@Filip
  • C
  • P
  • T
  • Discerning the Silent Presence – Authenticity and Artifice
    Carefully staged collision of archaeology, surveillance, and speculative fiction, Discerning the Silent Presence is a hybrid media installation that commandeers LIDAR to question whether objective scans can ever be trusted.
    War – Confronting conflict as it is spoken
    War is a near real-time, physical manifestation of the language of conflict. It delivers quotes from news coverage of wars around the world, stripping away context and narrative to present war as it is: familiar, messy, and contradicting.
    Ipseria – Cave of intelligent slime
    Ipseria is a series of works that explore blending of realities and deconstruction and rewriting of narratives. By deploying meta-surgical method, her work serves as a scalpel to dissect anthropocentrism where the the binary of human relationships...
    Rosetta – A narrative installation
    Rosetta is a narrative installation inspired by the ESA mission of the same name, told from the perspective of the probe itself. The text and custom graphic elaborations alternate on a vertical display whereas the soundtrack incorporates words fro...
    Hyper & Cosmic – A book where typography transcends Its linguistic roots
    Hypertype takes emotion and sentiment analysis data as it’s main content. This content is given form through the organisation of typographic signs, letters and symbols. The work (and the book) attempts to draw our attention to the topic of what ha...
    I Feel So Much Shame
    i feel so much shame is a browser-based interactive narrative made by Jackie Liu from scanned Risograph prints.
  • D11/01/2025
  • A@Filip
  • C
  • P
  • T
  • Vulcan – Beyond the three-metre threshold
    Vulcan is an immersive journey to the heart of telluric powers. It is a tribute to volcanologists and volcanoes, exploring themes such as human smallness and the fascination of the immensity of natural forces.
    The Great American Pastime – Gen AI sportscasting
    Created by Dan Moore, The Great American Pastime combines Generative AI with sports storytelling to broadcast an endless series of fictional baseball games on The Infinite Baseball Radio Network. This project relies on advanced Gen AI for game sim...
    I/Another – Bodily presence in human-machine communication
    Created by Animaspace, I/Another explores the potential of kinaesthetic collaboration between humans and robots. The installation invites participants to engage in non-verbal, spatial dialogues with a robotic sculpture named Another, prioritizing ...
    An infinite podcast, continuously generated by AI, supported by its listeners
    Walkcast is a “storytelling engine” that generates a story based on where you are, where you go, and it keeps changing. It taps into the hidden details of your environment, revealing fascinating facts about the streets, landmarks, or history arou...
    ESC – Escaping Reality
    ESC is a game where the protagonist attempts to escape their own reality. Unlike most video games, which offer players an escape into narrative worlds where they wield power, ESC flips this dynamic, exploring themes of freedom and constraint in vi...
  • D17/10/2024
  • A@Filip
  • C
  • P,
  • T
  • Narratron – Shadow play with a storytelling AI
    Narratron is an interactive projector that augments hand shadow puppetry with AI-generated storytelling. Designed for all ages, it transforms traditional physical shadow plays into an immersive and phygital storytelling experience.
    Blind Camera – Point-and-shoot sound to image
    Blind Camera is an AI powered device that generates pictures from sound instead of light while preserving the experience of using a point-and-shoot camera.
    Lieux Ordinaires (Ordinary Places) – Surveillance as a storytelling medium
    Created by Anouk Zibault at ECAL, 'Lieux Ordinaires' (Ordinary Places) is a project that explores new narratives of public space framed by surveillance – an alternative perspective and a medium with a power to 'document'.
    Dread Bass – AUDINT’s alternate timelines reverberate with fear and death
    AUDINT is a European artist collective working across animation, installation, and publishing. Drawing on excerpts from an extended conversation with the group, we unpack their vision of the dystopian future-present and the nether zones that can b...
  • D16/08/2017
  • A@greg
  • C,
  • P
  • T
  • Untethered – Voice-Driven VR Serial Drama
    Untethered is a new VR serial drama created by Numinous Games that has players step into the shoes of a radio DJ and talk your way through a broadcast and an unfolding mystery.
