/Python (29)
Python is an interpreted, high-level, general-purpose programming language. Created by Guido van Rossum and first released in 1991, Python’s design philosophy emphasizes code readability with its notable use of significant whitespace.

















Paragraphica is a camera that utilizes location data and AI to visualize a “photo” of a specific place and moment. The camera exists both as a physical prototype and an online camera that you can try.
30/05/2023Blind Camera is an AI powered device that generates pictures from sound instead of light while preserving the experience of using a point-and-shoot camera.
17/05/2023Created by Moniker, Trending in the Multiverse explores novel possibilities of content production. Awestruck by the latest iteration of AI systems that are both fascinating and worrying, the project asks us to reconsider our concepts of authorship, ownership, and creativity.
27/04/2023Surrogate is a body of work centred around issues of reproductive technology and bodily autonomy comprised of a series of physical and performative inputs and outputs to engage and provoke conversations about the topic.
27/03/2023Latent Imaging and Imagining is part of an autoethnographic artistic research study to explore the concept of chrononormativity through an inverted perspective of nonconforming and how to negotiate a careful and queer mode of accessing childhood memories.
24/03/2023Black Box Camera interprets the subject you want to capture in your photo and uses artificial intelligence to generate a unique physical print based on its own interpretation of that subject.
03/03/2023Created by Lauren Lee McCarthy & Kyle McDonald, Unlearning Language is an interactive installation and performance that uses machine learning to provoke the participants to find new understandings of language, undetectable to algorithms.
19/12/2022Ghostwriter is a project that invites us to mindfully co-create with the AI through a vintage typewriter’s tactile and physical form. Imagined as a calm meditative interface it removes all the digital distractions and takes us on an emotional journey through paper and ink.
16/12/2022RE:PLACES is a complex 1.70-meter-high robotic apparatus that excretes the plastic objects and then deposits them around the exhibition space like three-dimensional brushstrokes.
14/07/2022Created by Richard Vijgen, ‘Through Artificial Eyes’ is an interactive installation that lets the audience look at 558 episodes of VPRO Tegenlicht (Dutch Future Affairs Documentary series) through the eyes of a computer vision Neural Network.
25/03/2022First in a series of investigations of creative human-robot teams led by Dr. Kate Sicchio (choreography) and Dr. Patrick Martin (robotics). It explores gestures of the robot arm as a starting point for a duet. Interacting through mimicry, timings and spatial patterns, this piece examines choreography beyond our own human bodies and how we begin to dance with machines.
10/03/2022Created by Dries Depoorter and currently exhibited at the New Media Gallery, ‘Seattle Crime Cams’ questions the sense of citizens responsibility in the age where technology has enabled us to participate globally.
22/02/2022Altar-3000′ is a project and a device that explores the notion of an AI prophet, a automated totem of customised belief. The home altar connects to the internet to retrieve latest betting headlines from PredictIt, humanity’s financial positions on the near future IRL.
26/01/2022Created by Franz Rosati, ‘Latentscape’ depicts exploration of virtual landscapes and territories, supported by music generated by machine learning tools trained on traditional, folk and pop music with no temporal and cultural limitations.
28/10/2021Created by Ignacio Pérez (ECAL MID), Overloaded.supply is a critical tool that questions our models of manufacturing and consumption, exploiting the control of creation algorithms in order to interrogate current patterns of design, production and legislation.
22/09/2021Created by media artist and creative director Dalena Tran, Incomplete is an algorithmically visualized music video for UK musician Ash Koosha’s track from his 2018 album Aktual.
14/06/2021‘Artificial Botany’ by fuse* is an ongoing project which explores the latent expressive capacity of botanical illustrations through the use of machine learning algorithms.
01/04/2021Created by Dries Depoorter, ’24h Sunrise/Sunset’ is an installation that displays a realtime sunset and sunrise somewhere happening in the world with the use of CCTV.
19/08/2020A collaboration between Daito Manabe (Rhizomatiks) and Kenichiro Shimizu (PELE) for Kazu Makino, ‘Come Behind Me, So Good!’ music video combines photogrammetry and mixed reality to create a seamless dream-like landscape, invigorated by Elevenplay performance.
17/04/2020Created by Khulood Alawadi, Yi-fan Hsieh, Bahareh Saboktakin and Qifan Zhao at the RCA (Design Engineering, Future Interaction, 2019), ‘Fallback’ is an alternative platform for providing access to real-time news during times of Internet shutdown.
