Nondisciplinary – David Gauthier (CIID) at Resonate 2013

David Gauthier talks education and research, in particular the interaction Design Programme (IDP) at CIID. A 12 month full time Masters programme, hosting a maximum of 25 students that benefits from eighty percent of the teaching done by the visiting faculty, hired on demand from various disciplines.

20/06/2013
Workshops: Mind the Beep by Yuri Suzuki + Camera Drama by Roel Wouters

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05/04/2013
“Nature of Code” by Daniel Shiffman – Member Giveaway

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21/02/2013
Guide to Camera Types for Interactive Installations

Choosing the right type of camera for your interactive installation is one of the most important technical choices you can make in your initial planning phases. Making the incorrect choice can really impact how well your installation reacts to its victims and it can also impact its ability to perform robustly in a large amount of environments.

19/02/2013
OpenFrameworks for Processing Coders – Video guide by Josh Nimoy

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08/02/2013
NODE13 – Forum for Digital Arts – CAN Panel Discussion

Almost three years since their last edition, the new edition of ‘NODE13 – Forum for Digital Arts’ takes place next year, 11-17th February, in Frankfurt, Germany. The festival comes with the key topic ‘The Rules – Examining code as shapeable cosmoplastic material’ and it invites visitors for the week-long festival of digital art and interactive culture. “After…

18/12/2012
The Abyss – Graphics, animation and interaction with Processing [Tutorial]

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25/09/2012
Novel Hospital Toys – Machines that keep us alive or not

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21/08/2012
“from 0 to C” – Teaching programming using a tangible approach

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11/07/2012
Indie Game: The Movie – Released

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13/06/2012
Processing Paris – Workshops with Andreas Gysin, v3ga and Marius Watz

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20/03/2012
Playing with Pixels [Javascript, Processing]

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04/01/2012
Resonate [Events]

We are happy to announce that after months of hard work, and even more to come, Resonate Festival has launched it’s full site and tickets are now available for purchase. ‘Resonate’ is an initiative by “Magnetic Field B” in collaboration with CreativeApplications.Net and Dom Omladine in Belgrade. It’s core aim is to set a new standard in the arts industry by…

09/12/2011
Upverter [News]

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22/11/2011
SpellTower [iPad, Games, openFrameworks]

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16/11/2011
TSUMIKI [c++, Objects]

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09/11/2011
Generative Art: A Practical Guide [Books, Processing]

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18/08/2011
SMS to Paper Airplanes [Processing]

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22/07/2011
Guide to Meshes In Cinder [Cinder, Tutorials]

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21/03/2011
Processing Paris [Events]

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09/03/2011

Getting your Processing programs up and running in Eclipse and showing you how to take advantage of some of its great features, like code auto-completion, code hints, quick fix, great syntax colour themes, among others.

David Gauthier talks education and research, in particular the interaction Design Programme (IDP) at CIID. A 12 month full time Masters programme, hosting a maximum of 25 students that benefits from eighty percent of the teaching done by the visiting faculty, hired on demand from various disciplines.

From custom geometry to adding textures to 2D and 3D shapes, Amnon Owed shows you practical examples of a number of crucial building blocks for 2D/3D Processing projects.

Making an argument for software as a dense medium for visual arts. After doing work for 10 years, in this presentation Casey Reas reflect on the work and tries to put this argument for coding in a wider context.

In this social networking microcosm where the living, content generators, the dead, automated bots, spammers all share a peaceful coexistence, Matt Pearson questions his “other” self who speaks his language and says just the kind of things he would say.

Knock Knock is a playful calculator aimed at small children which allows calculation simply by knocking and will give back the answer using the same knocking tone.

Three things seem to surround us all the time and in great abundance: data visualization, audio visualization and mapping. The team behind TouchDesigner show you how to do all three things at once.

Drawnimal aims to expand iOS device by using simple tools like pen and paper and motivate children to learn the alphabet and leave the digital screen using simple physical interaction.

Guest writer Matt Pearson discussed the maturity of code as an artist medium in this first in the series article written for CAN and also published in ebook format.

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Choosing the right type of camera for your interactive installation is one of the most important technical choices you can make in your initial planning phases. Making the incorrect choice can really impact how well your installation reacts to its victims and it can also impact its ability to perform robustly in a large amount of environments.

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Almost three years since their last edition, the new edition of ‘NODE13 – Forum for Digital Arts’ takes place next year, 11-17th February, in Frankfurt, Germany. The festival comes with the key topic ‘The Rules – Examining code as shapeable cosmoplastic material’ and it invites visitors for the week-long festival of digital art and interactive culture. “After…

Processing enthusiasts rejoice! There is a new book coming by Daniel Shiffman and it’s called Nature of Code. As it’s title implies this book takes phenomena that naturally occur in our physical world and shows you how to simulate them with code.

Our friends at Technology Will Save Us have just launched a Kickstarter for “Bright Eyes”, their new DIY kit that inspires people to learn programming and look cool while doing it – Glasses with 174 LEDs!

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We are happy to announce that after months of hard work, and even more to come, Resonate Festival has launched it’s full site and tickets are now available for purchase. ‘Resonate’ is an initiative by “Magnetic Field B” in collaboration with CreativeApplications.Net and Dom Omladine in Belgrade. It’s core aim is to set a new standard in the arts industry by…

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