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Houdini is a 3D animation software application developed by Toronto-based SideFX, who adapted it from the PRISMS suite of procedural generation software tools. https://www.sidefx.com
Title Excerpt Metadata Color
V6 Development Log (01/2026)
Revamped Activity features threaded chats, AJAX "Load More," filters, and private "Daps." Security is bolstered by a custom built shield to block scrapers and bots.
  • D28/01/2026
  • A@Filip
  • C
  • P
  • T,
  • V6 Development Log (12/2025)
    With over 7,382 Git commits and 303 files later, 2025 was sure busy. CAN has undergone a transformation––what was once a blog is now a community infrastructure!
  • D11/12/2025
  • A@Filip
  • C
  • P
  • T
  • Flow States: Art, Nature, and Procedural Play – Tin & Ed
    Tin and Ed, Australian artists based in New York, use Houdini to simulate the complexity of natural systems, from cellular structures to shifting landscapes.
  • D04/12/2025
  • A@Filip
  • C
  • P
  • T
  • Ipseria – Cave of intelligent slime
    Ipseria is a series of works that explore blending of realities and deconstruction and rewriting of narratives. By deploying meta-surgical method, her work serves as a scalpel to dissect anthropocentrism where the the binary of human relationships...
    Archives of Memory – Shadow bodies in the digital age
    Amay Kataria reflects on his participation in the ambitious exhibition exploring South Asian art's profound impact on Chicago's cultural landscape. "What Is Seen and Unseen: Mapping South Asian American Art in Chicago" at the South Asia Institute ...
    Vulcan – Beyond the three-metre threshold
    Vulcan is an immersive journey to the heart of telluric powers. It is a tribute to volcanologists and volcanoes, exploring themes such as human smallness and the fascination of the immensity of natural forces.
    Electric Atmospheres – Ethereal architecture of urban datascapes
    In collaboration with the Barcelona Supercomputing Centre and Altair Engineering, Richard Vijgen simulates the behaviour of the electromagnetic cloud from a single cell-phone in different urban environments and visualize how the electromagnetic wa...
    AI Sculpting – The unpredictable strategies and outcomes of co-creation
    Imagined as a tool to provide assistance to a conventional approach to sculpting, here an AI model is developed to seek out strategies that provide a constant improvement to how a given form is achieved. By feeding it with different tools, rules a...
    Infinity – New malleable subject matter by UE
    Ending tonight, after a week of live streaming, is the latest in the series of artworks by Universal Everything (UE) that feature 3D humans shrouded in digital costumes. Titled 'Infinity', the new work is a live stream, always reshaping and evolvi...
    KAZU “Come Behind Me, So Good!” – Music video by Daito Manabe + Kenichiro Shimizu
    A collaboration between Daito Manabe (Rhizomatiks) and Kenichiro Shimizu (PELE) for Kazu Makino, 'Come Behind Me, So Good!' music video combines photogrammetry and mixed reality to create a seamless dream-like landscape, invigorated by Elevenplay ...
    Blackberry Winter – Artificial human motion in asymmetry
    Created by Christian Mio Loclair (Waltz Binaire), 'Blackberry Winter' is an investigation into the possibilities of identify motion as a continuous walk in a latent space of situations.
    Horror Vacui – Exploring Earth’s (un)real geological formations
    Created by Matteo Zamagni, "Horror Vacui" is a non-narrative film that explores geological formations of Earth and the frenetic hyper-development attained by humankind.
    Superception – Expanding human perception with personal projection mapping
    Created by Shunichi Kasahara in collaboration with Satoru Higa, Takuto Usami, Shotaro Hirata and Tetsuya Konishi, "Superception" (Super + perception) is a research framework that uses computer technologies to intervene and transform human percepti...
    The Creatures of Prometheus – Generative visualisation of Beethoven’s ballet with Houdini
    Latest in the series of self-initiated studies by Simon Russell exploring the combination of the audio and visual, 'The Creatures of Prometheus'  is a generative visualisation of the ballet composed in 1801 by Beethoven.
  • D04/09/2017
  • A@Filip
  • C
  • T, ,
  • (Un)natural Phenomena – Daria Jelonek’s Technological Nature
    ‘Technological Nature’ is a recent short film by media artist and designer Daria Jelonek exploring the emulation of natural phenomena with technology. Auroras, rainbows, and glaring sunlight, are all recreated with everyday materials in an eerily ...
    Audio Geometry Exploration – Sonification in Houdini
    Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound, and vice versa.
    Spectra-3 by FIELD – Choreographing a physical-digital system
    Created by digital design studio FIELD, Spectra-3 is a physical-digital sculpture that tells three stories of communication through a choreography of movement, animated lights and spatialised sound, premiering at London's Lumiere light festival on...
