Created by SHI Weili, For this project, Terra Mars is a speculative visualisation by an ANN (artificial neural network) to generate images that resemble satellite imagery of Earth modelled on topographical data of Mars. Terra Mars suggests a new approach to creative applications of artificial intelligence—using its capability of remapping to broaden the domain of […]
As 2018 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular machines, intricate tools and mesmerising performances and installations to the new mediums for artistic enquiry – so many great new projects have been added to the CAN archive! With your help we selected some favourites.
Created by the team at MIT Media Lab’s Meditated Matter Group, Fiberbots is a digital fabrication framework fusing cooperative swarm robotic manufacturing with abilities to generate highly sophisticated material structures.
Created by Piet Schmidt during the summer semester at UdK Berlin (New Media / Digital Class), Encounter is a a robotic arm with a mirror that curiously observes its surroundings.
The chAIr Project is a series of four chairs created using a generative neural network (GAN) trained on a dataset of iconic 20th-century chairs with the goal to “generate a classic”. The results are semi-abstract visual prompts for a human designer who used them as a starting point for actual chair design concepts.
Created by the SCI-Arc faculty Curime Batliner and Jake Newsum in collaboration with Paralelo Architectos, Anachronic Landscapes is a robotic system that lives inside of an abandoned industrial structure overgrown by nature. The system executes its daily routine, nurturing the plants with water and fertilising it with fluorescent fluids. While the machine keeps the plants alive it simultaneously ignites a process of transformation forcing the plants to adapt to the new condition.
The third edition of IAM’s yearly gathering for internet people, themed around The Renaissance of Utopias, using utopias as a tool to imagine better futures and navigate the complexity and uncertainty of our times.
Created by Filipe Vilas-Boas and Paul Coudamy, The Punishment is an installation in which a robot executes a preventive punishment for its possible future disobedience in reference of Isaac Asimov’s Three Laws of Robotics.
In his annual SXSW wrapup, science fiction author and design theorist Bruce Sterling laid a smackdown on Silicon Valley re: AI and automation.
Created at the Köln International School of Design and supervised by Prof. Andreas Muxel, Feedback Machines is a short student project that explores the concept of feedback loops, as an attempt to introduce students to physical computing as well as provide a perspective on the complex topic through experimental explorations.
Created by Alexia Léchot at ECAL, Deltu is a delta robot with a personality that interacts with humans using two iPads. Created using arm technology normally found in 3d printers, Deltu uses three different applications on the iPad Alexia built for it, using symmetry as an interpretation, a mirror and a reflexion of our own image.
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