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Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.’s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. https://unity.com
Title Excerpt Metadata Color
Aerobanquets RMX – An Immersive Gastronomic Experience
Created by Mattia Casalegno and presented in collaboration with the chef Flavio Ghignoni Carestia, the Aerobanquets RMX is an immersive, sensorial experience focussed on the perception of taste.
Objective Realities – Becoming an object in a smart home
Created by Automato, 'Objective Realities' is an installation and performance that explores the idea of how does it feel to be an object in a smart home. It includes a series of VR experiences that change the perspective from a human point of view...
  • D19/02/2018
  • A@Filip
  • C
  • P
  • T
  • Scribble – Haptic interface for autonomous cars to ‘draw’ through traffic
    Created by Felix Ros, 'Scribble' is a haptic interface designed for autonomous cars that lets the driver draw their way through traffic. They draw a path and the car will follow, not letting them drive but pilot the car, helping the car when in ne...
    Ethical Autonomous Vehicles – Complexities of moral and ethical reasoning for driveless systems
    Created by Matthieu Cherubini, Ethical Autonomous Vehicles project explores the implications of near-future scenario where most vehicles on the road are autonomous.
    Who Wants to be a Self-Driving Car? – Empathising with self-driving vehicle systems
    Created by Joey Lee (US), Benedikt Groß (DE), and Raphael Reimann (DE) from the moovel Lab, in collaboration with MESO Digital Interiors (DE), Who Wants to be a Self-Driving Car? is a data driven trust exercise that uses augmented reality to help ...
    A/B – Experimental AR livestream with audience participation
    Created by Harald Haraldsson, A/B is a Unity and Google's ARCore interactive livestream experiment where the online audience is invited to direct Harald which way to navigate Chinatown in NYC.
    Inside the Artist’s Headset – Sterling Crispin’s Cyber Paint
    Created by California-based artist Sterling Crispin, Cyber Paint is a freshly-released VR painting app for Google’s Daydream platform. Not so much a painting simulator, its creator describes it as a “laboratory for algorithmic mark-making.”
    komorebi – Platform for generative sunlight and shadow
    Created by Leslie Nooteboom, komorebi is a platform that uses a robotic projector and generative projections to replicate the natural reflections and shadows of sunlight. komorebi can create sunlight filtering through leaves or a dance of light an...
    BloodBank and DarkLight –  Physically distributed ambient storytelling
    Created by the students of Media Design Master at HEAD Genève, BloodBank and DarkLight are two games that explore the notion of physically distributed ambient storytelling and coerce users into playful and shared forms of interaction.
  • D02/05/2017
  • A@Filip
  • C
  • P
  • T,
  • The Changing Room – Displays of emotion by Lauren McCarthy
    Created by Lauren McCarthy, "The Changing Room" installation invites participants to browse and select one of hundreds of emotions, then evoking that emotion in them and everyone in the space through a layered environment of light, visuals, sound,...
    Everything old is new again – DiMoDA, a ‘digital native’ platform for digital art
    DiMoDa is a VR-based ‘digital museum for digital art’ initiated in 2015. After a busy 2016 the museum’s second iteration is currently showing at RISD Museum in Rhode Island. The museum’s co-founder Alfredo Salazar-Caro sheds a little light on wher...
  • D24/02/2017
  • A@greg
  • C
  • T,
  • DOBOTONE – VIDEOGAMO’s parametric party machine
    Powered by a dizzying array of parametric meta-controls, VIDEOGAMO’s ‘party console’ DOBOTONE invites (up to) four players to cycle through a strange and fiercely competitive selection of lo-fi videogames.
  • D22/02/2017
  • A@greg
  • C
  • P
  • T
  • DESCENT – A meditation on one of humanity’s blackest hours
    Created by Peter Burr, Mark Fingerhut, and Forma, DESCENT is a "spiraling interdimensional narrative", a meditation on one of humanity’s blackest hours. The downloadable exe gives the user a brief glimpse of a world descending into darkness - an u...
    Untethered – Voice-Driven VR Serial Drama
    Untethered is a new VR serial drama created by Numinous Games that has players step into the shoes of a radio DJ and talk your way through a broadcast and an unfolding mystery.
  • D17/01/2017
  • A@greg
  • C
  • P
  • T
  • Palimpsest – Collective memory through Virtual Reality
    Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past,...
    Something Like Me / About Seeing Things – Akihiko Taniguchi
    Latest in the series of productions by Japan's BRDG label and Hip Land Music is the performance by Akihiko Taniguchi titled 'Something Like Me / About Seeing Things'. The performance is a culmination of Akihiko research into VR and 3D scanning, re...