    Walking City – Evolving video sculpture by Universal Everything
    Referencing the work of Archigram, Universal Everything continue to explore body and movement with the latest evolving video sculpture titled "Walking City".
    Hyperfeel – “Macro-Textural / Sensual Aesthetic” for Nike by FIELD
    Hyperfeel is a series of four video artworks by FIELD produced for the launch of the Hyperfeel shoe for Nike. Animated in Houdini using procedural/generative processes, pieces capture "macro-textural, sensual aesthetic" - describing emotions of ru...
  • D29/10/2013
  • A@Filip
  • C
  • P
  • T
  • Universal Everything & You Drawing in Motion – Preview
    CAN gets a sneak peak of the new installation by Universal Everything opening this week at the new Media Space gallery at the Science Museum in London. We also speak to Mike Tucker about the project development, concepts and the ideas leading up t...
    Ghost Are Dancing – Houdini animated portraits by Teresuac
    Ghost Are Dancing is a personal project made by Teresuac, mostly using Houdini with 2d motion vector technique combined with lighting in 3D. The resulting video is reminiscent of RGB+D project but with flair of drawings + watercolours by Kynd.
  • D01/09/2013
  • A@Filip
  • C
  • P
  • T
  • Nike Flyknit ‘Fit’ Installation by Universal Everything / Milan Design Week 2013
    Universal Everything create a 4 sided video cube for Nike at Milan Design Week, capturing the hive of activity where living threads swarm across the screens responding to human presence.
    Energy Flow – Non-linear film experience by FIELD for the iOS and Android
    Created by London's digital art and design collective Field, Energy Flow is a non-linear film experience created for the iOS and Android platforms that explores the physical, social and spiritual tensions in our world.
  • D10/12/2012
  • A@Filip
  • C
  • P
  • T, ,
  • V6 Development Log (01/2026)
    Revamped Activity features threaded chats, AJAX "Load More," filters, and private "Daps." Security is bolstered by a custom built shield to block scrapers and bots.
  • D28/01/2026
  • A@
  • C
  • P
  • T,
  • V6 Development Log (12/2025)
    With over 7,382 Git commits and 303 files later, 2025 was sure busy. CAN has undergone a transformation––what was once a blog is now a community infrastructure!
  • D11/12/2025
  • A@
  • C
  • P
  • T
  • Flow States: Art, Nature, and Procedural Play – Tin & Ed
    Tin and Ed, Australian artists based in New York, use Houdini to simulate the complexity of natural systems, from cellular structures to shifting landscapes.
  • D04/12/2025
  • A@
  • C
  • P
  • T
  • Ipseria – Cave of intelligent slime
    Ipseria is a series of works that explore blending of realities and deconstruction and rewriting of narratives. By deploying meta-surgical method, her work serves as a scalpel to dissect anthropocentrism where the the binary of human relationships are cut open and insides are turned out.
    Archives of Memory – Shadow bodies in the digital age
    Amay Kataria reflects on his participation in the ambitious exhibition exploring South Asian art's profound impact on Chicago's cultural landscape. "What Is Seen and Unseen: Mapping South Asian American Art in Chicago" at the South Asia Institute in Chicago, curated by New York-based artist and curator Shelly Bahl, alongside archivist Anita Shar...
    Vulcan – Beyond the three-metre threshold
    Vulcan is an immersive journey to the heart of telluric powers. It is a tribute to volcanologists and volcanoes, exploring themes such as human smallness and the fascination of the immensity of natural forces.
    Electric Atmospheres – Ethereal architecture of urban datascapes
    In collaboration with the Barcelona Supercomputing Centre and Altair Engineering, Richard Vijgen simulates the behaviour of the electromagnetic cloud from a single cell-phone in different urban environments and visualize how the electromagnetic waves are absorbed and reflected by their surroundings. The results reveal an invisible dimension of r...
    AI Sculpting – The unpredictable strategies and outcomes of co-creation
    Imagined as a tool to provide assistance to a conventional approach to sculpting, here an AI model is developed to seek out strategies that provide a constant improvement to how a given form is achieved. By feeding it with different tools, rules and rewards through reinforcement learning, the team steer the process revealing unpredictable outcomes.
    Infinity – New malleable subject matter by UE
    Ending tonight, after a week of live streaming, is the latest in the series of artworks by Universal Everything (UE) that feature 3D humans shrouded in digital costumes. Titled 'Infinity', the new work is a live stream, always reshaping and evolving from one character to the next, generating an average of 3,180 unique characters per hour with a ...
    KAZU “Come Behind Me, So Good!” – Music video by Daito Manabe + Kenichiro Shimizu
    A collaboration between Daito Manabe (Rhizomatiks) and Kenichiro Shimizu (PELE) for Kazu Makino, 'Come Behind Me, So Good!' music video combines photogrammetry and mixed reality to create a seamless dream-like landscape, invigorated by Elevenplay performance.
