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Artist, Designer, Researcher, Developer, Professor of Media Design https://abstractmachine.net
Title Excerpt Metadata Color
Dead Crossing – Transversing cinema and interactive gameplay
Dead Crossing explores how artificial intelligence can transverse the invisible frontier between cinema history and interactive gameplay.
Inside Inside – Remixing video games and cinema with ML
Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gam...
The Card Players – Playing cards as a method for designing and developing games
Over the past few months, in preparation for their Book of Eniarof crowdfunding campaign, tutors and students at HEAD have been exploring the use of playing cards as a method for designing and developing games, concepts, attractions, and playful a...
Dead Crossing – Transversing cinema and interactive gameplay
Dead Crossing explores how artificial intelligence can transverse the invisible frontier between cinema history and interactive gameplay.
Inside Inside – Remixing video games and cinema with ML
Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gameplay using images from the history of cinema.
The Card Players – Playing cards as a method for designing and developing games
Over the past few months, in preparation for their Book of Eniarof crowdfunding campaign, tutors and students at HEAD have been exploring the use of playing cards as a method for designing and developing games, concepts, attractions, and playful art objects of various ilk...
  • D13/11/2012
  • A@douglas
  • C,
  • P
  • T
  • T28 min read
  • 1-6 of 6

    Titles Dead Crossing – Transversing cinema a...
    Dead Crossing explores how artificial intelligence can transverse the invisible frontier between cinema history and interactive gameplay.
    , Inside Inside – Remixing video games ...
    Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gam...
    , The Card Players – Playing card...
    Over the past few months, in preparation for their Book of Eniarof crowdfunding campaign, tutors and students at HEAD have been exploring the use of playing cards as a method for designing and developing games, concepts, attractions, and playful a...
    , On simulation, aesthetics and play: A...
    In 1958, the American physicist William Higinbotham created what is one of the first instances of what we would today call a modern “video game”. The game, named Tennis For Two, was built at the Brookhaven National Laboratory for their...
    , “Exhausting Gameplay” by ...
    A significant percentage of video games employ in one way or another the figure of death. The thanatological sub-species of video game representations are practically endless: dismemberment, infection, untreatable wounds, explosion, etc. Players c...
    , Photo/Nykto [iPad, openFrameworks, Ga...
    Photo/Nykto is an experimental game conceived by Annelore Schneider and Douglas Edric Stanley as part of the “Unterplay” project at the Master Media Design —HEAD, Genève. Edric describes at as a game for nyktophobes (fear of darkness &...
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    Authors @Filip, @douglas,
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