Created by panGenerator, “Icons” is an exhibition exploring our shared cultural “imaginarium” of digital gestures, symbols, and artefacts, dragging them out onto a physical space, enabling audiences a direct, tactile confrontation and – also literally – a different visual perspective.
Created by Saurabh Datta, ‘mi/e-metic self’ is an installation that represents a sculptural being, a memetic representation of an evolved us.
Created by Shanghai based design studio automato.farm, ‘BIY™ – Believe it Yourself’ is a series of real-fictional belief-based computing kits to make and tinker with vernacular logics and superstitions.
Face Trade is an Art Vending Machine created by Matthias Dörfelt that dispenses unique prints of computer generated face drawings. Instead of paying with money, buyers trade a mugshot that is taken on the spot in order to be permanently stored in the Ethereum Blockchain, consequently turning the transaction into a semi-permanent Face Swap.
Created by Waltz Binaire, Narciss is a robot that uses artificial intelligence to analyse itself, thus reflecting on its own existence. Comprised of Google’s Tensorflow framework and a simple mirror, the experiment translates self-portraits of a digital body into lyrical guesses.
Created by Manasse Pinsuwan and René Henrich, Augenblick explores and captures what we miss when we close our eyes thousands of times a day to blink. Developed at the Digital Media Bremen with support from Joachim Hofmann and Prof. Dennis P. Paul, Augenblick is a wearable device that records every single frame that is missed by its wearer.
‘Open Data Cam’ is a tool that helps to quantify the world. With computer vision ‘Open Data Cam’ understands and quantifies what it sees. The simple DIY setup allows everybody to become an urban data miner.
Latest in the series of experiments and explorations into neural networks by Memo Akten is a pre-trained deep neural network able to make predictions on live camera input – trying to make sense of what it sees, in context of what it’s seen before.
Created by Ralph Kistler, ‘Internet of Shrimps’ examines in an ironic and playful way the industries´ promises for an enhanced experience in a completely interconnected smart home, often be acclaimed as the next big technological revolution: the Internet of Things.
Created by Arvind Sanjeev, Lumen is a mixed reality storytelling device that lets users explore AR/VR content without being confined to headsets or mobile devices.
Created by Lauren McCarthy, “LAUREN” is an online experiment where she attempts to become a human version of Amazon Alexa, a smart home intelligence for people in their own homes. The project will take place as an online three day performance that begins with an installation of a series of custom designed networked smart devices in peoples’ homes.
Created by Philipp Schmitt, Camera Restricta is a camera that locates itself via GPS and searches online for photos that have been geotagged nearby. If the camera decides that too many photos have been taken at your location, it retracts the shutter and blocks the viewfinder. You can’t take any more pictures here.
Created by LUSTlab in collaboration with The Mobile City, Binnen de Lijnen is part of an ongoing research project called Public Space – Public Matter from Trancity. Over 100 children took part in colouring the playground which visualised the spatial organization of Schilderswijk’s social life.
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Created by Kyle McDonald, “Sharing Faces” uses a megapixel surveillance camera and custom software to match the face locations of the persons looking at the screen. As the person moves, new images are pulled from the database matching the new location and create a mirror-like image of yourself using the images of others.
Recent Royal College of Art (RCA) design graduate David Hedberg’s Smile TV turns the medium’s engagement pattern on its head: instead of making you smile at on-screen silliness, you have to “smile to watch”.
Created by Seoul based artists Teo Park, “May the Force be With You” is a kinetic installation that invites visitors to interact with an interactive water tank. The tank uses gravitational force driven by the position of the viewer’s hand movement.
Metro is Chris Coleman’s every day commute on the Denver Light Rail, recorded using a handheld 3D scanning device and a laptop.
Fly Revolver is an installation that spatialises activities of a houseflies through a device that controls a revolver and by blurring boundaries between the real and the perceived.
Study of real-time 3D Internet is an experiment that explores interaction on the web from the 3rd point perspective. As the user navigates the internet, he/she can project beyond the two dimensional screen into three-dimensional environment recorded by the Kinect.