    Blackberry Winter – Artificial human motion in asymmetry
    Created by Christian Mio Loclair (Waltz Binaire), 'Blackberry Winter' is an investigation into the possibilities of identify motion as a continuous walk in a latent space of situations.
    Horror Vacui – Exploring Earth’s (un)real geological formations
    Created by Matteo Zamagni, "Horror Vacui" is a non-narrative film that explores geological formations of Earth and the frenetic hyper-development attained by humankind.
    Superception – Expanding human perception with personal projection mapping
    Created by Shunichi Kasahara in collaboration with Satoru Higa, Takuto Usami, Shotaro Hirata and Tetsuya Konishi, "Superception" (Super + perception) is a research framework that uses computer technologies to intervene and transform human perception.
    The Creatures of Prometheus – Generative visualisation of Beethoven’s ballet with Houdini
    Latest in the series of self-initiated studies by Simon Russell exploring the combination of the audio and visual, 'The Creatures of Prometheus'  is a generative visualisation of the ballet composed in 1801 by Beethoven.
  • D04/09/2017
  • A@
  • C
  • T, ,
  • (Un)natural Phenomena – Daria Jelonek’s Technological Nature
    ‘Technological Nature’ is a recent short film by media artist and designer Daria Jelonek exploring the emulation of natural phenomena with technology. Auroras, rainbows, and glaring sunlight, are all recreated with everyday materials in an eerily empty domestic environment.
    Audio Geometry Exploration – Sonification in Houdini
    Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound, and vice versa.
    Spectra-3 by FIELD – Choreographing a physical-digital system
    Created by digital design studio FIELD, Spectra-3 is a physical-digital sculpture that tells three stories of communication through a choreography of movement, animated lights and spatialised sound, premiering at London's Lumiere light festival on 14th January 2016.
  • D14/01/2016
  • A@
  • C
  • P
  • T, , , , ,
  • Walking City – Evolving video sculpture by Universal Everything
    Referencing the work of Archigram, Universal Everything continue to explore body and movement with the latest evolving video sculpture titled "Walking City".
    Hyperfeel – “Macro-Textural / Sensual Aesthetic” for Nike by FIELD
    Hyperfeel is a series of four video artworks by FIELD produced for the launch of the Hyperfeel shoe for Nike. Animated in Houdini using procedural/generative processes, pieces capture "macro-textural, sensual aesthetic" - describing emotions of running on different terrains: on sand, grass, tarmac and trail.
  • D29/10/2013
  • A@
  • C
  • P
  • T
  • Universal Everything & You Drawing in Motion – Preview
    CAN gets a sneak peak of the new installation by Universal Everything opening this week at the new Media Space gallery at the Science Museum in London. We also speak to Mike Tucker about the project development, concepts and the ideas leading up to the final install.
    Ghost Are Dancing – Houdini animated portraits by Teresuac
    Ghost Are Dancing is a personal project made by Teresuac, mostly using Houdini with 2d motion vector technique combined with lighting in 3D. The resulting video is reminiscent of RGB+D project but with flair of drawings + watercolours by Kynd.
  • D01/09/2013
  • A@
  • C
  • P
  • T
  • Nike Flyknit ‘Fit’ Installation by Universal Everything / Milan Design Week 2013
    Universal Everything create a 4 sided video cube for Nike at Milan Design Week, capturing the hive of activity where living threads swarm across the screens responding to human presence.
    Energy Flow – Non-linear film experience by FIELD for the iOS and Android
    Created by London's digital art and design collective Field, Energy Flow is a non-linear film experience created for the iOS and Android platforms that explores the physical, social and spiritual tensions in our world.
  • D10/12/2012
  • A@
  • C
  • P
  • T, ,
  • 1-24 of 24

    Titles V6 Development Log (01/2026)
    Revamped Activity features threaded chats, AJAX "Load More," filters, and private "Daps." Security is bolstered by a custom built shield to block scrapers and bots.
    , V6 Development Log (12/2025)
    With over 7,382 Git commits and 303 files later, 2025 was sure busy. CAN has undergone a transformation––what was once a blog is now a community infrastructure!
    , Flow States: Art, Nature, and Procedu...
    Tin and Ed, Australian artists based in New York, use Houdini to simulate the complexity of natural systems, from cellular structures to shifting landscapes.
    , Containment Unit – Procedural lifefor...
    Containment Unit is a spatial computing art experience for Apple Vision Pro. The robotic device hovers in your space, projecting a futuristic sci-fi UI that lets you create and summon procedural lifeforms – living digital sculptures that pul...
