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Geneva University of Art and Design is a European art and design school founded in 2006, and belonging to the network of the University of Applied Sciences and Arts of Western Switzerland. https://www.hesge.ch/head/en
Title Excerpt Metadata Color
The Werlit Incident
The Werlit Incident is a game set in a dystopian world where miniature black hole-like creatures consume all light, and humanity’s last hope lies in an artificial sun powered by bioluminescent beings.
Tech Mining – E-Waste Workshop at HEAD
Results from the recent Tech Mining workshop held in March 2025 at HEAD in Geneva. Ran by Benjamin Gaulon, this workshop represents the culmination of two decades of Benjamin's exploration with electronic waste (e-waste) as a resource for art making.
Symposium — Assembling Intelligence: Alternative Perspectives on AI through Art and Design
Assembling Intelligence, a multidisciplinary symposium organised by HEAD – Genève (HES-SO), will bring together artists, designers, and researchers to highlight a spectrum of alternative definitions for ‘artificial intelligence’.
  • D29/03/2024
  • C,
  • P
  • 36,000 Feet – Matthieu Cherubini
    '36,000 Feet' is a game where you are playing as a flight passenger coming back from its holidays. You are currently flying over Afghanistan...
    Exercises in visual audio and deviant electronics: CAN to host 12 workshops at Mapping Festival 2019
    Learn how to prototype post-screen interfaces, examine network infrastructures, hack museums, and transplant scents with leading artists, designers, and researchers at this year’s Mapping Festival.
  • D30/04/2019
  • A@alexander
  • C
  • P,
  • AI Facial Profiling, Levels Of Paranoia – Exploring the effects of algorithmic classification
    Created by Marta Revuelta, AI Facial Profiling, Levels of Paranoia is a project exploring the potential and implication of AI technologies by proposing a machine that recognises the ability of an individual to handle firearms and predicts their po...
    Superception – Expanding human perception with personal projection mapping
    Created by Shunichi Kasahara in collaboration with Satoru Higa, Takuto Usami, Shotaro Hirata and Tetsuya Konishi, "Superception" (Super + perception) is a research framework that uses computer technologies to intervene and transform human percepti...
    BloodBank and DarkLight –  Physically distributed ambient storytelling
    Created by the students of Media Design Master at HEAD Genève, BloodBank and DarkLight are two games that explore the notion of physically distributed ambient storytelling and coerce users into playful and shared forms of interaction.
  • D02/05/2017
  • A@Filip
  • C
  • P
  • T,
  • MIKMA – From human scale to the zero point of space
    Created by Nadezda Suvorova, MIKMA an exploration game for iOS that uses computer vision and the sensors embedded in the device to call for new visual perspectives of world around us using scientific imaging.
    Di-Dah-Dit – A telepresence device by Camille Morizot
    Di-Dah-Dit is a telepresence device that takes the form of two distant objects connected. Two players face each other and manage the progress of a ball balancing on two rails.
    IDNA – Spatial storytelling prototype for the iOS
    IDNA by Sylvain Joly is the first story deployed on their spatial storytelling prototype for the iOS platform. Each scene of the story is designed in 360 degrees, and thanks to the built in gyroscope, it can be explored virtually throughout.
  • D17/10/2013
  • A@Filip
  • C
  • P
  • T
  • Knock Knock – Knock interface calculator for children by Khalil Klouche
    Knock Knock is a playful calculator aimed at small children which allows calculation simply by knocking and will give back the answer using the same knocking tone.
    The Werlit Incident
    The Werlit Incident is a game set in a dystopian world where miniature black hole-like creatures consume all light, and humanity’s last hope lies in an artificial sun powered by bioluminescent beings.
    Tech Mining – E-Waste Workshop at HEAD
    Results from the recent Tech Mining workshop held in March 2025 at HEAD in Geneva. Ran by Benjamin Gaulon, this workshop represents the culmination of two decades of Benjamin's exploration with electronic waste (e-waste) as a resource for art making.
    Symposium — Assembling Intelligence: Alternative Perspectives on AI through Art and Design
    Assembling Intelligence, a multidisciplinary symposium organised by HEAD – Genève (HES-SO), will bring together artists, designers, and researchers to highlight a spectrum of alternative definitions for ‘artificial intelligence’.
  • D29/03/2024
  • C,
  • P
  • 36,000 Feet – Matthieu Cherubini
    '36,000 Feet' is a game where you are playing as a flight passenger coming back from its holidays. You are currently flying over Afghanistan...
    Exercises in visual audio and deviant electronics: CAN to host 12 workshops at Mapping Festival 2019
    Learn how to prototype post-screen interfaces, examine network infrastructures, hack museums, and transplant scents with leading artists, designers, and researchers at this year’s Mapping Festival.
  • D30/04/2019
  • A@
  • C
  • P,
  • AI Facial Profiling, Levels Of Paranoia – Exploring the effects of algorithmic classification
    Created by Marta Revuelta, AI Facial Profiling, Levels of Paranoia is a project exploring the potential and implication of AI technologies by proposing a machine that recognises the ability of an individual to handle firearms and predicts their potential to cause harm from a biometric analysis of their face.
