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OpenCV is a library of programming functions for real-time computer vision. https://opencv.org
Title Excerpt Metadata Color
Dead Crossing – Transversing cinema and interactive gameplay
Dead Crossing explores how artificial intelligence can transverse the invisible frontier between cinema history and interactive gameplay.
the two – Is it possible for robots to fall in love?
Two robotic arms with cameras, connected to computers running deep neural networks, are trained to recognize and track each other as they move independently.
Tempo e Tempo – Time, weather, and the many worlds
By means of two formulations - image and word - 'Tempo e Tempo' investigates the juxtaposition of time and weather to search for a world where many worlds are possible to fit in: a dreamlike time where past, present and future meet.
Portraits – Shinseungback Kimyonghun
A series of "Portrait" works by Seoul based artistic duo Shinseungback Kimyonghun. Their latest project Analytic Portrait, pictured here and featured (last) in the series of works that explore the representation (and computation) of human face thr...
Transferscope – Synthesized Reality
Transferscope is a working prototype that merges a a single-button handheld aparatus with artificial intelligence, allowing the user to view and synthesize the physical world around them.
Luciferins – an interactive installation inspired by invisible networks of bioluminescent fish and internet network traffic
Luciferins—inspired by bioluminescent fish and the plethora of invisible network traffic that surrounds us—is an interactive environment of hanging fiber structures, filling a 15 x 15 foot space.
Latent Imaging and Imagining – Queer mode of accessing childhood memories
Latent Imaging and Imagining is part of an autoethnographic artistic research study to explore the concept of chrononormativity through an inverted perspective of nonconforming and how to negotiate a careful and queer mode of accessing childhood m...
Arche-Scriptures – Our digital traces in the future-past
'Arche-Scriptures' explores ceramics as a possible medium to store digital information. An artifact is found at a speculative archeological dig-site is being scanned by a decrypting machine, through which the visitor is invited to listen as the or...
Fantastic Smartphones – ECAL MID
Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our r...
Inside Inside – Remixing video games and cinema with ML
Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gam...
Overflow (2021) – A real-time data sculpture that bridges people and places
Overflow is a site-specific kinetic and generative sound sculpture driven by real-time traffic cameras that monitor the Sunshine Skyway Bridge, a famous cable-stayed bridge spanning the Lower Tampa Bay connecting St. Petersburg to Terra Ceia, Flor...
Antivanity Mirror
The Antivanity Mirror by Neil Mendoza is a robotic mirror that won’t let you look at yourself.
OpenDataCam 2.0 – An open source tool to quantify the world
OpenDataCam is a open source tool to quantify the world. It consists of a camera attached to a mini computer that is running an object detection algorithm that counts and tracks moving objects.
Algorithmic Drive – Spectacular car(au)tonomy
'Algorithmic Drive' is an interactive installation and performance inspired by inspired by autonomous cars and dash cam compilations. The work plays with the tension generated by confronting the technologies used by mobile robotics with the unpred...
Anti-Drawing Machine – Whimsical and imperfectly characteristic collaborator
Created by Soonho Kwon, Harsh Kedia and Akshat Prakash, Anti-Drawing Machine project explores possible alternatives of how we engage with robots today—instead of purely utilitarian and precise, Anti-Drawing Machine is a robot that can be whimsical...
Manus – Exploring pack behaviours in autonomous robots
Created by Madeline Gannon for the 2018 Annual Meeting of New Champions at the The World Economic Forum, in Tianjin, China, Manus is a set of ten industrial robots that are programmed to behave like a pack of animals.
Encounter – Suspiciously curious robotics
Created by Piet Schmidt during the summer semester at UdK Berlin (New Media / Digital Class), Encounter is a a robotic arm with a mirror that curiously observes its surroundings.
Genesis of a Microbial Skin – Beehives designed for urban environments
Created by AnneMarie Maes, Genesis of a Microbial Skin is a mixed media installations and a research project exploring the idea of Intelligent Beehives with a focus on smart materials, in particular microbial skin. The project is about predominant...
