Environment, Objects, openFrameworks
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Augmented Shadow [openFrameworks]


Augmented Shadow is a design experiment producing an artificial shadow effect through the use of tangible objects, blocks, on a displayable tabletop interface. The project plays on the fact that shadows present distorted silhouettes depending on the light. Augmented Shadows take the distortion effect into the realm of fantasy. Shadows display below the objects according to the physics of the real world. However, the shadows themselves transform the objects into houses, occupied by shadow creatures. By moving the blocks around the table the user sets off series of reactions within this new fantasy ecosystem.

This experiment brings augmented reality to the tabletop by way of a tangible interface. The shadow effect is an ‘interface metaphor.’ Second, the unexpected user experience results from manipulating the users’ visual perceptions, expectations, and imagination to inspire re-perception and new understanding. Therefore, users can play with the shadows lying on the boundary between the real, virtual, and fantasy.

The installation consists of a set of tangible cubes on a table with a displayable top surface. On the top surface of the table, a rear projection screen under an acrylic panel is installed. Under the table, IR light, IR camera, a computer, and a projector are installed. openFrameworks was used.

For more prototypes of the project, see here and for sketches see here.

Augmented Shadow was created by Joon Y. Moon, a programmer, designer who is exploring the realm of interaction, generative code and motion design on a basis of visual communication design. The project is a thesis project at the Parsons The New School for Design – Download .doc.

Credits include Katherine Moriwaki, Louisa Campbell, Marko Tandefelt, Loretta Wolozin, Zachary Lieberman, Anezka Sebek, Nick Hardeman, Stephen Varga, Uros Otasevic, Jenny Tsai, Yongsub Song, Namsoo.

(via @theowatson aka http://theowatson.com)