  • D17/01/2017
  • A@greg
  • C
  • P
  • T
  • Blackout – Specular invites you to glimpse into the lives of others
    Blackout is a forthcoming “part video game, part live action documentary” VR film that allows you to hear the thoughts of your fellow NYC subway passengers during a power outage. The project is currently seeking funding on Kickstarter.
    CLOUDS – Code, Creativity, and Immersion
    An interactive (and immersive) documentary on code and creativity,  Jonathan Minard and James George’s CLOUDS is an ambitious project that is several years in the making. CAN donned an Oculus Rift DK2, explored its landscape and has weighed-in wit...
    Plug & Play – “Nothing less than love”
    Created by Michael Frei, Mario von Rickenbachthe and the Zurich based Etter Studio, Plug & Play for iOS invites you to explore the feelings of anthropoid creatures that go beyond sexuality and reproduction: love.
    ‘Looking at a Horse’ by Evan Boehm
    Looking at a Horse is about the context and experience of viewing art, it changes its appearance depending on where it is located and who is viewing it.
    ‘Drowning of Echo’ – The story of Narcissus
    The team behind 'Clouds' continue to explore the medium in the latest short film "Drowning of Echo", an interpretation of the Transformation of Echo & the story of Narcissus from Ovid's Metamorphoses
    Social Networking With The Living Dead – Matt Pearson
    In this social networking microcosm where the living, content generators, the dead, automated bots, spammers all share a peaceful coexistence, Matt Pearson questions his "other" self who speaks his language and says just the kind of things he woul...
  • D29/04/2013
  • A@matt
  • C
  • P
  • T17 min read
  • Speculative Utopias / Dystopias (x3) – Visual Communication + Change
    Visual Comm. + Change students built websites exploring utopias/dystopias. Narratives critique capitalism's failure, ecological decay (microplastics, melting glaciers), the loss of human senses, and the universal need for legacy / remembrance.
    Disarming – Between detachment and attachment
    Disarming is a series of performative explorations of the relation between a detached robotic arm, its artificial environment, and its human observers.
  • D24/11/2025
  • A@
  • C
  • P
  • T
  • Mise en Abyme: London – Contemporary art through the lens of film noir
    Last month, at The Black Shop in King’s Cross (London), this exhibition assembled conditions where images echoed, matter unsettled, and perception sliped.
    Raw.Space – An experimental ecosystem for relational futures
    Raw.Space is a living digital ecosystem exploring relationality, interdependence, and alternative ways of being. Instead of a linear website, it unfolds as an open landscape of interconnected fields.
  • D12/08/2025
  • A@
  • C
  • P
  • T
  • Waluigi’s Purgatory – Ramification and redemption of an AI
    Waluigi's Purgatory is an interactive performance set in a 3D theatre simulated in real-time. The performance tells the story of an AI called 'W.' finding itself in a purgatory for AIs that cheated during their training.
    The Seventy Degree Route – Mobility, infrastructure, and media in a climate-altered landscape
    The Seventy Degree Route follows climatologist Brian Brettschneider’s proposal—a year-long road trip across the U.S., always maintaning a constant 70°F (21°C). The project uses this route to explore how mobility, infrastructure, and media intersect in a climate-altered landscape.
  • D21/07/2025
  • A@
  • C
  • P
  • T
  • Discerning the Silent Presence – Authenticity and Artifice
    Carefully staged collision of archaeology, surveillance, and speculative fiction, Discerning the Silent Presence is a hybrid media installation that commandeers LIDAR to question whether objective scans can ever be trusted.
    War – Confronting conflict as it is spoken
    War is a near real-time, physical manifestation of the language of conflict. It delivers quotes from news coverage of wars around the world, stripping away context and narrative to present war as it is: familiar, messy, and contradicting.
