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Title Excerpt Metadata Color
Reservoirs of Venice – Physical Neural Network (Water Computer)
Reservoirs of Venice is an installation that explores the city as a medium for information processing, using its physical systems to model and predict environmental changes.
Data Bugs – When Interaction Design meets Explainable AI
Data Bugs is an immersive emotional installation that makes tangible and experiential the working mechanism of a neural network, demystifying the omnipotence that is too often attributed to AI.
A Quickie in the Bouncy House – Pierce Warnecke x Matthew Biederman
Created by Matthew Biederman for the upcoming album by Pierce Warnecke, 'A Quickie in the Bouncy House' is a music video deploying Stable Diffusion to explore the edges of the AI text-to-image, forcing it into SFW corners of its training where it ...
AI Sculpting – The unpredictable strategies and outcomes of co-creation
Imagined as a tool to provide assistance to a conventional approach to sculpting, here an AI model is developed to seek out strategies that provide a constant improvement to how a given form is achieved. By feeding it with different tools, rules a...
The Welcome Chorus – The voice of a community
Created by Yuri Sizuki (Pentagram) in collaboration with Fish Fabrications and Counterpoint, 'The Welcome Chorus' is an interactive installation that brings together sound, sculpture and artificial intelligence.
Archive Dreaming – Building relations and drawing alt-history with machine learning
Created by Refik Anadol in collaboration with Google's Artists and Machine Intelligence program, 'Archive Dreaming' is a 6 meters wide circular installation that employs machine learning algorithms to search and sort relations among 1,700,000 docu...
  • D25/05/2017
  • A@Filip
  • C
  • P
  • T
  • Animal Classifier – Arbitrary classifications for machine learning
    Created by Seoul based artistic duo Shinseungback Kimyonghun, 'Animal Classifier' is an AI trained to divide animals into arbitrary classifications to foreground the imperfections and edge cases in classification systems.
    Sonic Pendulum – AI soundspace of tranquility
    Created by Yuri Suzuki Design Studio and presented at the recent Milan Design Week, Sonic Pendulum is a sound installation in which articial intelligence imagines and materialises an endless soundscape.
  • D24/04/2017
  • A@Filip
  • C
  • P
  • T,
  • TraiNNing Cards – Flash cards to train your machines
    Latest in the series of critical design projects by Shanghai design and research studio Automato, TraiNNing Cards is a set of 5000 training images, physically printed and handpicked by humans to train any of your machines to recognise first and fa...
  • D01/02/2017
  • A@Filip
  • C
  • P
  • Objectifier – Device to train domestic objects
    Created by Bjørn Karmann at CIID, Objectifier empowers people to train objects in their daily environment to respond to their unique behaviours. Interacting with Objectifier is much like training a dog - you teach it only what you want it to care ...
    Reservoirs of Venice – Physical Neural Network (Water Computer)
    Reservoirs of Venice is an installation that explores the city as a medium for information processing, using its physical systems to model and predict environmental changes.
    Data Bugs – When Interaction Design meets Explainable AI
    Data Bugs is an immersive emotional installation that makes tangible and experiential the working mechanism of a neural network, demystifying the omnipotence that is too often attributed to AI.
    A Quickie in the Bouncy House – Pierce Warnecke x Matthew Biederman
    Created by Matthew Biederman for the upcoming album by Pierce Warnecke, 'A Quickie in the Bouncy House' is a music video deploying Stable Diffusion to explore the edges of the AI text-to-image, forcing it into SFW corners of its training where it appears to break down, get stuck between gender, race or in time.
    AI Sculpting – The unpredictable strategies and outcomes of co-creation
    Imagined as a tool to provide assistance to a conventional approach to sculpting, here an AI model is developed to seek out strategies that provide a constant improvement to how a given form is achieved. By feeding it with different tools, rules and rewards through reinforcement learning, the team steer the process revealing unpredictable outcomes.
    The Welcome Chorus – The voice of a community
    Created by Yuri Sizuki (Pentagram) in collaboration with Fish Fabrications and Counterpoint, 'The Welcome Chorus' is an interactive installation that brings together sound, sculpture and artificial intelligence.