Open Data Cam
'Open Data Cam' is a tool that helps to quantify the world. With computer vision 'Open Data Cam' understands and quantifies what it sees. The simple DIY setup allows everybody to become an urban data miner.
  • D30/04/2018
  • A@Filip
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  • T
  • Secret Rhythms – Artificiel’s Three Pieces with Titles
    “Three Pieces with Titles” is the latest audiovisual performance by Montreal’s artificiel. In it Alexandre Burton and Julien Roy manipulate an eclectic collection of objects within the field of view of a computer vision system to generate real-tim...
    Fearful Symmetry: Ruairi Glynn’s mesmerising installation comes back to life
    This summer, visitors to Sao Paulo’s Itau Cultural Gallery find themselves face-to-face with a host of artificial life forms. Amongst them is a new version of artist Ruairi Glynn’s interactive installation 'Fearful Symmetry', which was first shown...
    Design I/O’s Mimic – Putting emotional machines within arm’s reach
    A project by Design I/O for TIFF Kids International Film Festival’s interactive playground digiPlaySpace, Mimic brings a UR5 robotic arm to life and imbues it with personality. Playfully craning its neck to get a better look, arcing back when it i...
    Land Lines – Drawing satellite imagery through gesture
    Created by Zach Lieberman in collaboration with Google's Data Arts team, 'Land Lines' is a web experiment that lets you explore Google Earth satellite imagery through gesture. “Draw” to find satellite images that match your every line; “Drag” to c...
    >200 °C – The autonomous feedback system for Leidenfrost effect
    Created by Matthias Grund, Kadir Inan and Wookseob Jeong at the Köln International School of Design, >200 °C is imagined as a closed feedback system that combines computer vision with a poetic perspective of the physical occurrence called the Lei...
    Jller – Industrial automation and historical geology
    Created as a collaboration between Prokop Bartoníček and Benjamin Maus, Jller is part of an their ongoing research in the field of industrial automation and historical geology. Installation includes an apparatus, that sorts pebbles from a specific...
    Collimation – Two interlocked microscopes stimulate artificial neural growth
    Created by Brad Todd, Collimation takes a form of basic form of artificial intelligence, where the visual stimuli is translated, in a performative act of seeing with the resulting data that takes the form of a neuron.
    NO_THING – An infrared light framework that turns (almost) anything into a device
    Developed by the Innovation Lab of Milla & Partner GmbH, a German interaction and spatial design agency based in Stuttgart and Berlin, NO_THING is a tracking and mapping framework that uses infrared light to turn portable physical objects into int...
    The Augmented Hand Series – Playful, dreamlike and uncanny
    The Augmented Hand Series is a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors’ hands.
    Dead Crossing – Transversing cinema and interactive gameplay
    Dead Crossing explores how artificial intelligence can transverse the invisible frontier between cinema history and interactive gameplay.
    the two – Is it possible for robots to fall in love?
    Two robotic arms with cameras, connected to computers running deep neural networks, are trained to recognize and track each other as they move independently.
    Tempo e Tempo – Time, weather, and the many worlds
    By means of two formulations - image and word - 'Tempo e Tempo' investigates the juxtaposition of time and weather to search for a world where many worlds are possible to fit in: a dreamlike time where past, present and future meet.
    Portraits – Shinseungback Kimyonghun
    A series of "Portrait" works by Seoul based artistic duo Shinseungback Kimyonghun. Their latest project Analytic Portrait, pictured here and featured (last) in the series of works that explore the representation (and computation) of human face through the use of computer algorithms (2012-2024+).
    Transferscope – Synthesized Reality
    Transferscope is a working prototype that merges a a single-button handheld aparatus with artificial intelligence, allowing the user to view and synthesize the physical world around them.
    Luciferins – an interactive installation inspired by invisible networks of bioluminescent fish and internet network traffic
    Luciferins—inspired by bioluminescent fish and the plethora of invisible network traffic that surrounds us—is an interactive environment of hanging fiber structures, filling a 15 x 15 foot space.