    Ipseria – Cave of intelligent slime
    Ipseria is a series of works that explore blending of realities and deconstruction and rewriting of narratives. By deploying meta-surgical method, her work serves as a scalpel to dissect anthropocentrism where the the binary of human relationships are cut open and insides are turned out.
    Rosetta – A narrative installation
    Rosetta is a narrative installation inspired by the ESA mission of the same name, told from the perspective of the probe itself. The text and custom graphic elaborations alternate on a vertical display whereas the soundtrack incorporates words from the story as punctuation. The entire system stays at the critical threshold of the Larsen effect, ...
    Hyper & Cosmic – A book where typography transcends Its linguistic roots
    Hypertype takes emotion and sentiment analysis data as it’s main content. This content is given form through the organisation of typographic signs, letters and symbols. The work (and the book) attempts to draw our attention to the topic of what has been labelled affective computing and the use of AI natural language processing to infer emotional...
    I Feel So Much Shame
    i feel so much shame is a browser-based interactive narrative made by Jackie Liu from scanned Risograph prints.
  • D11/01/2025
  • A@
  • C
  • P
  • T
  • Vulcan – Beyond the three-metre threshold
    Vulcan is an immersive journey to the heart of telluric powers. It is a tribute to volcanologists and volcanoes, exploring themes such as human smallness and the fascination of the immensity of natural forces.
    The Great American Pastime – Gen AI sportscasting
    Created by Dan Moore, The Great American Pastime combines Generative AI with sports storytelling to broadcast an endless series of fictional baseball games on The Infinite Baseball Radio Network. This project relies on advanced Gen AI for game simulation and sportscasting, combined with a visually engaging web interface and media streaming archi...
    I/Another – Bodily presence in human-machine communication
    Created by Animaspace, I/Another explores the potential of kinaesthetic collaboration between humans and robots. The installation invites participants to engage in non-verbal, spatial dialogues with a robotic sculpture named Another, prioritizing bodily presence in human-machine communication.
    An infinite podcast, continuously generated by AI, supported by its listeners
    Walkcast is a “storytelling engine” that generates a story based on where you are, where you go, and it keeps changing. It taps into the hidden details of your environment, revealing fascinating facts about the streets, landmarks, or history around you.
  • D23/10/2024
  • A@
  • C,
  • P
  • T, ,
  • ESC – Escaping Reality
    ESC is a game where the protagonist attempts to escape their own reality. Unlike most video games, which offer players an escape into narrative worlds where they wield power, ESC flips this dynamic, exploring themes of freedom and constraint in video games and highlighting the limits of our own existence.
  • D17/10/2024
  • A@
  • C
  • P,
  • T
  • Narratron – Shadow play with a storytelling AI
    Narratron is an interactive projector that augments hand shadow puppetry with AI-generated storytelling. Designed for all ages, it transforms traditional physical shadow plays into an immersive and phygital storytelling experience.
    Blind Camera – Point-and-shoot sound to image
    Blind Camera is an AI powered device that generates pictures from sound instead of light while preserving the experience of using a point-and-shoot camera.
    Lieux Ordinaires (Ordinary Places) – Surveillance as a storytelling medium
    Created by Anouk Zibault at ECAL, 'Lieux Ordinaires' (Ordinary Places) is a project that explores new narratives of public space framed by surveillance – an alternative perspective and a medium with a power to 'document'.
    Dread Bass – AUDINT’s alternate timelines reverberate with fear and death
    AUDINT is a European artist collective working across animation, installation, and publishing. Drawing on excerpts from an extended conversation with the group, we unpack their vision of the dystopian future-present and the nether zones that can be conjured through sound and vibration.
  • D16/08/2017
  • A@
  • C,
  • P
  • T
  • Untethered – Voice-Driven VR Serial Drama
    Untethered is a new VR serial drama created by Numinous Games that has players step into the shoes of a radio DJ and talk your way through a broadcast and an unfolding mystery.