    , Ipseria – Cave of intelligent slime
    Ipseria is a series of works that explore blending of realities and deconstruction and rewriting of narratives. By deploying meta-surgical method, her work serves as a scalpel to dissect anthropocentrism where the the binary of human relationships...
    , Archives of Memory – Shadow bodies in...
    Amay Kataria reflects on his participation in the ambitious exhibition exploring South Asian art's profound impact on Chicago's cultural landscape. "What Is Seen and Unseen: Mapping South Asian American Art in Chicago" at the South Asia Institute ...
    , Vulcan – Beyond the three-metre thres...
    Vulcan is an immersive journey to the heart of telluric powers. It is a tribute to volcanologists and volcanoes, exploring themes such as human smallness and the fascination of the immensity of natural forces.
    , Electric Atmospheres – Ethereal archi...
    In collaboration with the Barcelona Supercomputing Centre and Altair Engineering, Richard Vijgen simulates the behaviour of the electromagnetic cloud from a single cell-phone in different urban environments and visualize how the electromagnetic wa...
    , AI Sculpting – The unpredictable stra...
    Imagined as a tool to provide assistance to a conventional approach to sculpting, here an AI model is developed to seek out strategies that provide a constant improvement to how a given form is achieved. By feeding it with different tools, rules a...
    , Infinity – New malleable subject matt...
    Ending tonight, after a week of live streaming, is the latest in the series of artworks by Universal Everything (UE) that feature 3D humans shrouded in digital costumes. Titled 'Infinity', the new work is a live stream, always reshaping and evolvi...
    , KAZU “Come Behind Me, So Good!” – Mus...
    A collaboration between Daito Manabe (Rhizomatiks) and Kenichiro Shimizu (PELE) for Kazu Makino, 'Come Behind Me, So Good!' music video combines photogrammetry and mixed reality to create a seamless dream-like landscape, invigorated by Elevenplay ...
    , Blackberry Winter – Artificial human ...
    Created by Christian Mio Loclair (Waltz Binaire), 'Blackberry Winter' is an investigation into the possibilities of identify motion as a continuous walk in a latent space of situations.
    , Horror Vacui – Exploring Earth’...
    Created by Matteo Zamagni, "Horror Vacui" is a non-narrative film that explores geological formations of Earth and the frenetic hyper-development attained by humankind.
    , Superception – Expanding human percep...
    Created by Shunichi Kasahara in collaboration with Satoru Higa, Takuto Usami, Shotaro Hirata and Tetsuya Konishi, "Superception" (Super + perception) is a research framework that uses computer technologies to intervene and transform human percepti...
    , The Creatures of Prometheus – Generat...
    Latest in the series of self-initiated studies by Simon Russell exploring the combination of the audio and visual, 'The Creatures of Prometheus'  is a generative visualisation of the ballet composed in 1801 by Beethoven.
    , (Un)natural Phenomena – Daria Jelonek...
    ‘Technological Nature’ is a recent short film by media artist and designer Daria Jelonek exploring the emulation of natural phenomena with technology. Auroras, rainbows, and glaring sunlight, are all recreated with everyday materials in an eerily ...
    , Audio Geometry Exploration – Sonifica...
    Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound, and vice versa.
    , Spectra-3 by FIELD – Choreographing a...
    Created by digital design studio FIELD, Spectra-3 is a physical-digital sculpture that tells three stories of communication through a choreography of movement, animated lights and spatialised sound, premiering at London's Lumiere light festival on...
    , Walking City – Evolving video s...
    Referencing the work of Archigram, Universal Everything continue to explore body and movement with the latest evolving video sculpture titled "Walking City".
    , Hyperfeel – “Macro-Textur...
    Hyperfeel is a series of four video artworks by FIELD produced for the launch of the Hyperfeel shoe for Nike. Animated in Houdini using procedural/generative processes, pieces capture "macro-textural, sensual aesthetic" - describing emotions of ru...
    , Universal Everything & You Drawi...
    CAN gets a sneak peak of the new installation by Universal Everything opening this week at the new Media Space gallery at the Science Museum in London. We also speak to Mike Tucker about the project development, concepts and the ideas leading up t...
    , Ghost Are Dancing – Houdini ani...
    Ghost Are Dancing is a personal project made by Teresuac, mostly using Houdini with 2d motion vector technique combined with lighting in 3D. The resulting video is reminiscent of RGB+D project but with flair of drawings + watercolours by Kynd.
    , Nike Flyknit ‘Fit’ Instal...
    Universal Everything create a 4 sided video cube for Nike at Milan Design Week, capturing the hive of activity where living threads swarm across the screens responding to human presence.
    , Energy Flow – Non-linear film e...
    Created by London's digital art and design collective Field, Energy Flow is a non-linear film experience created for the iOS and Android platforms that explores the physical, social and spiritual tensions in our world.
    ,
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