    Block’hood – Vertical city simulator with focus on ecology, decay and coexistence
    Created by a small team of architects turned game designers, Block’hood is a vertical city simulator with emphasis on ecology and decay. As a player, you take control of a neighborhood and develop your community within limited space. The challenge...
    Spectra-3 by FIELD – Choreographing a physical-digital system
    Created by digital design studio FIELD, Spectra-3 is a physical-digital sculpture that tells three stories of communication through a choreography of movement, animated lights and spatialised sound, premiering at London's Lumiere light festival on...
    Light Kinetics – Interactive light using a physics simulator
    Created by Madrid based creative studio Espadaysantacruz, Light Kinetics is an interactive light installation where the behaviour of light is controlled by a physics simulator.
    Plug & Play – “Nothing less than love”
    Created by Michael Frei, Mario von Rickenbachthe and the Zurich based Etter Studio, Plug & Play for iOS invites you to explore the feelings of anthropoid creatures that go beyond sexuality and reproduction: love.
    Nothing of This is Ours – Multiplayer game by Alex Myers
    Created by Alex Myers, Nothing of This is Ours is game of infinite, surrealistic worlds with creatures, alchemistic symbols, buddhas and other worldly cultural heritages.
  • D06/11/2014
  • A@Filip
  • C
  • P
  • T
  • Future Unfolding – Procedurally generated world, both beautiful and dangerous
    Future Unfolding is a new game by Berlin based game studio Spaces of Play. It is a role playing game where each play-through allows you to experience a new and different layout and find your own way to the goal.
    RIOT – Game that tells the story of conflict and social unrest
    RIOT by Leonard Mechiari is a game designed as a riot simulator to tell the story of conflict and social unrest, soon available for PC, Mac, iOS, Android and OUYA.
    Character Mirror – Be the character from David OReilly’s ‘The External World’
    Oculus Rift experiment by David OReilly allowing you to see your reflection as a virtual character from his multi-award winning short, The External World
    Radiohead: Polyfauna – An immersive, expansive world of primitive life
    Created as a collaboration between between Radiohead, Nigel Godrich, Stanley Donwood and Universal Everything, Polyfauna is a living, breathing, growing touchscreen environment, born from abstraction of the studio sessions from King of Limbs and t...
    Your Line or Mine – Crowd sourced animations at the Stedelijk Museum
    'Your Line or Mine' is an interactive installation in the Stedelijk Museum comprised of three continually changing crowd sourced animations drawn entirely by the museum’s visitors.
    Drei – Game about logic, skill and collaboration for the iPad
    Drei is a game about logic, skill and collaboration for the iPad. The mission is simple but things tend get in the way... explosives, thunderstorms, gravity and sometimes incompetent colleagues.
  • D31/10/2013
  • A@Filip
  • C
  • P
  • T,
  • Aerobanquets RMX – An Immersive Gastronomic Experience
    Created by Mattia Casalegno and presented in collaboration with the chef Flavio Ghignoni Carestia, the Aerobanquets RMX is an immersive, sensorial experience focussed on the perception of taste.
    Objective Realities – Becoming an object in a smart home
    Created by Automato, 'Objective Realities' is an installation and performance that explores the idea of how does it feel to be an object in a smart home. It includes a series of VR experiences that change the perspective from a human point of view to the one of an object, inviting users to see and act in a virtual smart home with the capabilitie...
  • D19/02/2018
  • A@
  • C
  • P
  • T
  • Scribble – Haptic interface for autonomous cars to ‘draw’ through traffic
    Created by Felix Ros, 'Scribble' is a haptic interface designed for autonomous cars that lets the driver draw their way through traffic. They draw a path and the car will follow, not letting them drive but pilot the car, helping the car when in need. Scribble is powered by an Arduino DUE that is controlled over a serial connection by a GUI made ...
    Ethical Autonomous Vehicles – Complexities of moral and ethical reasoning for driveless systems
    Created by Matthieu Cherubini, Ethical Autonomous Vehicles project explores the implications of near-future scenario where most vehicles on the road are autonomous.
    Who Wants to be a Self-Driving Car? – Empathising with self-driving vehicle systems
    Created by Joey Lee (US), Benedikt Groß (DE), and Raphael Reimann (DE) from the moovel Lab, in collaboration with MESO Digital Interiors (DE), Who Wants to be a Self-Driving Car? is a data driven trust exercise that uses augmented reality to help people empathise with self-driving vehicle systems. The team built an unconventional driving machine...
