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Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.’s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. https://unity.com
Title Excerpt Metadata Color
IDNA – Spatial storytelling prototype for the iOS
IDNA by Sylvain Joly is the first story deployed on their spatial storytelling prototype for the iOS platform. Each scene of the story is designed in 360 degrees, and thanks to the built in gyroscope, it can be explored virtually throughout.
  • D17/10/2013
  • A@Filip
  • C
  • P
  • T
  • ‘Looking at a Horse’ by Evan Boehm
    Looking at a Horse is about the context and experience of viewing art, it changes its appearance depending on where it is located and who is viewing it.
    Universal Everything & You Drawing in Motion – Preview
    CAN gets a sneak peak of the new installation by Universal Everything opening this week at the new Media Space gallery at the Science Museum in London. We also speak to Mike Tucker about the project development, concepts and the ideas leading up t...
    MirrorMoon EP – Mystery, discovery and exploration in outer space
    MirrorMoon EP is a game about mystery, discovery and exploration set in outer space. It is also about solitude and the subtle thrill of feeling lost; it’s a tribute to space.
    Virtual Reality Art Show by Geoffrey Lillemon + Random Studio
    The Nail Polish Inferno is a "Virtual Reality art show accessed through the Oculus Rift". Developed with Unity in combination with 3D Studio Max, Geoffrey once again takes us on a virtual journey of the uncomfortable and unexpected.
    Bientôt l’été – Loneliness, desire and despair, coyness and cruelty
    Bientôt l'été follows the "notgames" philosophy that seeks to employ the medium of videogames for the creation of interactive art and entertainment not restricted by formal structures of rules, goals, challenges or competition.
  • D14/12/2012
  • A@Filip
  • C
  • P
  • T
  • Flight of the Fireflies – “Atmospheric journey through places and emotions” [iPad, Games]
    "The fireflies are leaving the city, looking for a new home. Let your touch guide them as they soar through the skies and dance among the trees" is the description of an experimental video game 'Flight of the Fireflies' by Jonathan Hise Kaldma tha...
    IDNA – Spatial storytelling prototype for the iOS
    IDNA by Sylvain Joly is the first story deployed on their spatial storytelling prototype for the iOS platform. Each scene of the story is designed in 360 degrees, and thanks to the built in gyroscope, it can be explored virtually throughout.
  • D17/10/2013
  • A@
  • C
  • P
  • T
  • ‘Looking at a Horse’ by Evan Boehm
    Looking at a Horse is about the context and experience of viewing art, it changes its appearance depending on where it is located and who is viewing it.
    Universal Everything & You Drawing in Motion – Preview
    CAN gets a sneak peak of the new installation by Universal Everything opening this week at the new Media Space gallery at the Science Museum in London. We also speak to Mike Tucker about the project development, concepts and the ideas leading up to the final install.
    MirrorMoon EP – Mystery, discovery and exploration in outer space
    MirrorMoon EP is a game about mystery, discovery and exploration set in outer space. It is also about solitude and the subtle thrill of feeling lost; it’s a tribute to space.
    Virtual Reality Art Show by Geoffrey Lillemon + Random Studio
    The Nail Polish Inferno is a "Virtual Reality art show accessed through the Oculus Rift". Developed with Unity in combination with 3D Studio Max, Geoffrey once again takes us on a virtual journey of the uncomfortable and unexpected.
  • D08/04/2013
  • A@
  • C
  • P
  • T
  • Bientôt l’été – Loneliness, desire and despair, coyness and cruelty
    Bientôt l'été follows the "notgames" philosophy that seeks to employ the medium of videogames for the creation of interactive art and entertainment not restricted by formal structures of rules, goals, challenges or competition.
  • D14/12/2012
  • A@
  • C
  • P
  • T
  • D16/10/2012
  • A@
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  • Flight of the Fireflies – “Atmospheric journey through places and emotions” [iPad, Games]
    "The fireflies are leaving the city, looking for a new home. Let your touch guide them as they soar through the skies and dance among the trees" is the description of an experimental video game 'Flight of the Fireflies' by Jonathan Hise Kaldma that takes you on an atmospheric journey through places and emotions. The focus of the game is not on t...
  • D20/01/2012
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  • D21/07/2011
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  • D07/11/2009
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  • 57-75 of 75

    Titles IDNA – Spatial storytelling pro...
    IDNA by Sylvain Joly is the first story deployed on their spatial storytelling prototype for the iOS platform. Each scene of the story is designed in 360 degrees, and thanks to the built in gyroscope, it can be explored virtually throughout.
