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Title Excerpt Metadata Color
Sonic Imagination – When We Grow Old
Sonic Imagination is a speculative auditive environment that places four scenarios for demographic change in Switzerland until the year 2070 on the Freilager-Platz in Basel. The project investigates the hypothesis that virtual sound sources in med...
Novae — Between sky and earth
Novae explores cosmogonies - the formation of celestial objects in a constantly expanding universe.
Weather Thingy – Real time climate sound controller
Created by Adrien Kaeser at ECAL (Media and Interaction Design Unit), Weather Thingy is a custom built sound controller that uses real time climate-related events to control and modify the settings of musical instruments.
House Party – Scavenged, mechanical and synthesised orchestra
Created by Neil Mendoza during an artist in residence at Recology SF,  House Party is a musical installation that explores prized possessions in their native habitat. All the materials used to create this artwork, from the furniture to the compute...
Prélude in ACGT – Sonification of personal (DNA) data
Created by Pierry Jaquillard at ECAL (Media and Interaction Design Unit), Prélude in ACGT is collection of tools that explore the relationship between music and biology. The project uses Pierry's own DNA (chromosome 1 to 22) and converts it into m...
The Creatures of Prometheus – Generative visualisation of Beethoven’s ballet with Houdini
Latest in the series of self-initiated studies by Simon Russell exploring the combination of the audio and visual, 'The Creatures of Prometheus'  is a generative visualisation of the ballet composed in 1801 by Beethoven.
  • D04/09/2017
  • A@Filip
  • C
  • T, ,
  • Selected Network Studies – Network data and infrastructure as an A/V medium
    Created by London-based musical duo the Network Ensemble, Selected Network Studies is a series of audiovisual pieces created using network data collected from a number of locations across London, Berlin and Rome. It is released as limited edition ...
    interference [dac] – Cross medium light wave distortions
    Created by Technical Earth (Mo H. Zareei + Jim Murphy), interference [dac] is an audiovisual installation that explores the combination and interaction of waveforms in one medium with those of another. In the installation, which includes a linear ...
    FabricKeyboard – Stretchable fabric (sensate media) as a musical instrument
    Created by the Responsive Environments team at the MIT Media Lab, the 'FabricKeyboard' explores the concept of stretchable fabric "sensate media" as a musical instrument. The work is a response to the current developments of textile sensors, stret...
    Particle Flow – Kinetic particle study by NEOANALOG
    Created by digital design studio NEOANALOG , "Particle Flow" is a physical installation comprised of granules driven by gravity and topography forming an analogue particle system. A moving slanted plane and a grid of motorized stamps control the e...
    Adeus – The mechanistic and auditory implications of entropy
    Created by João Costa, Adeus is a sound installation that explores concepts arising from the myth of Orpheus and Eurydice, where the perfectly designed musical system eventually falls out of sync, mirroring the flaws and entropy inherent to human ...
    Automatic Orchestra – Algorithmic sound composition and networked music
    The Automatic Orchestra is an audio installation exploring algorithmic composition and networked music. A common set of rules distributed among a network of MIDI devices opens up a melodic space orchestrated by automatic logic.
    This City – Audio-visual performance of a simulated world
    Created and performed by Mark Wheeler (aka Mark Eats), This City is an audio-visual performance that explores what happens when a soundtrack controls the world as much as the world influences its soundtrack. The project is a combination of a sound...
    The Electric Knife Orchestra by Neil Mendoza
    Created by Neil Mendoza, The Electric Knife Orchestra consists of sixteen knives and one meat cleaver (all purchased from the $0.99 store) that have been brought to life to perform the Bee Gee’s hit Stayin’ Alive.
    Rasper, Mutor and Rippler – Mechatronic sound-sculptures by Mo H. Zareei
    Created by Mo H. Zareei, Rasper, Mutor and Rippler are a series of mechatronic sound-sculptures inspired by Brutalist architecture. The instruments are grouped into three different categories, based on the material and sound production mechanism t...
    Hit The Beat – Physical drum machine by Lorenzo Bravi
    Hit The Beat is a physical drum machine that can play *anything*, making it possible for everyday objects to become musical instruments.
    Polybius by James Houston – Dead media played as a musical instrument
    Scottish artist and filmmaker James Houston utilises dead media as a musical instrument in this latest video with Julian Corrie who wrote and performs the song.
    The Generative Gatsby: Jazzed Up Typography
    This project is a book that highlights the furious rhythms of the jazz era, produced by generative design where authentic music scores arranged for ‘big band’ were translated in the text composition of carefully selected typefaces by notes paramet...