  • D17/01/2017
  • A@
  • C
  • P
  • T
  • Blackout – Specular invites you to glimpse into the lives of others
    Blackout is a forthcoming “part video game, part live action documentary” VR film that allows you to hear the thoughts of your fellow NYC subway passengers during a power outage. The project is currently seeking funding on Kickstarter.
    CLOUDS – Code, Creativity, and Immersion
    An interactive (and immersive) documentary on code and creativity,  Jonathan Minard and James George’s CLOUDS is an ambitious project that is several years in the making. CAN donned an Oculus Rift DK2, explored its landscape and has weighed-in with a review.
    Plug & Play – “Nothing less than love”
    Created by Michael Frei, Mario von Rickenbachthe and the Zurich based Etter Studio, Plug & Play for iOS invites you to explore the feelings of anthropoid creatures that go beyond sexuality and reproduction: love.
    ‘Looking at a Horse’ by Evan Boehm
    Looking at a Horse is about the context and experience of viewing art, it changes its appearance depending on where it is located and who is viewing it.
    ‘Drowning of Echo’ – The story of Narcissus
    The team behind 'Clouds' continue to explore the medium in the latest short film "Drowning of Echo", an interpretation of the Transformation of Echo & the story of Narcissus from Ovid's Metamorphoses
    Social Networking With The Living Dead – Matt Pearson
    In this social networking microcosm where the living, content generators, the dead, automated bots, spammers all share a peaceful coexistence, Matt Pearson questions his "other" self who speaks his language and says just the kind of things he would say.
  • D29/04/2013
  • A@
  • C
  • P
  • T17 min read
  • 1-28 of 48

    Titles Speculative Utopias / Dystopias (x3) ...
    Visual Comm. + Change students built websites exploring utopias/dystopias. Narratives critique capitalism's failure, ecological decay (microplastics, melting glaciers), the loss of human senses, and the universal need for legacy / remembrance.
    , Disarming – Between detachment and at...
    Disarming is a series of performative explorations of the relation between a detached robotic arm, its artificial environment, and its human observers.
    , Mise en Abyme: London – Contemporary ...
    Last month, at The Black Shop in King’s Cross (London), this exhibition assembled conditions where images echoed, matter unsettled, and perception sliped.
    , Raw.Space – An experimental ecosystem...
    Raw.Space is a living digital ecosystem exploring relationality, interdependence, and alternative ways of being. Instead of a linear website, it unfolds as an open landscape of interconnected fields.
    , Waluigi’s Purgatory – Ramificat...
    Waluigi's Purgatory is an interactive performance set in a 3D theatre simulated in real-time. The performance tells the story of an AI called 'W.' finding itself in a purgatory for AIs that cheated during their training.
    , The Seventy Degree Route – Mobility, ...
    The Seventy Degree Route follows climatologist Brian Brettschneider’s proposal—a year-long road trip across the U.S., always maintaning a constant 70°F (21°C). The project uses this route to explore how mobility, infrastructure, and media intersec...
    , Discerning the Silent Presence – Auth...
    Carefully staged collision of archaeology, surveillance, and speculative fiction, Discerning the Silent Presence is a hybrid media installation that commandeers LIDAR to question whether objective scans can ever be trusted.
    , War – Confronting conflict as it is s...
    War is a near real-time, physical manifestation of the language of conflict. It delivers quotes from news coverage of wars around the world, stripping away context and narrative to present war as it is: familiar, messy, and contradicting.
    , Ipseria – Cave of intelligent slime
    Ipseria is a series of works that explore blending of realities and deconstruction and rewriting of narratives. By deploying meta-surgical method, her work serves as a scalpel to dissect anthropocentrism where the the binary of human relationships...
    , Rosetta – A narrative installation
    Rosetta is a narrative installation inspired by the ESA mission of the same name, told from the perspective of the probe itself. The text and custom graphic elaborations alternate on a vertical display whereas the soundtrack incorporates words fro...
    , Hyper & Cosmic – A book where typ...
    Hypertype takes emotion and sentiment analysis data as it’s main content. This content is given form through the organisation of typographic signs, letters and symbols. The work (and the book) attempts to draw our attention to the topic of what ha...