25/02/2020Created by Yuri Sizuki (Pentagram) in collaboration with Fish Fabrications and Counterpoint, ‘The Welcome Chorus’ is an interactive installation that brings together sound, sculpture and artificial intelligence.
29/01/2020OpenDataCam is a open source tool to quantify the world. It consists of a camera attached to a mini computer that is running an object detection algorithm that counts and tracks moving objects.
30/08/2019Created by Richard Vijgen, ‘WiFi Impressionist’ is a field installation inspired by the cityscapes of William Turner that imagines the city as an electromagnetic landscape.
27/08/2019SFPC tutors Celine Wong Katzman and Taeyoon Choi reflect on yet another successful session at the artist run school in New York. SFPC Fall 2019 Open Call is live now!
21/06/2019Created by Shanghai based design studio automato.farm, ‘BIY™ – Believe it Yourself’ is a series of real-fictional belief-based computing kits to make and tinker with vernacular logics and superstitions.
13/06/2019Postgraduate designers from Imperial College and the Royal College of Art have developed an alternative positioning system based on the polarized vision of insects.
15/05/2019Created by Bjørn Karmann and Tore Knudsen, Alias is a teachable “parasite” that is designed to give users more control over their smart assistants, both when it comes to customisation and privacy.
15/01/2019Created by Jessica In, Machinic Doodles is a live, interactive drawing installation that facilitates collaboration between a human and a robot named NORAA – a machine that is learning how to draw. The work explores how we communicate ideas through the strokes of a drawing, and how might a machine also be taught to draw through learning, instead of via explicit instruction
11/12/2018Created by Marta Revuelta, AI Facial Profiling, Levels of Paranoia is a project exploring the potential and implication of AI technologies by proposing a machine that recognises the ability of an individual to handle firearms and predicts their potential to cause harm from a biometric analysis of their face.
29/11/2018Paragraphica is a camera that utilizes location data and AI to visualize a “photo” of a specific place and moment. The camera exists both as a physical prototype and an online camera that you can try.
Tags: ai / artificial intelligence / camera / custom electronics / electronics / intelligence / language / Noodl / perception / perceptual computing / Raspberry Pi / Stable Diffusion / synthesis / visualization / weather
Blind Camera is an AI powered device that generates pictures from sound instead of light while preserving the experience of using a point-and-shoot camera.
Tags: artificial intelligence / camera / GAN / Mexico City / narrative / neural network / Sound / Tensorflow
Created by Moniker, Trending in the Multiverse explores novel possibilities of content production. Awestruck by the latest iteration of AI systems that are both fascinating and worrying, the project asks us to reconsider our concepts of authorship, ownership, and creativity.
Surrogate is a body of work centred around issues of reproductive technology and bodily autonomy comprised of a series of physical and performative inputs and outputs to engage and provoke conversations about the topic.
Tags: Apple Watch / body / css / emotion / Environment / fabrication / Firebase / GAN / health / html / Interface / ios / javascript / live performance / monitor / movement / provocation / Raspberry Pi / reproduction / surveillance / swift / tracking
Latent Imaging and Imagining is part of an autoethnographic artistic research study to explore the concept of chrononormativity through an inverted perspective of nonconforming and how to negotiate a careful and queer mode of accessing childhood memories.
Tags: ai / camera / Dalle-2 / gender / Gender Politics / machine learning / memory / openai / opencv / Polaroid / Queer / Tensorflow
Black Box Camera interprets the subject you want to capture in your photo and uses artificial intelligence to generate a unique physical print based on its own interpretation of that subject.
Tags: artificial intelligence / black box / camera / generative / image / interpretation / machine learning / Raspberry Pi
Created by Lauren Lee McCarthy & Kyle McDonald, Unlearning Language is an interactive installation and performance that uses machine learning to provoke the participants to find new understandings of language, undetectable to algorithms.
Tags: ai / custom software / GPT-3 / installation / interactive installation / language / machine learning / nodejs / performance / touchdesigner / ycam
Ghostwriter is a project that invites us to mindfully co-create with the AI through a vintage typewriter’s tactile and physical form. Imagined as a calm meditative interface it removes all the digital distractions and takes us on an emotional journey through paper and ink.
Tags: ai / arduino / artificial intelligence / emergence / emotional / GPT-3 / interaction / keyboard / machine / openai / Raspberry Pi
RE:PLACES is a complex 1.70-meter-high robotic apparatus that excretes the plastic objects and then deposits them around the exhibition space like three-dimensional brushstrokes.