    Cyclotone (2012) by Paul Prudence
    This new piece by Paul Prudence takes conceptual cues from cyclotrons and particle accelerators and alludes to aspects of particle physics, space exploration and 4-dimensional space. It is inspired to commemorate the first wave of Russian cosmona...
    A levitating sound sculpture made of 300 wires – David Letellier’s Caten
    Suspended from two ropes, each connected to slowly rotating arms at both ends, the ghostly structure comes alive, performing gentle, organic movements and a sacral real-time composition.
    Parhelia [vvvv]
    Parhelia by Paul Prudence is a real-time A-V performance piece where sample based mechanical sounds are used orchestrate a family of concentric forms in space. The vvvv scenes suggest the workings of a imaginary machine where its component parts, ...
    Hexagrama [vvvv, Sound]
    Created by Lasal, a graphic programmer, designer, VJ and computer artist based in Berlin, Hexagrama explores the quality of time and how the geometrical coincidences change our perception of musical composition.
  • D13/05/2011
  • A@Filip
  • C
  • P
  • T, ,
  • Sonic Imagination – When We Grow Old
    Sonic Imagination is a speculative auditive environment that places four scenarios for demographic change in Switzerland until the year 2070 on the Freilager-Platz in Basel. The project investigates the hypothesis that virtual sound sources in media-enhanced listening environments are particularly suitable for triggering and controlling imaginat...
    Novae — Between sky and earth
    Novae explores cosmogonies - the formation of celestial objects in a constantly expanding universe.
    Weather Thingy – Real time climate sound controller
    Created by Adrien Kaeser at ECAL (Media and Interaction Design Unit), Weather Thingy is a custom built sound controller that uses real time climate-related events to control and modify the settings of musical instruments.
    House Party – Scavenged, mechanical and synthesised orchestra
    Created by Neil Mendoza during an artist in residence at Recology SF,  House Party is a musical installation that explores prized possessions in their native habitat. All the materials used to create this artwork, from the furniture to the computers, were scavenged from the discarded trash. The music is a mix of mechanical and synthesised sounds.
    Prélude in ACGT – Sonification of personal (DNA) data
    Created by Pierry Jaquillard at ECAL (Media and Interaction Design Unit), Prélude in ACGT is collection of tools that explore the relationship between music and biology. The project uses Pierry's own DNA (chromosome 1 to 22) and converts it into music.
    The Creatures of Prometheus – Generative visualisation of Beethoven’s ballet with Houdini
    Latest in the series of self-initiated studies by Simon Russell exploring the combination of the audio and visual, 'The Creatures of Prometheus'  is a generative visualisation of the ballet composed in 1801 by Beethoven.
  • D04/09/2017
  • A@
  • C
  • T, ,
  • Selected Network Studies – Network data and infrastructure as an A/V medium
    Created by London-based musical duo the Network Ensemble, Selected Network Studies is a series of audiovisual pieces created using network data collected from a number of locations across London, Berlin and Rome. It is released as limited edition UV-printed, vacuum-sealed mylar package containing a 2GB SD Card with one hour of video material and...
    interference [dac] – Cross medium light wave distortions
    Created by Technical Earth (Mo H. Zareei + Jim Murphy), interference [dac] is an audiovisual installation that explores the combination and interaction of waveforms in one medium with those of another. In the installation, which includes a linear array of four miniature projectors  affixed to loudspeaker cones, sound waves affect light waves whi...
    FabricKeyboard – Stretchable fabric (sensate media) as a musical instrument
    Created by the Responsive Environments team at the MIT Media Lab, the 'FabricKeyboard' explores the concept of stretchable fabric "sensate media" as a musical instrument. The work is a response to the current developments of textile sensors, stretchable nature of knitted fabrics, and vast growth of new digital music instruments.
    Particle Flow – Kinetic particle study by NEOANALOG
    Created by digital design studio NEOANALOG , "Particle Flow" is a physical installation comprised of granules driven by gravity and topography forming an analogue particle system. A moving slanted plane and a grid of motorized stamps control the elements to form infinite variations of behaviours and patterns.
    Adeus – The mechanistic and auditory implications of entropy
    Created by João Costa, Adeus is a sound installation that explores concepts arising from the myth of Orpheus and Eurydice, where the perfectly designed musical system eventually falls out of sync, mirroring the flaws and entropy inherent to human nature.
    Automatic Orchestra – Algorithmic sound composition and networked music
    The Automatic Orchestra is an audio installation exploring algorithmic composition and networked music. A common set of rules distributed among a network of MIDI devices opens up a melodic space orchestrated by automatic logic.
    This City – Audio-visual performance of a simulated world
    Created and performed by Mark Wheeler (aka Mark Eats), This City is an audio-visual performance that explores what happens when a soundtrack controls the world as much as the world influences its soundtrack. The project is a combination of a soundtrack and real­time generative visuals, both played live.