    , ‘Looking at a Horse’ by E...
    Looking at a Horse is about the context and experience of viewing art, it changes its appearance depending on where it is located and who is viewing it.
    , Universal Everything & You Drawi...
    CAN gets a sneak peak of the new installation by Universal Everything opening this week at the new Media Space gallery at the Science Museum in London. We also speak to Mike Tucker about the project development, concepts and the ideas leading up t...
    , MirrorMoon EP – Mystery, discov...
    MirrorMoon EP is a game about mystery, discovery and exploration set in outer space. It is also about solitude and the subtle thrill of feeling lost; it’s a tribute to space.
    , Virtual Reality Art Show by Geoffrey ...
    The Nail Polish Inferno is a "Virtual Reality art show accessed through the Oculus Rift". Developed with Unity in combination with 3D Studio Max, Geoffrey once again takes us on a virtual journey of the uncomfortable and unexpected.
    , 140 – Minimalistic platformer b...
    140 is an upcoming platform game developed by Jeppe Carlsen, known for his gameplay direction for Playdead’s Limbo. The game is described as a “minimalistic platformer“, using electronic music to create synesthesia as the player ...
    , Bientôt l’été – Lonelines...
    Bientôt l'été follows the "notgames" philosophy that seeks to employ the medium of videogames for the creation of interactive art and entertainment not restricted by formal structures of rules, goals, challenges or competition.
    , Memory of a Broken Dimension – ...
    Work in progress by xra, Memory of a Broken Dimension is a new game created using Unity that combines glitch aesthetic together with FPS to create a world that is both ambiguous and very intriguing. While there is not much info...
    , Zef & Santo – 3D Real-Time Perfo...
    Even when judged against its usual high standards, MUTEK 2012 was a stellar year for AV performance. In addition to the A/Visions program, there were a number of other noteworthy shows, screenings and installations that reinforced the prominence o...
    , Flight of the Fireflies – ̶...
    "The fireflies are leaving the city, looking for a new home. Let your touch guide them as they soar through the skies and dance among the trees" is the description of an experimental video game 'Flight of the Fireflies' by Jonathan Hise Kaldma tha...
    , It’s You, All the Universe is Full of...
    ‘It’s You’ and ‘All the Universe is Full of the Lives of Perfect Creatures’ are two most recent projects by Karolina Sobecka, previously a Creative Director at The Ebeling Group’s motion graphic studio Convert, now one of t...
    , Still Life [Unity, C, Objects]
    Still Life by Scott Garner is an interactive wall piece that takes traditional still life painting and ads a motion-sensitive frame on a rotating mount. Years ago I had the idea of a still life painting that wasn’t so still, but could never quite ...
    , Visuals for Sonar Festival + VDMX to ...
    Numbers, a record label originating from Glasgow, had the opportunity to showcase artists at this year’s Sonar Festival in Barcelona. The artists Redinho, Spencer, Deadboy, Jackmaster, and Lory D each had a spot in the set. Adam Rodgers, co-...
    , Fotonica [Games]
    Created by Santa Ragione, a micro game-studio based in Milan, Fotonica is a “Pay What You Want” first person game about jumping, sense of speed and discovery. The key is timing, the goal is exploring and traveling flawlessly through th...
    , Dancing With Swarming Particles [Kine...
    Dancing With Swarming Particles is an interactive installation and performace that explores the relationship between a physical user/performer and a virtual performer the “avatar” which has the physical characteristics of morphing flocking particl...
    , The Graveyard [iPhone]
    Almost two years after its initial release for Mac OSX and Windows, Tale of Tales have ported their title The Graveyard to Apple’s iPhone platform. As of now, The Graveyard can be purchased in the App Store for $1.99. As with the PC release,...
    , iSensorii [iPhone, MaxMSP]
    iSensorii is a site specific art installation currently located at the Dallas Museum of Art. It uses Mac OSX application created using MaxMSP to generate sounds and visuals and receive input from iPhones using custom designed free application now ...
    , Sniff
    Sniff is an interactive public projection in a storefront window: an animated dog follows passers-by, discerns their behavior as friendly or aggressive, tries to engage them in a play and forms a relationship with them based on the history of the ...
    , The Graveyard [Mac, Windows, Games]
    Finalist in the category of innovation at this year’s The 12th Annual Independent Game Festival, The Graveyard is a very short computer game designed by Auriea Harvey and Michaël Samyn (Tale of Tales). In The Graveyard you play an old lady ...
    ,
    Authors @Filip, @greg,
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