Created by Kynd in collaboration with Yu Miyashita (Sound), ‘Expressions’ is a series of artworks exploring the physicality of thick and bold paint-like dynamic constructs that emerge from illuminated digital space revealing an intricate play of shapes, light and shadow.
Created by LIMAGE, a collective comprised of media designers, 3d creators, artists and coders, ‘Avatar·Mythology’ is a performance drawing on the worldview of Shan Hai Jing (Classic of Mountains and Seas), a Chinese classic text of mythic geography and beasts.
TAMI (Tangible Mathematics Interface) is an interface that facilitates the learning of the basics of trigonometry. Comprised of a tabletop display and a series of physical controllers, users can manipulate mathematical parameters and see the results on-screen in real-time.
Created by Christian Mio Loclair (Waltz Binaire), ‘Blackberry Winter’ is an investigation into the possibilities of identify motion as a continuous walk in a latent space of situations.
SFPC tutors Celine Wong Katzman and Taeyoon Choi reflect on yet another successful session at the artist run school in New York. SFPC Fall 2019 Open Call is live now!
Created by Madeline Gannon for the 2018 Annual Meeting of New Champions at the The World Economic Forum, in Tianjin, China, Manus is a set of ten industrial robots that are programmed to behave like a pack of animals.
Created by Neil Mendoza during an artist in residence at Recology SF, House Party is a musical installation that explores prized possessions in their native habitat. All the materials used to create this artwork, from the furniture to the computers, were scavenged from the discarded trash. The music is a mix of mechanical and synthesised sounds.
Created by Piet Schmidt during the summer semester at UdK Berlin (New Media / Digital Class), Encounter is a a robotic arm with a mirror that curiously observes its surroundings.
Created by Waltz Binaire, Narciss is a robot that uses artificial intelligence to analyse itself, thus reflecting on its own existence. Comprised of Google’s Tensorflow framework and a simple mirror, the experiment translates self-portraits of a digital body into lyrical guesses.
Created by Kimchi and Chips and currently on view at the Somerset House in London, HALO is a new installation in the series of works by the Seoul based Mimi Son and Elliot Woods where light is sculpted to create form that exists between material and immaterial.
“Multiverse” is the new audio-visual installation by fuse* that draws inspiration from these concepts and, through the creation of a sequence of digital paintings, generated in real-time, attempts to represent the eternal birth and death of infinite parallel universes.
Created by Shunichi Kasahara in collaboration with Satoru Higa, Takuto Usami, Shotaro Hirata and Tetsuya Konishi, “Superception” (Super + perception) is a research framework that uses computer technologies to intervene and transform human perception.
Latest in the series of experiments and explorations into neural networks by Memo Akten is a pre-trained deep neural network able to make predictions on live camera input – trying to make sense of what it sees, in context of what it’s seen before.
Created by Felix Ros, ‘Scribble’ is a haptic interface designed for autonomous cars that lets the driver draw their way through traffic. They draw a path and the car will follow, not letting them drive but pilot the car, helping the car when in need. Scribble is powered by an Arduino DUE that is controlled over a serial connection by a GUI made in openFrameworks.
“Three Pieces with Titles” is the latest audiovisual performance by Montreal’s artificiel. In it Alexandre Burton and Julien Roy manipulate an eclectic collection of objects within the field of view of a computer vision system to generate real-time video and abstract sonic collage.
Created by Andy Wallace & Dan Friel, Bleep Space is a free sequencer toy that uses stark geometry to allow users to create noisy beats by assembling 15 sounds accompanied by motion graphics and procedural animations.
Created by Jayson Haebich, The Crystallisation Event explores a speculative future in which the endless digitisation and quantification of data has caused information to become supersaturated and begin a process of crystallisation. The project is presented as a speculative museum exhibit showing future artefacts from this post crystallised data world.
House of Shadow Silence is a VR experience by Portland-based software artist Jeremy Rotzstain. In it, the artist recreates Austrian architect Frederick Kiesler’s 1929 movie theatre the Film Guild Cinema and uses it to ‘build a world’ of light, geometry, and motion.
Created by XEX for Dr.Jart+, ‘Prismverse’ is an installation inspired by light rays travelling in a diamond with Brilliant cut (wikipedia) – a form that produces highest brilliance with maximized light return through its top. Surrounded by complex geometrical tessellated mirror walls, the visuals on the floor, their reflection and omnidirectional sound encapsulate the visitor.
Created by the South Korean sound artists GRAYCODE and jiiiiin, #include red is a large-scale audiovisual installation and performance piece that explores ideas of synaesthesia (the relationship between what we hear and what we see) through the inherent frequencies within the visible spectrum and colour as a vocabulary.