This past March, CAN joined forces with UAL Creative Computing Institute to present the first in a series of events that examine new forms of cross-disciplinary art and design practice. Entitled Document 1., the event was comprised of a workshop, seminar, and symposium, and took place at UAL’s newly refurbished Camberwell College of Art in London.
This tutorial will introduce you to creative-coding on iOS with C4, a powerful framework for creating expressive artworks and user experiences. Written entirely in Swift, C4 takes a modern approach to working with animation, gestures and media.
This tutorial shows you how to write code to create a brief looping animation, using computationally-generated graphics, suitable for both online and lenticular publishing. Then, using the unique GifPop services, you can get your GIFPOPs printed.
Through an inspiring tutorial with 26 code examples Amnon Owed shows you how to use Processing to explore the creative possibilities of generative typography.
Video projectors are one of the most important tools for creators of interactive installations. The information for projectors is available on various websites, but this 2 part guide will focus on their use in production and interactive environments.
Karsten and Ricardo bring you this comprehensive introduction to Clojure and functional programming. From syntaxes, symbols, vars & namespaces to data structures, sequences, recursive processing and destructuring.
The Raspberry Pi is a very exciting low cost computing platform aimed at the educational market. It offers reasonable performance in a small package at a price of $25, making it very attractive for creative computing projects. Here we show you how to run openFrameworks on the Raspberry Pi.
In this tutorial we will show you how to create an application using Cinder that grabs photos from Instagram to create real-time animated kaleidoscopes. We’ll look at the technical details of the (simplified) version that is now included as a sample with Cinder (0.8.5+).
Getting your Processing programs up and running in Eclipse and showing you how to take advantage of some of its great features, like code auto-completion, code hints, quick fix, great syntax colour themes, among others.
From custom geometry to adding textures to 2D and 3D shapes, Amnon Owed shows you practical examples of a number of crucial building blocks for 2D/3D Processing projects.
Tutorial on how to output algorithmically created graphical ornaments or representations of data in Processing to multiple page documents, ready for offset print with process (CMYK) and spot colors.
Three things seem to surround us all the time and in great abundance: data visualization, audio visualization and mapping. The team behind TouchDesigner show you how to do all three things at once.