Living In the Gap: In Conversation with Peter Burr

Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into history, things that are not there, and what it means to be fleshy bodies gathering in digital space.

13/03/2021
Untitled No. 1 – 24 hour news cycle video collage

Untitled No. 1 is a video collage using only images collected from the previous 24 hour news cycle. The entire video was computationally generated using corpus based artistic stylization developed by Parag K. Mital as part of his ongoing research.

15/12/2014
Pictus Interruptus and Other Notes on the Selfie

Drawing on his expansive knowledge of the history of representation, artist and scholar Pablo Garcia ruminates on the significance of the selfie in response to the ‘New Perspectives’ theme of HOLO 1’s PERSPECTIVE section.

03/10/2014
PlayART for iPad – Uniting classic art and children’s creativity

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09/10/2012
ARART – New stories with AR

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08/10/2012
‘Paik Times Five’ by Flightphase – Painting with Kinect and video

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10/06/2012
Van Gogh’s Starry Night Interactive by Petros Vrellis [openFrameworks, iPad]

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09/02/2012
Still Life [Unity, C, Objects]

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20/01/2012
Videorative Portrait of Randall Okita [Processing]

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29/11/2011
Action Painting Redux [openFrameworks]

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07/09/2011
Variations on PI [Processing, Objects]

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23/12/2010
Cloud Forest [Processing]

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09/12/2010
Making Future Magic [iPad]

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15/09/2010
Kometen [iPhone, Games]

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13/05/2010
Dr. Mandala [iPhone]

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08/11/2009

Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into history, things that are not there, and what it means to be fleshy bodies gathering in digital space.

Uncanny Rd. is a drawing tool that allows users to interactively synthesise street images with the help of Generative Adversarial Networks (GANs). The project was created as a collaboration between Anastasis Germanidis and Cristobal Valenzuela to explore the new kinds of human-machine collaboration that deep learning can enable.

Created by California-based artist Sterling Crispin, Cyber Paint is a freshly-released VR painting app for Google’s Daydream platform. Not so much a painting simulator, its creator describes it as a “laboratory for algorithmic mark-making.”

HEAVY BODY PAINT is a new installment in an ongoing series of works by the NYC-based artist duo exonomeo that fuses paint and pixel in dry self-referentiality.

Untitled No. 1 is a video collage using only images collected from the previous 24 hour news cycle. The entire video was computationally generated using corpus based artistic stylization developed by Parag K. Mital as part of his ongoing research.

Created by Rosalie Yu & Alon Chitayat, the project aim was to create a series of self portraits that treat the body as a canvas for 3d drawing.

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Created by Alex Myers, Nothing of This is Ours is game of infinite, surrealistic worlds with creatures, alchemistic symbols, buddhas and other worldly cultural heritages.

Drawing on his expansive knowledge of the history of representation, artist and scholar Pablo Garcia ruminates on the significance of the selfie in response to the ‘New Perspectives’ theme of HOLO 1’s PERSPECTIVE section.

Ghost Are Dancing is a personal project made by Teresuac, mostly using Houdini with 2d motion vector technique combined with lighting in 3D. The resulting video is reminiscent of RGB+D project but with flair of drawings + watercolours by Kynd.

Kenichi Yoneda aka Kynd shows latest watercolour experiments at the recent openFrameworks Developer Conference held at YCAM as a part of the Yagamuchi Mini Market Faire.

Jeremy Rotsztain takes you on a virtual safari across an infinite painting where with each gesture you encounter new species of brush strokes and colorful patterns which endlessly redraw, connect and change colour.

Programmer/artist Brent Watanabe works with painter Cable Griffith to create an interactive landscape painting influenced by Hieronymus Bosch’s “The Garden of Earthly Delights”

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