    A/B – Experimental AR livestream with audience participation
    Created by Harald Haraldsson, A/B is a Unity and Google's ARCore interactive livestream experiment where the online audience is invited to direct Harald which way to navigate Chinatown in NYC.
    Inside the Artist’s Headset – Sterling Crispin’s Cyber Paint
    Created by California-based artist Sterling Crispin, Cyber Paint is a freshly-released VR painting app for Google’s Daydream platform. Not so much a painting simulator, its creator describes it as a “laboratory for algorithmic mark-making.”
    komorebi – Platform for generative sunlight and shadow
    Created by Leslie Nooteboom, komorebi is a platform that uses a robotic projector and generative projections to replicate the natural reflections and shadows of sunlight. komorebi can create sunlight filtering through leaves or a dance of light and shadow.
    BloodBank and DarkLight –  Physically distributed ambient storytelling
    Created by the students of Media Design Master at HEAD Genève, BloodBank and DarkLight are two games that explore the notion of physically distributed ambient storytelling and coerce users into playful and shared forms of interaction.
  • D02/05/2017
  • A@
  • C
  • P
  • T,
  • The Changing Room – Displays of emotion by Lauren McCarthy
    Created by Lauren McCarthy, "The Changing Room" installation invites participants to browse and select one of hundreds of emotions, then evoking that emotion in them and everyone in the space through a layered environment of light, visuals, sound, text, and interaction exhibited over a multi-level, many-sided display.
    Everything old is new again – DiMoDA, a ‘digital native’ platform for digital art
    DiMoDa is a VR-based ‘digital museum for digital art’ initiated in 2015. After a busy 2016 the museum’s second iteration is currently showing at RISD Museum in Rhode Island. The museum’s co-founder Alfredo Salazar-Caro sheds a little light on where there platform has been, and where it is going.
  • D24/02/2017
  • A@
  • C
  • T,
  • DOBOTONE – VIDEOGAMO’s parametric party machine
    Powered by a dizzying array of parametric meta-controls, VIDEOGAMO’s ‘party console’ DOBOTONE invites (up to) four players to cycle through a strange and fiercely competitive selection of lo-fi videogames.
  • D22/02/2017
  • A@
  • C
  • P
  • T
  • DESCENT – A meditation on one of humanity’s blackest hours
    Created by Peter Burr, Mark Fingerhut, and Forma, DESCENT is a "spiraling interdimensional narrative", a meditation on one of humanity’s blackest hours. The downloadable exe gives the user a brief glimpse of a world descending into darkness - an unrelenting plague indifferent to the struggles of the user.
    Untethered – Voice-Driven VR Serial Drama
    Untethered is a new VR serial drama created by Numinous Games that has players step into the shoes of a radio DJ and talk your way through a broadcast and an unfolding mystery.
  • D17/01/2017
  • A@
  • C
  • P
  • T
  • Palimpsest – Collective memory through Virtual Reality
    Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past, present, and future city could exist in the same place, layering personal stories and local histori...
    Something Like Me / About Seeing Things – Akihiko Taniguchi
    Latest in the series of productions by Japan's BRDG label and Hip Land Music is the performance by Akihiko Taniguchi titled 'Something Like Me / About Seeing Things'. The performance is a culmination of Akihiko research into VR and 3D scanning, rendering in real time, synchronized with real world time and presented using Pepper's Ghost technique...
    Block’hood – Vertical city simulator with focus on ecology, decay and coexistence
    Created by a small team of architects turned game designers, Block’hood is a vertical city simulator with emphasis on ecology and decay. As a player, you take control of a neighborhood and develop your community within limited space. The challenge is provided by the requirements of the blocks you create, forcing you to satisfy the need of resour...
    Spectra-3 by FIELD – Choreographing a physical-digital system
    Created by digital design studio FIELD, Spectra-3 is a physical-digital sculpture that tells three stories of communication through a choreography of movement, animated lights and spatialised sound, premiering at London's Lumiere light festival on 14th January 2016.
  • D14/01/2016
  • A@
  • C
  • P
  • T, , , , ,
  • D08/01/2016
  • A@
  • C
  • P
  • T
  • Light Kinetics – Interactive light using a physics simulator
    Created by Madrid based creative studio Espadaysantacruz, Light Kinetics is an interactive light installation where the behaviour of light is controlled by a physics simulator.