Tags: 3d printing / arduino / Carolin Liebl / exhibition / microcontroller / Nikolas Schmid-Pfähler / plastic / process / robotics / sculpture / teensy++
Created by Richard Vijgen, ‘Through Artificial Eyes’ is an interactive installation that lets the audience look at 558 episodes of VPRO Tegenlicht (Dutch Future Affairs Documentary series) through the eyes of a computer vision Neural Network.
Tags: ableton / data / database / ios / learning to see / machine learning / MaxMSP / MongoDB / neural network / Nieuwe Instituut Rotterdam / python / Richard Vijgen / socketio / unity / YOLOV5
First in a series of investigations of creative human-robot teams led by Dr. Kate Sicchio (choreography) and Dr. Patrick Martin (robotics). It explores gestures of the robot arm as a starting point for a duet. Interacting through mimicry, timings and spatial patterns, this piece examines choreography beyond our own human bodies and how we begin to dance with machines.
Tags: dance / Kate Sicchio / LoCoBot / Patrick Martin / performance / python / robotics
Created by Dries Depoorter and currently exhibited at the New Media Gallery, ‘Seattle Crime Cams’ questions the sense of citizens responsibility in the age where technology has enabled us to participate globally.
Tags: cctv / citizen / disaster tourism / Dries Depoorter / exhibition / installation / privacy / Raspberry Pi
Altar-3000′ is a project and a device that explores the notion of an AI prophet, a automated totem of customised belief. The home altar connects to the internet to retrieve latest betting headlines from PredictIt, humanity’s financial positions on the near future IRL.
Tags: ai / artificial intelligence / Dofbot / Google Speech Recognition / Jetson Nano / openFrameworks / python / robotics / Selenium / Vytautas Jankauskas
Created by Franz Rosati, ‘Latentscape’ depicts exploration of virtual landscapes and territories, supported by music generated by machine learning tools trained on traditional, folk and pop music with no temporal and cultural limitations.
Tags: ableton / Adobe Premiere / audiovisual / Brightsign Media Player / Cubase / Elektron Octatrack / ER301 / FFMPEG / Franz Rosati / GAN / installation / landscape / machine learning / Max 4 Live / peformance / PyTorch / Quadspinner GAEA / Reaper / SampleRNN / simulation / StyleGAN / Tensorflow / touchdesigner / unreal engine
Created by Ignacio Pérez (ECAL MID), Overloaded.supply is a critical tool that questions our models of manufacturing and consumption, exploiting the control of creation algorithms in order to interrogate current patterns of design, production and legislation.
Tags: ecal / ESP32 / Firebase / GAN / generative / Ignacio Pérez / javascript / p5js / patent / python / Raspberry Pi / RunwayML / styleGAN2 / webgl
Created by media artist and creative director Dalena Tran, Incomplete is an algorithmically visualized music video for UK musician Ash Koosha’s track from his 2018 album Aktual.
Tags: 3d / alternate reality / architecture / artificial intelligence / Ash Koosha / audiovisual / blender / cinema / deep learning / delena tran / digital art / GANs / machine learning / music video / python / visual art
‘Artificial Botany’ by fuse* is an ongoing project which explores the latent expressive capacity of botanical illustrations through the use of machine learning algorithms.
Tags: algorithm / botany / data / fuse / generative / japan media arts festival / machine lerning / plants / system
Created by Dries Depoorter, ’24h Sunrise/Sunset’ is an installation that displays a realtime sunset and sunrise somewhere happening in the world with the use of CCTV.
Tags: arduino / Dries Depoorter / Firebase / pcb / Raspberry Pi
A collaboration between Daito Manabe (Rhizomatiks) and Kenichiro Shimizu (PELE) for Kazu Makino, ‘Come Behind Me, So Good!’ music video combines photogrammetry and mixed reality to create a seamless dream-like landscape, invigorated by Elevenplay performance.
Tags: cg / Daito Manabe / Elevenplay / featured / houdini / Kazu Makino / Kenichiro Shimizu / landscape / lidar / mixed reality / music / performance / Photogrammetry / point cloud / rhizomatiks / scan
Created by Khulood Alawadi, Yi-fan Hsieh, Bahareh Saboktakin and Qifan Zhao at the RCA (Design Engineering, Future Interaction, 2019), ‘Fallback’ is an alternative platform for providing access to real-time news during times of Internet shutdown.