    Latent Imaging and Imagining – Queer mode of accessing childhood memories
    Latent Imaging and Imagining is part of an autoethnographic artistic research study to explore the concept of chrononormativity through an inverted perspective of nonconforming and how to negotiate a careful and queer mode of accessing childhood memories.
    Arche-Scriptures – Our digital traces in the future-past
    'Arche-Scriptures' explores ceramics as a possible medium to store digital information. An artifact is found at a speculative archeological dig-site is being scanned by a decrypting machine, through which the visitor is invited to listen as the original audio data engraved onto the ceramics is slowly retrieved and sonified.
    Fantastic Smartphones – ECAL MID
    Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our repetitive actions to machines, this exhibition takes a critical look at a society that has become ad...
    Inside Inside – Remixing video games and cinema with ML
    Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gameplay using images from the history of cinema.
    Overflow (2021) – A real-time data sculpture that bridges people and places
    Overflow is a site-specific kinetic and generative sound sculpture driven by real-time traffic cameras that monitor the Sunshine Skyway Bridge, a famous cable-stayed bridge spanning the Lower Tampa Bay connecting St. Petersburg to Terra Ceia, Florida USA.
    Antivanity Mirror
    The Antivanity Mirror by Neil Mendoza is a robotic mirror that won’t let you look at yourself.
    OpenDataCam 2.0 – An open source tool to quantify the world
    OpenDataCam is a open source tool to quantify the world. It consists of a camera attached to a mini computer that is running an object detection algorithm that counts and tracks moving objects.
    Algorithmic Drive – Spectacular car(au)tonomy
    'Algorithmic Drive' is an interactive installation and performance inspired by inspired by autonomous cars and dash cam compilations. The work plays with the tension generated by confronting the technologies used by mobile robotics with the unpredictable nature of the world.
    Anti-Drawing Machine – Whimsical and imperfectly characteristic collaborator
    Created by Soonho Kwon, Harsh Kedia and Akshat Prakash, Anti-Drawing Machine project explores possible alternatives of how we engage with robots today—instead of purely utilitarian and precise, Anti-Drawing Machine is a robot that can be whimsical and imperfectly characteristic.
    Manus – Exploring pack behaviours in autonomous robots
    Created by Madeline Gannon for the 2018 Annual Meeting of New Champions at the The World Economic Forum, in Tianjin, China, Manus is a set of ten industrial robots that are programmed to behave like a pack of animals.
    Encounter – Suspiciously curious robotics
    Created by Piet Schmidt during the summer semester at UdK Berlin (New Media / Digital Class), Encounter is a a robotic arm with a mirror that curiously observes its surroundings.
    Genesis of a Microbial Skin – Beehives designed for urban environments
    Created by AnneMarie Maes, Genesis of a Microbial Skin is a mixed media installations and a research project exploring the idea of Intelligent Beehives with a focus on smart materials, in particular microbial skin. The project is about predominantly growing Intelligent Guerilla Beehives from scratch, with living materials – just as nature does. 
    Open Data Cam
    'Open Data Cam' is a tool that helps to quantify the world. With computer vision 'Open Data Cam' understands and quantifies what it sees. The simple DIY setup allows everybody to become an urban data miner.
  • D30/04/2018
  • A@Filip
  • C
  • P
  • T
  • Secret Rhythms – Artificiel’s Three Pieces with Titles
    “Three Pieces with Titles” is the latest audiovisual performance by Montreal’s artificiel. In it Alexandre Burton and Julien Roy manipulate an eclectic collection of objects within the field of view of a computer vision system to generate real-time video and abstract sonic collage.
    Fearful Symmetry: Ruairi Glynn’s mesmerising installation comes back to life
    This summer, visitors to Sao Paulo’s Itau Cultural Gallery find themselves face-to-face with a host of artificial life forms. Amongst them is a new version of artist Ruairi Glynn’s interactive installation 'Fearful Symmetry', which was first shown at the Tate Modern, London, in 2012.
    Design I/O’s Mimic – Putting emotional machines within arm’s reach
    A project by Design I/O for TIFF Kids International Film Festival’s interactive playground digiPlaySpace, Mimic brings a UR5 robotic arm to life and imbues it with personality. Playfully craning its neck to get a better look, arcing back when it is startled – it responds to each child that enters its field of view.