    Plug & Play – “Nothing less than love”
    Created by Michael Frei, Mario von Rickenbachthe and the Zurich based Etter Studio, Plug & Play for iOS invites you to explore the feelings of anthropoid creatures that go beyond sexuality and reproduction: love.
    Nothing of This is Ours – Multiplayer game by Alex Myers
    Created by Alex Myers, Nothing of This is Ours is game of infinite, surrealistic worlds with creatures, alchemistic symbols, buddhas and other worldly cultural heritages.
  • D06/11/2014
  • A@
  • C
  • P
  • T
  • Future Unfolding – Procedurally generated world, both beautiful and dangerous
    Future Unfolding is a new game by Berlin based game studio Spaces of Play. It is a role playing game where each play-through allows you to experience a new and different layout and find your own way to the goal.
  • D26/06/2014
  • A@
  • C
  • P
  • T
  • RIOT – Game that tells the story of conflict and social unrest
    RIOT by Leonard Mechiari is a game designed as a riot simulator to tell the story of conflict and social unrest, soon available for PC, Mac, iOS, Android and OUYA.
  • D21/03/2014
  • A@
  • C
  • P
  • T
  • Character Mirror – Be the character from David OReilly’s ‘The External World’
    Oculus Rift experiment by David OReilly allowing you to see your reflection as a virtual character from his multi-award winning short, The External World
  • D03/03/2014
  • A@
  • C
  • P
  • T,
  • Radiohead: Polyfauna – An immersive, expansive world of primitive life
    Created as a collaboration between between Radiohead, Nigel Godrich, Stanley Donwood and Universal Everything, Polyfauna is a living, breathing, growing touchscreen environment, born from abstraction of the studio sessions from King of Limbs and the organic drawings of Stanley Donwood.
    Your Line or Mine – Crowd sourced animations at the Stedelijk Museum
    'Your Line or Mine' is an interactive installation in the Stedelijk Museum comprised of three continually changing crowd sourced animations drawn entirely by the museum’s visitors.
    Drei – Game about logic, skill and collaboration for the iPad
    Drei is a game about logic, skill and collaboration for the iPad. The mission is simple but things tend get in the way... explosives, thunderstorms, gravity and sometimes incompetent colleagues.
  • D31/10/2013
  • A@
  • C
  • P
  • T,
  • 29-56 of 75

    Titles Aerobanquets RMX – An Immersive Gastr...
    Created by Mattia Casalegno and presented in collaboration with the chef Flavio Ghignoni Carestia, the Aerobanquets RMX is an immersive, sensorial experience focussed on the perception of taste.
    , Objective Realities – Becoming an obj...
    Created by Automato, 'Objective Realities' is an installation and performance that explores the idea of how does it feel to be an object in a smart home. It includes a series of VR experiences that change the perspective from a human point of view...
    , Scribble – Haptic interface for auton...
    Created by Felix Ros, 'Scribble' is a haptic interface designed for autonomous cars that lets the driver draw their way through traffic. They draw a path and the car will follow, not letting them drive but pilot the car, helping the car when in ne...
    , Ethical Autonomous Vehicles – Complex...
    Created by Matthieu Cherubini, Ethical Autonomous Vehicles project explores the implications of near-future scenario where most vehicles on the road are autonomous.
    , Who Wants to be a Self-Driving Car? –...
    Created by Joey Lee (US), Benedikt Groß (DE), and Raphael Reimann (DE) from the moovel Lab, in collaboration with MESO Digital Interiors (DE), Who Wants to be a Self-Driving Car? is a data driven trust exercise that uses augmented reality to help ...
    , A/B – Experimental AR livestream with...
    Created by Harald Haraldsson, A/B is a Unity and Google's ARCore interactive livestream experiment where the online audience is invited to direct Harald which way to navigate Chinatown in NYC.
    , Inside the Artist’s Headset – Sterlin...
    Created by California-based artist Sterling Crispin, Cyber Paint is a freshly-released VR painting app for Google’s Daydream platform. Not so much a painting simulator, its creator describes it as a “laboratory for algorithmic mark-making.”
    , komorebi – Platform for generative su...
    Created by Leslie Nooteboom, komorebi is a platform that uses a robotic projector and generative projections to replicate the natural reflections and shadows of sunlight. komorebi can create sunlight filtering through leaves or a dance of light an...
    , BloodBank and DarkLight –  Physically...
    Created by the students of Media Design Master at HEAD Genève, BloodBank and DarkLight are two games that explore the notion of physically distributed ambient storytelling and coerce users into playful and shared forms of interaction.