    Superception – Expanding human perception with personal projection mapping
    Created by Shunichi Kasahara in collaboration with Satoru Higa, Takuto Usami, Shotaro Hirata and Tetsuya Konishi, "Superception" (Super + perception) is a research framework that uses computer technologies to intervene and transform human perception.
    BloodBank and DarkLight –  Physically distributed ambient storytelling
    Created by the students of Media Design Master at HEAD Genève, BloodBank and DarkLight are two games that explore the notion of physically distributed ambient storytelling and coerce users into playful and shared forms of interaction.
  • D02/05/2017
  • A@
  • C
  • P
  • T,
  • MIKMA – From human scale to the zero point of space
    Created by Nadezda Suvorova, MIKMA an exploration game for iOS that uses computer vision and the sensors embedded in the device to call for new visual perspectives of world around us using scientific imaging.
  • D29/09/2014
  • A@
  • C
  • P,
  • T
  • Di-Dah-Dit – A telepresence device by Camille Morizot
    Di-Dah-Dit is a telepresence device that takes the form of two distant objects connected. Two players face each other and manage the progress of a ball balancing on two rails.
    IDNA – Spatial storytelling prototype for the iOS
    IDNA by Sylvain Joly is the first story deployed on their spatial storytelling prototype for the iOS platform. Each scene of the story is designed in 360 degrees, and thanks to the built in gyroscope, it can be explored virtually throughout.
  • D17/10/2013
  • A@
  • C
  • P
  • T
  • Knock Knock – Knock interface calculator for children by Khalil Klouche
    Knock Knock is a playful calculator aimed at small children which allows calculation simply by knocking and will give back the answer using the same knocking tone.

    1-13 of 13

    Titles The Werlit Incident
    The Werlit Incident is a game set in a dystopian world where miniature black hole-like creatures consume all light, and humanity’s last hope lies in an artificial sun powered by bioluminescent beings.
    , Tech Mining – E-Waste Workshop at HEAD
    Results from the recent Tech Mining workshop held in March 2025 at HEAD in Geneva. Ran by Benjamin Gaulon, this workshop represents the culmination of two decades of Benjamin's exploration with electronic waste (e-waste) as a resource for art making.
    , Symposium — Assembling Intelligence: ...
    Assembling Intelligence, a multidisciplinary symposium organised by HEAD – Genève (HES-SO), will bring together artists, designers, and researchers to highlight a spectrum of alternative definitions for ‘artificial intelligence’.
    , 36,000 Feet – Matthieu Cherubini
    '36,000 Feet' is a game where you are playing as a flight passenger coming back from its holidays. You are currently flying over Afghanistan...
    , Exercises in visual audio and deviant...
    Learn how to prototype post-screen interfaces, examine network infrastructures, hack museums, and transplant scents with leading artists, designers, and researchers at this year’s Mapping Festival.
    , AI Facial Profiling, Levels Of Parano...
    Created by Marta Revuelta, AI Facial Profiling, Levels of Paranoia is a project exploring the potential and implication of AI technologies by proposing a machine that recognises the ability of an individual to handle firearms and predicts their po...
    , Superception – Expanding human percep...
    Created by Shunichi Kasahara in collaboration with Satoru Higa, Takuto Usami, Shotaro Hirata and Tetsuya Konishi, "Superception" (Super + perception) is a research framework that uses computer technologies to intervene and transform human percepti...
    , BloodBank and DarkLight –  Physically...
    Created by the students of Media Design Master at HEAD Genève, BloodBank and DarkLight are two games that explore the notion of physically distributed ambient storytelling and coerce users into playful and shared forms of interaction.
    , MIKMA – From human scale to the...
    Created by Nadezda Suvorova, MIKMA an exploration game for iOS that uses computer vision and the sensors embedded in the device to call for new visual perspectives of world around us using scientific imaging.
    , Di-Dah-Dit – A telepresence dev...
    Di-Dah-Dit is a telepresence device that takes the form of two distant objects connected. Two players face each other and manage the progress of a ball balancing on two rails.
    , IDNA – Spatial storytelling pro...
    IDNA by Sylvain Joly is the first story deployed on their spatial storytelling prototype for the iOS platform. Each scene of the story is designed in 360 degrees, and thanks to the built in gyroscope, it can be explored virtually throughout.
    , Knock Knock – Knock interface c...
    Knock Knock is a playful calculator aimed at small children which allows calculation simply by knocking and will give back the answer using the same knocking tone.
    , OKO – Interactive journey throu...
    Created by Nadezda Suvorova (concept and design), Jérémie Forge (sound design) and Pierre Rossel/Nadezda Suvorova (development), OKO is a graphic puzzle  game for the iPad that uses imagery from NASA database. The goal is to reconstruct an image b...
    ,
    Authors @Filip, @, @alexander,
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