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OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. https://learnopengl.com/Getting-started/Shaders
Title Excerpt Metadata Color
Geom – Architecture of Determinism
Geom is the new music video for [TCA 70] Musical Architecture I / II — by Yaporigami, and a project documenting a process built entirely from math and geometry.
Mais où ? – Unfolding a poetic inquiry
Mais où ? is a live audiovisual performance developed with pianist Frédéric Volanti, where generative image and piano are co-performed in real time.
Piel – Human skin as a living map
Piel is a web-art project that treats human skin as a living map. It uses ChatGPT for image generation to create a sequence of portraits depicting aging, and custom WebGL shaders for rendering mouse effects in real-time.
Glitchwear – From digital error to wearable expression
Dan Moore’s Glitchwear transforms digital errors into textiles, using ISF and VDMX to manipulate a Unity generated scene. Glitch is treated as beauty, breaking down natural forms into digital fragments where a simulated forest becomes a site for c...
Cellsº
Cells° is a creative coding framework for creating simple to complex interactive grid animations
URLcel.ls
Étude on Painting
'Étude on Painting' is a series of works by Kynd that explore the process of creating digital painting tools. The process involves creating a variety of painting tools—code-driven patterns for brushwork and mark-making—then allowing these tools to...
PXL DEX – Kim Asendorf
PXL DEX is a series of fully on-chain real time animations created by Kim Asendorf where each pixel is a token in itself. PXL DEX is the first artwork within the PXL ecosystem, an ongoing work series to experiment with pixels as utility tokens. Th...
gr1dflow – Exploring recursive ontologies
gr1dflow is a collection of artworks created through code, delving into the world of computational space. While the flowing cells and clusters showcase the real-time and dynamic nature of the medium, the colours and the initial configuration of th...
Expressions – Paint and pixel matière at micro-scale
Created by Kynd in collaboration with Yu Miyashita (Sound), 'Expressions' is a series of artworks exploring the physicality of thick and bold paint-like dynamic constructs that emerge from illuminated digital space revealing an intricate play of s...
SFPC Fall 2019 Student Showcase
SFPC tutor Celine Wong Katzman reflects on yet another successful session at the artist run school in New York.
Hertzian Landscapes – The interactive space of a radio spectrum
Created by Richard Vijgen, 'Hertzian Landscapes' is a live visualization of the radio spectrum. It includes a digital receiver to scan large swaths of radio spectrum in near real-time and using Three.js visualises thousands of signals into a panor...
One Degree of Freedom – Interactive projection mapping
Created by Neil Mendoza, One Degree of Freedom explores interactive projection mapping as a means to touch and interact with an object. Drawing inspiration from marble and pinball machines, the installation gives the mapping illusion an extra laye...
Perlin Sphere GLSL to Quarz Composer
Created by Cybero, the following are Quarz Composer video renders of a Perlin Sphere GLSL shader. Originally developed by Inigo Quilez and ported to QC with added audio interactivity , two texture channels, [noise and waveform image] and audio spe...
‘Ghost’ installation traps visitors in an interactive snow storm
Ghost is an interactive installation of a snow storm, raging within an abandoned, barren landscape. Within this storm the visitor can make out a procession of human forms which seemingly try to find a way out. The bodies are remnants of the previo...
Geometry, Textures & Shaders with Processing – Tutorial
From custom geometry to adding textures to 2D and 3D shapes, Amnon Owed shows you practical examples of a number of crucial building blocks for 2D/3D Processing projects.
Cindermedusae [Cinder]
Created by Marcin Ignac and yet another project selected for the WrittenImages book, Cindermedusae is a generative encyclopedia of imaginary sea creatures.
Geom – Architecture of Determinism
Geom is the new music video for [TCA 70] Musical Architecture I / II — by Yaporigami, and a project documenting a process built entirely from math and geometry.
Mais où ? – Unfolding a poetic inquiry
Mais où ? is a live audiovisual performance developed with pianist Frédéric Volanti, where generative image and piano are co-performed in real time.
Piel – Human skin as a living map
Piel is a web-art project that treats human skin as a living map. It uses ChatGPT for image generation to create a sequence of portraits depicting aging, and custom WebGL shaders for rendering mouse effects in real-time.
Glitchwear – From digital error to wearable expression
Dan Moore’s Glitchwear transforms digital errors into textiles, using ISF and VDMX to manipulate a Unity generated scene. Glitch is treated as beauty, breaking down natural forms into digital fragments where a simulated forest becomes a site for controlled digital chaos.