    , The Changing Room – Displays of emoti...
    Created by Lauren McCarthy, "The Changing Room" installation invites participants to browse and select one of hundreds of emotions, then evoking that emotion in them and everyone in the space through a layered environment of light, visuals, sound,...
    , Everything old is new again – DiMoDA,...
    DiMoDa is a VR-based ‘digital museum for digital art’ initiated in 2015. After a busy 2016 the museum’s second iteration is currently showing at RISD Museum in Rhode Island. The museum’s co-founder Alfredo Salazar-Caro sheds a little light on wher...
    , DOBOTONE – VIDEOGAMO’s parametric par...
    Powered by a dizzying array of parametric meta-controls, VIDEOGAMO’s ‘party console’ DOBOTONE invites (up to) four players to cycle through a strange and fiercely competitive selection of lo-fi videogames.
    , DESCENT – A meditation on one of huma...
    Created by Peter Burr, Mark Fingerhut, and Forma, DESCENT is a "spiraling interdimensional narrative", a meditation on one of humanity’s blackest hours. The downloadable exe gives the user a brief glimpse of a world descending into darkness - an u...
    , Untethered – Voice-Driven VR Serial D...
    Untethered is a new VR serial drama created by Numinous Games that has players step into the shoes of a radio DJ and talk your way through a broadcast and an unfolding mystery.
    , Palimpsest – Collective memory throug...
    Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past,...
    , Something Like Me / About Seeing Thin...
    Latest in the series of productions by Japan's BRDG label and Hip Land Music is the performance by Akihiko Taniguchi titled 'Something Like Me / About Seeing Things'. The performance is a culmination of Akihiko research into VR and 3D scanning, re...
    , Block’hood – Vertical city simulator ...
    Created by a small team of architects turned game designers, Block’hood is a vertical city simulator with emphasis on ecology and decay. As a player, you take control of a neighborhood and develop your community within limited space. The challenge...
    , Spectra-3 by FIELD – Choreographing a...
    Created by digital design studio FIELD, Spectra-3 is a physical-digital sculpture that tells three stories of communication through a choreography of movement, animated lights and spatialised sound, premiering at London's Lumiere light festival on...
    , ‘Big Browser 2016 Test’ b...
    Created by Akihiko Taniguchi, Big Browser 2016 is an experimental study for remake of the Big-Browser created back in 2011. As the video below shows, it’s a game-scene environment where the protagonist is you, browsing the internet. Here is ...
    , Light Kinetics – Interactive li...
    Created by Madrid based creative studio Espadaysantacruz, Light Kinetics is an interactive light installation where the behaviour of light is controlled by a physics simulator.
    , Plug & Play – “Nothi...
    Created by Michael Frei, Mario von Rickenbachthe and the Zurich based Etter Studio, Plug & Play for iOS invites you to explore the feelings of anthropoid creatures that go beyond sexuality and reproduction: love.
    , Nothing of This is Ours – Multi...
    Created by Alex Myers, Nothing of This is Ours is game of infinite, surrealistic worlds with creatures, alchemistic symbols, buddhas and other worldly cultural heritages.
    , Future Unfolding – Procedurally...
    Future Unfolding is a new game by Berlin based game studio Spaces of Play. It is a role playing game where each play-through allows you to experience a new and different layout and find your own way to the goal.
    , RIOT – Game that tells the stor...
    RIOT by Leonard Mechiari is a game designed as a riot simulator to tell the story of conflict and social unrest, soon available for PC, Mac, iOS, Android and OUYA.
    , Character Mirror – Be the chara...
    Oculus Rift experiment by David OReilly allowing you to see your reflection as a virtual character from his multi-award winning short, The External World
    , Radiohead: Polyfauna – An immer...
    Created as a collaboration between between Radiohead, Nigel Godrich, Stanley Donwood and Universal Everything, Polyfauna is a living, breathing, growing touchscreen environment, born from abstraction of the studio sessions from King of Limbs and t...
    , Your Line or Mine – Crowd sourc...
    'Your Line or Mine' is an interactive installation in the Stedelijk Museum comprised of three continually changing crowd sourced animations drawn entirely by the museum’s visitors.
    , Drei – Game about logic, skill ...
    Drei is a game about logic, skill and collaboration for the iPad. The mission is simple but things tend get in the way... explosives, thunderstorms, gravity and sometimes incompetent colleagues.
    ,
    Authors @Filip, @greg,
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