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Title Excerpt Metadata Color
3D Printing Freeform and Vector Based Objects
The process allows the creation of freeform objects without the need for molds or supporting structures. Likewise, tool can be changed, manual and multi-material injections performed, live modification and the ability to physically "undo" the print.
Five Days Left To Enter! – Intel Perceptual Computing Challenge
What are you waiting for? Intel is looking for the most innovative and unique uses of Perceptual Computing. A grand-prize of $100,000 and thousand of dollars more in prizing are available but you must act soon!
M0za1que – Kinetic light art installation by LAb[au]
Divided in 26x15 square where each panel is motorised by a linear actuator, the installation creates different three-dimensional reliefs of geometric patterns and RGB shaddows.
  • D03/04/2013
  • A@Filip
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  • Creating spectacles with d3 / United Visual Artists – Special Feature
    CAN talks to Ash Nehru (Director of software) and Matt Clark (Creative Director) about d3 - visual production suite that brought us the memorable Massive Attack tour in 2002 and more recent projects like the Origin. We talk how it all came about, ...
    ‘Signal to Noise’ by LAb[au] – 512 mechanical split-flaps and the noise of data
    'Signal To Noise' is the latest installation by LAb[au], immersing the spectator in patterns of sonic motion produced by 512 recycled mechanical split-flaps.
  • D24/05/2012
  • A@Filip
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  • 3D Printing Freeform and Vector Based Objects
    The process allows the creation of freeform objects without the need for molds or supporting structures. Likewise, tool can be changed, manual and multi-material injections performed, live modification and the ability to physically "undo" the print.
    Five Days Left To Enter! – Intel Perceptual Computing Challenge
    What are you waiting for? Intel is looking for the most innovative and unique uses of Perceptual Computing. A grand-prize of $100,000 and thousand of dollars more in prizing are available but you must act soon!
  • D12/06/2013
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  • M0za1que – Kinetic light art installation by LAb[au]
    Divided in 26x15 square where each panel is motorised by a linear actuator, the installation creates different three-dimensional reliefs of geometric patterns and RGB shaddows.
  • D03/04/2013
  • A@
  • C
  • P
  • T, ,
  • Creating spectacles with d3 / United Visual Artists – Special Feature
    CAN talks to Ash Nehru (Director of software) and Matt Clark (Creative Director) about d3 - visual production suite that brought us the memorable Massive Attack tour in 2002 and more recent projects like the Origin. We talk how it all came about, what is the tool, it's features, working methodology and the future.
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  • D04/06/2012
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  • ‘Signal to Noise’ by LAb[au] – 512 mechanical split-flaps and the noise of data
    'Signal To Noise' is the latest installation by LAb[au], immersing the spectator in patterns of sonic motion produced by 512 recycled mechanical split-flaps.
  • D24/05/2012
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  • D26/01/2012
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  • D20/12/2011
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  • 29-56 of 92

    Titles 3D Printing Freeform and Vector Based...
    The process allows the creation of freeform objects without the need for molds or supporting structures. Likewise, tool can be changed, manual and multi-material injections performed, live modification and the ability to physically "undo" the print.
    , Five Days Left To Enter! – Inte...
    What are you waiting for? Intel is looking for the most innovative and unique uses of Perceptual Computing. A grand-prize of $100,000 and thousand of dollars more in prizing are available but you must act soon!
    , ScreenLab 0x02 – Exploring new ...
    Last December, 3 artists were working at The University of Salford, as part of the ScreenLab artist in residence initiative by Elliot Woods and Kit Turner. The initiative aims to explore modes of perception and interaction under the theme ‘F...
    , M0za1que – Kinetic light art in...
    Divided in 26x15 square where each panel is motorised by a linear actuator, the installation creates different three-dimensional reliefs of geometric patterns and RGB shaddows.
    , Robotic motion control as a creative ...
    Kruysman-Proto explore the complexities and opportunities in collaborative robotics. Working with students at the The Southern California Institute of Architecture (SCI-Arc) and using custom built software developed by Kruysman-Proto,  the latest ...
    , Creating spectacles with d3 / United ...
    CAN talks to Ash Nehru (Director of software) and Matt Clark (Creative Director) about d3 - visual production suite that brought us the memorable Massive Attack tour in 2002 and more recent projects like the Origin. We talk how it all came about, ...
    , First experiments with Leap Motion an...
    After months of everyone sharing the Leap Motion demo video, the first Developer Kits are making their way into the hands of those that signed up early. Dofl Yun was one of the few to receive it last week, Leap Motion Dev Board (v.04) and with som...
    , Interactive Fabrication of Functional...
    Created by Stefanie Mueller, Pedro Lopes, and Patrick Baudisch at Hasso Plattner Institute – Potsdam, the project introduces a new way of working with fabrication tools such as laser cutters and 3D printers by removing the CAD system from th...
    , Perpetual Energy Wasting Machine by N...
    Created by Niklas Roy, “Perpetual Energy Wasting Machine” is a rope and pulley mechanism, installed in the staircase of the WRO Art Center in Wroclaw, Poland. The mechanism connects the sliding doors of the elevator in one floor with the elevator ...