    Archive Dreaming – Building relations and drawing alt-history with machine learning
    Created by Refik Anadol in collaboration with Google's Artists and Machine Intelligence program, 'Archive Dreaming' is a 6 meters wide circular installation that employs machine learning algorithms to search and sort relations among 1,700,000 documents.
  • D25/05/2017
  • A@
  • C
  • P
  • T
  • Animal Classifier – Arbitrary classifications for machine learning
    Created by Seoul based artistic duo Shinseungback Kimyonghun, 'Animal Classifier' is an AI trained to divide animals into arbitrary classifications to foreground the imperfections and edge cases in classification systems.
    Sonic Pendulum – AI soundspace of tranquility
    Created by Yuri Suzuki Design Studio and presented at the recent Milan Design Week, Sonic Pendulum is a sound installation in which articial intelligence imagines and materialises an endless soundscape.
  • D24/04/2017
  • A@
  • C
  • P
  • T,
  • TraiNNing Cards – Flash cards to train your machines
    Latest in the series of critical design projects by Shanghai design and research studio Automato, TraiNNing Cards is a set of 5000 training images, physically printed and handpicked by humans to train any of your machines to recognise first and favorite item in a house: a dog.
  • D01/02/2017
  • A@
  • C
  • P
  • Objectifier – Device to train domestic objects
    Created by Bjørn Karmann at CIID, Objectifier empowers people to train objects in their daily environment to respond to their unique behaviours. Interacting with Objectifier is much like training a dog - you teach it only what you want it to care about. Just like a dog, it sees and understands its environment.

    1-10 of 10

    Titles Reservoirs of Venice – Physical Neura...
    Reservoirs of Venice is an installation that explores the city as a medium for information processing, using its physical systems to model and predict environmental changes.
    , Data Bugs – When Interaction Design m...
    Data Bugs is an immersive emotional installation that makes tangible and experiential the working mechanism of a neural network, demystifying the omnipotence that is too often attributed to AI.
    , A Quickie in the Bouncy House – Pierc...
    Created by Matthew Biederman for the upcoming album by Pierce Warnecke, 'A Quickie in the Bouncy House' is a music video deploying Stable Diffusion to explore the edges of the AI text-to-image, forcing it into SFW corners of its training where it ...
    , AI Sculpting – The unpredictable stra...
    Imagined as a tool to provide assistance to a conventional approach to sculpting, here an AI model is developed to seek out strategies that provide a constant improvement to how a given form is achieved. By feeding it with different tools, rules a...
    , The Welcome Chorus – The voice of a c...
    Created by Yuri Sizuki (Pentagram) in collaboration with Fish Fabrications and Counterpoint, 'The Welcome Chorus' is an interactive installation that brings together sound, sculpture and artificial intelligence.
    , Archive Dreaming – Building relations...
    Created by Refik Anadol in collaboration with Google's Artists and Machine Intelligence program, 'Archive Dreaming' is a 6 meters wide circular installation that employs machine learning algorithms to search and sort relations among 1,700,000 docu...
    , Animal Classifier – Arbitrary classif...
    Created by Seoul based artistic duo Shinseungback Kimyonghun, 'Animal Classifier' is an AI trained to divide animals into arbitrary classifications to foreground the imperfections and edge cases in classification systems.
    , Sonic Pendulum – AI soundspace of tra...
    Created by Yuri Suzuki Design Studio and presented at the recent Milan Design Week, Sonic Pendulum is a sound installation in which articial intelligence imagines and materialises an endless soundscape.
    , TraiNNing Cards – Flash cards to trai...
    Latest in the series of critical design projects by Shanghai design and research studio Automato, TraiNNing Cards is a set of 5000 training images, physically printed and handpicked by humans to train any of your machines to recognise first and fa...
    , Objectifier – Device to train domesti...
    Created by Bjørn Karmann at CIID, Objectifier empowers people to train objects in their daily environment to respond to their unique behaviours. Interacting with Objectifier is much like training a dog - you teach it only what you want it to care ...
    ,
    Authors @Filip, @serena,
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