    Land Lines – Drawing satellite imagery through gesture
    Created by Zach Lieberman in collaboration with Google's Data Arts team, 'Land Lines' is a web experiment that lets you explore Google Earth satellite imagery through gesture. “Draw” to find satellite images that match your every line; “Drag” to create an infinite line of connected rivers, highways and coastlines.
    >200 °C – The autonomous feedback system for Leidenfrost effect
    Created by Matthias Grund, Kadir Inan and Wookseob Jeong at the Köln International School of Design, >200 °C is imagined as a closed feedback system that combines computer vision with a poetic perspective of the physical occurrence called the Leidenfrost effect.
    Jller – Industrial automation and historical geology
    Created as a collaboration between Prokop Bartoníček and Benjamin Maus, Jller is part of an their ongoing research in the field of industrial automation and historical geology. Installation includes an apparatus, that sorts pebbles from a specific river by their geologic age.
    Collimation – Two interlocked microscopes stimulate artificial neural growth
    Created by Brad Todd, Collimation takes a form of basic form of artificial intelligence, where the visual stimuli is translated, in a performative act of seeing with the resulting data that takes the form of a neuron.
    NO_THING – An infrared light framework that turns (almost) anything into a device
    Developed by the Innovation Lab of Milla & Partner GmbH, a German interaction and spatial design agency based in Stuttgart and Berlin, NO_THING is a tracking and mapping framework that uses infrared light to turn portable physical objects into interactive displays.
    The Augmented Hand Series – Playful, dreamlike and uncanny
    The Augmented Hand Series is a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors’ hands.

    1-28 of 73

    Titles Dead Crossing – Transversing cinema a...
    Dead Crossing explores how artificial intelligence can transverse the invisible frontier between cinema history and interactive gameplay.
    , the two – Is it possible for robots t...
    Two robotic arms with cameras, connected to computers running deep neural networks, are trained to recognize and track each other as they move independently.
    , Tempo e Tempo – Time, weather, and th...
    By means of two formulations - image and word - 'Tempo e Tempo' investigates the juxtaposition of time and weather to search for a world where many worlds are possible to fit in: a dreamlike time where past, present and future meet.
    , Portraits – Shinseungback Kimyonghun
    A series of "Portrait" works by Seoul based artistic duo Shinseungback Kimyonghun. Their latest project Analytic Portrait, pictured here and featured (last) in the series of works that explore the representation (and computation) of human face thr...
    , Transferscope – Synthesized Reality
    Transferscope is a working prototype that merges a a single-button handheld aparatus with artificial intelligence, allowing the user to view and synthesize the physical world around them.
    , Luciferins – an interactive ins...
    Luciferins—inspired by bioluminescent fish and the plethora of invisible network traffic that surrounds us—is an interactive environment of hanging fiber structures, filling a 15 x 15 foot space.
    , Latent Imaging and Imagining – Queer ...
    Latent Imaging and Imagining is part of an autoethnographic artistic research study to explore the concept of chrononormativity through an inverted perspective of nonconforming and how to negotiate a careful and queer mode of accessing childhood m...
    , Arche-Scriptures – Our digital traces...
    'Arche-Scriptures' explores ceramics as a possible medium to store digital information. An artifact is found at a speculative archeological dig-site is being scanned by a decrypting machine, through which the visitor is invited to listen as the or...
    , Fantastic Smartphones – ECAL MID
    Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our r...
    , Inside Inside – Remixing video games ...
    Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gam...
    , Overflow (2021) – A real-time data sc...
    Overflow is a site-specific kinetic and generative sound sculpture driven by real-time traffic cameras that monitor the Sunshine Skyway Bridge, a famous cable-stayed bridge spanning the Lower Tampa Bay connecting St. Petersburg to Terra Ceia, Flor...
    , Antivanity Mirror
    The Antivanity Mirror by Neil Mendoza is a robotic mirror that won’t let you look at yourself.