    , Reasons to be Creative – Bright...
    Flash on the Beach is back again this year but with a new name and a whole bunch of great new speakers. Taking place in Brighton, UK between 3rd and 5th September, today and tomorrow are the last 2 days to get your tickets at special price. If you...
    , knot(e) by Matthieu Minguet – S...
    Created by Matthieu Minguet, knot (e) is a custom built device that offers a new way of using objects that we connect to our mobile devices. The prototypes, shown in the form ropes, harness themselves to revisit the new node as input data. As an e...
    , The Ballad of the Psychotropic Robots...
    From a distant intergalactic space-station, the cosmic androids transmit to you uncompressed psychotropic audio-visual technology. Created by game designer Eddie Lee,”The Ballad of the Psychotropic Robots” is a C++ /OpenGL procedurally...
    , Sprint “The Dream” Making...
    This ‘making of’ documentary shows how the “Dream” was created – new campaign to encourage moviegoers to turn off their mobile device in exchange for a custom mobile phone “dream.” Artisan (part of UVA) used...
    , ‘Signal to Noise’ by LAb[...
    'Signal To Noise' is the latest installation by LAb[au], immersing the spectator in patterns of sonic motion produced by 512 recycled mechanical split-flaps.
    , Lightplot – Robotic 3D light pa...
    Created by Ben Cowell-Thomas, Lightplot is a robotic 3D light painting system. Animation is exported from 3DS Max, and imported into the Lightplot software which then drives a robotic arm to draw the models in the air. The software also controls a...
    , Patterned by Nature – Transpare...
    Some time ago Sosolimited and Plebian Design set out to create a large scale transparent LCD sculpture for a science museum atrium. Each pixel was designed as a piece of glass that could independently change the transparency of: from opaque black ...
    , CityScape – Characteristic of C...
    CityScape is a collection of three collages that depict the most characteristic parts of Copenhagen that almost appear as separate cities within the city. Created by Daim Yoon, Mette Lyckegaard and Marcin Ignac, the trio used the pictures of the c...
    , “Difluxe” by Avoka Produc...
    Created by Avoka Production, DIFLUXE allows us to observe and interact with a world of living beings. On screen, the particles wander forming groups similar to schools of fish. The visitor is invited to upset the balance of this microcosm by placi...
    , Pocode – New open-source C++ li...
    pocode is a new open-source C++ library designed by Potion for the production of interactive media across multiple platforms. The frameworks provides a robust, high-performance software infrastructure that allows for the creation of all types of s...
    , Still Life [Unity, C, Objects]
    Still Life by Scott Garner is an interactive wall piece that takes traditional still life painting and ads a motion-sensitive frame on a rotating mount. Years ago I had the idea of a still life painting that wasn’t so still, but could never quite ...
    , WaveShaper [iPad, openFrameworks, Sound]
    WaveShaper by Damien Di Fede is an audio synthesis app that lets you control a sound wave on an iPad. Use two fingers to control four parameters in real-time shaping and deforming included 20 audio files or  add your own audio files using the Docu...
    , Shaders, Geometry, and the Kinect ...
    By Stephen Schieberl and Joshua Noble We’ve heard it plenty of times when people are talking about working with the Kinect: “we’ll just get the point cloud and turn it a mesh”. You may have even thought that yourself at som...
    , Puppet Parade [openFrameworks]
    Puppet Parade is an interactive installation by Emily Gobeille and Theo Watson of Design I/O that allows children to use their arms to puppeteer larger than life creatures projected on the wall in front of them. This dual interactive setup allows ...
    , Kinetic Logo at Deutsche Bank [c++]
    In the redesigned Deutsche Bank headquarters in Frankfurt am Main, the BrandSpace designed to provide an insight into the bank’s history, present, business areas and its brand philosophy. The Deutsche Bank Logo by Anton Stankowski is used as a sta...
    , µtagger Alpha: A GML Field Recorder [...
    Last September, GML group launched The GML Field Recorder Challenge. The project was an invitation to artists and hackers to design a DIY hardware and software solution for unobtrusively recording graffiti motion data during a graffiti writer’s no...
    , Versus [c++, Objects]
    Versus is the latest installation David Letellier, combining the robot mechanics with David’s long time area of exploration – kinetic sound installations, beautifully made. Previously collaborated with Lab[au] on Tessel (see detailed p...
    , TSUMIKI [c++, Objects]
    Created by a newly formed sister company of Aircord.jp: PPP, TSUMIKI is a new series of toys that incorporate computer vision to both recognise physical blocks and project content onto them. The idea behind PPP (Permanent Play Project) is to explo...
    , SideBySide [c++, Mobile, Mac, Games]
    Karl D.D. Willis, Ivan Poupyrev, Scott E. Hudson and Moshe Mahler have just released details of their latest project at Disney Research, a novel interactive system that allows multiple people to play and work together using a custom handheld devic...
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    Authors @Filip, @joshua,
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