Cellsº
Cells° is a creative coding framework for creating simple to complex interactive grid animations
URLcel.ls
Étude on Painting
'Étude on Painting' is a series of works by Kynd that explore the process of creating digital painting tools. The process involves creating a variety of painting tools—code-driven patterns for brushwork and mark-making—then allowing these tools to generate images autonomously. The process of their creation and use is recorded as part of the piece.
PXL DEX – Kim Asendorf
PXL DEX is a series of fully on-chain real time animations created by Kim Asendorf where each pixel is a token in itself. PXL DEX is the first artwork within the PXL ecosystem, an ongoing work series to experiment with pixels as utility tokens. The collection consists of 256 NFTs that are deployed via a custom Smart Contract on the Ethereum Main...
gr1dflow – Exploring recursive ontologies
gr1dflow is a collection of artworks created through code, delving into the world of computational space. While the flowing cells and clusters showcase the real-time and dynamic nature of the medium, the colours and the initial configuration of the complex shapes are derived from blockchain specific metadata associated with the collection.
Expressions – Paint and pixel matière at micro-scale
Created by Kynd in collaboration with Yu Miyashita (Sound), 'Expressions' is a series of artworks exploring the physicality of thick and bold paint-like dynamic constructs that emerge from illuminated digital space revealing an intricate play of shapes, light and shadow.
SFPC Fall 2019 Student Showcase
SFPC tutor Celine Wong Katzman reflects on yet another successful session at the artist run school in New York.
Hertzian Landscapes – The interactive space of a radio spectrum
Created by Richard Vijgen, 'Hertzian Landscapes' is a live visualization of the radio spectrum. It includes a digital receiver to scan large swaths of radio spectrum in near real-time and using Three.js visualises thousands of signals into a panoramic electromagnetic landscape.
One Degree of Freedom – Interactive projection mapping
Created by Neil Mendoza, One Degree of Freedom explores interactive projection mapping as a means to touch and interact with an object. Drawing inspiration from marble and pinball machines, the installation gives the mapping illusion an extra layer of depth.
Perlin Sphere GLSL to Quarz Composer
Created by Cybero, the following are Quarz Composer video renders of a Perlin Sphere GLSL shader. Originally developed by Inigo Quilez and ported to QC with added audio interactivity , two texture channels, [noise and waveform image] and audio specific calculations and rotations.
‘Ghost’ installation traps visitors in an interactive snow storm
Ghost is an interactive installation of a snow storm, raging within an abandoned, barren landscape. Within this storm the visitor can make out a procession of human forms which seemingly try to find a way out. The bodies are remnants of the previous visitors, their ghosts, trapped in the hostile environment.
Geometry, Textures & Shaders with Processing – Tutorial
From custom geometry to adding textures to 2D and 3D shapes, Amnon Owed shows you practical examples of a number of crucial building blocks for 2D/3D Processing projects.
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  • Cindermedusae [Cinder]
    Created by Marcin Ignac and yet another project selected for the WrittenImages book, Cindermedusae is a generative encyclopedia of imaginary sea creatures.

    1-24 of 24

    Titles Geom – Architecture of Determinism
    Geom is the new music video for [TCA 70] Musical Architecture I / II — by Yaporigami, and a project documenting a process built entirely from math and geometry.
    , Mais où ? – Unfolding a poetic inquiry
    Mais où ? is a live audiovisual performance developed with pianist Frédéric Volanti, where generative image and piano are co-performed in real time.
    , Piel – Human skin as a living map
    Piel is a web-art project that treats human skin as a living map. It uses ChatGPT for image generation to create a sequence of portraits depicting aging, and custom WebGL shaders for rendering mouse effects in real-time.
    , Glitchwear – From digital error to we...
    Dan Moore’s Glitchwear transforms digital errors into textiles, using ISF and VDMX to manipulate a Unity generated scene. Glitch is treated as beauty, breaking down natural forms into digital fragments where a simulated forest becomes a site for c...
    , Cellsº
    Cells° is a creative coding framework for creating simple to complex interactive grid animations
    , Étude on Painting
    'Étude on Painting' is a series of works by Kynd that explore the process of creating digital painting tools. The process involves creating a variety of painting tools—code-driven patterns for brushwork and mark-making—then allowing these tools to...