    , I Feel So Much Shame
    i feel so much shame is a browser-based interactive narrative made by Jackie Liu from scanned Risograph prints.
    , Vulcan – Beyond the three-metre thres...
    Vulcan is an immersive journey to the heart of telluric powers. It is a tribute to volcanologists and volcanoes, exploring themes such as human smallness and the fascination of the immensity of natural forces.
    , The Great American Pastime – Gen AI s...
    Created by Dan Moore, The Great American Pastime combines Generative AI with sports storytelling to broadcast an endless series of fictional baseball games on The Infinite Baseball Radio Network. This project relies on advanced Gen AI for game sim...
    , I/Another – Bodily presence in human-...
    Created by Animaspace, I/Another explores the potential of kinaesthetic collaboration between humans and robots. The installation invites participants to engage in non-verbal, spatial dialogues with a robotic sculpture named Another, prioritizing ...
    , An infinite podcast, continuously gen...
    Walkcast is a “storytelling engine” that generates a story based on where you are, where you go, and it keeps changing. It taps into the hidden details of your environment, revealing fascinating facts about the streets, landmarks, or history arou...
    , ESC – Escaping Reality
    ESC is a game where the protagonist attempts to escape their own reality. Unlike most video games, which offer players an escape into narrative worlds where they wield power, ESC flips this dynamic, exploring themes of freedom and constraint in vi...
    , Narratron – Shadow play with a storyt...
    Narratron is an interactive projector that augments hand shadow puppetry with AI-generated storytelling. Designed for all ages, it transforms traditional physical shadow plays into an immersive and phygital storytelling experience.
    , Blind Camera – Point-and-shoot sound ...
    Blind Camera is an AI powered device that generates pictures from sound instead of light while preserving the experience of using a point-and-shoot camera.
    , Lieux Ordinaires (Ordinary Places) – ...
    Created by Anouk Zibault at ECAL, 'Lieux Ordinaires' (Ordinary Places) is a project that explores new narratives of public space framed by surveillance – an alternative perspective and a medium with a power to 'document'.
    , Dread Bass – AUDINT’s alternate timel...
    AUDINT is a European artist collective working across animation, installation, and publishing. Drawing on excerpts from an extended conversation with the group, we unpack their vision of the dystopian future-present and the nether zones that can b...
    , Untethered – Voice-Driven VR Serial D...
    Untethered is a new VR serial drama created by Numinous Games that has players step into the shoes of a radio DJ and talk your way through a broadcast and an unfolding mystery.
    , Blackout – Specular invites you to gl...
    Blackout is a forthcoming “part video game, part live action documentary” VR film that allows you to hear the thoughts of your fellow NYC subway passengers during a power outage. The project is currently seeking funding on Kickstarter.
    , CLOUDS – Code, Creativity, and Immersion
    An interactive (and immersive) documentary on code and creativity,  Jonathan Minard and James George’s CLOUDS is an ambitious project that is several years in the making. CAN donned an Oculus Rift DK2, explored its landscape and has weighed-in wit...
    , Plug & Play – “Nothi...
    Created by Michael Frei, Mario von Rickenbachthe and the Zurich based Etter Studio, Plug & Play for iOS invites you to explore the feelings of anthropoid creatures that go beyond sexuality and reproduction: love.
    , ‘Looking at a Horse’ by E...
    Looking at a Horse is about the context and experience of viewing art, it changes its appearance depending on where it is located and who is viewing it.
    , ‘Drowning of Echo’ –...
    The team behind 'Clouds' continue to explore the medium in the latest short film "Drowning of Echo", an interpretation of the Transformation of Echo & the story of Narcissus from Ovid's Metamorphoses
    , Social Networking With The Living Dea...
    In this social networking microcosm where the living, content generators, the dead, automated bots, spammers all share a peaceful coexistence, Matt Pearson questions his "other" self who speaks his language and says just the kind of things he woul...
    ,
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