    The Electric Knife Orchestra by Neil Mendoza
    Created by Neil Mendoza, The Electric Knife Orchestra consists of sixteen knives and one meat cleaver (all purchased from the $0.99 store) that have been brought to life to perform the Bee Gee’s hit Stayin’ Alive.
    Rasper, Mutor and Rippler – Mechatronic sound-sculptures by Mo H. Zareei
    Created by Mo H. Zareei, Rasper, Mutor and Rippler are a series of mechatronic sound-sculptures inspired by Brutalist architecture. The instruments are grouped into three different categories, based on the material and sound production mechanism they employ.
    Hit The Beat – Physical drum machine by Lorenzo Bravi
    Hit The Beat is a physical drum machine that can play *anything*, making it possible for everyday objects to become musical instruments.
    Polybius by James Houston – Dead media played as a musical instrument
    Scottish artist and filmmaker James Houston utilises dead media as a musical instrument in this latest video with Julian Corrie who wrote and performs the song.
  • D22/08/2013
  • A@
  • C
  • P
  • T,
  • The Generative Gatsby: Jazzed Up Typography
    This project is a book that highlights the furious rhythms of the jazz era, produced by generative design where authentic music scores arranged for ‘big band’ were translated in the text composition of carefully selected typefaces by notes parameters.
    Cyclotone (2012) by Paul Prudence
    This new piece by Paul Prudence takes conceptual cues from cyclotrons and particle accelerators and alludes to aspects of particle physics, space exploration and 4-dimensional space. It is inspired to commemorate the first wave of Russian cosmonauts and also the artists of the Constructivist movement who conquered space conceptually.
    A levitating sound sculpture made of 300 wires – David Letellier’s Caten
    Suspended from two ropes, each connected to slowly rotating arms at both ends, the ghostly structure comes alive, performing gentle, organic movements and a sacral real-time composition.
    Parhelia [vvvv]
    Parhelia by Paul Prudence is a real-time A-V performance piece where sample based mechanical sounds are used orchestrate a family of concentric forms in space. The vvvv scenes suggest the workings of a imaginary machine where its component parts, or 'gears' interact with one an another triggering corresponding sounds.
    Hexagrama [vvvv, Sound]
    Created by Lasal, a graphic programmer, designer, VJ and computer artist based in Berlin, Hexagrama explores the quality of time and how the geometrical coincidences change our perception of musical composition.
  • D13/05/2011
  • A@
  • C
  • P
  • T, ,
  • D08/02/2011
  • A@
  • C
  • P
  • T, , ,
  • 1-28 of 32

    Titles Sonic Imagination – When We Grow Old
    Sonic Imagination is a speculative auditive environment that places four scenarios for demographic change in Switzerland until the year 2070 on the Freilager-Platz in Basel. The project investigates the hypothesis that virtual sound sources in med...
    , Novae — Between sky and earth
    Novae explores cosmogonies - the formation of celestial objects in a constantly expanding universe.
    , Weather Thingy – Real time climate so...
    Created by Adrien Kaeser at ECAL (Media and Interaction Design Unit), Weather Thingy is a custom built sound controller that uses real time climate-related events to control and modify the settings of musical instruments.
    , House Party – Scavenged, mechanical a...
    Created by Neil Mendoza during an artist in residence at Recology SF,  House Party is a musical installation that explores prized possessions in their native habitat. All the materials used to create this artwork, from the furniture to the compute...
    , Prélude in ACGT – Sonification of per...
    Created by Pierry Jaquillard at ECAL (Media and Interaction Design Unit), Prélude in ACGT is collection of tools that explore the relationship between music and biology. The project uses Pierry's own DNA (chromosome 1 to 22) and converts it into m...
    , The Creatures of Prometheus – Generat...
    Latest in the series of self-initiated studies by Simon Russell exploring the combination of the audio and visual, 'The Creatures of Prometheus'  is a generative visualisation of the ballet composed in 1801 by Beethoven.
    , Selected Network Studies – Network da...
    Created by London-based musical duo the Network Ensemble, Selected Network Studies is a series of audiovisual pieces created using network data collected from a number of locations across London, Berlin and Rome. It is released as limited edition ...
    , interference [dac] – Cross medium lig...
    Created by Technical Earth (Mo H. Zareei + Jim Murphy), interference [dac] is an audiovisual installation that explores the combination and interaction of waveforms in one medium with those of another. In the installation, which includes a linear ...
    , FabricKeyboard – Stretchable fabric (...
    Created by the Responsive Environments team at the MIT Media Lab, the 'FabricKeyboard' explores the concept of stretchable fabric "sensate media" as a musical instrument. The work is a response to the current developments of textile sensors, stret...