    , OpenDataCam 2.0 – An open source tool...
    OpenDataCam is a open source tool to quantify the world. It consists of a camera attached to a mini computer that is running an object detection algorithm that counts and tracks moving objects.
    , Algorithmic Drive – Spectacular car(a...
    'Algorithmic Drive' is an interactive installation and performance inspired by inspired by autonomous cars and dash cam compilations. The work plays with the tension generated by confronting the technologies used by mobile robotics with the unpred...
    , Anti-Drawing Machine – Whimsical and ...
    Created by Soonho Kwon, Harsh Kedia and Akshat Prakash, Anti-Drawing Machine project explores possible alternatives of how we engage with robots today—instead of purely utilitarian and precise, Anti-Drawing Machine is a robot that can be whimsical...
    , Manus – Exploring pack behaviours in ...
    Created by Madeline Gannon for the 2018 Annual Meeting of New Champions at the The World Economic Forum, in Tianjin, China, Manus is a set of ten industrial robots that are programmed to behave like a pack of animals.
    , Encounter – Suspiciously curious robo...
    Created by Piet Schmidt during the summer semester at UdK Berlin (New Media / Digital Class), Encounter is a a robotic arm with a mirror that curiously observes its surroundings.
    , Genesis of a Microbial Skin – Beehive...
    Created by AnneMarie Maes, Genesis of a Microbial Skin is a mixed media installations and a research project exploring the idea of Intelligent Beehives with a focus on smart materials, in particular microbial skin. The project is about predominant...
    , Open Data Cam
    'Open Data Cam' is a tool that helps to quantify the world. With computer vision 'Open Data Cam' understands and quantifies what it sees. The simple DIY setup allows everybody to become an urban data miner.
    , Secret Rhythms – Artificiel’s Three P...
    “Three Pieces with Titles” is the latest audiovisual performance by Montreal’s artificiel. In it Alexandre Burton and Julien Roy manipulate an eclectic collection of objects within the field of view of a computer vision system to generate real-tim...
    , Fearful Symmetry: Ruairi Glynn’s mesm...
    This summer, visitors to Sao Paulo’s Itau Cultural Gallery find themselves face-to-face with a host of artificial life forms. Amongst them is a new version of artist Ruairi Glynn’s interactive installation 'Fearful Symmetry', which was first shown...
    , Design I/O’s Mimic – Putting emotiona...
    A project by Design I/O for TIFF Kids International Film Festival’s interactive playground digiPlaySpace, Mimic brings a UR5 robotic arm to life and imbues it with personality. Playfully craning its neck to get a better look, arcing back when it i...
    , Land Lines – Drawing satellite imager...
    Created by Zach Lieberman in collaboration with Google's Data Arts team, 'Land Lines' is a web experiment that lets you explore Google Earth satellite imagery through gesture. “Draw” to find satellite images that match your every line; “Drag” to c...
    , >200 °C – The autonomous feedback sys...
    Created by Matthias Grund, Kadir Inan and Wookseob Jeong at the Köln International School of Design, >200 °C is imagined as a closed feedback system that combines computer vision with a poetic perspective of the physical occurrence called the Lei...
    , Jller – Industrial automation and his...
    Created as a collaboration between Prokop Bartoníček and Benjamin Maus, Jller is part of an their ongoing research in the field of industrial automation and historical geology. Installation includes an apparatus, that sorts pebbles from a specific...
    , Collimation – Two interlocked microsc...
    Created by Brad Todd, Collimation takes a form of basic form of artificial intelligence, where the visual stimuli is translated, in a performative act of seeing with the resulting data that takes the form of a neuron.
    , NO_THING – An infrared light framewor...
    Developed by the Innovation Lab of Milla & Partner GmbH, a German interaction and spatial design agency based in Stuttgart and Berlin, NO_THING is a tracking and mapping framework that uses infrared light to turn portable physical objects into int...
    , The Augmented Hand Series – Pla...
    The Augmented Hand Series is a real-time interactive software system that presents playful, dreamlike, and uncanny transformations of its visitors’ hands.
    ,
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