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Title Excerpt Metadata Color
Life and Death of an Algorithm – 33,782 dice tapestry
Continuig their exploration of fate and chance using dice in their works, Life and Death of an Algorithm 2024 (33,782 White dice, evolutionary algorithm) by Troika is the latest (and largest) itteration of the work they produced–currently on displ...
  • D01/11/2024
  • A@Filip
  • C
  • P
  • T
  • SFPC Spring 2019 Student Showcase
    SFPC tutors Celine Wong Katzman and Taeyoon Choi reflect on yet another successful session at the artist run school in New York. SFPC Fall 2019 Open Call is live now!
    Zero One – Generative video for Zero One Technology Festival
    Created by Raven Kwok in collaboration with L.A. based producer / music technologist Mike Gao, Zero One is a code-based generative video commissioned by Zero One Technology Festival 2018 in Shenzhen, PR China.
    The Crystallisation Event – Endless digitisation and supersaturation of data
    Created by Jayson Haebich, The Crystallisation Event explores a speculative future in which the endless digitisation and quantification of data has caused information to become supersaturated and begin a process of crystallisation. The project is ...
    Trickle Down Aesthetics – Cellular Automata in recent works by Troika
    A meditation on several recent Troika projects that render cellular automata with dice and anodised aluminium rather than pixels on a screen. Realized over the last four years, these works demonstrate how a prolonged investigation into a rudimenta...
  • D28/02/2017
  • A@greg
  • C
  • P
  • T
  • Block’hood – Vertical city simulator with focus on ecology, decay and coexistence
    Created by a small team of architects turned game designers, Block’hood is a vertical city simulator with emphasis on ecology and decay. As a player, you take control of a neighborhood and develop your community within limited space. The challenge...
    Sablo for iOS – Exploring the nebulous boundary between order and chaos
    Created by Ernst Uys, Sablo for iOS lets you explore the boundary between order and chaos using the Abelian Sandpile model (also known as the Bak–Tang–Wiesenfeld model) in theoretical physics.
  • D13/05/2014
  • A@Filip
  • C
  • P
  • T
  • Life and Death of an Algorithm – 33,782 dice tapestry
    Continuig their exploration of fate and chance using dice in their works, Life and Death of an Algorithm 2024 (33,782 White dice, evolutionary algorithm) by Troika is the latest (and largest) itteration of the work they produced–currently on display at Langen Foundation as apart of PINK NOISE exhibition presenting ambitious new installations by ...
  • D01/11/2024
  • A@Filip
  • C
  • P
  • T
  • SFPC Spring 2019 Student Showcase
    SFPC tutors Celine Wong Katzman and Taeyoon Choi reflect on yet another successful session at the artist run school in New York. SFPC Fall 2019 Open Call is live now!
    Zero One – Generative video for Zero One Technology Festival
    Created by Raven Kwok in collaboration with L.A. based producer / music technologist Mike Gao, Zero One is a code-based generative video commissioned by Zero One Technology Festival 2018 in Shenzhen, PR China.
    The Crystallisation Event – Endless digitisation and supersaturation of data
    Created by Jayson Haebich, The Crystallisation Event explores a speculative future in which the endless digitisation and quantification of data has caused information to become supersaturated and begin a process of crystallisation. The project is presented as a speculative museum exhibit showing future artefacts from this post crystallised data ...
    Trickle Down Aesthetics – Cellular Automata in recent works by Troika
    A meditation on several recent Troika projects that render cellular automata with dice and anodised aluminium rather than pixels on a screen. Realized over the last four years, these works demonstrate how a prolonged investigation into a rudimentary approach can yield rich dividends.
  • D28/02/2017
  • A@greg
  • C
  • P
  • T
  • Block’hood – Vertical city simulator with focus on ecology, decay and coexistence
    Created by a small team of architects turned game designers, Block’hood is a vertical city simulator with emphasis on ecology and decay. As a player, you take control of a neighborhood and develop your community within limited space. The challenge is provided by the requirements of the blocks you create, forcing you to satisfy the need of resour...
    Sablo for iOS – Exploring the nebulous boundary between order and chaos
    Created by Ernst Uys, Sablo for iOS lets you explore the boundary between order and chaos using the Abelian Sandpile model (also known as the Bak–Tang–Wiesenfeld model) in theoretical physics.
  • D13/05/2014
  • A@Filip
  • C
  • P
  • T
  • D01/03/2010
  • A@Filip
  • C
  • P
  • T
  • 1-11 of 11

    Titles Life and Death of an Algorithm – 33,7...
    Continuig their exploration of fate and chance using dice in their works, Life and Death of an Algorithm 2024 (33,782 White dice, evolutionary algorithm) by Troika is the latest (and largest) itteration of the work they produced–currently on displ...
    , SFPC Spring 2019 Student Showcase
    SFPC tutors Celine Wong Katzman and Taeyoon Choi reflect on yet another successful session at the artist run school in New York. SFPC Fall 2019 Open Call is live now!
    , Zero One – Generative video for Zero ...
    Created by Raven Kwok in collaboration with L.A. based producer / music technologist Mike Gao, Zero One is a code-based generative video commissioned by Zero One Technology Festival 2018 in Shenzhen, PR China.
    , The Crystallisation Event – Endless d...
    Created by Jayson Haebich, The Crystallisation Event explores a speculative future in which the endless digitisation and quantification of data has caused information to become supersaturated and begin a process of crystallisation. The project is ...
    , Trickle Down Aesthetics – Cellular Au...
    A meditation on several recent Troika projects that render cellular automata with dice and anodised aluminium rather than pixels on a screen. Realized over the last four years, these works demonstrate how a prolonged investigation into a rudimenta...
    , Block’hood – Vertical city simulator ...
    Created by a small team of architects turned game designers, Block’hood is a vertical city simulator with emphasis on ecology and decay. As a player, you take control of a neighborhood and develop your community within limited space. The challenge...
    , Sablo for iOS – Exploring the n...
    Created by Ernst Uys, Sablo for iOS lets you explore the boundary between order and chaos using the Abelian Sandpile model (also known as the Bak–Tang–Wiesenfeld model) in theoretical physics.
    , Physical Cellular Automata – Ti...
    Jan Vantomme aka “vormplus”, designer based in Ghent-Belgium, created this time lapse movie of him making a physical cellular automata piece made from plastic pixels. What is particularly enjoyable are the two types of logic that engag...
    , Generative Art: A Practical Guide [Bo...
    Generative Art: A Practical Guide using Processing is a book by Matt Pearson, published by Manning. The book offers a guide to creating generative graphics for print, video and the web whilst at the same time addressing the philosophy and practice...
    , wiresq [iPhone, openFrameworks, Sound]
    Created by Jonathan Brodsky, Wiresq is an iPhone sound sequencer app based on Wireworld, a cellular automata. Compared with the game of life, drawing a memory circuit is quite easy. As you draw the cells and watch how they behave you can assign sy...
    , Glory Math [iPhone]
    Glory Math is a generative art application for the iPhone. Starting with a blank screen, touch, swipe and shake to create constantly evolving shapes and fields of color. Explore color noise, merging liquids, and spastic color bars, each only brief...
    ,
    Authors @Filip, @celine, @greg,
    Categories Education, Project, Review,
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