    , Particle Flow – Kinetic particle stud...
    Created by digital design studio NEOANALOG , "Particle Flow" is a physical installation comprised of granules driven by gravity and topography forming an analogue particle system. A moving slanted plane and a grid of motorized stamps control the e...
    , Adeus – The mechanistic and auditory ...
    Created by João Costa, Adeus is a sound installation that explores concepts arising from the myth of Orpheus and Eurydice, where the perfectly designed musical system eventually falls out of sync, mirroring the flaws and entropy inherent to human ...
    , Automatic Orchestra – Algorithm...
    The Automatic Orchestra is an audio installation exploring algorithmic composition and networked music. A common set of rules distributed among a network of MIDI devices opens up a melodic space orchestrated by automatic logic.
    , This City – Audio-visual perfor...
    Created and performed by Mark Wheeler (aka Mark Eats), This City is an audio-visual performance that explores what happens when a soundtrack controls the world as much as the world influences its soundtrack. The project is a combination of a sound...
    , The Electric Knife Orchestra by Neil ...
    Created by Neil Mendoza, The Electric Knife Orchestra consists of sixteen knives and one meat cleaver (all purchased from the $0.99 store) that have been brought to life to perform the Bee Gee’s hit Stayin’ Alive.
    , Rasper, Mutor and Rippler – Mec...
    Created by Mo H. Zareei, Rasper, Mutor and Rippler are a series of mechatronic sound-sculptures inspired by Brutalist architecture. The instruments are grouped into three different categories, based on the material and sound production mechanism t...
    , Hit The Beat – Physical drum ma...
    Hit The Beat is a physical drum machine that can play *anything*, making it possible for everyday objects to become musical instruments.
    , Polybius by James Houston – Dea...
    Scottish artist and filmmaker James Houston utilises dead media as a musical instrument in this latest video with Julian Corrie who wrote and performs the song.
    , The Generative Gatsby: Jazzed Up Typo...
    This project is a book that highlights the furious rhythms of the jazz era, produced by generative design where authentic music scores arranged for ‘big band’ were translated in the text composition of carefully selected typefaces by notes paramet...
    , Cyclotone (2012) by Paul Prudence
    This new piece by Paul Prudence takes conceptual cues from cyclotrons and particle accelerators and alludes to aspects of particle physics, space exploration and 4-dimensional space. It is inspired to commemorate the first wave of Russian cosmona...
    , Beatoven – Mixing sounds as if ...
    Created by Viktor Jan, Beatoven gives the users a chance to create music through a “cooking” experience – Mixing sounds as if they were ingredients and playing with the revolving buttons on the stove as if they were to adjust the...
    , McLaren P12 Teaser ‘McLaren vs ...
    McLaren approached MarshmallowLaserFeast for a teaser for the launch of their new car, the P12. Initially the job revolved around projection mapping, to project on (a model of) the car, something the MLF team wanted to avoid. Working directly with...
    , A levitating sound sculpture made of ...
    Suspended from two ropes, each connected to slowly rotating arms at both ends, the ghostly structure comes alive, performing gentle, organic movements and a sacral real-time composition.
    , Kulbuto [Quarz Composer, Sound]
    Created by Émile Sacré, Kulbuto is an installation and an instrument, exploring possibilities of non-uniform compositions by both visualising what is being created and using the visual content as the driving force behind the rhythmic cycles. The f...
    , Parhelia [vvvv]
    Parhelia by Paul Prudence is a real-time A-V performance piece where sample based mechanical sounds are used orchestrate a family of concentric forms in space. The vvvv scenes suggest the workings of a imaginary machine where its component parts, ...
    , Hexagrama [vvvv, Sound]
    Created by Lasal, a graphic programmer, designer, VJ and computer artist based in Berlin, Hexagrama explores the quality of time and how the geometrical coincidences change our perception of musical composition.
    , Partitura [vvvv, Sound]
    Created by Abstract Birds and Quayola, Partitura is a custom software for creating realtime graphics aimed at visualising sound. The term “Partitura” (score) implies a connection with music, and this metaphor is the main focus of the project. The ...
    , Show me how [not] to fight [openFrame...
    A small LAN party in a warehouse in Pittsburgh is staged. Gamers actions (jumps, kills, bullets, grenades, etc) are transposed into a graphical score for a percussion ensemble to play back in realtime. OSC out of Source Game engine >> Ableto...
    , Konkreet Performer [iPad, Sound]
    Konkreet Performer is an OSC music control and performance instrument created by Berlin based Konkreet Labs collective. Instead of faders and knobs, Performer allows you to remotely operate music or visual software on your computer, using interact...
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