Tags: Bahareh Saboktakin / broadcast / censorship / internet / Khulood Alawadi / LoRa / platform / radio / raspberrypi / shutdown / student / wifi / Yi-fan Hsieh
Created by Yuri Sizuki (Pentagram) in collaboration with Fish Fabrications and Counterpoint, ‘The Welcome Chorus’ is an interactive installation that brings together sound, sculpture and artificial intelligence.
Tags: ableton / ai / artificial intelligence / folkRNN / kent / MaxMSP / music / Tensorflow / training / turner contemporary / uk / Vocaloid / Yuri Suzuki
OpenDataCam is a open source tool to quantify the world. It consists of a camera attached to a mini computer that is running an object detection algorithm that counts and tracks moving objects.
Tags: Benedikt Groß / computer vision / cv / Florian Porada / gpu / Markus Kreutzer / Neele Rittmeister / open source / quantify / Raphael Reimann / Thibault Durand / yolo
Created by Richard Vijgen, ‘WiFi Impressionist’ is a field installation inspired by the cityscapes of William Turner that imagines the city as an electromagnetic landscape.
Tags: antena / city / drawing / instrument / Raspberry Pi / Richard Vijgen / scanner / wifi
SFPC tutors Celine Wong Katzman and Taeyoon Choi reflect on yet another successful session at the artist run school in New York. SFPC Fall 2019 Open Call is live now!
Tags: 3-5954A handheld transceiver / acrylic / Alexander Miller / Apple computer / arduino / Ariel Uzal / AxiDraw / Bomani Oseni McClendon / c++ / Cardioid microphone / Celine Wong Katzman / cellular automata / Cement / digital camera / e-ink display / electronics / featured / FIlip Wolak / gif / Greg Sadetsky / ImageMagick / infrared / invisible ink / iPhone / javascript / Javier de Azkue / Joseph Wilk / Juan Miguel Marin / Luisa Fabrizi / madmapper / Mar G. Mcmahon / MaxMSP / Melissa Holmes / micro-controller / mirror / Model Magic clay / motor / OBS / openFrameworks / paper / pen / piezo sensor / Plywood / polycarbonate tube / Printed paper / projector / python / PyTorch / Raspberry Pi / receipt printer / resistor / Rockite / Sara Khan / servo motor / SFPC / Sheldon Chang / SN74HC595N multiplexer / Stefan Pelikan / Stefanie Schirmer / tablet / Taeyoon Choi / Vivienne La / voice / webcam / website / Yehwan Song
Created by Shanghai based design studio automato.farm, ‘BIY™ – Believe it Yourself’ is a series of real-fictional belief-based computing kits to make and tinker with vernacular logics and superstitions.
Tags: arduino / ATmega328 / automato / belief system / camera / distance sensor / Electrat Microphone / featured / Google AIY Vision Bonnet / gps / IMU / luck / Neopixel LEDs / NLP / pcb / python / raspberrypi / solenoid / Sound / speaker / superstition
Postgraduate designers from Imperial College and the Royal College of Art have developed an alternative positioning system based on the polarized vision of insects.
Tags: diy / Flora Weil / gps / Keren Zhang / navigation / open source / python / Raspberry Pi / Samuel Iliffe / States Lee / tools
Created by Bjørn Karmann and Tore Knudsen, Alias is a teachable “parasite” that is designed to give users more control over their smart assistants, both when it comes to customisation and privacy.
Tags: 3d printing / alexa / Bjørn Karmann / featured / google / javascript / keras / python / Raspberry Pi / siri / smart assistant / Socket.IO / Tore Knudsen
Created by Jessica In, Machinic Doodles is a live, interactive drawing installation that facilitates collaboration between a human and a robot named NORAA – a machine that is learning how to draw. The work explores how we communicate ideas through the strokes of a drawing, and how might a machine also be taught to draw through learning, instead of via explicit instruction
Tags: bartlet / Dynamixel / Google QuickDraw / Jessica In / machine / nodejs / Processing / python / QuickDraw / SketchRNN
Created by Marta Revuelta, AI Facial Profiling, Levels of Paranoia is a project exploring the potential and implication of AI technologies by proposing a machine that recognises the ability of an individual to handle firearms and predicts their potential to cause harm from a biometric analysis of their face.
Tags: arduino / artificial intelligence / CNN / dmx / facial detection / head / PDF print / python / Raspberry Pi / ScrapeBox / Streaming Image Analysis / VGGFaces