Geneva University of Art and Design is a European art and design school founded in 2006, and belonging to the network of the University of Applied Sciences and Arts of Western Switzerland. https://www.hesge.ch/head/en
Ripples of the Rhoar – Sonic waterscapes at La Jonction
Listening to the more than human and expanding our perception of nature.
The Werlit Incident
The Werlit Incident is a game set in a dystopian world where miniature black hole-like creatures consume all light, and humanity’s last hope lies in an artificial sun powered by bioluminescent beings.
Tech Mining – E-Waste Workshop at HEAD
Results from the recent Tech Mining workshop held in March 2025 at HEAD in Geneva. Ran by Benjamin Gaulon, this workshop represents the culmination of two decades of Benjamin's exploration with electronic waste (e-waste) as a resource for art making.
Symposium — Assembling Intelligence: Alternative Perspectives on AI through Art and Design
Assembling Intelligence, a multidisciplinary symposium organised by HEAD – Genève (HES-SO), will bring together artists, designers, and researchers to highlight a spectrum of alternative definitions for ‘artificial intelligence’.
36,000 Feet – Matthieu Cherubini
'36,000 Feet' is a game where you are playing as a flight passenger coming back from its holidays. You are currently flying over Afghanistan...
Exercises in visual audio and deviant electronics: CAN to host 12 workshops at Mapping Festival 2019
Learn how to prototype post-screen interfaces, examine network infrastructures, hack museums, and transplant scents with leading artists, designers, and researchers at this year’s Mapping Festival.
AI Facial Profiling, Levels Of Paranoia – Exploring the effects of algorithmic classification
Created by Marta Revuelta, AI Facial Profiling, Levels of Paranoia is a project exploring the potential and implication of AI technologies by proposing a machine that recognises the ability of an individual to handle firearms and predicts their po...
Superception – Expanding human perception with personal projection mapping
Created by Shunichi Kasahara in collaboration with Satoru Higa, Takuto Usami, Shotaro Hirata and Tetsuya Konishi, "Superception" (Super + perception) is a research framework that uses computer technologies to intervene and transform human percepti...
BloodBank and DarkLight – Physically distributed ambient storytelling
Created by the students of Media Design Master at HEAD Genève, BloodBank and DarkLight are two games that explore the notion of physically distributed ambient storytelling and coerce users into playful and shared forms of interaction.
MIKMA – From human scale to the zero point of space
Created by Nadezda Suvorova, MIKMA an exploration game for iOS that uses computer vision and the sensors embedded in the device to call for new visual perspectives of world around us using scientific imaging.
Di-Dah-Dit – A telepresence device by Camille Morizot
Di-Dah-Dit is a telepresence device that takes the form of two distant objects connected. Two players face each other and manage the progress of a ball balancing on two rails.
IDNA – Spatial storytelling prototype for the iOS
IDNA by Sylvain Joly is the first story deployed on their spatial storytelling prototype for the iOS platform. Each scene of the story is designed in 360 degrees, and thanks to the built in gyroscope, it can be explored virtually throughout.
Knock Knock – Knock interface calculator for children by Khalil Klouche
Knock Knock is a playful calculator aimed at small children which allows calculation simply by knocking and will give back the answer using the same knocking tone.
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Kieran Feechan
Kieran Feechan is a Glasgow-born industrial designer (MA, Central Saint Martins) whose practice bridges physical hardware and digital systems using sound as a material of enquiry, known for co-crea...
onformative
onformative is a Berlin-based studio for digital art and design founded in 2010 by Julia Laub and Cedric Kiefer.
Kai Lab
Kai Lab is a London-based arts and design practice that creates electronic, mechanical and sonic artworks.
Arvind Sanjeev
Arvind Sanjeev is an interaction designer, artist and futurist exploring AI and mixed reality through physical interfaces, and adjunct faculty for Artificial Intelligence at CIID.
Lara Defayes
Lara Defayes is Head of Digital Experience Design at ECAL, working on design research at the intersection of robotics, fabrication and interaction at the EPFL+ECAL Lab.
Random International
Random International is a postdigital art group exploring the impact of technological development on the human condition.
Arthur Moscatelli
Arthur Moscatelli is an ECAL Bachelor Media & Interaction Design graduate, co-creator of Bouquet, a synaesthetic olfactory device letting users perceive colour through fragrance, led by Niklas ...
Timothy Yufit
Timothy Yufit is a London-based artist working with interactive installation, mapping and moving image, exploring memory, urban infrastructure and the afterlife of everyday objects.
Witaya Junma
Witaya Junma is an artist working with kinetic and optical devices, known for Spirotrope, a Stirling-engine-powered spirograph animation piece recognised with an Honorary Mention at Prix Ars Electr...
Richard Vijgen
Richard Vijgen is an artist and designer whose work focuses on artistic data visualization. He creates multi-sensorial data experiences that visualize the invisible technological dimensions of real...












