    , PXL DEX – Kim Asendorf
    PXL DEX is a series of fully on-chain real time animations created by Kim Asendorf where each pixel is a token in itself. PXL DEX is the first artwork within the PXL ecosystem, an ongoing work series to experiment with pixels as utility tokens. Th...
    , gr1dflow – Exploring recursive ontolo...
    gr1dflow is a collection of artworks created through code, delving into the world of computational space. While the flowing cells and clusters showcase the real-time and dynamic nature of the medium, the colours and the initial configuration of th...
    , Expressions – Paint and pixel matière...
    Created by Kynd in collaboration with Yu Miyashita (Sound), 'Expressions' is a series of artworks exploring the physicality of thick and bold paint-like dynamic constructs that emerge from illuminated digital space revealing an intricate play of s...
    , SFPC Fall 2019 Student Showcase
    SFPC tutor Celine Wong Katzman reflects on yet another successful session at the artist run school in New York.
    , Hertzian Landscapes – The interactive...
    Created by Richard Vijgen, 'Hertzian Landscapes' is a live visualization of the radio spectrum. It includes a digital receiver to scan large swaths of radio spectrum in near real-time and using Three.js visualises thousands of signals into a panor...
    , One Degree of Freedom – Interac...
    Created by Neil Mendoza, One Degree of Freedom explores interactive projection mapping as a means to touch and interact with an object. Drawing inspiration from marble and pinball machines, the installation gives the mapping illusion an extra laye...
    , Perlin Sphere GLSL to Quarz Composer
    Created by Cybero, the following are Quarz Composer video renders of a Perlin Sphere GLSL shader. Originally developed by Inigo Quilez and ported to QC with added audio interactivity , two texture channels, [noise and waveform image] and audio spe...
    , ‘Ghost’ installation trap...
    Ghost is an interactive installation of a snow storm, raging within an abandoned, barren landscape. Within this storm the visitor can make out a procession of human forms which seemingly try to find a way out. The bodies are remnants of the previo...
    , Geometry, Textures & Shaders wit...
    From custom geometry to adding textures to 2D and 3D shapes, Amnon Owed shows you practical examples of a number of crucial building blocks for 2D/3D Processing projects.
    , Embers by TDA – 1 kilobyte to rule th...
    Doing spectacular things with very little code has a long tradition in the demoscene. Born out of necessity when home computers were slow and memory space scarce, pushing against artificial boundaries became a popular “sport” when PC hardware powe...
    , Playing With GLSL in Processing ̵...
    I’ve wanted to learn more about GLSL shaders for a while now. GLSL is a high-level shading language created to give developers more direct control of the graphics pipeline. In short, you can tell your GPU directly what it should be doing. These la...
    , Hartverdrahtet – Infinite complexity ...
    Worthy winner of the PC 4kB intro competition at Revision 2012 and latest example of the compact-coding tradition exercised within the demoscene, Hartverdrahtet by Akronyme Analogiker is a three minute long audio-visual trip into a procedural frac...
    , Cloud Pink by Everyware – Anoth...
    If you recall “Soak, Dye in Light” project by everyware, Cloud Pink is the latest iteration, taking on the analogy of cloud rather than paint soaked fabric. The installation invites participants to “touch the pink clouds” d...
    , Shaders, Geometry, and the Kinect ...
    By Stephen Schieberl and Joshua Noble We’ve heard it plenty of times when people are talking about working with the Kinect: “we’ll just get the point cloud and turn it a mesh”. You may have even thought that yourself at som...
    , Particle Field Form Finding [Processing]
    These are recent experiments by Alvin C, working with OpenGL/GLSL Bloom & Blur filters in Processing. The demos feature Alvin generating interesting complex structures from simple behaviours/rules. He writes: This exercise experiments wit...
    , Fractal Lab [WebApp]
    Created by Tom Beddard aka subblue, Fractal Lab is a WebGL based web application for rendering 2D and 3D fractals in real-time and the latest in Tom’s research in complex and visually stunning 3D fractal structures. As we already reported fe...
    , Cindermedusae [Cinder]
    Created by Marcin Ignac and yet another project selected for the WrittenImages book, Cindermedusae is a generative encyclopedia of imaginary sea creatures.
    , BioRhythm [openFrameworks, Mac]
    An element that is part of a bigger project call BioRhythm, Reza Ali created this beautiful generative openFrameworks application to render noised form with various shaders included. This is glsl noise distortion on a sphere in real-time and you c...
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